Added additional map, PEtalburg North
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@@ -459,5 +459,8 @@
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#define LAYOUT_GRANITE_CAVE_B3F 452
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#define LAYOUT_GRANITE_CAVE_B4F 453
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#define LAYOUT_GRANITE_CAVE_B4FNORTH 454
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#define LAYOUT_NEW_MAP2 455
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#define LAYOUT_RUSTBORO_CITY_EAST 456
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#define LAYOUT_PETALBURF_FORREST_RIVER 457
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#endif // GUARD_CONSTANTS_LAYOUTS_H
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@@ -415,6 +415,7 @@
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#define MAP_GRANITE_CAVE_B3F (110 | (24 << 8))
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#define MAP_GRANITE_CAVE_B4F (111 | (24 << 8))
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#define MAP_GRANITE_CAVE_B4FNORTH (112 | (24 << 8))
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#define MAP_PETALBURF_FORREST_RIVER (113 | (24 << 8))
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// gMapGroup_IndoorDynamic
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#define MAP_SECRET_BASE_RED_CAVE1 (0 | (25 << 8))
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@@ -859,12 +859,15 @@
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#define TRAINER_BART 855
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#define TRAINER_LEWIS 856
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#define TRAINER_COLEMAN 867
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#define TRAINER_ANDY 868
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#define TRAINER_AMBER 869
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#define TRAINER_BERRY 870
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// NOTE: Because each Trainer uses a flag to determine when they are defeated, there is only space for 9 additional trainers before trainer flag space overflows
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// More space can be made by shifting flags around in constants/flags.h or changing how trainer flags are handled
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// MAX_TRAINERS_COUNT can be increased but will take up additional saveblock space
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#define TRAINERS_COUNT 868
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#define TRAINERS_COUNT 890
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#define MAX_TRAINERS_COUNT 900//864
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#endif // GUARD_CONSTANTS_OPPONENTS_H
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