Merge branch 'pret:master' into FollowingPokemon_Gen1-3

This commit is contained in:
WiserVisor authored and GitHub committed 2022-03-16 22:13:57 -07:00
commit 0992e10d9a
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+2 -35
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@@ -125,12 +125,12 @@ Otherwise, ask for help on Discord or IRC (see [README.md](README.md)), or conti
Note that in msys2, Copy is Ctrl+Insert and Paste is Shift+Insert.
1. Open msys2 at C:\devkitPro\msys2\msys2_shell.bat.
1. Open msys2 at C:\devkitPro\msys2\mingw64.exe or run `C:\devkitPro\msys2\msys2_shell.bat -mingw64`.
2. Certain packages are required to build pokeemerald. Install these by running the following command:
```bash
pacman -S make gcc zlib-devel git
pacman -S make zlib-devel git mingw-w64-x86_64-gcc mingw-w64-x86_64-libpng
```
<details>
<summary><i>Note...</i></summary>
@@ -138,39 +138,6 @@ Note that in msys2, Copy is Ctrl+Insert and Paste is Shift+Insert.
> This command will ask for confirmation, just enter the yes action when prompted.
</details>
3. Download [libpng](https://sourceforge.net/projects/libpng/files/libpng16/1.6.37/libpng-1.6.37.tar.xz/download).
4. Change directory to where libpng was downloaded. By default, msys2 will start in the current user's profile folder, located at **C:\Users\\&#8288;_\<user>_**, where *\<user>* is your Windows username. In most cases, libpng should be saved within a subfolder of the profile folder. For example, if libpng was saved to **C:\Users\\_\<user>_\Downloads** (the Downloads location for most users), enter this command:
```bash
cd Downloads
```
<details>
<summary><i>Notes...</i></summary>
> Note 1: While not shown, msys uses forward slashes `/` instead of backwards slashes `\` as the directory separator.
> Note 2: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "Downloads/My Downloads"`.
> Note 3: Windows path names are case-insensitive so adhering to capitalization isn’t needed.
> Note 4: If libpng was saved elsewhere, you will need to specify the full path to where libpng was downloaded, e.g. `cd c:/devkitpro/msys2` if it was saved there.
</details>
5. Run the following commands to uncompress and install libpng.
```bash
tar xf libpng-1.6.37.tar.xz
cd libpng-1.6.37
./configure --prefix=/usr
make check
make install
```
6. Then finally, run the following command to change back to the user profile folder.
```bash
cd
```
### Choosing where to store pokeemerald (msys2)
At this point, you can choose a folder to store pokeemerald into. If you're okay with storing pokeemerald in the user profile folder, then proceed to [Installation](#installation). Otherwise, you'll need to account for where pokeemerald is stored when changing directory to the pokeemerald folder.
+21 -21
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@@ -828,10 +828,10 @@
.endm
@ Sets the movement type (MOVEMENT_TYPE_*) for an object's template.
.macro setobjectmovementtype word:req, byte:req
.macro setobjectmovementtype localId:req, movementType:req
.byte 0x65
.2byte \word
.byte \byte
.2byte \localId
.byte \movementType
.endm
@ If a standard message box (or its text) is being drawn on-screen, this command blocks script execution until the
@@ -1451,48 +1451,48 @@
.endm
@ Equivalent to goto using the relative address set by setvaddress.
.macro vgoto pointer:req
.macro vgoto destination:req
.byte 0xb9
.4byte \pointer
.4byte \destination
.endm
@ Equivalent to call using the relative address set by setvaddress.
.macro vcall pointer:req
.macro vcall destination:req
.byte 0xba
.4byte \pointer
.4byte \destination
.endm
@ Equivalent to goto_if using the relative address set by setvaddress.
.macro vgoto_if byte:req, pointer:req
.macro vgoto_if condition:req, destination:req
.byte 0xbb
.byte \byte
.4byte \pointer
.byte \condition
.4byte \destination
.endm
@ Equivalent to call_if using the relative address set by setvaddress.
.macro vcall_if byte:req, pointer:req
.macro vcall_if condition:req, destination:req
.byte 0xbc
.byte \byte
.4byte \pointer
.byte \condition
.4byte \destination
.endm
@ Equivalent to message using the relative address set by setvaddress.
.macro vmessage pointer:req
.macro vmessage text:req
.byte 0xbd
.4byte \pointer
.4byte \text
.endm
@ Expands the given text at the pointer (- the relative address set by setvaddress) into gStringVar4
.macro vbuffermessage ptr:req
.macro vbuffermessage text:req
.byte 0xbe
.4byte \ptr
.4byte \text
.endm
@ Equivalent to bufferstring using the relative address set by setvaddress.
.macro vbufferstring stringVarIndex:req, pointer:req
.macro vbufferstring stringVarIndex:req, text:req
.byte 0xbf
stringvar \stringVarIndex
.4byte \pointer
.4byte \text
.endm
@ Create a window showing how many Coins the player has.
@@ -1549,9 +1549,9 @@
.endm
@ Used only in FireRed/LeafGreen, does nothing in Emerald.
.macro loadhelp pointer:req
.macro loadhelp text:req
.byte 0xc8
.4byte \pointer
.4byte \text
.endm
@ Used only in FireRed/LeafGreen, does nothing in Emerald.
+31 -31
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@@ -763,7 +763,7 @@ Move_TAKE_DOWN:
setalpha 12, 8
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10
delay 35
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, RGB_BLACK, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
delay 1
@@ -783,7 +783,7 @@ Move_TAKE_DOWN:
Move_DOUBLE_EDGE:
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 4, 2, RGB_WHITE, 10, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 4, 2, RGB_WHITE, 10, RGB_BLACK, 0
waitforvisualfinish
delay 10
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
@@ -951,7 +951,7 @@ Move_MEGA_PUNCH:
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -995,7 +995,7 @@ Move_MEGA_KICK:
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -1247,7 +1247,7 @@ Move_REVERSAL:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB_WHITE, 8, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB_WHITE, 8, RGB_BLACK, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendColorCycle, 2, 31, 3, 2, 0, 10, RGB_WHITE
@@ -1264,7 +1264,7 @@ Move_REVERSAL:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 8
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 8, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 8, RGB_BLACK, 0
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
@@ -1446,13 +1446,13 @@ FuryCutterRight:
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 1
goto FuryCutterContinue
FuryCutterMedium:
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(9, 8, 10), 4, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(9, 8, 10), 4, RGB_BLACK, 0
goto FuryCutterContinue2
FuryCutterStrong:
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB(9, 8, 10), 4, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB(9, 8, 10), 4, RGB_BLACK, 0
goto FuryCutterContinue2
FuryCutterStrongest:
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB(9, 8, 10), 4, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB(9, 8, 10), 4, RGB_BLACK, 0
goto FuryCutterContinue2
Move_SELF_DESTRUCT:
@@ -1623,7 +1623,7 @@ RisingWaterHitEffect:
Move_EXPLOSION:
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 9, RGB(26, 8, 8), 8, 0, 8
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 9, RGB(26, 8, 8), 8, RGB_BLACK, 8
createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
@@ -1870,7 +1870,7 @@ Move_GUILLOTINE:
delay 46
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 8, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -2601,9 +2601,9 @@ Move_EARTHQUAKE:
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 50
playsewithpan SE_M_EARTHQUAKE, 0
delay 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
delay 16
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
end
Move_FISSURE:
@@ -2614,11 +2614,11 @@ Move_FISSURE:
delay 8
call FissureDirtPlumeFar
delay 15
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
delay 15
call FissureDirtPlumeClose
delay 15
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
delay 15
call FissureDirtPlumeFar
delay 50
@@ -2846,7 +2846,7 @@ SkullBashAttack:
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
waitforvisualfinish
playse SE_BANG
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 0
@@ -3025,7 +3025,7 @@ Move_SUPER_FANG:
createsprite gSuperFangSpriteTemplate, ANIM_TARGET, 2
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
delay 8
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB(31, 2, 2), 14, 0x7FFF, 14
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB(31, 2, 2), 14, RGB_WHITE, 14
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 7, 12, 1
waitforvisualfinish
blendoff
@@ -3332,9 +3332,9 @@ MagnitudeIntense:
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
delay 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
delay 16
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
goto MagnitudeEnd
Move_RAPID_SPIN:
@@ -3955,7 +3955,7 @@ Move_MIST_BALL:
waitforvisualfinish
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 1, 1, RGB(23, 16, 31), 16, 0x7FFF, 16
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 1, 1, RGB(23, 16, 31), 16, RGB_WHITE, 16
delay 0
playsewithpan SE_M_HAZE, 0
createvisualtask AnimTask_LoadMistTiles, 5
@@ -4223,7 +4223,7 @@ Move_ODOR_SLEUTH:
waitforvisualfinish
clearmonbg ANIM_TARGET
delay 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_WHITEALPHA, 16, -1, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_WHITEALPHA, 16, RGB_WHITEALPHA, 0
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
end
@@ -4351,7 +4351,7 @@ Move_AERIAL_ACE:
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, RGB_BLACK, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -4361,7 +4361,7 @@ Move_AERIAL_ACE:
Move_IRON_DEFENSE:
loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 2, RGB_WHITEALPHA, 14, -1, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 2, RGB_WHITEALPHA, 14, RGB_WHITEALPHA, 0
waitforvisualfinish
end
@@ -5665,7 +5665,7 @@ Move_SIGNAL_BEAM:
call SignalBeamOrbs
call SignalBeamOrbs
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 25, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 8, 5, RGB_RED, 8, 961, 8
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 8, 5, RGB_RED, 8, RGB(1, 30, 0), 8
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
@@ -6060,7 +6060,7 @@ Move_BONE_CLUB:
delay 12
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_BLACK, 10, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_BLACK, 10, RGB_BLACK, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6124,7 +6124,7 @@ MegahornContinue:
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 4, 1, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, -4, 1, 12, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_WHITE, 10, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
delay 3
@@ -6266,7 +6266,7 @@ Move_CRABHAMMER:
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(13, 21, 31), 10, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(13, 21, 31), 10, RGB_BLACK, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4
waitforvisualfinish
delay 8
@@ -6469,7 +6469,7 @@ Move_CROSS_CHOP:
createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
delay 40
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, RGB_BLACK, 10
createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1
waitforvisualfinish
@@ -8491,7 +8491,7 @@ Move_BLAZE_KICK:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0
call FireSpreadEffect
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -9558,7 +9558,7 @@ Move_KNOCK_OFF:
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
createsprite gKnockOffStrikeSpriteTemplate, ANIM_TARGET, 2, -16, -16
delay 8
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3
@@ -9836,7 +9836,7 @@ Move_WEATHER_BALL:
waitforvisualfinish
delay 15
playsewithpan SE_M_DETECT, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0
waitforvisualfinish
createvisualtask AnimTask_GetWeather, 2
delay 1
@@ -243,7 +243,7 @@ LittlerootTown_BrendansHouse_2F_EventScript_PC::
end
LittlerootTown_BrendansHouse_2F_EventScript_CheckPlayersPC::
setvar VAR_0x8004, 1
setvar VAR_0x8004, PC_LOCATION_BRENDANS_HOUSE
special DoPCTurnOnEffect
playse SE_PC_ON
msgbox gText_PlayerHouseBootPC, MSGBOX_DEFAULT
@@ -253,7 +253,7 @@ LittlerootTown_BrendansHouse_2F_EventScript_CheckPlayersPC::
end
LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC::
setvar VAR_0x8004, 1
setvar VAR_0x8004, PC_LOCATION_BRENDANS_HOUSE
playse SE_PC_OFF
special DoPCTurnOffEffect
releaseall
@@ -294,7 +294,7 @@ LittlerootTown_MaysHouse_2F_EventScript_CheckRivalsPC::
end
LittlerootTown_MaysHouse_2F_EventScript_CheckPlayersPC::
setvar VAR_0x8004, 2
setvar VAR_0x8004, PC_LOCATION_MAYS_HOUSE
special DoPCTurnOnEffect
playse SE_PC_ON
msgbox gText_PlayerHouseBootPC, MSGBOX_DEFAULT
@@ -304,7 +304,7 @@ LittlerootTown_MaysHouse_2F_EventScript_CheckPlayersPC::
end
LittlerootTown_MaysHouse_2F_EventScript_TurnOffPlayerPC::
setvar VAR_0x8004, 2
setvar VAR_0x8004, PC_LOCATION_MAYS_HOUSE
playse SE_PC_OFF
special DoPCTurnOffEffect
releaseall
+2 -2
View File
@@ -1,6 +1,6 @@
EventScript_PC::
lockall
setvar VAR_0x8004, 0
setvar VAR_0x8004, PC_LOCATION_OTHER
special DoPCTurnOnEffect
playse SE_PC_ON
msgbox Text_BootUpPC, MSGBOX_DEFAULT
@@ -51,7 +51,7 @@ EventScript_AccessLanettesPC::
return
EventScript_TurnOffPC::
setvar VAR_0x8004, 0
setvar VAR_0x8004, PC_LOCATION_OTHER
playse SE_PC_OFF
special DoPCTurnOffEffect
releaseall
+1
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@@ -0,0 +1 @@
 !!!!!!!!" !!!!!!!!" !!!!!!!!"(;<::::::=.////////0
+1
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@@ -0,0 +1 @@
 !!!!!!!!" !!!!!!!!" !!!!!!!!"())))))))*.////////0
+1
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@@ -0,0 +1 @@
+,,,,,,,,,,,,,,,,-1!!!!!!!!453333336788888888888888889
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+1
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@@ -0,0 +1 @@
+,,,,,,,,,,,,,,,,-1!!!!!!!!!!!!!!!!2788888888888888889
File renamed without changes.
