Update waterfall, trick room, & focus blast BG
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11e93aee69
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b9c23f7c62
22 files changed
+53
-69
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@@ -1893,7 +1893,7 @@ Move_AURA_SPHERE:
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monbg ANIM_ATK_PARTNER
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monbgprio_28 ANIM_ATTACKER
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setalpha 12, 8
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call SetHighSpeedBg
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call SetAuraSphereBG
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playsewithpan SE_M_SKY_UPPERCUT, 0
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delay 60
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createsprite gAuraSphereBlast, ANIM_TARGET, 3, 0
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@@ -1908,6 +1908,10 @@ Move_AURA_SPHERE:
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delay 1
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end
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SetAuraSphereBG:
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fadetobg BG_AURA_SPHERE
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goto SetHighSpeedBgFade
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Move_ROCK_POLISH:
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loadspritegfx ANIM_TAG_WHITE_STREAK
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loadspritegfx ANIM_TAG_SPARKLE_3
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@@ -2378,7 +2382,7 @@ Move_FOCUS_BLAST:
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monbg ANIM_ATK_PARTNER
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monbgprio_28 ANIM_ATTACKER
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setalpha 12, 8
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call SetHighSpeedBg
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call SetFocusBlastBG
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createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0
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playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
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waitforvisualfinish
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@@ -2391,6 +2395,10 @@ Move_FOCUS_BLAST:
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delay 1
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end
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SetFocusBlastBG:
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fadetobg BG_FOCUS_BLAST
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goto SetHighSpeedBgFade
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Move_ENERGY_BALL:
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loadspritegfx ANIM_TAG_ENERGY_BALL
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monbg ANIM_TARGET
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@@ -3437,6 +3445,7 @@ Move_GUNK_SHOT:
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monbg ANIM_DEF_PARTNER
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monbgprio_28 ANIM_TARGET
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setalpha 12, 8
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call SetGunkShotBG
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createvisualtask AnimTask_ShakeMon 5, 5, ANIM_ATTACKER, 0, 2, 40, 1
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delay 6
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panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
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@@ -3464,6 +3473,7 @@ Move_GUNK_SHOT:
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call GunkShotImpact
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call PoisonBubblesEffect
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waitforvisualfinish
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call UnsetHighSpeedBg
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clearmonbg ANIM_DEF_PARTNER
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blendoff
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end
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@@ -3479,6 +3489,10 @@ GunkShotImpact:
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createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, 15, 1, 1
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createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, -15, 1, 1
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return
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SetGunkShotBG:
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fadetobg BG_GUNK_SHOT
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goto SetHighSpeedBgFade
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Move_IRON_HEAD:
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loadspritegfx ANIM_TAG_GUST
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