z move anim/effect, black hole eclipse anim
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@@ -206,6 +206,7 @@ u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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#define STAT_ANIM_MULTIPLE_MINUS1 57
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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extern const union AnimCmd *const gSpriteAnimTable_853EE80[];
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// battle_anim_ground.c
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void AnimTask_HorizontalShake(u8 taskId);
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@@ -476,7 +477,9 @@ extern const union AnimCmd *const gAnims_BlizzardIceCrystal[];
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// battle_anim_fire.c
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void AnimFireSpread(struct Sprite *sprite);
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void AnimFireSpiralOutward(struct Sprite *sprite);
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void AnimWillOWispOrb(struct Sprite *);
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extern const union AnimCmd *const gAnims_FireBlastCross[];
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extern const union AnimCmd *const gAnims_WillOWispOrb[];
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// battle_anim_dragon.c
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extern const union AnimCmd *const gAnims_DragonBreathFire[];
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