File renamed without changes.
+1 -1
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@@ -6,7 +6,7 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state);
void BattleArena_InitPoints(void);
void BattleArena_AddMindPoints(u8 battler);
void BattleArena_AddSkillPoints(u8 battler);
void BattleArena_DeductMindPoints(u8 battler, u16 stringId);
void BattleArena_DeductSkillPoints(u8 battler, u16 stringId);
void DrawArenaRefereeTextBox(void);
void EraseArenaRefereeTextBox(void);
+1 -1
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@@ -14,7 +14,7 @@ void SoftResetInBattlePyramid(void);
void CopyPyramidTrainerSpeechBefore(u16 trainerId);
void CopyPyramidTrainerWinSpeech(u16 trainerId);
void CopyPyramidTrainerLoseSpeech(u16 trainerId);
u8 GetBattlePyramindTrainerEncounterMusicId(u16 trainerId);
u8 GetTrainerEncounterMusicIdInBattlePyramid(u16 trainerId);
void GenerateBattlePyramidFloorLayout(u16 *mapArg, bool8 setPlayerPosition);
void LoadBattlePyramidObjectEventTemplates(void);
void LoadBattlePyramidFloorObjectEventScripts(void);
+6 -4
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@@ -1,10 +1,6 @@
#ifndef GUARD_CONSTANTS_BATTLE_STRING_IDS_H
#define GUARD_CONSTANTS_BATTLE_STRING_IDS_H
#define BATTLESTRINGS_COUNT 369
#define BATTLESTRINGS_ID_ADDER 12 // all battlestrings have its ID + 12, because first 5 are reserved
#define STRINGID_INTROMSG 0
#define STRINGID_INTROSENDOUT 1
#define STRINGID_RETURNMON 2
@@ -383,6 +379,12 @@
#define STRINGID_TRAINER1WINTEXT 379
#define STRINGID_TRAINER2WINTEXT 380
#define BATTLESTRINGS_COUNT 381
// This is the string id that gBattleStringsTable starts with.
// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,
// and are instead handled explicitly by BufferStringBattle.
#define BATTLESTRINGS_TABLE_START STRINGID_TRAINER1LOSETEXT
// The below IDs are all indexes into battle message tables,
// used to determine which of a set of messages to print.
+8 -8
View File
@@ -280,14 +280,14 @@
#define ANIM_RUN_WEST (ANIM_STD_COUNT + 2)
#define ANIM_RUN_EAST (ANIM_STD_COUNT + 3)
#define ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 0)
#define ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 1)
#define ANIM_BUNNY_HOPPY_BACK_WHEEL_WEST (ANIM_STD_COUNT + 2)
#define ANIM_BUNNY_HOPPY_BACK_WHEEL_EAST (ANIM_STD_COUNT + 3)
#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 4)
#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 5)
#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 6)
#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 7)
#define ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 0)
#define ANIM_BUNNY_HOP_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 1)
#define ANIM_BUNNY_HOP_BACK_WHEEL_WEST (ANIM_STD_COUNT + 2)
#define ANIM_BUNNY_HOP_BACK_WHEEL_EAST (ANIM_STD_COUNT + 3)
#define ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 4)
#define ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 5)
#define ANIM_BUNNY_HOP_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 6)
#define ANIM_BUNNY_HOP_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 7)
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 8)
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 9)
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST (ANIM_STD_COUNT + 10)
+1 -1
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@@ -1894,7 +1894,7 @@ $(FLDEFFGFXDIR)/tall_grass.4bpp: %.4bpp: %.png
$(FLDEFFGFXDIR)/tree_disguise.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 4
$(FLDEFFGFXDIR)/unknown_16.4bpp: %.4bpp: %.png
$(FLDEFFGFXDIR)/jump_long_grass.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2
$(FLDEFFGFXDIR)/unknown_17.4bpp: %.4bpp: %.png
+1 -1
View File
@@ -741,7 +741,7 @@ void BattleArena_AddSkillPoints(u8 battler)
}
}
void BattleArena_DeductMindPoints(u8 battler, u16 stringId)
void BattleArena_DeductSkillPoints(u8 battler, u16 stringId)
{
s8 *skillPoints = gBattleStruct->arenaSkillPoints;
+1 -1
View File
@@ -1523,7 +1523,7 @@ static void OpponentHandlePrintString(void)
BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
BattleArena_DeductMindPoints(gActiveBattler, *stringId);
BattleArena_DeductSkillPoints(gActiveBattler, *stringId);
}
static void OpponentHandlePrintSelectionString(void)
+1 -1
View File
@@ -2551,7 +2551,7 @@ static void PlayerHandlePrintString(void)
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
BattleTv_SetDataBasedOnString(*stringId);
BattleArena_DeductMindPoints(gActiveBattler, *stringId);
BattleArena_DeductSkillPoints(gActiveBattler, *stringId);
}
static void PlayerHandlePrintSelectionString(void)
+373 -373
View File
@@ -514,377 +514,377 @@ static const u8 sText_Trainer2WinText[];
static const u8 sText_TwoInGameTrainersDefeated[];
static const u8 sText_Trainer2LoseText[];
const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT] =
const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT - BATTLESTRINGS_TABLE_START] =
{
[STRINGID_TRAINER1LOSETEXT - 12] = sText_Trainer1LoseText,
[STRINGID_PKMNGAINEDEXP - 12] = sText_PkmnGainedEXP,
[STRINGID_PKMNGREWTOLV - 12] = sText_PkmnGrewToLv,
[STRINGID_PKMNLEARNEDMOVE - 12] = sText_PkmnLearnedMove,
[STRINGID_TRYTOLEARNMOVE1 - 12] = sText_TryToLearnMove1,
[STRINGID_TRYTOLEARNMOVE2 - 12] = sText_TryToLearnMove2,
[STRINGID_TRYTOLEARNMOVE3 - 12] = sText_TryToLearnMove3,
[STRINGID_PKMNFORGOTMOVE - 12] = sText_PkmnForgotMove,
[STRINGID_STOPLEARNINGMOVE - 12] = sText_StopLearningMove,
[STRINGID_DIDNOTLEARNMOVE - 12] = sText_DidNotLearnMove,
[STRINGID_PKMNLEARNEDMOVE2 - 12] = sText_PkmnLearnedMove2,
[STRINGID_ATTACKMISSED - 12] = sText_AttackMissed,
[STRINGID_PKMNPROTECTEDITSELF - 12] = sText_PkmnProtectedItself,
[STRINGID_STATSWONTINCREASE2 - 12] = sText_StatsWontIncrease2,
[STRINGID_AVOIDEDDAMAGE - 12] = sText_AvoidedDamage,
[STRINGID_ITDOESNTAFFECT - 12] = sText_ItDoesntAffect,
[STRINGID_ATTACKERFAINTED - 12] = sText_AttackerFainted,
[STRINGID_TARGETFAINTED - 12] = sText_TargetFainted,
[STRINGID_PLAYERGOTMONEY - 12] = sText_PlayerGotMoney,
[STRINGID_PLAYERWHITEOUT - 12] = sText_PlayerWhiteout,
[STRINGID_PLAYERWHITEOUT2 - 12] = sText_PlayerWhiteout2,
[STRINGID_PREVENTSESCAPE - 12] = sText_PreventsEscape,
[STRINGID_HITXTIMES - 12] = sText_HitXTimes,
[STRINGID_PKMNFELLASLEEP - 12] = sText_PkmnFellAsleep,
[STRINGID_PKMNMADESLEEP - 12] = sText_PkmnMadeSleep,
[STRINGID_PKMNALREADYASLEEP - 12] = sText_PkmnAlreadyAsleep,
[STRINGID_PKMNALREADYASLEEP2 - 12] = sText_PkmnAlreadyAsleep2,
[STRINGID_PKMNWASNTAFFECTED - 12] = sText_PkmnWasntAffected,
[STRINGID_PKMNWASPOISONED - 12] = sText_PkmnWasPoisoned,
[STRINGID_PKMNPOISONEDBY - 12] = sText_PkmnPoisonedBy,
[STRINGID_PKMNHURTBYPOISON - 12] = sText_PkmnHurtByPoison,
[STRINGID_PKMNALREADYPOISONED - 12] = sText_PkmnAlreadyPoisoned,
[STRINGID_PKMNBADLYPOISONED - 12] = sText_PkmnBadlyPoisoned,
[STRINGID_PKMNENERGYDRAINED - 12] = sText_PkmnEnergyDrained,
[STRINGID_PKMNWASBURNED - 12] = sText_PkmnWasBurned,
[STRINGID_PKMNBURNEDBY - 12] = sText_PkmnBurnedBy,
[STRINGID_PKMNHURTBYBURN - 12] = sText_PkmnHurtByBurn,
[STRINGID_PKMNWASFROZEN - 12] = sText_PkmnWasFrozen,
[STRINGID_PKMNFROZENBY - 12] = sText_PkmnFrozenBy,
[STRINGID_PKMNISFROZEN - 12] = sText_PkmnIsFrozen,
[STRINGID_PKMNWASDEFROSTED - 12] = sText_PkmnWasDefrosted,
[STRINGID_PKMNWASDEFROSTED2 - 12] = sText_PkmnWasDefrosted2,
[STRINGID_PKMNWASDEFROSTEDBY - 12] = sText_PkmnWasDefrostedBy,
[STRINGID_PKMNWASPARALYZED - 12] = sText_PkmnWasParalyzed,
[STRINGID_PKMNWASPARALYZEDBY - 12] = sText_PkmnWasParalyzedBy,
[STRINGID_PKMNISPARALYZED - 12] = sText_PkmnIsParalyzed,
[STRINGID_PKMNISALREADYPARALYZED - 12] = sText_PkmnIsAlreadyParalyzed,
[STRINGID_PKMNHEALEDPARALYSIS - 12] = sText_PkmnHealedParalysis,
[STRINGID_PKMNDREAMEATEN - 12] = sText_PkmnDreamEaten,
[STRINGID_STATSWONTINCREASE - 12] = sText_StatsWontIncrease,
[STRINGID_STATSWONTDECREASE - 12] = sText_StatsWontDecrease,
