This SHOULD be a fixed commit, where pret is properly merged, the bug fixes relating to the follower and saves, bikes, and ground effects, and the improved dynamic palette system is present.
33 lines
892 B
C
33 lines
892 B
C
#ifndef GUARD_FIELD_CAMERA_H
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#define GUARD_FIELD_CAMERA_H
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struct CameraObject
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{
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void (*callback)(struct CameraObject *);
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u32 spriteId;
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s32 movementSpeedX;
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s32 movementSpeedY;
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s32 x;
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s32 y;
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};
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extern struct CameraObject gFieldCamera;
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extern u16 gTotalCameraPixelOffsetX;
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extern u16 gTotalCameraPixelOffsetY;
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void DrawWholeMapView(void);
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void CurrentMapDrawMetatileAt(int x, int y);
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void GetCameraOffsetWithPan(s16 *x, s16 *y);
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void DrawDoorMetatileAt(int x, int y, u16 *arr);
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void ResetFieldCamera(void);
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void ResetCameraUpdateInfo(void);
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u32 InitCameraUpdateCallback(u8 trackedSpriteId);
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void CameraUpdate(void);
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void SetCameraPanningCallback(void (*callback)(void));
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void SetCameraPanning(s16 horizontal, s16 vertical);
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void InstallCameraPanAheadCallback(void);
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void UpdateCameraPanning(void);
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void FieldUpdateBgTilemapScroll(void);
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#endif //GUARD_FIELD_CAMERA_H
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