Merge branch 'battle_engine' into battle_ai
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@@ -53,10 +53,13 @@ bool32 ShouldRecover(u8 battlerAtk, u8 battlerDef, u16 move, u8 healPercent);
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bool32 ShouldSetScreen(u8 battlerAtk, u8 battlerDef, u16 moveEffect);
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bool32 ShouldPivot(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u8 moveIndex);
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bool32 IsRecycleEncouragedItem(u16 item);
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bool32 ShouldRestoreHpBerry(u8 battlerAtk, u16 item);
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bool32 IsStatBoostingBerry(u16 item);
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bool32 CanKnockOffItem(u8 battler, u16 item);
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bool32 IsAbilityOfRating(u16 ability, s8 rating);
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s8 GetAbilityRating(u16 ability);
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bool32 AI_IsAbilityOnSide(u32 battlerId, u32 ability);
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bool32 AI_MoveMakesContact(u32 ability, u32 holdEffect, u16 move);
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// stat stage checks
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bool32 AnyStatIsRaised(u8 battlerId);
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