A lot of fixes

-Fixed Gulp Missile's activation. Its effects were happening even if the conditions weren't actually met in battle.
-Fixed Gulp Missile activating if the only/last target has already fainted.
-Fixed Gulp Missile's Gorging animation, though it still uses Tackle's.
-Fixed Gulp Missile's Gorging attack affecting an opponent with Magic Guard.
-Fixed Gulp Missile changing Cramorant's form if Surf failed.
This commit is contained in:
LOuroboros committed 2021-09-27 08:57:09 -03:00
1 parent 872d2a7008
commit a49ea33dd0
3 files changed
+40 -23

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+4 -6
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@@ -24398,18 +24398,16 @@ General_TotemFlare::
clearmonbg ANIM_ATTACKER
end
General_GulpMissile: @ Modified Tackle anim (placeholder)
General_GulpMissile: @ Tackle anim (placeholder)
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 4, 4
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_ATTACKER, 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_ATTACKER, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 6, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
delay 10
playse SE_EFFECTIVE
clearmonbg ANIM_ATTACKER
blendoff
end