Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into HEAD
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@@ -79,11 +79,13 @@
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#define STAT_SPEED 3
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#define STAT_SPATK 4
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#define STAT_SPDEF 5
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#define NUM_STATS 6
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#define STAT_ACC 6 // Only in battles.
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#define STAT_EVASION 7 // Only in battles.
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#define NUM_NATURE_STATS NUM_STATS - 1 // excludes HP
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#define NUM_BATTLE_STATS NUM_STATS + 2 // includes Accuracy and Evasion
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#define NUM_NATURE_STATS (NUM_STATS - 1) // excludes HP
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#define NUM_BATTLE_STATS (NUM_STATS + 2) // includes Accuracy and Evasion
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#define MIN_STAT_STAGE 0
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#define DEFAULT_STAT_STAGE 6
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@@ -379,6 +381,8 @@
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#define EVO_LEVEL_DARK_TYPE_MON_IN_PARTY 30 // Pokémon reaches the specified level with a Dark Type Pokémon in party
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#define EVO_TRADE_SPECIFIC_MON 31 // Pokémon is traded for a specified Pokémon
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#define EVO_SPECIFIC_MAP 32 // Pokémon levels up on specified map
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#define EVO_LEVEL_NATURE_AMPED 33 // Pokémon reaches the specified level, it has a Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax, Hasty, Jolly, Naive, Rash, Sassy, or Quirky nature.
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#define EVO_LEVEL_NATURE_LOW_KEY 34 // Pokémon reaches the specified level, it has a Lonely, Bold, Relaxed, Timid, Serious, Modest, Mild, Quiet, Bashful, Calm, Gentle, or Careful nature.
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#define EVOS_PER_MON 10
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