Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves
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@@ -147,7 +147,7 @@ void TranslateSpriteLinear(struct Sprite *sprite);
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void AnimSpriteOnMonPos(struct Sprite *sprite);
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void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
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void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
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void SetGreyscaleOrOriginalPalette(u16 palNum, bool8 restoreOriginal);
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void SetGrayscaleOrOriginalPalette(u16 palNum, bool8 restoreOriginal);
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void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
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bool8 RunAffineAnimFromTaskData(struct Task *task);
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void AnimThrowProjectile(struct Sprite *sprite);
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