permanent terrain move bgs

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Evan committed 2020-11-17 19:45:27 -07:00
1 parent 7dcc7dae23
commit c026f705b3
9 files changed
+52 -3

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@@ -68,6 +68,7 @@ s16 KeepPanInRange(s16 a, int oldPan);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
void sub_80A477C(bool8);
void LoadMoveBg(u16 bgId);
// battle_intro.c
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);