Terrain Pulse effect implemented
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@@ -13979,7 +13979,7 @@ Move_RISING_VOLTAGE::
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end @to do:
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Move_TERRAIN_PULSE::
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end @to do:
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goto Move_DRAGON_PULSE @Temporary, needs to setup different animations based on terrain
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Move_SKITTER_SMACK::
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end @to do:
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