Merge branch 'battle_engine' into battle_ai

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Eduardo Quezada D'Ottone authored and GitHub committed 2021-11-21 14:46:09 -03:00
commit dee7f97a8d
36 files changed
+659 -275

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@@ -53,10 +53,13 @@ bool32 ShouldRecover(u8 battlerAtk, u8 battlerDef, u16 move, u8 healPercent);
bool32 ShouldSetScreen(u8 battlerAtk, u8 battlerDef, u16 moveEffect);
bool32 ShouldPivot(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u8 moveIndex);
bool32 IsRecycleEncouragedItem(u16 item);
bool32 ShouldRestoreHpBerry(u8 battlerAtk, u16 item);
bool32 IsStatBoostingBerry(u16 item);
bool32 CanKnockOffItem(u8 battler, u16 item);
bool32 IsAbilityOfRating(u16 ability, s8 rating);
s8 GetAbilityRating(u16 ability);
bool32 AI_IsAbilityOnSide(u32 battlerId, u32 ability);
bool32 AI_MoveMakesContact(u32 ability, u32 holdEffect, u16 move);
// stat stage checks
bool32 AnyStatIsRaised(u8 battlerId);