[STRINGID_TEAMSTOPPEDWORKING - 12] = sText_TeamStoppedWorking,
[STRINGID_FOESTOPPEDWORKING - 12] = sText_FoeStoppedWorking,
[STRINGID_PKMNISCONFUSED - 12] = sText_PkmnIsConfused,
[STRINGID_PKMNHEALEDCONFUSION - 12] = sText_PkmnHealedConfusion,
[STRINGID_PKMNWASCONFUSED - 12] = sText_PkmnWasConfused,
[STRINGID_PKMNALREADYCONFUSED - 12] = sText_PkmnAlreadyConfused,
[STRINGID_PKMNFELLINLOVE - 12] = sText_PkmnFellInLove,
[STRINGID_PKMNINLOVE - 12] = sText_PkmnInLove,
[STRINGID_PKMNIMMOBILIZEDBYLOVE - 12] = sText_PkmnImmobilizedByLove,
[STRINGID_PKMNBLOWNAWAY - 12] = sText_PkmnBlownAway,
[STRINGID_PKMNCHANGEDTYPE - 12] = sText_PkmnChangedType,
[STRINGID_PKMNFLINCHED - 12] = sText_PkmnFlinched,
[STRINGID_PKMNREGAINEDHEALTH - 12] = sText_PkmnRegainedHealth,
[STRINGID_PKMNHPFULL - 12] = sText_PkmnHPFull,
[STRINGID_PKMNRAISEDSPDEF - 12] = sText_PkmnRaisedSpDef,
[STRINGID_PKMNRAISEDDEF - 12] = sText_PkmnRaisedDef,
[STRINGID_PKMNCOVEREDBYVEIL - 12] = sText_PkmnCoveredByVeil,
[STRINGID_PKMNUSEDSAFEGUARD - 12] = sText_PkmnUsedSafeguard,
[STRINGID_PKMNSAFEGUARDEXPIRED - 12] = sText_PkmnSafeguardExpired,
[STRINGID_PKMNWENTTOSLEEP - 12] = sText_PkmnWentToSleep,
[STRINGID_PKMNSLEPTHEALTHY - 12] = sText_PkmnSleptHealthy,
[STRINGID_PKMNWHIPPEDWHIRLWIND - 12] = sText_PkmnWhippedWhirlwind,
[STRINGID_PKMNTOOKSUNLIGHT - 12] = sText_PkmnTookSunlight,
[STRINGID_PKMNLOWEREDHEAD - 12] = sText_PkmnLoweredHead,
[STRINGID_PKMNISGLOWING - 12] = sText_PkmnIsGlowing,
[STRINGID_PKMNFLEWHIGH - 12] = sText_PkmnFlewHigh,
[STRINGID_PKMNDUGHOLE - 12] = sText_PkmnDugHole,
[STRINGID_PKMNSQUEEZEDBYBIND - 12] = sText_PkmnSqueezedByBind,
[STRINGID_PKMNTRAPPEDINVORTEX - 12] = sText_PkmnTrappedInVortex,
[STRINGID_PKMNWRAPPEDBY - 12] = sText_PkmnWrappedBy,
[STRINGID_PKMNCLAMPED - 12] = sText_PkmnClamped,
[STRINGID_PKMNHURTBY - 12] = sText_PkmnHurtBy,
[STRINGID_PKMNFREEDFROM - 12] = sText_PkmnFreedFrom,
[STRINGID_PKMNCRASHED - 12] = sText_PkmnCrashed,
[STRINGID_PKMNSHROUDEDINMIST - 12] = gText_PkmnShroudedInMist,
[STRINGID_PKMNPROTECTEDBYMIST - 12] = sText_PkmnProtectedByMist,
[STRINGID_PKMNGETTINGPUMPED - 12] = gText_PkmnGettingPumped,
[STRINGID_PKMNHITWITHRECOIL - 12] = sText_PkmnHitWithRecoil,
[STRINGID_PKMNPROTECTEDITSELF2 - 12] = sText_PkmnProtectedItself2,
[STRINGID_PKMNBUFFETEDBYSANDSTORM - 12] = sText_PkmnBuffetedBySandstorm,
[STRINGID_PKMNPELTEDBYHAIL - 12] = sText_PkmnPeltedByHail,
[STRINGID_PKMNSEEDED - 12] = sText_PkmnSeeded,
[STRINGID_PKMNEVADEDATTACK - 12] = sText_PkmnEvadedAttack,
[STRINGID_PKMNSAPPEDBYLEECHSEED - 12] = sText_PkmnSappedByLeechSeed,
[STRINGID_PKMNFASTASLEEP - 12] = sText_PkmnFastAsleep,
[STRINGID_PKMNWOKEUP - 12] = sText_PkmnWokeUp,
[STRINGID_PKMNUPROARKEPTAWAKE - 12] = sText_PkmnUproarKeptAwake,
[STRINGID_PKMNWOKEUPINUPROAR - 12] = sText_PkmnWokeUpInUproar,
[STRINGID_PKMNCAUSEDUPROAR - 12] = sText_PkmnCausedUproar,
[STRINGID_PKMNMAKINGUPROAR - 12] = sText_PkmnMakingUproar,
[STRINGID_PKMNCALMEDDOWN - 12] = sText_PkmnCalmedDown,
[STRINGID_PKMNCANTSLEEPINUPROAR - 12] = sText_PkmnCantSleepInUproar,
[STRINGID_PKMNSTOCKPILED - 12] = sText_PkmnStockpiled,
[STRINGID_PKMNCANTSTOCKPILE - 12] = sText_PkmnCantStockpile,
[STRINGID_PKMNCANTSLEEPINUPROAR2 - 12] = sText_PkmnCantSleepInUproar2,
[STRINGID_UPROARKEPTPKMNAWAKE - 12] = sText_UproarKeptPkmnAwake,
[STRINGID_PKMNSTAYEDAWAKEUSING - 12] = sText_PkmnStayedAwakeUsing,
[STRINGID_PKMNSTORINGENERGY - 12] = sText_PkmnStoringEnergy,
[STRINGID_PKMNUNLEASHEDENERGY - 12] = sText_PkmnUnleashedEnergy,
[STRINGID_PKMNFATIGUECONFUSION - 12] = sText_PkmnFatigueConfusion,
[STRINGID_PLAYERPICKEDUPMONEY - 12] = sText_PlayerPickedUpMoney,
[STRINGID_PKMNUNAFFECTED - 12] = sText_PkmnUnaffected,
[STRINGID_PKMNTRANSFORMEDINTO - 12] = sText_PkmnTransformedInto,
[STRINGID_PKMNMADESUBSTITUTE - 12] = sText_PkmnMadeSubstitute,
[STRINGID_PKMNHASSUBSTITUTE - 12] = sText_PkmnHasSubstitute,
[STRINGID_SUBSTITUTEDAMAGED - 12] = sText_SubstituteDamaged,
[STRINGID_PKMNSUBSTITUTEFADED - 12] = sText_PkmnSubstituteFaded,
[STRINGID_PKMNMUSTRECHARGE - 12] = sText_PkmnMustRecharge,
[STRINGID_PKMNRAGEBUILDING - 12] = sText_PkmnRageBuilding,
[STRINGID_PKMNMOVEWASDISABLED - 12] = sText_PkmnMoveWasDisabled,
[STRINGID_PKMNMOVEISDISABLED - 12] = sText_PkmnMoveIsDisabled,
[STRINGID_PKMNMOVEDISABLEDNOMORE - 12] = sText_PkmnMoveDisabledNoMore,
[STRINGID_PKMNGOTENCORE - 12] = sText_PkmnGotEncore,
[STRINGID_PKMNENCOREENDED - 12] = sText_PkmnEncoreEnded,
[STRINGID_PKMNTOOKAIM - 12] = sText_PkmnTookAim,
[STRINGID_PKMNSKETCHEDMOVE - 12] = sText_PkmnSketchedMove,
[STRINGID_PKMNTRYINGTOTAKEFOE - 12] = sText_PkmnTryingToTakeFoe,
[STRINGID_PKMNTOOKFOE - 12] = sText_PkmnTookFoe,
[STRINGID_PKMNREDUCEDPP - 12] = sText_PkmnReducedPP,
[STRINGID_PKMNSTOLEITEM - 12] = sText_PkmnStoleItem,
[STRINGID_TARGETCANTESCAPENOW - 12] = sText_TargetCantEscapeNow,
[STRINGID_PKMNFELLINTONIGHTMARE - 12] = sText_PkmnFellIntoNightmare,
[STRINGID_PKMNLOCKEDINNIGHTMARE - 12] = sText_PkmnLockedInNightmare,
[STRINGID_PKMNLAIDCURSE - 12] = sText_PkmnLaidCurse,
[STRINGID_PKMNAFFLICTEDBYCURSE - 12] = sText_PkmnAfflictedByCurse,
[STRINGID_SPIKESSCATTERED - 12] = sText_SpikesScattered,
[STRINGID_PKMNHURTBYSPIKES - 12] = sText_PkmnHurtBySpikes,
[STRINGID_PKMNIDENTIFIED - 12] = sText_PkmnIdentified,
[STRINGID_PKMNPERISHCOUNTFELL - 12] = sText_PkmnPerishCountFell,
[STRINGID_PKMNBRACEDITSELF - 12] = sText_PkmnBracedItself,
[STRINGID_PKMNENDUREDHIT - 12] = sText_PkmnEnduredHit,
[STRINGID_MAGNITUDESTRENGTH - 12] = sText_MagnitudeStrength,
[STRINGID_PKMNCUTHPMAXEDATTACK - 12] = sText_PkmnCutHPMaxedAttack,
[STRINGID_PKMNCOPIEDSTATCHANGES - 12] = sText_PkmnCopiedStatChanges,
[STRINGID_PKMNGOTFREE - 12] = sText_PkmnGotFree,
[STRINGID_PKMNSHEDLEECHSEED - 12] = sText_PkmnShedLeechSeed,
[STRINGID_PKMNBLEWAWAYSPIKES - 12] = sText_PkmnBlewAwaySpikes,
[STRINGID_PKMNFLEDFROMBATTLE - 12] = sText_PkmnFledFromBattle,
[STRINGID_PKMNFORESAWATTACK - 12] = sText_PkmnForesawAttack,
[STRINGID_PKMNTOOKATTACK - 12] = sText_PkmnTookAttack,
[STRINGID_PKMNATTACK - 12] = sText_PkmnAttack,
[STRINGID_PKMNCENTERATTENTION - 12] = sText_PkmnCenterAttention,
[STRINGID_PKMNCHARGINGPOWER - 12] = sText_PkmnChargingPower,
[STRINGID_NATUREPOWERTURNEDINTO - 12] = sText_NaturePowerTurnedInto,
[STRINGID_PKMNSTATUSNORMAL - 12] = sText_PkmnStatusNormal,
[STRINGID_PKMNHASNOMOVESLEFT - 12] = sText_PkmnHasNoMovesLeft,
[STRINGID_PKMNSUBJECTEDTOTORMENT - 12] = sText_PkmnSubjectedToTorment,
[STRINGID_PKMNCANTUSEMOVETORMENT - 12] = sText_PkmnCantUseMoveTorment,
[STRINGID_PKMNTIGHTENINGFOCUS - 12] = sText_PkmnTighteningFocus,
[STRINGID_PKMNFELLFORTAUNT - 12] = sText_PkmnFellForTaunt,
[STRINGID_PKMNCANTUSEMOVETAUNT - 12] = sText_PkmnCantUseMoveTaunt,
[STRINGID_PKMNREADYTOHELP - 12] = sText_PkmnReadyToHelp,
[STRINGID_PKMNSWITCHEDITEMS - 12] = sText_PkmnSwitchedItems,
[STRINGID_PKMNCOPIEDFOE - 12] = sText_PkmnCopiedFoe,
[STRINGID_PKMNMADEWISH - 12] = sText_PkmnMadeWish,
[STRINGID_PKMNWISHCAMETRUE - 12] = sText_PkmnWishCameTrue,
[STRINGID_PKMNPLANTEDROOTS - 12] = sText_PkmnPlantedRoots,
[STRINGID_PKMNABSORBEDNUTRIENTS - 12] = sText_PkmnAbsorbedNutrients,
[STRINGID_PKMNANCHOREDITSELF - 12] = sText_PkmnAnchoredItself,
[STRINGID_PKMNWASMADEDROWSY - 12] = sText_PkmnWasMadeDrowsy,
[STRINGID_PKMNKNOCKEDOFF - 12] = sText_PkmnKnockedOff,
[STRINGID_PKMNSWAPPEDABILITIES - 12] = sText_PkmnSwappedAbilities,
[STRINGID_PKMNSEALEDOPPONENTMOVE - 12] = sText_PkmnSealedOpponentMove,
[STRINGID_PKMNCANTUSEMOVESEALED - 12] = sText_PkmnCantUseMoveSealed,
[STRINGID_PKMNWANTSGRUDGE - 12] = sText_PkmnWantsGrudge,
[STRINGID_PKMNLOSTPPGRUDGE - 12] = sText_PkmnLostPPGrudge,
[STRINGID_PKMNSHROUDEDITSELF - 12] = sText_PkmnShroudedItself,
[STRINGID_PKMNMOVEBOUNCED - 12] = sText_PkmnMoveBounced,
[STRINGID_PKMNWAITSFORTARGET - 12] = sText_PkmnWaitsForTarget,
[STRINGID_PKMNSNATCHEDMOVE - 12] = sText_PkmnSnatchedMove,
[STRINGID_PKMNMADEITRAIN - 12] = sText_PkmnMadeItRain,
