Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves
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@@ -515,5 +515,6 @@ void AnimOverheatFlame(struct Sprite *sprite);
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// battle_anim_new.c
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void CoreEnforcerLoadBeamTarget(struct Sprite* sprite);
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void SpriteCB_RandomCentredHits(struct Sprite* sprite);
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#endif // GUARD_BATTLE_ANIM_H
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