Added Following Pokemon mechanics and sprites/palettes for all Gen 1 Pokemon
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@@ -454,6 +454,31 @@ struct RankingHall1P
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u8 language;
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};
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// follow me
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struct FollowerMapData
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{
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/*0x0*/ u8 id;
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/*0x1*/ u8 number;
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/*0x2*/ u8 group;
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}; /* size = 0x4 */
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struct Follower
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{
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/*0x00*/ u8 inProgress:1;
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u8 warpEnd:1;
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u8 createSurfBlob:3;
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u8 comeOutDoorStairs:3;
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/*0x01*/ u8 objId;
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/*0x02*/ u8 currentSprite;
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/*0x03*/ u8 delayedState;
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/*0x04*/ struct FollowerMapData map;
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/*0x08*/ struct Coords16 log;
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/*0x0C*/ const u8* script;
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/*0x10*/ u16 flag;
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/*0x12*/ u16 graphicsId;
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/*0x14*/ u16 flags;
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/*0x15*/ u8 locked;
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}; /* size = 0x18 */
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struct RankingHall2P
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{
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u8 id1[TRAINER_ID_LENGTH];
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@@ -496,6 +521,7 @@ struct SaveBlock2
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/*0x57C*/ struct RankingHall2P hallRecords2P[FRONTIER_LVL_MODE_COUNT][HALL_RECORDS_COUNT]; // From record mixing.
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/*0x624*/ u16 contestLinkResults[CONTEST_CATEGORIES_COUNT][CONTESTANT_COUNT];
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/*0x64C*/ struct BattleFrontier frontier;
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struct Follower follower;
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}; // sizeof=0xF2C
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extern struct SaveBlock2 *gSaveBlock2Ptr;
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