Fixed glitch when follower goes in/out of pokeball a lot

Before this fix, if the follower went into/out of their pokeball enough times, both the follower and the sparkles would start glitching out whenever the into/out of animation played. This fixes that.
This commit is contained in:
W1serV1ser committed 2022-03-27 22:17:06 -07:00
1 parent 04a4cc0987
commit 01ab4280f3
1 file changed
+2 -1
+2 -1
View File
@@ -10339,6 +10339,7 @@ u8 MovementAction_FollowingPokemon_Shrink_Step1(struct ObjectEvent *objectEvent,
if (sprite->data[7] >= 11)
{
FreeSpriteOamMatrix(sprite);
gObjectEvents[gPlayerAvatar.objectEventId].fixedPriority = FALSE;
objectEvent->invisible = TRUE;
sprite->data[2]++;
@@ -10465,8 +10466,8 @@ u8 MovementAction_FollowingPokemon_Grow_Step1(struct ObjectEvent *objectEvent, s
sprite->y2 = 0;
}
FreeSpriteOamMatrix(sprite);
sprite->data[2]++;
sprite->oam.affineMode = 0;
}
return FALSE;