[STRINGID_PKMNRAISEDSPEED - 12] = sText_PkmnRaisedSpeed,
[STRINGID_PKMNPROTECTEDBY - 12] = sText_PkmnProtectedBy,
[STRINGID_PKMNPREVENTSUSAGE - 12] = sText_PkmnPreventsUsage,
[STRINGID_PKMNRESTOREDHPUSING - 12] = sText_PkmnRestoredHPUsing,
[STRINGID_PKMNCHANGEDTYPEWITH - 12] = sText_PkmnChangedTypeWith,
[STRINGID_PKMNPREVENTSPARALYSISWITH - 12] = sText_PkmnPreventsParalysisWith,
[STRINGID_PKMNPREVENTSROMANCEWITH - 12] = sText_PkmnPreventsRomanceWith,
[STRINGID_PKMNPREVENTSPOISONINGWITH - 12] = sText_PkmnPreventsPoisoningWith,
[STRINGID_PKMNPREVENTSCONFUSIONWITH - 12] = sText_PkmnPreventsConfusionWith,
[STRINGID_PKMNRAISEDFIREPOWERWITH - 12] = sText_PkmnRaisedFirePowerWith,
[STRINGID_PKMNANCHORSITSELFWITH - 12] = sText_PkmnAnchorsItselfWith,
[STRINGID_PKMNCUTSATTACKWITH - 12] = sText_PkmnCutsAttackWith,
[STRINGID_PKMNPREVENTSSTATLOSSWITH - 12] = sText_PkmnPreventsStatLossWith,
[STRINGID_PKMNHURTSWITH - 12] = sText_PkmnHurtsWith,
[STRINGID_PKMNTRACED - 12] = sText_PkmnTraced,
[STRINGID_STATSHARPLY - 12] = sText_StatSharply,
[STRINGID_STATROSE - 12] = gText_StatRose,
[STRINGID_STATHARSHLY - 12] = sText_StatHarshly,
[STRINGID_STATFELL - 12] = sText_StatFell,
[STRINGID_ATTACKERSSTATROSE - 12] = sText_AttackersStatRose,
[STRINGID_DEFENDERSSTATROSE - 12] = gText_DefendersStatRose,
[STRINGID_ATTACKERSSTATFELL - 12] = sText_AttackersStatFell,
[STRINGID_DEFENDERSSTATFELL - 12] = sText_DefendersStatFell,
[STRINGID_CRITICALHIT - 12] = sText_CriticalHit,
[STRINGID_ONEHITKO - 12] = sText_OneHitKO,
[STRINGID_123POOF - 12] = sText_123Poof,
[STRINGID_ANDELLIPSIS - 12] = sText_AndEllipsis,
[STRINGID_NOTVERYEFFECTIVE - 12] = sText_NotVeryEffective,
[STRINGID_SUPEREFFECTIVE - 12] = sText_SuperEffective,
[STRINGID_GOTAWAYSAFELY - 12] = sText_GotAwaySafely,
[STRINGID_WILDPKMNFLED - 12] = sText_WildPkmnFled,
[STRINGID_NORUNNINGFROMTRAINERS - 12] = sText_NoRunningFromTrainers,
[STRINGID_CANTESCAPE - 12] = sText_CantEscape,
[STRINGID_DONTLEAVEBIRCH - 12] = sText_DontLeaveBirch,
[STRINGID_BUTNOTHINGHAPPENED - 12] = sText_ButNothingHappened,
[STRINGID_BUTITFAILED - 12] = sText_ButItFailed,
[STRINGID_ITHURTCONFUSION - 12] = sText_ItHurtConfusion,
[STRINGID_MIRRORMOVEFAILED - 12] = sText_MirrorMoveFailed,
[STRINGID_STARTEDTORAIN - 12] = sText_StartedToRain,
[STRINGID_DOWNPOURSTARTED - 12] = sText_DownpourStarted,
[STRINGID_RAINCONTINUES - 12] = sText_RainContinues,
[STRINGID_DOWNPOURCONTINUES - 12] = sText_DownpourContinues,
[STRINGID_RAINSTOPPED - 12] = sText_RainStopped,
[STRINGID_SANDSTORMBREWED - 12] = sText_SandstormBrewed,
[STRINGID_SANDSTORMRAGES - 12] = sText_SandstormRages,
[STRINGID_SANDSTORMSUBSIDED - 12] = sText_SandstormSubsided,
[STRINGID_SUNLIGHTGOTBRIGHT - 12] = sText_SunlightGotBright,
[STRINGID_SUNLIGHTSTRONG - 12] = sText_SunlightStrong,
[STRINGID_SUNLIGHTFADED - 12] = sText_SunlightFaded,
[STRINGID_STARTEDHAIL - 12] = sText_StartedHail,
[STRINGID_HAILCONTINUES - 12] = sText_HailContinues,
[STRINGID_HAILSTOPPED - 12] = sText_HailStopped,
[STRINGID_FAILEDTOSPITUP - 12] = sText_FailedToSpitUp,
[STRINGID_FAILEDTOSWALLOW - 12] = sText_FailedToSwallow,
[STRINGID_WINDBECAMEHEATWAVE - 12] = sText_WindBecameHeatWave,
[STRINGID_STATCHANGESGONE - 12] = sText_StatChangesGone,
[STRINGID_COINSSCATTERED - 12] = sText_CoinsScattered,
[STRINGID_TOOWEAKFORSUBSTITUTE - 12] = sText_TooWeakForSubstitute,
[STRINGID_SHAREDPAIN - 12] = sText_SharedPain,
[STRINGID_BELLCHIMED - 12] = sText_BellChimed,
[STRINGID_FAINTINTHREE - 12] = sText_FaintInThree,
[STRINGID_NOPPLEFT - 12] = sText_NoPPLeft,
[STRINGID_BUTNOPPLEFT - 12] = sText_ButNoPPLeft,
[STRINGID_PLAYERUSEDITEM - 12] = sText_PlayerUsedItem,
[STRINGID_WALLYUSEDITEM - 12] = sText_WallyUsedItem,
[STRINGID_TRAINERBLOCKEDBALL - 12] = sText_TrainerBlockedBall,
[STRINGID_DONTBEATHIEF - 12] = sText_DontBeAThief,
[STRINGID_ITDODGEDBALL - 12] = sText_ItDodgedBall,
[STRINGID_YOUMISSEDPKMN - 12] = sText_YouMissedPkmn,
[STRINGID_PKMNBROKEFREE - 12] = sText_PkmnBrokeFree,
[STRINGID_ITAPPEAREDCAUGHT - 12] = sText_ItAppearedCaught,
[STRINGID_AARGHALMOSTHADIT - 12] = sText_AarghAlmostHadIt,
[STRINGID_SHOOTSOCLOSE - 12] = sText_ShootSoClose,
[STRINGID_GOTCHAPKMNCAUGHT - 12] = sText_GotchaPkmnCaught,
[STRINGID_GOTCHAPKMNCAUGHT2 - 12] = sText_GotchaPkmnCaught2,
[STRINGID_GIVENICKNAMECAPTURED - 12] = sText_GiveNicknameCaptured,
[STRINGID_PKMNSENTTOPC - 12] = sText_PkmnSentToPC,
[STRINGID_PKMNDATAADDEDTODEX - 12] = sText_PkmnDataAddedToDex,
[STRINGID_ITISRAINING - 12] = sText_ItIsRaining,
[STRINGID_SANDSTORMISRAGING - 12] = sText_SandstormIsRaging,
[STRINGID_CANTESCAPE2 - 12] = sText_CantEscape2,
[STRINGID_PKMNIGNORESASLEEP - 12] = sText_PkmnIgnoresAsleep,
[STRINGID_PKMNIGNOREDORDERS - 12] = sText_PkmnIgnoredOrders,
[STRINGID_PKMNBEGANTONAP - 12] = sText_PkmnBeganToNap,
[STRINGID_PKMNLOAFING - 12] = sText_PkmnLoafing,
[STRINGID_PKMNWONTOBEY - 12] = sText_PkmnWontObey,
[STRINGID_PKMNTURNEDAWAY - 12] = sText_PkmnTurnedAway,
[STRINGID_PKMNPRETENDNOTNOTICE - 12] = sText_PkmnPretendNotNotice,
[STRINGID_ENEMYABOUTTOSWITCHPKMN - 12] = sText_EnemyAboutToSwitchPkmn,
[STRINGID_CREPTCLOSER - 12] = sText_CreptCloser,
[STRINGID_CANTGETCLOSER - 12] = sText_CantGetCloser,
[STRINGID_PKMNWATCHINGCAREFULLY - 12] = sText_PkmnWatchingCarefully,
[STRINGID_PKMNCURIOUSABOUTX - 12] = sText_PkmnCuriousAboutX,
[STRINGID_PKMNENTHRALLEDBYX - 12] = sText_PkmnEnthralledByX,
[STRINGID_PKMNIGNOREDX - 12] = sText_PkmnIgnoredX,
[STRINGID_THREWPOKEBLOCKATPKMN - 12] = sText_ThrewPokeblockAtPkmn,
[STRINGID_OUTOFSAFARIBALLS - 12] = sText_OutOfSafariBalls,
[STRINGID_PKMNSITEMCUREDPARALYSIS - 12] = sText_PkmnsItemCuredParalysis,
[STRINGID_PKMNSITEMCUREDPOISON - 12] = sText_PkmnsItemCuredPoison,
[STRINGID_PKMNSITEMHEALEDBURN - 12] = sText_PkmnsItemHealedBurn,
[STRINGID_PKMNSITEMDEFROSTEDIT - 12] = sText_PkmnsItemDefrostedIt,
[STRINGID_PKMNSITEMWOKEIT - 12] = sText_PkmnsItemWokeIt,
[STRINGID_PKMNSITEMSNAPPEDOUT - 12] = sText_PkmnsItemSnappedOut,
[STRINGID_PKMNSITEMCUREDPROBLEM - 12] = sText_PkmnsItemCuredProblem,
[STRINGID_PKMNSITEMRESTOREDHEALTH - 12] = sText_PkmnsItemRestoredHealth,
[STRINGID_PKMNSITEMRESTOREDPP - 12] = sText_PkmnsItemRestoredPP,
[STRINGID_PKMNSITEMRESTOREDSTATUS - 12] = sText_PkmnsItemRestoredStatus,
[STRINGID_PKMNSITEMRESTOREDHPALITTLE - 12] = sText_PkmnsItemRestoredHPALittle,
[STRINGID_ITEMALLOWSONLYYMOVE - 12] = sText_ItemAllowsOnlyYMove,
[STRINGID_PKMNHUNGONWITHX - 12] = sText_PkmnHungOnWithX,
[STRINGID_EMPTYSTRING3 - 12] = gText_EmptyString3,
[STRINGID_PKMNSXPREVENTSBURNS - 12] = sText_PkmnsXPreventsBurns,
[STRINGID_PKMNSXBLOCKSY - 12] = sText_PkmnsXBlocksY,
[STRINGID_PKMNSXRESTOREDHPALITTLE2 - 12] = sText_PkmnsXRestoredHPALittle2,
[STRINGID_PKMNSXWHIPPEDUPSANDSTORM - 12] = sText_PkmnsXWhippedUpSandstorm,
[STRINGID_PKMNSXPREVENTSYLOSS - 12] = sText_PkmnsXPreventsYLoss,
[STRINGID_PKMNSXINFATUATEDY - 12] = sText_PkmnsXInfatuatedY,
[STRINGID_PKMNSXMADEYINEFFECTIVE - 12] = sText_PkmnsXMadeYIneffective,
[STRINGID_PKMNSXCUREDYPROBLEM - 12] = sText_PkmnsXCuredYProblem,
[STRINGID_ITSUCKEDLIQUIDOOZE - 12] = sText_ItSuckedLiquidOoze,
[STRINGID_PKMNTRANSFORMED - 12] = sText_PkmnTransformed,
[STRINGID_ELECTRICITYWEAKENED - 12] = sText_ElectricityWeakened,
[STRINGID_FIREWEAKENED - 12] = sText_FireWeakened,
[STRINGID_PKMNHIDUNDERWATER - 12] = sText_PkmnHidUnderwater,
[STRINGID_PKMNSPRANGUP - 12] = sText_PkmnSprangUp,
[STRINGID_HMMOVESCANTBEFORGOTTEN - 12] = sText_HMMovesCantBeForgotten,
[STRINGID_XFOUNDONEY - 12] = sText_XFoundOneY,
[STRINGID_PLAYERDEFEATEDTRAINER1 - 12] = sText_PlayerDefeatedLinkTrainerTrainer1,
[STRINGID_SOOTHINGAROMA - 12] = sText_SoothingAroma,
[STRINGID_ITEMSCANTBEUSEDNOW - 12] = sText_ItemsCantBeUsedNow,
[STRINGID_FORXCOMMAYZ - 12] = sText_ForXCommaYZ,
[STRINGID_USINGITEMSTATOFPKMNROSE - 12] = sText_UsingItemTheStatOfPkmnRose,
[STRINGID_PKMNUSEDXTOGETPUMPED - 12] = sText_PkmnUsedXToGetPumped,
[STRINGID_PKMNSXMADEYUSELESS - 12] = sText_PkmnsXMadeYUseless,
