A lot of fixes
-Fixed Gulp Missile's activation. Its effects were happening even if the conditions weren't actually met in battle. -Fixed Gulp Missile activating if the only/last target has already fainted. -Fixed Gulp Missile's Gorging animation, though it still uses Tackle's. -Fixed Gulp Missile's Gorging attack affecting an opponent with Magic Guard. -Fixed Gulp Missile changing Cramorant's form if Surf failed.
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@@ -24398,18 +24398,16 @@ General_TotemFlare::
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clearmonbg ANIM_ATTACKER
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end
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General_GulpMissile: @ Modified Tackle anim (placeholder)
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General_GulpMissile: @ Tackle anim (placeholder)
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loadspritegfx ANIM_TAG_IMPACT
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monbg ANIM_ATTACKER
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setalpha 12, 8
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createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 4, 4
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createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
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delay 6
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_ATTACKER, 2
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_ATTACKER, 2
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createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 6, 1
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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waitforvisualfinish
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delay 10
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playse SE_EFFECTIVE
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clearmonbg ANIM_ATTACKER
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blendoff
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end
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