This SHOULD be a fixed commit, where pret is properly merged, the bug fixes relating to the follower and saves, bikes, and ground effects, and the improved dynamic palette system is present.
54 lines
1.3 KiB
C
54 lines
1.3 KiB
C
#ifndef GUARD_FLDEFF_H
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#define GUARD_FLDEFF_H
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// cut
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bool8 SetUpFieldMove_Cut(void);
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bool8 FldEff_UseCutOnGrass(void);
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bool8 FldEff_UseCutOnTree(void);
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bool8 FldEff_CutGrass(void);
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void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
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void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
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extern const struct SpritePalette gSpritePalette_CutGrass;
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extern struct MapPosition gPlayerFacingPosition;
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// escalator
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void StartEscalator(bool8 var);
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void StopEscalator(void);
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bool8 IsEscalatorMoving(void);
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// soft-boiled
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bool8 SetUpFieldMove_SoftBoiled(void);
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void Task_TryUseSoftboiledOnPartyMon(u8 taskId);
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void ChooseMonForSoftboiled(u8 taskId);
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// flash
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bool8 SetUpFieldMove_Flash(void);
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void CB2_DoChangeMap(void);
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bool8 GetMapPairFadeToType(u8 _fromType, u8 _toType);
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bool8 GetMapPairFadeFromType(u8 _fromType, u8 _toType);
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// strength
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bool8 SetUpFieldMove_Strength(void);
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bool8 FldEff_UseStrength(void);
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// sweet scent
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bool8 SetUpFieldMove_SweetScent(void);
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bool8 FldEff_SweetScent(void);
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// teleport
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bool8 SetUpFieldMove_Teleport(void);
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bool8 FldEff_UseTeleport(void);
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// dig
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bool8 SetUpFieldMove_Dig(void);
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bool8 FldEff_UseDig(void);
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// rock smash
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bool8 CheckObjectGraphicsInFrontOfPlayer(u16 graphicsId);
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u8 CreateFieldMoveTask(void);
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bool8 SetUpFieldMove_RockSmash(void);
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bool8 FldEff_UseRockSmash(void);
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#endif // GUARD_FLDEFF_H
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