Fix various Parental Bond issues
- Dragon Tail and Circle Throw strike twice and then switch the target - Z moves are unaffected by Parental Bond - Renamed parentalBondOn to parentalBondState - Added constants for possible values of parentalBondState - Fixed broken stat change animations and removed unused MOVE_EFFECT_SKY_DROP
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@@ -174,7 +174,7 @@ struct SpecialStatus
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u8 berryReduced:1;
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u8 gemBoost:1;
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u8 rototillerAffected:1; // to be affected by rototiller
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u8 parentalBondOn:2;
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u8 parentalBondState:2;
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u8 multiHitOn:1;
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// End of byte, two bits unused
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u8 gemParam;
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