[STRINGID_PKMNTRAPPEDBYSANDTOMB - 12] = sText_PkmnTrappedBySandTomb,
[STRINGID_EMPTYSTRING4 - 12] = sText_EmptyString4,
[STRINGID_ABOOSTED - 12] = sText_ABoosted,
[STRINGID_PKMNSXINTENSIFIEDSUN - 12] = sText_PkmnsXIntensifiedSun,
[STRINGID_PKMNMAKESGROUNDMISS - 12] = sText_PkmnMakesGroundMiss,
[STRINGID_YOUTHROWABALLNOWRIGHT - 12] = sText_YouThrowABallNowRight,
[STRINGID_PKMNSXTOOKATTACK - 12] = sText_PkmnsXTookAttack,
[STRINGID_PKMNCHOSEXASDESTINY - 12] = sText_PkmnChoseXAsDestiny,
[STRINGID_PKMNLOSTFOCUS - 12] = sText_PkmnLostFocus,
[STRINGID_USENEXTPKMN - 12] = sText_UseNextPkmn,
[STRINGID_PKMNFLEDUSINGITS - 12] = sText_PkmnFledUsingIts,
[STRINGID_PKMNFLEDUSING - 12] = sText_PkmnFledUsing,
[STRINGID_PKMNWASDRAGGEDOUT - 12] = sText_PkmnWasDraggedOut,
[STRINGID_PREVENTEDFROMWORKING - 12] = sText_PreventedFromWorking,
[STRINGID_PKMNSITEMNORMALIZEDSTATUS - 12] = sText_PkmnsItemNormalizedStatus,
[STRINGID_TRAINER1USEDITEM - 12] = sText_Trainer1UsedItem,
[STRINGID_BOXISFULL - 12] = sText_BoxIsFull,
[STRINGID_PKMNAVOIDEDATTACK - 12] = sText_PkmnAvoidedAttack,
[STRINGID_PKMNSXMADEITINEFFECTIVE - 12] = sText_PkmnsXMadeItIneffective,
[STRINGID_PKMNSXPREVENTSFLINCHING - 12] = sText_PkmnsXPreventsFlinching,
[STRINGID_PKMNALREADYHASBURN - 12] = sText_PkmnAlreadyHasBurn,
[STRINGID_STATSWONTDECREASE2 - 12] = sText_StatsWontDecrease2,
[STRINGID_PKMNSXBLOCKSY2 - 12] = sText_PkmnsXBlocksY2,
[STRINGID_PKMNSXWOREOFF - 12] = sText_PkmnsXWoreOff,
[STRINGID_PKMNRAISEDDEFALITTLE - 12] = sText_PkmnRaisedDefALittle,
[STRINGID_PKMNRAISEDSPDEFALITTLE - 12] = sText_PkmnRaisedSpDefALittle,
[STRINGID_THEWALLSHATTERED - 12] = sText_TheWallShattered,
[STRINGID_PKMNSXPREVENTSYSZ - 12] = sText_PkmnsXPreventsYsZ,
[STRINGID_PKMNSXCUREDITSYPROBLEM - 12] = sText_PkmnsXCuredItsYProblem,
[STRINGID_ATTACKERCANTESCAPE - 12] = sText_AttackerCantEscape,
[STRINGID_PKMNOBTAINEDX - 12] = sText_PkmnObtainedX,
[STRINGID_PKMNOBTAINEDX2 - 12] = sText_PkmnObtainedX2,
[STRINGID_PKMNOBTAINEDXYOBTAINEDZ - 12] = sText_PkmnObtainedXYObtainedZ,
[STRINGID_BUTNOEFFECT - 12] = sText_ButNoEffect,
[STRINGID_PKMNSXHADNOEFFECTONY - 12] = sText_PkmnsXHadNoEffectOnY,
[STRINGID_TWOENEMIESDEFEATED - 12] = sText_TwoInGameTrainersDefeated,
[STRINGID_TRAINER2LOSETEXT - 12] = sText_Trainer2LoseText,
[STRINGID_PKMNINCAPABLEOFPOWER - 12] = sText_PkmnIncapableOfPower,
[STRINGID_GLINTAPPEARSINEYE - 12] = sText_GlintAppearsInEye,
[STRINGID_PKMNGETTINGINTOPOSITION - 12] = sText_PkmnGettingIntoPosition,
[STRINGID_PKMNBEGANGROWLINGDEEPLY - 12] = sText_PkmnBeganGrowlingDeeply,
[STRINGID_PKMNEAGERFORMORE - 12] = sText_PkmnEagerForMore,
[STRINGID_DEFEATEDOPPONENTBYREFEREE - 12] = sText_DefeatedOpponentByReferee,
[STRINGID_LOSTTOOPPONENTBYREFEREE - 12] = sText_LostToOpponentByReferee,
[STRINGID_TIEDOPPONENTBYREFEREE - 12] = sText_TiedOpponentByReferee,
[STRINGID_QUESTIONFORFEITMATCH - 12] = sText_QuestionForfeitMatch,
[STRINGID_FORFEITEDMATCH - 12] = sText_ForfeitedMatch,
[STRINGID_PKMNTRANSFERREDSOMEONESPC - 12] = gText_PkmnTransferredSomeonesPC,
[STRINGID_PKMNTRANSFERREDLANETTESPC - 12] = gText_PkmnTransferredLanettesPC,
[STRINGID_PKMNBOXSOMEONESPCFULL - 12] = gText_PkmnTransferredSomeonesPCBoxFull,
[STRINGID_PKMNBOXLANETTESPCFULL - 12] = gText_PkmnTransferredLanettesPCBoxFull,
[STRINGID_TRAINER1WINTEXT - 12] = sText_Trainer1WinText,
[STRINGID_TRAINER2WINTEXT - 12] = sText_Trainer2WinText,
[STRINGID_TRAINER1LOSETEXT - BATTLESTRINGS_TABLE_START] = sText_Trainer1LoseText,
[STRINGID_PKMNGAINEDEXP - BATTLESTRINGS_TABLE_START] = sText_PkmnGainedEXP,
[STRINGID_PKMNGREWTOLV - BATTLESTRINGS_TABLE_START] = sText_PkmnGrewToLv,
[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnLearnedMove,
[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_TABLE_START] = sText_TryToLearnMove1,
[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_TABLE_START] = sText_TryToLearnMove2,
[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_TABLE_START] = sText_TryToLearnMove3,
[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnForgotMove,
[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_TABLE_START] = sText_StopLearningMove,
[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_TABLE_START] = sText_DidNotLearnMove,
[STRINGID_PKMNLEARNEDMOVE2 - BATTLESTRINGS_TABLE_START] = sText_PkmnLearnedMove2,
[STRINGID_ATTACKMISSED - BATTLESTRINGS_TABLE_START] = sText_AttackMissed,
[STRINGID_PKMNPROTECTEDITSELF - BATTLESTRINGS_TABLE_START] = sText_PkmnProtectedItself,
[STRINGID_STATSWONTINCREASE2 - BATTLESTRINGS_TABLE_START] = sText_StatsWontIncrease2,
[STRINGID_AVOIDEDDAMAGE - BATTLESTRINGS_TABLE_START] = sText_AvoidedDamage,
[STRINGID_ITDOESNTAFFECT - BATTLESTRINGS_TABLE_START] = sText_ItDoesntAffect,
[STRINGID_ATTACKERFAINTED - BATTLESTRINGS_TABLE_START] = sText_AttackerFainted,
[STRINGID_TARGETFAINTED - BATTLESTRINGS_TABLE_START] = sText_TargetFainted,
[STRINGID_PLAYERGOTMONEY - BATTLESTRINGS_TABLE_START] = sText_PlayerGotMoney,
[STRINGID_PLAYERWHITEOUT - BATTLESTRINGS_TABLE_START] = sText_PlayerWhiteout,
[STRINGID_PLAYERWHITEOUT2 - BATTLESTRINGS_TABLE_START] = sText_PlayerWhiteout2,
[STRINGID_PREVENTSESCAPE - BATTLESTRINGS_TABLE_START] = sText_PreventsEscape,
[STRINGID_HITXTIMES - BATTLESTRINGS_TABLE_START] = sText_HitXTimes,
[STRINGID_PKMNFELLASLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnFellAsleep,
[STRINGID_PKMNMADESLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnMadeSleep,
[STRINGID_PKMNALREADYASLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnAlreadyAsleep,
[STRINGID_PKMNALREADYASLEEP2 - BATTLESTRINGS_TABLE_START] = sText_PkmnAlreadyAsleep2,
[STRINGID_PKMNWASNTAFFECTED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasntAffected,
[STRINGID_PKMNWASPOISONED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasPoisoned,
[STRINGID_PKMNPOISONEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnPoisonedBy,
[STRINGID_PKMNHURTBYPOISON - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtByPoison,
[STRINGID_PKMNALREADYPOISONED - BATTLESTRINGS_TABLE_START] = sText_PkmnAlreadyPoisoned,
[STRINGID_PKMNBADLYPOISONED - BATTLESTRINGS_TABLE_START] = sText_PkmnBadlyPoisoned,
[STRINGID_PKMNENERGYDRAINED - BATTLESTRINGS_TABLE_START] = sText_PkmnEnergyDrained,
[STRINGID_PKMNWASBURNED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasBurned,
[STRINGID_PKMNBURNEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnBurnedBy,
[STRINGID_PKMNHURTBYBURN - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtByBurn,
[STRINGID_PKMNWASFROZEN - BATTLESTRINGS_TABLE_START] = sText_PkmnWasFrozen,
[STRINGID_PKMNFROZENBY - BATTLESTRINGS_TABLE_START] = sText_PkmnFrozenBy,
[STRINGID_PKMNISFROZEN - BATTLESTRINGS_TABLE_START] = sText_PkmnIsFrozen,
[STRINGID_PKMNWASDEFROSTED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasDefrosted,
[STRINGID_PKMNWASDEFROSTED2 - BATTLESTRINGS_TABLE_START] = sText_PkmnWasDefrosted2,
[STRINGID_PKMNWASDEFROSTEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnWasDefrostedBy,
[STRINGID_PKMNWASPARALYZED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasParalyzed,
[STRINGID_PKMNWASPARALYZEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnWasParalyzedBy,
[STRINGID_PKMNISPARALYZED - BATTLESTRINGS_TABLE_START] = sText_PkmnIsParalyzed,
[STRINGID_PKMNISALREADYPARALYZED - BATTLESTRINGS_TABLE_START] = sText_PkmnIsAlreadyParalyzed,
[STRINGID_PKMNHEALEDPARALYSIS - BATTLESTRINGS_TABLE_START] = sText_PkmnHealedParalysis,
[STRINGID_PKMNDREAMEATEN - BATTLESTRINGS_TABLE_START] = sText_PkmnDreamEaten,
[STRINGID_STATSWONTINCREASE - BATTLESTRINGS_TABLE_START] = sText_StatsWontIncrease,
[STRINGID_STATSWONTDECREASE - BATTLESTRINGS_TABLE_START] = sText_StatsWontDecrease,
[STRINGID_TEAMSTOPPEDWORKING - BATTLESTRINGS_TABLE_START] = sText_TeamStoppedWorking,
[STRINGID_FOESTOPPEDWORKING - BATTLESTRINGS_TABLE_START] = sText_FoeStoppedWorking,
