Merge remote-tracking branch 'pret/master' into MergedBranchUltimate
# Conflicts: # data/battle_ai_scripts.s # data/battle_scripts_1.s # include/battle_controllers.h # include/battle_script_commands.h # include/battle_util.h # include/constants/battle_script_commands.h # include/constants/global.h # include/decompress.h # src/battle_anim_effects_1.c # src/battle_anim_normal.c # src/battle_anim_poison.c # src/battle_anim_water.c # src/battle_arena.c # src/battle_controller_link_opponent.c # src/battle_controller_link_partner.c # src/battle_controller_opponent.c # src/battle_controller_player.c # src/battle_controller_player_partner.c # src/battle_controller_recorded_opponent.c # src/battle_controller_recorded_player.c # src/battle_controller_safari.c # src/battle_controller_wally.c # src/battle_gfx_sfx_util.c # src/battle_interface.c # src/battle_main.c # src/battle_message.c # src/battle_script_commands.c # src/battle_util.c # src/berry.c # src/data/trainers.h # src/decompress.c # src/field_effect.c # src/hall_of_fame.c # src/overworld.c # src/pokeball.c # src/pokemon.c # src/pokemon_icon.c # src/pokemon_storage_system.c # src/scrcmd.c
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@@ -277,7 +277,7 @@
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.endm
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@ Blocks script execution until a command or C code manually unblocks it. Generally used with specific
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@ commands and specials. Calling EnableBothScriptContexts for instance will allow execution to continue.
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@ commands and specials. Calling ScriptContext_Enable for instance will allow execution to continue.
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.macro waitstate
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.byte 0x27
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.endm
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