Terrain Pulse animations
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@@ -14082,7 +14082,87 @@ Move_RISING_VOLTAGE::
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end @to do:
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Move_TERRAIN_PULSE::
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goto Move_DRAGON_PULSE @Temporary, needs to setup different animations based on terrain
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loadspritegfx ANIM_TAG_DRAGON_PULSE
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monbg ANIM_TARGET
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setalpha 12, 8
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
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launchtask AnimTask_TerrainPulse 0x5 0x0
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jumpargeq 0x0, TYPE_ELECTRIC, TerrainPulseElectric
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jumpargeq 0x0, TYPE_GRASS, TerrainPulseGrass
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jumpargeq 0x0, TYPE_FAIRY, TerrainPulseFairy
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jumpargeq 0x0, TYPE_PSYCHIC, TerrainPulsePsychic
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TerrainPulseNormal:
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB_WHITE
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waitforvisualfinish
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playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
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createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
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call DragonPulseParticle
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call DragonPulseParticle
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createvisualtask AnimTask_SwayMon, 5, 0, 2, 51200, 24, ANIM_TARGET
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createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB_WHITE
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goto TerrainPulseEnd
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TerrainPulseElectric:
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(27, 27, 0)
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waitforvisualfinish
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playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
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createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
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call DragonPulseParticle
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call DragonPulseParticle
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createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
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createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(27, 27, 0)
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goto TerrainPulseEnd
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TerrainPulseGrass:
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(11, 26, 11)
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waitforvisualfinish
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playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
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createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
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call DragonPulseParticle
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call DragonPulseParticle
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createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
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createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(11, 26, 11)
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goto TerrainPulseEnd
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TerrainPulseFairy:
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(31, 24, 31)
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waitforvisualfinish
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playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
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createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
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call DragonPulseParticle
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call DragonPulseParticle
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createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
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createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(31, 24, 31)
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goto TerrainPulseEnd
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TerrainPulsePsychic:
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(27, 0, 13)
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waitforvisualfinish
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playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
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createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
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call DragonPulseParticle
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call DragonPulseParticle
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createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
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createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(27, 0, 13)
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goto TerrainPulseEnd
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TerrainPulseEnd:
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call DragonPulseParticle
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call DragonPulseParticle
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call DragonPulseParticle
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call DragonPulseParticle
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call DragonPulseParticle
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call DragonPulseParticle
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call DragonPulseParticle
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call DragonPulseParticle
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call DragonPulseParticle
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waitforvisualfinish
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delay 1
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB_BLACK
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waitforvisualfinish
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blendoff
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clearmonbg ANIM_TARGET
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end
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Move_SKITTER_SMACK::
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end @to do:
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