[STRINGID_PKMNISCONFUSED - BATTLESTRINGS_TABLE_START] = sText_PkmnIsConfused,
[STRINGID_PKMNHEALEDCONFUSION - BATTLESTRINGS_TABLE_START] = sText_PkmnHealedConfusion,
[STRINGID_PKMNWASCONFUSED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasConfused,
[STRINGID_PKMNALREADYCONFUSED - BATTLESTRINGS_TABLE_START] = sText_PkmnAlreadyConfused,
[STRINGID_PKMNFELLINLOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnFellInLove,
[STRINGID_PKMNINLOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnInLove,
[STRINGID_PKMNIMMOBILIZEDBYLOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnImmobilizedByLove,
[STRINGID_PKMNBLOWNAWAY - BATTLESTRINGS_TABLE_START] = sText_PkmnBlownAway,
[STRINGID_PKMNCHANGEDTYPE - BATTLESTRINGS_TABLE_START] = sText_PkmnChangedType,
[STRINGID_PKMNFLINCHED - BATTLESTRINGS_TABLE_START] = sText_PkmnFlinched,
[STRINGID_PKMNREGAINEDHEALTH - BATTLESTRINGS_TABLE_START] = sText_PkmnRegainedHealth,
[STRINGID_PKMNHPFULL - BATTLESTRINGS_TABLE_START] = sText_PkmnHPFull,
[STRINGID_PKMNRAISEDSPDEF - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedSpDef,
[STRINGID_PKMNRAISEDDEF - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedDef,
[STRINGID_PKMNCOVEREDBYVEIL - BATTLESTRINGS_TABLE_START] = sText_PkmnCoveredByVeil,
[STRINGID_PKMNUSEDSAFEGUARD - BATTLESTRINGS_TABLE_START] = sText_PkmnUsedSafeguard,
[STRINGID_PKMNSAFEGUARDEXPIRED - BATTLESTRINGS_TABLE_START] = sText_PkmnSafeguardExpired,
[STRINGID_PKMNWENTTOSLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnWentToSleep,
[STRINGID_PKMNSLEPTHEALTHY - BATTLESTRINGS_TABLE_START] = sText_PkmnSleptHealthy,
[STRINGID_PKMNWHIPPEDWHIRLWIND - BATTLESTRINGS_TABLE_START] = sText_PkmnWhippedWhirlwind,
[STRINGID_PKMNTOOKSUNLIGHT - BATTLESTRINGS_TABLE_START] = sText_PkmnTookSunlight,
[STRINGID_PKMNLOWEREDHEAD - BATTLESTRINGS_TABLE_START] = sText_PkmnLoweredHead,
[STRINGID_PKMNISGLOWING - BATTLESTRINGS_TABLE_START] = sText_PkmnIsGlowing,
[STRINGID_PKMNFLEWHIGH - BATTLESTRINGS_TABLE_START] = sText_PkmnFlewHigh,
[STRINGID_PKMNDUGHOLE - BATTLESTRINGS_TABLE_START] = sText_PkmnDugHole,
[STRINGID_PKMNSQUEEZEDBYBIND - BATTLESTRINGS_TABLE_START] = sText_PkmnSqueezedByBind,
[STRINGID_PKMNTRAPPEDINVORTEX - BATTLESTRINGS_TABLE_START] = sText_PkmnTrappedInVortex,
[STRINGID_PKMNWRAPPEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnWrappedBy,
[STRINGID_PKMNCLAMPED - BATTLESTRINGS_TABLE_START] = sText_PkmnClamped,
[STRINGID_PKMNHURTBY - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtBy,
[STRINGID_PKMNFREEDFROM - BATTLESTRINGS_TABLE_START] = sText_PkmnFreedFrom,
[STRINGID_PKMNCRASHED - BATTLESTRINGS_TABLE_START] = sText_PkmnCrashed,
[STRINGID_PKMNSHROUDEDINMIST - BATTLESTRINGS_TABLE_START] = gText_PkmnShroudedInMist,
[STRINGID_PKMNPROTECTEDBYMIST - BATTLESTRINGS_TABLE_START] = sText_PkmnProtectedByMist,
[STRINGID_PKMNGETTINGPUMPED - BATTLESTRINGS_TABLE_START] = gText_PkmnGettingPumped,
[STRINGID_PKMNHITWITHRECOIL - BATTLESTRINGS_TABLE_START] = sText_PkmnHitWithRecoil,
[STRINGID_PKMNPROTECTEDITSELF2 - BATTLESTRINGS_TABLE_START] = sText_PkmnProtectedItself2,
[STRINGID_PKMNBUFFETEDBYSANDSTORM - BATTLESTRINGS_TABLE_START] = sText_PkmnBuffetedBySandstorm,
[STRINGID_PKMNPELTEDBYHAIL - BATTLESTRINGS_TABLE_START] = sText_PkmnPeltedByHail,
[STRINGID_PKMNSEEDED - BATTLESTRINGS_TABLE_START] = sText_PkmnSeeded,
[STRINGID_PKMNEVADEDATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnEvadedAttack,
[STRINGID_PKMNSAPPEDBYLEECHSEED - BATTLESTRINGS_TABLE_START] = sText_PkmnSappedByLeechSeed,
[STRINGID_PKMNFASTASLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnFastAsleep,
[STRINGID_PKMNWOKEUP - BATTLESTRINGS_TABLE_START] = sText_PkmnWokeUp,
[STRINGID_PKMNUPROARKEPTAWAKE - BATTLESTRINGS_TABLE_START] = sText_PkmnUproarKeptAwake,
[STRINGID_PKMNWOKEUPINUPROAR - BATTLESTRINGS_TABLE_START] = sText_PkmnWokeUpInUproar,
[STRINGID_PKMNCAUSEDUPROAR - BATTLESTRINGS_TABLE_START] = sText_PkmnCausedUproar,
[STRINGID_PKMNMAKINGUPROAR - BATTLESTRINGS_TABLE_START] = sText_PkmnMakingUproar,
[STRINGID_PKMNCALMEDDOWN - BATTLESTRINGS_TABLE_START] = sText_PkmnCalmedDown,
[STRINGID_PKMNCANTSLEEPINUPROAR - BATTLESTRINGS_TABLE_START] = sText_PkmnCantSleepInUproar,
[STRINGID_PKMNSTOCKPILED - BATTLESTRINGS_TABLE_START] = sText_PkmnStockpiled,
[STRINGID_PKMNCANTSTOCKPILE - BATTLESTRINGS_TABLE_START] = sText_PkmnCantStockpile,
[STRINGID_PKMNCANTSLEEPINUPROAR2 - BATTLESTRINGS_TABLE_START] = sText_PkmnCantSleepInUproar2,
[STRINGID_UPROARKEPTPKMNAWAKE - BATTLESTRINGS_TABLE_START] = sText_UproarKeptPkmnAwake,
[STRINGID_PKMNSTAYEDAWAKEUSING - BATTLESTRINGS_TABLE_START] = sText_PkmnStayedAwakeUsing,
[STRINGID_PKMNSTORINGENERGY - BATTLESTRINGS_TABLE_START] = sText_PkmnStoringEnergy,
[STRINGID_PKMNUNLEASHEDENERGY - BATTLESTRINGS_TABLE_START] = sText_PkmnUnleashedEnergy,
[STRINGID_PKMNFATIGUECONFUSION - BATTLESTRINGS_TABLE_START] = sText_PkmnFatigueConfusion,
[STRINGID_PLAYERPICKEDUPMONEY - BATTLESTRINGS_TABLE_START] = sText_PlayerPickedUpMoney,
[STRINGID_PKMNUNAFFECTED - BATTLESTRINGS_TABLE_START] = sText_PkmnUnaffected,
[STRINGID_PKMNTRANSFORMEDINTO - BATTLESTRINGS_TABLE_START] = sText_PkmnTransformedInto,
[STRINGID_PKMNMADESUBSTITUTE - BATTLESTRINGS_TABLE_START] = sText_PkmnMadeSubstitute,
[STRINGID_PKMNHASSUBSTITUTE - BATTLESTRINGS_TABLE_START] = sText_PkmnHasSubstitute,
[STRINGID_SUBSTITUTEDAMAGED - BATTLESTRINGS_TABLE_START] = sText_SubstituteDamaged,
[STRINGID_PKMNSUBSTITUTEFADED - BATTLESTRINGS_TABLE_START] = sText_PkmnSubstituteFaded,
[STRINGID_PKMNMUSTRECHARGE - BATTLESTRINGS_TABLE_START] = sText_PkmnMustRecharge,
[STRINGID_PKMNRAGEBUILDING - BATTLESTRINGS_TABLE_START] = sText_PkmnRageBuilding,
[STRINGID_PKMNMOVEWASDISABLED - BATTLESTRINGS_TABLE_START] = sText_PkmnMoveWasDisabled,
[STRINGID_PKMNMOVEISDISABLED - BATTLESTRINGS_TABLE_START] = sText_PkmnMoveIsDisabled,
[STRINGID_PKMNMOVEDISABLEDNOMORE - BATTLESTRINGS_TABLE_START] = sText_PkmnMoveDisabledNoMore,
[STRINGID_PKMNGOTENCORE - BATTLESTRINGS_TABLE_START] = sText_PkmnGotEncore,
[STRINGID_PKMNENCOREENDED - BATTLESTRINGS_TABLE_START] = sText_PkmnEncoreEnded,
[STRINGID_PKMNTOOKAIM - BATTLESTRINGS_TABLE_START] = sText_PkmnTookAim,
[STRINGID_PKMNSKETCHEDMOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnSketchedMove,
[STRINGID_PKMNTRYINGTOTAKEFOE - BATTLESTRINGS_TABLE_START] = sText_PkmnTryingToTakeFoe,
[STRINGID_PKMNTOOKFOE - BATTLESTRINGS_TABLE_START] = sText_PkmnTookFoe,
[STRINGID_PKMNREDUCEDPP - BATTLESTRINGS_TABLE_START] = sText_PkmnReducedPP,
[STRINGID_PKMNSTOLEITEM - BATTLESTRINGS_TABLE_START] = sText_PkmnStoleItem,
[STRINGID_TARGETCANTESCAPENOW - BATTLESTRINGS_TABLE_START] = sText_TargetCantEscapeNow,
[STRINGID_PKMNFELLINTONIGHTMARE - BATTLESTRINGS_TABLE_START] = sText_PkmnFellIntoNightmare,
[STRINGID_PKMNLOCKEDINNIGHTMARE - BATTLESTRINGS_TABLE_START] = sText_PkmnLockedInNightmare,
[STRINGID_PKMNLAIDCURSE - BATTLESTRINGS_TABLE_START] = sText_PkmnLaidCurse,
[STRINGID_PKMNAFFLICTEDBYCURSE - BATTLESTRINGS_TABLE_START] = sText_PkmnAfflictedByCurse,
[STRINGID_SPIKESSCATTERED - BATTLESTRINGS_TABLE_START] = sText_SpikesScattered,
[STRINGID_PKMNHURTBYSPIKES - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtBySpikes,
[STRINGID_PKMNIDENTIFIED - BATTLESTRINGS_TABLE_START] = sText_PkmnIdentified,
[STRINGID_PKMNPERISHCOUNTFELL - BATTLESTRINGS_TABLE_START] = sText_PkmnPerishCountFell,
[STRINGID_PKMNBRACEDITSELF - BATTLESTRINGS_TABLE_START] = sText_PkmnBracedItself,
[STRINGID_PKMNENDUREDHIT - BATTLESTRINGS_TABLE_START] = sText_PkmnEnduredHit,
[STRINGID_MAGNITUDESTRENGTH - BATTLESTRINGS_TABLE_START] = sText_MagnitudeStrength,
[STRINGID_PKMNCUTHPMAXEDATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnCutHPMaxedAttack,
[STRINGID_PKMNCOPIEDSTATCHANGES - BATTLESTRINGS_TABLE_START] = sText_PkmnCopiedStatChanges,
[STRINGID_PKMNGOTFREE - BATTLESTRINGS_TABLE_START] = sText_PkmnGotFree,
[STRINGID_PKMNSHEDLEECHSEED - BATTLESTRINGS_TABLE_START] = sText_PkmnShedLeechSeed,
