ai accounts for a third type
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@@ -85,7 +85,7 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef);
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u8 GetMoveDamageResult(u16 move);
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u32 GetCurrDamageHpPercent(u8 battlerAtk, u8 battlerDef);
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u16 AI_GetTypeEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef);
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u8 AI_GetMoveEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef);
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u32 AI_GetMoveEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef);
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u16 *GetMovesArray(u32 battler);
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bool32 IsConfusionMoveEffect(u16 moveEffect);
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bool32 HasMove(u32 battlerId, u32 move);
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