better negative totem boost system, totems occur before switch in abilities
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@@ -1785,6 +1785,10 @@
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dofieldeffect FLDEFF_SPARKLE
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.endm
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@ Set up a totem boost for the next battle.
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@ 'battler' is the position of the mon you want to gain a boost. see B_POSITION_xx in include/constants/battle.h.
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@ The rest of the arguments are the stat change values to each stat.
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@ For example, giving the first opponent +1 to atk and -2 to speed would be: settotemboost B_POSITION_OPPONENT_LEFT, 1, 0, -2
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.macro settotemboost battler:req, atk=0,def=0,speed=0,spatk=0,spdef=0,acc=0,evas=0
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setvar VAR_0x8000, \battler
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setvar VAR_0x8001, \atk
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