[STRINGID_PKMNBLEWAWAYSPIKES - BATTLESTRINGS_TABLE_START] = sText_PkmnBlewAwaySpikes,
[STRINGID_PKMNFLEDFROMBATTLE - BATTLESTRINGS_TABLE_START] = sText_PkmnFledFromBattle,
[STRINGID_PKMNFORESAWATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnForesawAttack,
[STRINGID_PKMNTOOKATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnTookAttack,
[STRINGID_PKMNATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnAttack,
[STRINGID_PKMNCENTERATTENTION - BATTLESTRINGS_TABLE_START] = sText_PkmnCenterAttention,
[STRINGID_PKMNCHARGINGPOWER - BATTLESTRINGS_TABLE_START] = sText_PkmnChargingPower,
[STRINGID_NATUREPOWERTURNEDINTO - BATTLESTRINGS_TABLE_START] = sText_NaturePowerTurnedInto,
[STRINGID_PKMNSTATUSNORMAL - BATTLESTRINGS_TABLE_START] = sText_PkmnStatusNormal,
[STRINGID_PKMNHASNOMOVESLEFT - BATTLESTRINGS_TABLE_START] = sText_PkmnHasNoMovesLeft,
[STRINGID_PKMNSUBJECTEDTOTORMENT - BATTLESTRINGS_TABLE_START] = sText_PkmnSubjectedToTorment,
[STRINGID_PKMNCANTUSEMOVETORMENT - BATTLESTRINGS_TABLE_START] = sText_PkmnCantUseMoveTorment,
[STRINGID_PKMNTIGHTENINGFOCUS - BATTLESTRINGS_TABLE_START] = sText_PkmnTighteningFocus,
[STRINGID_PKMNFELLFORTAUNT - BATTLESTRINGS_TABLE_START] = sText_PkmnFellForTaunt,
[STRINGID_PKMNCANTUSEMOVETAUNT - BATTLESTRINGS_TABLE_START] = sText_PkmnCantUseMoveTaunt,
[STRINGID_PKMNREADYTOHELP - BATTLESTRINGS_TABLE_START] = sText_PkmnReadyToHelp,
[STRINGID_PKMNSWITCHEDITEMS - BATTLESTRINGS_TABLE_START] = sText_PkmnSwitchedItems,
[STRINGID_PKMNCOPIEDFOE - BATTLESTRINGS_TABLE_START] = sText_PkmnCopiedFoe,
[STRINGID_PKMNMADEWISH - BATTLESTRINGS_TABLE_START] = sText_PkmnMadeWish,
[STRINGID_PKMNWISHCAMETRUE - BATTLESTRINGS_TABLE_START] = sText_PkmnWishCameTrue,
[STRINGID_PKMNPLANTEDROOTS - BATTLESTRINGS_TABLE_START] = sText_PkmnPlantedRoots,
[STRINGID_PKMNABSORBEDNUTRIENTS - BATTLESTRINGS_TABLE_START] = sText_PkmnAbsorbedNutrients,
[STRINGID_PKMNANCHOREDITSELF - BATTLESTRINGS_TABLE_START] = sText_PkmnAnchoredItself,
[STRINGID_PKMNWASMADEDROWSY - BATTLESTRINGS_TABLE_START] = sText_PkmnWasMadeDrowsy,
[STRINGID_PKMNKNOCKEDOFF - BATTLESTRINGS_TABLE_START] = sText_PkmnKnockedOff,
[STRINGID_PKMNSWAPPEDABILITIES - BATTLESTRINGS_TABLE_START] = sText_PkmnSwappedAbilities,
[STRINGID_PKMNSEALEDOPPONENTMOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnSealedOpponentMove,
[STRINGID_PKMNCANTUSEMOVESEALED - BATTLESTRINGS_TABLE_START] = sText_PkmnCantUseMoveSealed,
[STRINGID_PKMNWANTSGRUDGE - BATTLESTRINGS_TABLE_START] = sText_PkmnWantsGrudge,
[STRINGID_PKMNLOSTPPGRUDGE - BATTLESTRINGS_TABLE_START] = sText_PkmnLostPPGrudge,
[STRINGID_PKMNSHROUDEDITSELF - BATTLESTRINGS_TABLE_START] = sText_PkmnShroudedItself,
[STRINGID_PKMNMOVEBOUNCED - BATTLESTRINGS_TABLE_START] = sText_PkmnMoveBounced,
[STRINGID_PKMNWAITSFORTARGET - BATTLESTRINGS_TABLE_START] = sText_PkmnWaitsForTarget,
[STRINGID_PKMNSNATCHEDMOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnSnatchedMove,
[STRINGID_PKMNMADEITRAIN - BATTLESTRINGS_TABLE_START] = sText_PkmnMadeItRain,
[STRINGID_PKMNRAISEDSPEED - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedSpeed,
[STRINGID_PKMNPROTECTEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnProtectedBy,
[STRINGID_PKMNPREVENTSUSAGE - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsUsage,
[STRINGID_PKMNRESTOREDHPUSING - BATTLESTRINGS_TABLE_START] = sText_PkmnRestoredHPUsing,
[STRINGID_PKMNCHANGEDTYPEWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnChangedTypeWith,
[STRINGID_PKMNPREVENTSPARALYSISWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsParalysisWith,
[STRINGID_PKMNPREVENTSROMANCEWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsRomanceWith,
[STRINGID_PKMNPREVENTSPOISONINGWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsPoisoningWith,
[STRINGID_PKMNPREVENTSCONFUSIONWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsConfusionWith,
[STRINGID_PKMNRAISEDFIREPOWERWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedFirePowerWith,
[STRINGID_PKMNANCHORSITSELFWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnAnchorsItselfWith,
[STRINGID_PKMNCUTSATTACKWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnCutsAttackWith,
[STRINGID_PKMNPREVENTSSTATLOSSWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsStatLossWith,
[STRINGID_PKMNHURTSWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtsWith,
[STRINGID_PKMNTRACED - BATTLESTRINGS_TABLE_START] = sText_PkmnTraced,
[STRINGID_STATSHARPLY - BATTLESTRINGS_TABLE_START] = sText_StatSharply,
[STRINGID_STATROSE - BATTLESTRINGS_TABLE_START] = gText_StatRose,
[STRINGID_STATHARSHLY - BATTLESTRINGS_TABLE_START] = sText_StatHarshly,
[STRINGID_STATFELL - BATTLESTRINGS_TABLE_START] = sText_StatFell,
[STRINGID_ATTACKERSSTATROSE - BATTLESTRINGS_TABLE_START] = sText_AttackersStatRose,
[STRINGID_DEFENDERSSTATROSE - BATTLESTRINGS_TABLE_START] = gText_DefendersStatRose,
[STRINGID_ATTACKERSSTATFELL - BATTLESTRINGS_TABLE_START] = sText_AttackersStatFell,
[STRINGID_DEFENDERSSTATFELL - BATTLESTRINGS_TABLE_START] = sText_DefendersStatFell,
[STRINGID_CRITICALHIT - BATTLESTRINGS_TABLE_START] = sText_CriticalHit,
[STRINGID_ONEHITKO - BATTLESTRINGS_TABLE_START] = sText_OneHitKO,
[STRINGID_123POOF - BATTLESTRINGS_TABLE_START] = sText_123Poof,
[STRINGID_ANDELLIPSIS - BATTLESTRINGS_TABLE_START] = sText_AndEllipsis,
[STRINGID_NOTVERYEFFECTIVE - BATTLESTRINGS_TABLE_START] = sText_NotVeryEffective,
[STRINGID_SUPEREFFECTIVE - BATTLESTRINGS_TABLE_START] = sText_SuperEffective,
[STRINGID_GOTAWAYSAFELY - BATTLESTRINGS_TABLE_START] = sText_GotAwaySafely,
[STRINGID_WILDPKMNFLED - BATTLESTRINGS_TABLE_START] = sText_WildPkmnFled,
[STRINGID_NORUNNINGFROMTRAINERS - BATTLESTRINGS_TABLE_START] = sText_NoRunningFromTrainers,
[STRINGID_CANTESCAPE - BATTLESTRINGS_TABLE_START] = sText_CantEscape,
[STRINGID_DONTLEAVEBIRCH - BATTLESTRINGS_TABLE_START] = sText_DontLeaveBirch,
[STRINGID_BUTNOTHINGHAPPENED - BATTLESTRINGS_TABLE_START] = sText_ButNothingHappened,
[STRINGID_BUTITFAILED - BATTLESTRINGS_TABLE_START] = sText_ButItFailed,
[STRINGID_ITHURTCONFUSION - BATTLESTRINGS_TABLE_START] = sText_ItHurtConfusion,
[STRINGID_MIRRORMOVEFAILED - BATTLESTRINGS_TABLE_START] = sText_MirrorMoveFailed,
[STRINGID_STARTEDTORAIN - BATTLESTRINGS_TABLE_START] = sText_StartedToRain,
[STRINGID_DOWNPOURSTARTED - BATTLESTRINGS_TABLE_START] = sText_DownpourStarted,
[STRINGID_RAINCONTINUES - BATTLESTRINGS_TABLE_START] = sText_RainContinues,
[STRINGID_DOWNPOURCONTINUES - BATTLESTRINGS_TABLE_START] = sText_DownpourContinues,
[STRINGID_RAINSTOPPED - BATTLESTRINGS_TABLE_START] = sText_RainStopped,
[STRINGID_SANDSTORMBREWED - BATTLESTRINGS_TABLE_START] = sText_SandstormBrewed,
[STRINGID_SANDSTORMRAGES - BATTLESTRINGS_TABLE_START] = sText_SandstormRages,
[STRINGID_SANDSTORMSUBSIDED - BATTLESTRINGS_TABLE_START] = sText_SandstormSubsided,
[STRINGID_SUNLIGHTGOTBRIGHT - BATTLESTRINGS_TABLE_START] = sText_SunlightGotBright,
[STRINGID_SUNLIGHTSTRONG - BATTLESTRINGS_TABLE_START] = sText_SunlightStrong,
[STRINGID_SUNLIGHTFADED - BATTLESTRINGS_TABLE_START] = sText_SunlightFaded,
[STRINGID_STARTEDHAIL - BATTLESTRINGS_TABLE_START] = sText_StartedHail,
[STRINGID_HAILCONTINUES - BATTLESTRINGS_TABLE_START] = sText_HailContinues,
[STRINGID_HAILSTOPPED - BATTLESTRINGS_TABLE_START] = sText_HailStopped,
[STRINGID_FAILEDTOSPITUP - BATTLESTRINGS_TABLE_START] = sText_FailedToSpitUp,
[STRINGID_FAILEDTOSWALLOW - BATTLESTRINGS_TABLE_START] = sText_FailedToSwallow,
[STRINGID_WINDBECAMEHEATWAVE - BATTLESTRINGS_TABLE_START] = sText_WindBecameHeatWave,
[STRINGID_STATCHANGESGONE - BATTLESTRINGS_TABLE_START] = sText_StatChangesGone,
[STRINGID_COINSSCATTERED - BATTLESTRINGS_TABLE_START] = sText_CoinsScattered,
[STRINGID_TOOWEAKFORSUBSTITUTE - BATTLESTRINGS_TABLE_START] = sText_TooWeakForSubstitute,
[STRINGID_SHAREDPAIN - BATTLESTRINGS_TABLE_START] = sText_SharedPain,
[STRINGID_BELLCHIMED - BATTLESTRINGS_TABLE_START] = sText_BellChimed,
