Pulled updated Follow Me Code
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@@ -14,7 +14,7 @@ GraniteCave_B3F_EventScript_WhatDidHeFind::
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end
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GraniteCave_B3F_Text_WhatDidHeFind:
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.string "I should see what STEVEN found$"
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.string "I should see what STEVEN found.$"
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GraniteCave_B3F_Text_CheckOnSteven:
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.string "STEVEN: Just a second, we should come up\n"
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@@ -274,8 +274,6 @@ GraniteCave_B3F_EventScript_ShinyRock::
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waitmovement 0
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msgbox GraniteCave_B3F_Text_MetangFlash, MSGBOX_DEFAULT
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delay 32
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animateflash 1
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delay 32
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playse SE_PIN
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applymovement 1, Common_Movement_ExclamationMark
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waitmovement 0
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@@ -290,7 +288,7 @@ GraniteCave_B3F_Text_StayAndStudy:
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.string "STEVEN: Look at that brilliant shimmer.\n"
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.string "I wonder if this could be...\p"
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.string "Thank you for you help {PLAYER}.\n"
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.string "I will stay here and investiage this\l"
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.string "I will stay here and investigate this\l"
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.string "odd stone.\p"
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.string "Oh! You had a letter for me?$"
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@@ -35,7 +35,6 @@ Route116Ext_EventScript_Kate::
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end
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Route116Ext_EventScript_BayLeaf::
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faceplayer
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playmoncry SPECIES_BAYLEEF, 0
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waitmoncry
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delay 32
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@@ -1603,14 +1603,8 @@ const struct Item gItems[] =
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.name = _("Escape Rope"),
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.itemId = ITEM_ESCAPE_ROPE,
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.description = sEscapeRopeDesc,
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#if I_KEY_ESCAPE_ROPE >= GEN_8
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.price = 0,
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.importance = 1,
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.pocket = POCKET_KEY_ITEMS,
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#else
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.price = 1000,
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.pocket = POCKET_ITEMS,
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#endif
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.type = ITEM_USE_FIELD,
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.fieldUseFunc = ItemUseOutOfBattle_EscapeRope,
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.flingPower = 30,
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@@ -3638,7 +3638,7 @@ static const struct TrainerMonItemCustomMoves sParty_Brawly1[] = {
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},
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{
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.iv = 100,
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.lvl = 23,
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.lvl = 20,
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.species = SPECIES_BRELOOM,
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.heldItem = ITEM_SITRUS_BERRY,
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.moves = {MOVE_BULLET_SEED, MOVE_THUNDER_PUNCH, MOVE_MACH_PUNCH, MOVE_BULK_UP}
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@@ -1528,7 +1528,6 @@ void ShowFollower(void)
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gObjectEvents[gSaveBlock2Ptr->follower.objId].invisible = FALSE;
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}
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void SetFollowerWarpPosition(void)
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{
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gSaveBlock2Ptr->follower.createSurfBlob = 1;
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