Gave an entrance animation to Delta Stream
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@@ -822,6 +822,7 @@ gBattleAnims_General::
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.4byte General_SlideOffScreen @ B_ANIM_SLIDE_OFFSCREEN
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.4byte General_RestoreBg @ B_ANIM_RESTORE_BG
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.4byte General_TotemFlare @ B_ANIM_TOTEM_FLARE
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.4byte General_StrongWinds @ B_ANIM_STRONG_WINDS
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.align 2
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gBattleAnims_Special::
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@@ -24397,6 +24398,30 @@ General_TotemFlare::
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clearmonbg ANIM_ATTACKER
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end
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General_StrongWinds::
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loadspritegfx ANIM_TAG_FLYING_DIRT
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playsewithpan SE_M_GUST, 0
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 12, 12, RGB(20, 20, 20)
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waitforvisualfinish
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createvisualtask AnimTask_LoadWindstormBackground, 5, FALSE
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delay 16
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createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0
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delay 10
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createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0
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delay 10
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createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0
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delay 10
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createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0
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delay 10
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createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0
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delay 10
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createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0
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delay 10
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createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0
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waitforvisualfinish
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stopsound
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end
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RainbowEndureEffect:
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launchtemplate gBlueEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
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delay 0x3
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