- Count gains worth more than a whole level as level-ups, and track the new level from PLAYER_LEVEL_UP so a lagging UnitLevel can't make the next kill look like another level-up. - Only label a gain "XP (quest)" when the quest reports an XP reward, and keep the label until a real gain arrives. - Clamp /xpp size to 10-60, matching the options slider. - Remove "hide Blizzard's floating XP text" and /xpp float. That text is drawn by the game engine on newer clients, so the CombatText hook never caught it. Old hideFloat settings are cleared on load. - Bump version to 1.0.1. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
10 lines
223 B
TeX
10 lines
223 B
TeX
## Interface: 16001, 120105
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## Title: XP Percent
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## Notes: Shows XP gains as a percentage of your level instead of flat XP.
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## Author: Suppai_Neko
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## Version: 1.0.1
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## SavedVariables: XPPercentDB
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XPPercent.lua
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Options.lua
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