Merge branch 'battle_engine' of github.com:rh-hideout/pokeemerald-expansion into master_sync

This commit is contained in:
ultima-soul committed 2021-04-03 21:53:29 -07:00
commit be7acc919a
652 files changed
+30751 -24241

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+23 -23
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@@ -67,7 +67,7 @@ s8 BattleAnimAdjustPanning2(s8 pan);
s16 KeepPanInRange(s16 a, int oldPan);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
void sub_80A477C(bool8);
void ResetBattleAnimBg(bool8);
void LoadMoveBg(u16 bgId);
// battle_intro.c
@@ -78,8 +78,8 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_mons.c
void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
void sub_80A8AEC(struct Sprite *sprite);
void sub_80A8A6C(struct Sprite *sprite);
void AnimUnused_80A8AEC(struct Sprite *sprite);
void AnimUnused_80A8A6C(struct Sprite *sprite);
void AnimWeatherBallUp(struct Sprite *sprite);
void AnimWeatherBallDown(struct Sprite *sprite);
void AnimSpinningSparkle(struct Sprite *sprite);
@@ -94,7 +94,7 @@ void InitAnimArcTranslation(struct Sprite *sprite);
bool8 AnimTranslateLinear(struct Sprite *sprite);
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
void sub_80A6FD4(struct Sprite *sprite);
void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite);
u16 ArcTan2Neg(s16 a, s16 b);
void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
@@ -107,13 +107,13 @@ u8 GetBattlerYCoordWithElevation(u8 battlerId);
void WaitAnimForDuration(struct Sprite *sprite);
void AnimTravelDiagonally(struct Sprite *sprite);
void InitAnimLinearTranslation(struct Sprite *sprite);
void sub_80A6F98(struct Sprite *sprite);
void AnimTranslateLinear_WaitEnd(struct Sprite *sprite);
u8 GetBattlerSpriteBGPriority(u8 battlerId);
void *LoadPointerFromVars(s16 bottom, s16 top);
void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
void sub_80A8278(void);
void sub_80A6B30(struct BattleAnimBgData*);
void sub_80A6B90(struct BattleAnimBgData*, u32 arg1);
void GetBattleAnimBg1Data(struct BattleAnimBgData*);
void GetBattleAnimBgData(struct BattleAnimBgData*, u32 arg1);
u8 GetBattlerSpriteSubpriority(u8 battlerId);
bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
void sub_80A6630(struct Sprite *sprite);
@@ -123,20 +123,20 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4);
u8 sub_80A77AC(u8 a1);
u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7);
u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
u8 AnimDummyReturnArg(u8 battler);
s16 CloneBattlerSpriteWithBlend(u8);
void obj_delete_but_dont_free_vram(struct Sprite*);
u8 sub_80A89C8(int, u8, int);
u8 CreateInvisibleSpriteCopy(int, u8, int);
void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, u32);
void AnimLoadCompressedBgGfx(u32, const u32*, u32);
void sub_80A6DAC(bool8);
void UpdateAnimBg3ScreenSize(bool8);
void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *);
void sub_80A653C(struct Sprite *);
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
u8 sub_80A80C8(struct Task *task);
void PrepareEruptAnimTaskData(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
u8 UpdateEruptAnimTask(struct Task *task);
void DestroyAnimSpriteAndDisableBlend(struct Sprite *);
void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
@@ -145,15 +145,15 @@ void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
void TranslateMonSpriteLinear(struct Sprite *sprite);
void TranslateSpriteLinear(struct Sprite *sprite);
void AnimSpriteOnMonPos(struct Sprite *sprite);
void sub_80A7000(struct Sprite *sprite);
void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
void SetGreyscaleOrOriginalPalette(u16 palNum, bool8 restoreOriginal);
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
bool8 RunAffineAnimFromTaskData(struct Task *task);
void AnimThrowProjectile(struct Sprite *sprite);
void sub_80A6BFC(struct BattleAnimBgData *unk, u8 unused);
u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId);
void sub_80A749C(struct Sprite *sprite);
u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId);
void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite);
void TradeMenuBouncePartySprites(struct Sprite *sprite);
void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
void DestroySpriteAndFreeResources_(struct Sprite *sprite);
@@ -162,7 +162,7 @@ u8 GetBattlerSide(u8 battler);
u8 GetBattlerPosition(u8 battler);
u8 GetBattlerAtPosition(u8 position);
void sub_80A64EC(struct Sprite *sprite);
void sub_80A718C(struct Sprite *sprite);
void InitAnimFastLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
enum
{
@@ -187,7 +187,7 @@ enum
u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
bool8 IsBattlerSpritePresent(u8 battlerId);
void sub_80A6C68(u32 arg0);
void ClearBattleAnimBg(u32 arg0);
u8 GetAnimBattlerSpriteId(u8 wantedBattler);
bool8 IsDoubleBattle(void);
u8 GetBattleBgPaletteNum(void);
@@ -223,8 +223,8 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes,
bool32 IsCriticalCapture(void);
// battle_anim_utility_funcs.c
void sub_8116EB4(u8);
void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
void InitStatsChangeAnimation(u8);
void StartMonScrollingBgMask(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
// battle_anim_effects_1.c
void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
@@ -341,7 +341,7 @@ void AnimPsychoBoost(struct Sprite *sprite);
// battle_anim_smokescreen.c
u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
u32 UnpackSelectedBattleAnimPalettes(s16);
u32 UnpackSelectedBattleBgPalettes(s16);
u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
@@ -436,7 +436,7 @@ void AnimBasicFistOrFoot(struct Sprite *sprite);
void AnimSpinningKickOrPunchFinish(struct Sprite *sprite);
void AnimRevengeScratch(struct Sprite *sprite);
void AnimDizzyPunchDuck(struct Sprite *sprite);
extern const union AnimCmd *const gAnims_HandOrFoot[];
extern const union AnimCmd *const gAnims_HandsAndFeet[];
extern const union AffineAnimCmd *const gAffineAnims_MegaPunchKick[];
extern const union AffineAnimCmd *const gAffineAnims_SpinningHandOrFoot[];
extern const union AnimCmd *const gAnims_RevengeBigScratch[];