Updated Supreme Overlord's effect's code
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@@ -662,6 +662,7 @@ struct BattleStruct
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u8 battleBondTransformed[NUM_BATTLE_SIDES]; // Bitfield for each party.
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u8 storedHealingWish:4; // Each battler as a bit.
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u8 storedLunarDance:4; // Each battler as a bit.
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u16 supremeOverlordModifier[MAX_BATTLERS_COUNT];
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};
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#define F_DYNAMIC_TYPE_1 (1 << 6)
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