Fix Defog "Too many moves"
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c08df20166
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efc9bad842
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+3
-8
@@ -327,7 +327,6 @@ DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Aurora Veil from p
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DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes everything it can")
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{
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bool32 defogTurn = FALSE;
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GIVEN {
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ASSUME(gBattleMoves[MOVE_HAIL].effect == EFFECT_HAIL);
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ASSUME(gSpeciesInfo[SPECIES_GLALIE].types[0] == TYPE_ICE);
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@@ -343,13 +342,10 @@ DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes everything it can"
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TURN { MOVE(playerLeft, MOVE_STICKY_WEB); MOVE(playerRight, MOVE_SPIKES); MOVE(opponentLeft, MOVE_STICKY_WEB); MOVE(opponentRight, MOVE_SPIKES); }
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TURN { SWITCH(playerLeft, 2); SWITCH(playerRight, 3); SWITCH(opponentLeft, 2); SWITCH(opponentRight, 3);}
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TURN { MOVE(playerLeft, MOVE_TOXIC_SPIKES); MOVE(playerRight, MOVE_STEALTH_ROCK); MOVE(opponentLeft, MOVE_TOXIC_SPIKES); MOVE(opponentRight, MOVE_STEALTH_ROCK); }
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TURN { MOVE(playerLeft, MOVE_HAIL); MOVE(playerRight, MOVE_AURORA_VEIL); MOVE(opponentLeft, MOVE_AURORA_VEIL); MOVE(opponentRight, MOVE_STEALTH_ROCK); }
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TURN { MOVE(playerLeft, MOVE_REFLECT); MOVE(playerRight, MOVE_LIGHT_SCREEN); MOVE(opponentLeft, MOVE_REFLECT); MOVE(opponentRight, MOVE_LIGHT_SCREEN); }
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TURN { MOVE(playerLeft, MOVE_MIST); MOVE(playerRight, MOVE_SAFEGUARD); MOVE(opponentLeft, MOVE_MIST); MOVE(opponentRight, MOVE_SAFEGUARD); }
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TURN { defogTurn = TRUE ; MOVE(opponentRight, MOVE_DEFOG, target:playerLeft);}
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TURN { MOVE(playerLeft, MOVE_HAIL); MOVE(playerRight, MOVE_AURORA_VEIL); MOVE(opponentLeft, MOVE_AURORA_VEIL); MOVE(opponentRight, MOVE_LIGHT_SCREEN); }
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TURN { MOVE(playerLeft, MOVE_REFLECT); MOVE(playerRight, MOVE_LIGHT_SCREEN); MOVE(opponentLeft, MOVE_REFLECT); MOVE(opponentRight, MOVE_SAFEGUARD); }
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TURN { MOVE(playerLeft, MOVE_MIST); MOVE(playerRight, MOVE_SAFEGUARD); MOVE(opponentLeft, MOVE_MIST); MOVE(opponentRight, MOVE_DEFOG, target: playerLeft); }
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} SCENE {
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if (defogTurn == TRUE)
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{
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MESSAGE("Foe Glalie used Defog!");
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MESSAGE("Glalie is protected by MIST!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DEFOG, opponentRight);
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@@ -371,5 +367,4 @@ DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes everything it can"
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MESSAGE("The poison spikes disappeared from the ground around the opposing team!");
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MESSAGE("The sticky web has disappeared from the ground around the opposing team!");
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}
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}
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}
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