Merge remote-tracking branch 'pret/master' into MergedBranchUltimate
# Conflicts: # data/battle_ai_scripts.s # data/battle_scripts_1.s # include/battle_controllers.h # include/battle_script_commands.h # include/battle_util.h # include/constants/battle_script_commands.h # include/constants/global.h # include/decompress.h # src/battle_anim_effects_1.c # src/battle_anim_normal.c # src/battle_anim_poison.c # src/battle_anim_water.c # src/battle_arena.c # src/battle_controller_link_opponent.c # src/battle_controller_link_partner.c # src/battle_controller_opponent.c # src/battle_controller_player.c # src/battle_controller_player_partner.c # src/battle_controller_recorded_opponent.c # src/battle_controller_recorded_player.c # src/battle_controller_safari.c # src/battle_controller_wally.c # src/battle_gfx_sfx_util.c # src/battle_interface.c # src/battle_main.c # src/battle_message.c # src/battle_script_commands.c # src/battle_util.c # src/berry.c # src/data/trainers.h # src/decompress.c # src/field_effect.c # src/hall_of_fame.c # src/overworld.c # src/pokeball.c # src/pokemon.c # src/pokemon_icon.c # src/pokemon_storage_system.c # src/scrcmd.c
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@@ -112,8 +112,8 @@ u8 GetBattlerSpriteBGPriority(u8 battlerId);
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void *LoadPointerFromVars(s16 bottom, s16 top);
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void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
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void InitPrioritiesForVisibleBattlers(void);
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void GetBattleAnimBg1Data(struct BattleAnimBgData*);
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void GetBattleAnimBgData(struct BattleAnimBgData*, u32 bgId);
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void GetBattleAnimBg1Data(struct BattleAnimBgData *);
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void GetBattleAnimBgData(struct BattleAnimBgData *, u32 bgId);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
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void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite);
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@@ -126,10 +126,10 @@ u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target,
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u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
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u8 AnimDummyReturnArg(u8 battler);
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s16 CloneBattlerSpriteWithBlend(u8);
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void DestroySpriteWithActiveSheet(struct Sprite*);
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void DestroySpriteWithActiveSheet(struct Sprite *);
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u8 CreateInvisibleSpriteCopy(int, u8, int);
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void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, bool32);
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void AnimLoadCompressedBgGfx(u32, const u32*, u32);
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void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData *, const void *, bool32);
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void AnimLoadCompressedBgGfx(u32, const u32 *, u32);
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void UpdateAnimBg3ScreenSize(bool8);
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void TranslateSpriteInGrowingCircle(struct Sprite *);
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void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
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@@ -190,7 +190,7 @@ u8 GetAnimBattlerSpriteId(u8 wantedBattler);
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bool8 IsDoubleBattle(void);
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u8 GetBattleBgPaletteNum(void);
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u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite *));
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void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
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u8 GetBattlerSpriteDefault_Y(u8 battlerId);
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u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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@@ -227,29 +227,29 @@ void InitStatsChangeAnimation(u8);
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void StartMonScrollingBgMask(u8 taskId, int unused, u16 scrollSpeed, u8 battler, bool8 includePartner, u8 numFadeSteps, u8 fadeStepDelay, u8 duration, const u32 *gfx, const u32 *tilemap, const u32 *palette);
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// battle_anim_effects_1.c
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void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
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void AnimMoveTwisterParticle(struct Sprite* sprite);
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void SetSpriteNextToMonHead(u8 battler, struct Sprite *sprite);
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void AnimMoveTwisterParticle(struct Sprite *sprite);
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void AnimParticleBurst(struct Sprite *);
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void AnimPowerAbsorptionOrb(struct Sprite* sprite);
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void AnimPowerAbsorptionOrb(struct Sprite *sprite);
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void AnimNeedleArmSpike(struct Sprite *);
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void AnimTask_CompressTargetHorizontally(u8 taskId);
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void AnimSporeParticle(struct Sprite* sprite);
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void AnimAbsorptionOrb(struct Sprite* sprite);
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void AnimPetalDanceSmallFlower(struct Sprite* sprite);
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void AnimPetalDanceBigFlower(struct Sprite* sprite);
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void AnimEndureEnergy(struct Sprite* sprite);
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void AnimMimicOrb(struct Sprite* sprite);
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void AnimSolarBeamBigOrb(struct Sprite* sprite);
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void AnimHyperBeamOrb(struct Sprite* sprite);
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void AnimNeedleArmSpike_Step(struct Sprite* sprite);
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void AnimMovePowderParticle(struct Sprite* sprite);
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void AnimMetronomeFinger(struct Sprite* sprite);
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void AnimConversion(struct Sprite* sprite);
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void AnimCuttingSlice(struct Sprite* sprite);
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void AnimThoughtBubble(struct Sprite* sprite);
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void AnimTranslateLinearSingleSineWave(struct Sprite* sprite);
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void AnimGrantingStars(struct Sprite* sprite);
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void AnimFollowMeFinger(struct Sprite* sprite);
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void AnimSporeParticle(struct Sprite *sprite);
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void AnimAbsorptionOrb(struct Sprite *sprite);
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void AnimPetalDanceSmallFlower(struct Sprite *sprite);
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void AnimPetalDanceBigFlower(struct Sprite *sprite);
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void AnimEndureEnergy(struct Sprite *sprite);
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void AnimMimicOrb(struct Sprite *sprite);
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void AnimSolarBeamBigOrb(struct Sprite *sprite);
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void AnimHyperBeamOrb(struct Sprite *sprite);
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void AnimNeedleArmSpike_Step(struct Sprite *sprite);
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void AnimMovePowderParticle(struct Sprite *sprite);
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void AnimMetronomeFinger(struct Sprite *sprite);
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void AnimConversion(struct Sprite *sprite);
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void AnimCuttingSlice(struct Sprite *sprite);
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void AnimThoughtBubble(struct Sprite *sprite);
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void AnimTranslateLinearSingleSineWave(struct Sprite *sprite);
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void AnimGrantingStars(struct Sprite *sprite);
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void AnimFollowMeFinger(struct Sprite *sprite);
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extern const union AnimCmd *const gRazorLeafParticleAnimTable[];
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extern const union AnimCmd *const gPowerAbsorptionOrbAnimTable[];
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extern const union AffineAnimCmd *const gPowerAbsorptionOrbAffineAnimTable[];
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@@ -514,7 +514,7 @@ void AnimDragonDanceOrb(struct Sprite *sprite);
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void AnimOverheatFlame(struct Sprite *sprite);
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// battle_anim_new.c
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void CoreEnforcerLoadBeamTarget(struct Sprite* sprite);
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void SpriteCB_RandomCentredHits(struct Sprite* sprite);
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void CoreEnforcerLoadBeamTarget(struct Sprite *sprite);
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void SpriteCB_RandomCentredHits(struct Sprite *sprite);
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#endif // GUARD_BATTLE_ANIM_H
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