Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves
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@@ -66,18 +66,18 @@ s8 BattleAnimAdjustPanning(s8 pan);
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s8 BattleAnimAdjustPanning2(s8 pan);
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s16 KeepPanInRange(s16 a, int oldPan);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
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void RelocateBattleBgPal(u16 paletteNum, u16 *dest, u32 offset, bool8 largeScreen);
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void ResetBattleAnimBg(bool8);
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void LoadMoveBg(u16 bgId);
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// battle_intro.c
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 arg7);
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void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset);
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void HandleIntroSlide(u8 terrainId);
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int GetAnimBgAttribute(u8 bgId, u8 attributeId);
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// battle_anim_mons.c
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void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
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void TranslateSpriteInEllipse(struct Sprite *sprite);
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void AnimTranslateLinearAndFlicker(struct Sprite *sprite);
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void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite);
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void AnimWeatherBallUp(struct Sprite *sprite);
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@@ -107,17 +107,16 @@ u8 GetBattlerYCoordWithElevation(u8 battlerId);
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void WaitAnimForDuration(struct Sprite *sprite);
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void AnimTravelDiagonally(struct Sprite *sprite);
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void InitAnimLinearTranslation(struct Sprite *sprite);
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void AnimTranslateLinear_WaitEnd(struct Sprite *sprite);
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void AnimTranslateLinear_WithFollowup(struct Sprite *sprite);
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u8 GetBattlerSpriteBGPriority(u8 battlerId);
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void *LoadPointerFromVars(s16 bottom, s16 top);
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void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
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void sub_80A8278(void);
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void InitPrioritiesForVisibleBattlers(void);
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void GetBattleAnimBg1Data(struct BattleAnimBgData*);
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void GetBattleAnimBgData(struct BattleAnimBgData*, u32 arg1);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
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void sub_80A6630(struct Sprite *sprite);
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void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite);
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void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite);
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void ResetSpriteRotScale(u8 spriteId);
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void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
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@@ -127,13 +126,12 @@ u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 atta
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u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
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u8 AnimDummyReturnArg(u8 battler);
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s16 CloneBattlerSpriteWithBlend(u8);
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void obj_delete_but_dont_free_vram(struct Sprite*);
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void DestroySpriteWithActiveSheet(struct Sprite*);
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u8 CreateInvisibleSpriteCopy(int, u8, int);
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void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, u32);
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void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, bool32);
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void AnimLoadCompressedBgGfx(u32, const u32*, u32);
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void UpdateAnimBg3ScreenSize(bool8);
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void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *);
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void sub_80A653C(struct Sprite *);
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void TranslateSpriteInGrowingCircle(struct Sprite *);
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void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
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void PrepareEruptAnimTaskData(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
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u8 UpdateEruptAnimTask(struct Task *task);
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@@ -142,16 +140,16 @@ void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
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void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
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bool8 AnimFastTranslateLinear(struct Sprite *sprite);
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void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
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void TranslateMonSpriteLinear(struct Sprite *sprite);
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void TranslateSpriteLinearById(struct Sprite *sprite);
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void TranslateSpriteLinear(struct Sprite *sprite);
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void AnimSpriteOnMonPos(struct Sprite *sprite);
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void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
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void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
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void TranslateSpriteInCircle(struct Sprite *sprite);
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void SetGrayscaleOrOriginalPalette(u16 palNum, bool8 restoreOriginal);
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void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
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bool8 RunAffineAnimFromTaskData(struct Task *task);
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void AnimThrowProjectile(struct Sprite *sprite);
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void sub_80A6BFC(struct BattleAnimBgData *unk, u8 unused);
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void GetBgDataForTransform(struct BattleAnimBgData *dest, u8 battlerId);
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u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm);
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void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite);
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void TradeMenuBouncePartySprites(struct Sprite *sprite);
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@@ -161,7 +159,7 @@ void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
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u8 GetBattlerSide(u8 battler);
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u8 GetBattlerPosition(u8 battler);
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u8 GetBattlerAtPosition(u8 position);
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void sub_80A64EC(struct Sprite *sprite);
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void ConvertPosDataToTranslateLinearData(struct Sprite *sprite);
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void InitAnimFastLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
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enum
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@@ -241,7 +239,7 @@ void AnimPetalDanceSmallFlower(struct Sprite* sprite);
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void AnimPetalDanceBigFlower(struct Sprite* sprite);
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void AnimEndureEnergy(struct Sprite* sprite);
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void AnimMimicOrb(struct Sprite* sprite);
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void AnimSolarbeamBigOrb(struct Sprite* sprite);
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void AnimSolarBeamBigOrb(struct Sprite* sprite);
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void AnimHyperBeamOrb(struct Sprite* sprite);
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void AnimNeedleArmSpike_Step(struct Sprite* sprite);
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void AnimMovePowderParticle(struct Sprite* sprite);
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@@ -257,7 +255,7 @@ extern const union AnimCmd *const gPowerAbsorptionOrbAnimTable[];
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extern const union AffineAnimCmd *const gPowerAbsorptionOrbAffineAnimTable[];
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extern const union AnimCmd *const gMusicNotesAnimTable[];
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extern const union AffineAnimCmd *const gMimicOrbAffineAnimTable[];
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extern const union AnimCmd *const gSolarbeamBigOrbAnimTable[];
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extern const union AnimCmd *const gSolarBeamBigOrbAnimTable[];
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extern const union AnimCmd *const gPowderParticlesAnimTable[];
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extern const union AffineAnimCmd *const gMetronomeFingerAffineAnimTable[];
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extern const union AnimCmd *const gPetalDanceBigFlowerAnimTable[];
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@@ -458,6 +456,7 @@ extern const union AffineAnimCmd *const gAffineAnims_SpinningHandOrFoot[];
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extern const union AnimCmd *const gAnims_RevengeBigScratch[];
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// battle_anim_rock.c
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extern const union AnimCmd *const gAnims_FlyingRock[];
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extern const union AffineAnimCmd *const gAffineAnims_Whirlpool[];
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extern const union AffineAnimCmd *const gAffineAnims_BasicRock[];
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extern const union AnimCmd *const gAnims_FlyingRock[];
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@@ -466,6 +465,7 @@ void AnimFallingRock(struct Sprite *sprite);
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void AnimRaiseSprite(struct Sprite *sprite);
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void AnimFallingRock_Step(struct Sprite *sprite);
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void AnimFlyingSandCrescent(struct Sprite *sprite);
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void AnimRockFragment(struct Sprite *);
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// battle_anim_dark.c
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void AnimClawSlash(struct Sprite *sprite);
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