Merge branch 'battle_engine' of github.com:rh-hideout/pokeemerald-expansion into master_sync
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@@ -78,8 +78,8 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId);
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// battle_anim_mons.c
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void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
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void AnimUnused_80A8AEC(struct Sprite *sprite);
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void AnimUnused_80A8A6C(struct Sprite *sprite);
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void AnimTranslateLinearAndFlicker(struct Sprite *sprite);
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void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite);
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void AnimWeatherBallUp(struct Sprite *sprite);
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void AnimWeatherBallDown(struct Sprite *sprite);
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void AnimSpinningSparkle(struct Sprite *sprite);
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