z move indicator and some data
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#ifndef GUARD_BATTLE_Z_MOVE_H
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#define GUARD_BATTLE_Z_MOVE_H
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#include "constants/z_move_effects.h"
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struct SignatureZMove
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{
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u16 species;
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u16 item;
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u16 move;
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u16 zmove;
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};
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bool32 IsViableZMove(u8 battlerId, u16 move);
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bool32 TryChangeZIndicator(u8 battlerId, u16 move);
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void CreateZMoveTriggerSprite(u8, bool8);
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void HideZMoveTriggerSprite(void);
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bool32 IsZMoveTriggerSpriteActive(void);
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void DestroyZMoveTriggerSprite(void);
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bool32 MoveSelectionDisplayZMove(u16 zmove);
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#endif // GUARD_BATTLE_Z_MOVE_H
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