More maps
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@@ -1236,7 +1236,7 @@
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#define FLAG_ITEM_ROUTE_116Ext_TM 0x4A2 // Unused Flag
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#define FLAG_ITEM_ROUTE_116Ext_LEAFSTONE 0x4A3 // Unused Flag
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#define FLAG_BAYLEAF_ENCOUNTERED 0x4A4 // Unused Flag
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#define FLAG_UNUSED_0x4A5 0x4A5 // Unused Flag
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#define FLAG_DEFEATED_RUSTBORO_GYM_KATECOLE 0x4A5 // Unused Flag
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#define FLAG_UNUSED_0x4A6 0x4A6 // Unused Flag
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#define FLAG_UNUSED_0x4A7 0x4A7 // Unused Flag
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#define FLAG_UNUSED_0x4A8 0x4A8 // Unused Flag
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@@ -74,6 +74,7 @@
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#define MAP_ROUTE116EXT (65 | (0 << 8))
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#define MAP_ROUTE101WEST (66 | (0 << 8))
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#define MAP_ROUTE117NORTH (67 | (0 << 8))
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#define MAP_ROUTE117SOUTH (68 | (0 << 8))
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// gMapGroup_IndoorLittleroot
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#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F (0 | (1 << 8))
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@@ -864,6 +864,8 @@
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#define TRAINER_BERRY 870
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#define TRAINER_WILLSON 871
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#define TRAINER_KATE 872
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#define TRAINER_KATE_2 873
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#define TRAINER_COLEMAN_2 874
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// NOTE: Because each Trainer uses a flag to determine when they are defeated, there is only space for 9 additional trainers before trainer flag space overflows
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// More space can be made by shifting flags around in constants/flags.h or changing how trainer flags are handled
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