Merge branch 'master' of https://github.com/pret/pokeemerald into tx_debug_system
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@@ -105,7 +105,7 @@
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* printing, and then wait for A or B to be pressed.
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* - Then advance to Task_HandleMainMenuBPressed.
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*
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* Task_NewGameBirchSpeechInit
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* Task_NewGameBirchSpeech_Init
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* - Load the sprites for the intro speech, start playing music
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* Task_NewGameBirchSpeech_WaitToShowBirch
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* - Spawn Task_NewGameBirchSpeech_FadeInTarget1OutTarget2
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@@ -403,8 +403,8 @@ static const struct WindowTemplate gNewGameBirchSpeechTextWindows[] =
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DUMMY_WIN_TEMPLATE
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};
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static const u16 sMainMenuBgPal[] = INCBIN_U16("graphics/misc/main_menu_bg.gbapal");
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static const u16 sMainMenuTextPal[] = INCBIN_U16("graphics/misc/main_menu_text.gbapal");
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static const u16 sMainMenuBgPal[] = INCBIN_U16("graphics/interface/main_menu_bg.gbapal");
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static const u16 sMainMenuTextPal[] = INCBIN_U16("graphics/interface/main_menu_text.gbapal");
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static const u8 sTextColor_Headers[] = {TEXT_DYNAMIC_COLOR_1, TEXT_DYNAMIC_COLOR_2, TEXT_DYNAMIC_COLOR_3};
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static const u8 sTextColor_MenuInfo[] = {TEXT_DYNAMIC_COLOR_1, TEXT_COLOR_WHITE, TEXT_DYNAMIC_COLOR_3};
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@@ -2090,7 +2090,7 @@ static void NewGameBirchSpeech_ShowGenderMenu(void)
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DrawMainMenuWindowBorder(&gNewGameBirchSpeechTextWindows[1], 0xF3);
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FillWindowPixelBuffer(1, PIXEL_FILL(1));
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PrintMenuTable(1, ARRAY_COUNT(sMenuActions_Gender), sMenuActions_Gender);
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InitMenuInUpperLeftCornerNormal(1, 2, 0);
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InitMenuInUpperLeftCornerNormal(1, ARRAY_COUNT(sMenuActions_Gender), 0);
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PutWindowTilemap(1);
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CopyWindowToVram(1, COPYWIN_FULL);
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}
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