[STRINGID_FAINTINTHREE - BATTLESTRINGS_TABLE_START] = sText_FaintInThree,
[STRINGID_NOPPLEFT - BATTLESTRINGS_TABLE_START] = sText_NoPPLeft,
[STRINGID_BUTNOPPLEFT - BATTLESTRINGS_TABLE_START] = sText_ButNoPPLeft,
[STRINGID_PLAYERUSEDITEM - BATTLESTRINGS_TABLE_START] = sText_PlayerUsedItem,
[STRINGID_WALLYUSEDITEM - BATTLESTRINGS_TABLE_START] = sText_WallyUsedItem,
[STRINGID_TRAINERBLOCKEDBALL - BATTLESTRINGS_TABLE_START] = sText_TrainerBlockedBall,
[STRINGID_DONTBEATHIEF - BATTLESTRINGS_TABLE_START] = sText_DontBeAThief,
[STRINGID_ITDODGEDBALL - BATTLESTRINGS_TABLE_START] = sText_ItDodgedBall,
[STRINGID_YOUMISSEDPKMN - BATTLESTRINGS_TABLE_START] = sText_YouMissedPkmn,
[STRINGID_PKMNBROKEFREE - BATTLESTRINGS_TABLE_START] = sText_PkmnBrokeFree,
[STRINGID_ITAPPEAREDCAUGHT - BATTLESTRINGS_TABLE_START] = sText_ItAppearedCaught,
[STRINGID_AARGHALMOSTHADIT - BATTLESTRINGS_TABLE_START] = sText_AarghAlmostHadIt,
[STRINGID_SHOOTSOCLOSE - BATTLESTRINGS_TABLE_START] = sText_ShootSoClose,
[STRINGID_GOTCHAPKMNCAUGHT - BATTLESTRINGS_TABLE_START] = sText_GotchaPkmnCaught,
[STRINGID_GOTCHAPKMNCAUGHT2 - BATTLESTRINGS_TABLE_START] = sText_GotchaPkmnCaught2,
[STRINGID_GIVENICKNAMECAPTURED - BATTLESTRINGS_TABLE_START] = sText_GiveNicknameCaptured,
[STRINGID_PKMNSENTTOPC - BATTLESTRINGS_TABLE_START] = sText_PkmnSentToPC,
[STRINGID_PKMNDATAADDEDTODEX - BATTLESTRINGS_TABLE_START] = sText_PkmnDataAddedToDex,
[STRINGID_ITISRAINING - BATTLESTRINGS_TABLE_START] = sText_ItIsRaining,
[STRINGID_SANDSTORMISRAGING - BATTLESTRINGS_TABLE_START] = sText_SandstormIsRaging,
[STRINGID_CANTESCAPE2 - BATTLESTRINGS_TABLE_START] = sText_CantEscape2,
[STRINGID_PKMNIGNORESASLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnIgnoresAsleep,
[STRINGID_PKMNIGNOREDORDERS - BATTLESTRINGS_TABLE_START] = sText_PkmnIgnoredOrders,
[STRINGID_PKMNBEGANTONAP - BATTLESTRINGS_TABLE_START] = sText_PkmnBeganToNap,
[STRINGID_PKMNLOAFING - BATTLESTRINGS_TABLE_START] = sText_PkmnLoafing,
[STRINGID_PKMNWONTOBEY - BATTLESTRINGS_TABLE_START] = sText_PkmnWontObey,
[STRINGID_PKMNTURNEDAWAY - BATTLESTRINGS_TABLE_START] = sText_PkmnTurnedAway,
[STRINGID_PKMNPRETENDNOTNOTICE - BATTLESTRINGS_TABLE_START] = sText_PkmnPretendNotNotice,
[STRINGID_ENEMYABOUTTOSWITCHPKMN - BATTLESTRINGS_TABLE_START] = sText_EnemyAboutToSwitchPkmn,
[STRINGID_CREPTCLOSER - BATTLESTRINGS_TABLE_START] = sText_CreptCloser,
[STRINGID_CANTGETCLOSER - BATTLESTRINGS_TABLE_START] = sText_CantGetCloser,
[STRINGID_PKMNWATCHINGCAREFULLY - BATTLESTRINGS_TABLE_START] = sText_PkmnWatchingCarefully,
[STRINGID_PKMNCURIOUSABOUTX - BATTLESTRINGS_TABLE_START] = sText_PkmnCuriousAboutX,
[STRINGID_PKMNENTHRALLEDBYX - BATTLESTRINGS_TABLE_START] = sText_PkmnEnthralledByX,
[STRINGID_PKMNIGNOREDX - BATTLESTRINGS_TABLE_START] = sText_PkmnIgnoredX,
[STRINGID_THREWPOKEBLOCKATPKMN - BATTLESTRINGS_TABLE_START] = sText_ThrewPokeblockAtPkmn,
[STRINGID_OUTOFSAFARIBALLS - BATTLESTRINGS_TABLE_START] = sText_OutOfSafariBalls,
[STRINGID_PKMNSITEMCUREDPARALYSIS - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemCuredParalysis,
[STRINGID_PKMNSITEMCUREDPOISON - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemCuredPoison,
[STRINGID_PKMNSITEMHEALEDBURN - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemHealedBurn,
[STRINGID_PKMNSITEMDEFROSTEDIT - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemDefrostedIt,
[STRINGID_PKMNSITEMWOKEIT - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemWokeIt,
[STRINGID_PKMNSITEMSNAPPEDOUT - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemSnappedOut,
[STRINGID_PKMNSITEMCUREDPROBLEM - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemCuredProblem,
[STRINGID_PKMNSITEMRESTOREDHEALTH - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemRestoredHealth,
[STRINGID_PKMNSITEMRESTOREDPP - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemRestoredPP,
[STRINGID_PKMNSITEMRESTOREDSTATUS - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemRestoredStatus,
[STRINGID_PKMNSITEMRESTOREDHPALITTLE - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemRestoredHPALittle,
[STRINGID_ITEMALLOWSONLYYMOVE - BATTLESTRINGS_TABLE_START] = sText_ItemAllowsOnlyYMove,
[STRINGID_PKMNHUNGONWITHX - BATTLESTRINGS_TABLE_START] = sText_PkmnHungOnWithX,
[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_TABLE_START] = gText_EmptyString3,
[STRINGID_PKMNSXPREVENTSBURNS - BATTLESTRINGS_TABLE_START] = sText_PkmnsXPreventsBurns,
[STRINGID_PKMNSXBLOCKSY - BATTLESTRINGS_TABLE_START] = sText_PkmnsXBlocksY,
[STRINGID_PKMNSXRESTOREDHPALITTLE2 - BATTLESTRINGS_TABLE_START] = sText_PkmnsXRestoredHPALittle2,
[STRINGID_PKMNSXWHIPPEDUPSANDSTORM - BATTLESTRINGS_TABLE_START] = sText_PkmnsXWhippedUpSandstorm,
[STRINGID_PKMNSXPREVENTSYLOSS - BATTLESTRINGS_TABLE_START] = sText_PkmnsXPreventsYLoss,
[STRINGID_PKMNSXINFATUATEDY - BATTLESTRINGS_TABLE_START] = sText_PkmnsXInfatuatedY,
[STRINGID_PKMNSXMADEYINEFFECTIVE - BATTLESTRINGS_TABLE_START] = sText_PkmnsXMadeYIneffective,
[STRINGID_PKMNSXCUREDYPROBLEM - BATTLESTRINGS_TABLE_START] = sText_PkmnsXCuredYProblem,
[STRINGID_ITSUCKEDLIQUIDOOZE - BATTLESTRINGS_TABLE_START] = sText_ItSuckedLiquidOoze,
[STRINGID_PKMNTRANSFORMED - BATTLESTRINGS_TABLE_START] = sText_PkmnTransformed,
[STRINGID_ELECTRICITYWEAKENED - BATTLESTRINGS_TABLE_START] = sText_ElectricityWeakened,
[STRINGID_FIREWEAKENED - BATTLESTRINGS_TABLE_START] = sText_FireWeakened,
[STRINGID_PKMNHIDUNDERWATER - BATTLESTRINGS_TABLE_START] = sText_PkmnHidUnderwater,
[STRINGID_PKMNSPRANGUP - BATTLESTRINGS_TABLE_START] = sText_PkmnSprangUp,
[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_TABLE_START] = sText_HMMovesCantBeForgotten,
[STRINGID_XFOUNDONEY - BATTLESTRINGS_TABLE_START] = sText_XFoundOneY,
[STRINGID_PLAYERDEFEATEDTRAINER1 - BATTLESTRINGS_TABLE_START] = sText_PlayerDefeatedLinkTrainerTrainer1,
[STRINGID_SOOTHINGAROMA - BATTLESTRINGS_TABLE_START] = sText_SoothingAroma,
[STRINGID_ITEMSCANTBEUSEDNOW - BATTLESTRINGS_TABLE_START] = sText_ItemsCantBeUsedNow,
[STRINGID_FORXCOMMAYZ - BATTLESTRINGS_TABLE_START] = sText_ForXCommaYZ,
[STRINGID_USINGITEMSTATOFPKMNROSE - BATTLESTRINGS_TABLE_START] = sText_UsingItemTheStatOfPkmnRose,
[STRINGID_PKMNUSEDXTOGETPUMPED - BATTLESTRINGS_TABLE_START] = sText_PkmnUsedXToGetPumped,
[STRINGID_PKMNSXMADEYUSELESS - BATTLESTRINGS_TABLE_START] = sText_PkmnsXMadeYUseless,
[STRINGID_PKMNTRAPPEDBYSANDTOMB - BATTLESTRINGS_TABLE_START] = sText_PkmnTrappedBySandTomb,
[STRINGID_EMPTYSTRING4 - BATTLESTRINGS_TABLE_START] = sText_EmptyString4,
[STRINGID_ABOOSTED - BATTLESTRINGS_TABLE_START] = sText_ABoosted,
[STRINGID_PKMNSXINTENSIFIEDSUN - BATTLESTRINGS_TABLE_START] = sText_PkmnsXIntensifiedSun,
[STRINGID_PKMNMAKESGROUNDMISS - BATTLESTRINGS_TABLE_START] = sText_PkmnMakesGroundMiss,
[STRINGID_YOUTHROWABALLNOWRIGHT - BATTLESTRINGS_TABLE_START] = sText_YouThrowABallNowRight,
[STRINGID_PKMNSXTOOKATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnsXTookAttack,
[STRINGID_PKMNCHOSEXASDESTINY - BATTLESTRINGS_TABLE_START] = sText_PkmnChoseXAsDestiny,
[STRINGID_PKMNLOSTFOCUS - BATTLESTRINGS_TABLE_START] = sText_PkmnLostFocus,
[STRINGID_USENEXTPKMN - BATTLESTRINGS_TABLE_START] = sText_UseNextPkmn,
[STRINGID_PKMNFLEDUSINGITS - BATTLESTRINGS_TABLE_START] = sText_PkmnFledUsingIts,
[STRINGID_PKMNFLEDUSING - BATTLESTRINGS_TABLE_START] = sText_PkmnFledUsing,
[STRINGID_PKMNWASDRAGGEDOUT - BATTLESTRINGS_TABLE_START] = sText_PkmnWasDraggedOut,
[STRINGID_PREVENTEDFROMWORKING - BATTLESTRINGS_TABLE_START] = sText_PreventedFromWorking,
[STRINGID_PKMNSITEMNORMALIZEDSTATUS - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemNormalizedStatus,
[STRINGID_TRAINER1USEDITEM - BATTLESTRINGS_TABLE_START] = sText_Trainer1UsedItem,
[STRINGID_BOXISFULL - BATTLESTRINGS_TABLE_START] = sText_BoxIsFull,
[STRINGID_PKMNAVOIDEDATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnAvoidedAttack,
[STRINGID_PKMNSXMADEITINEFFECTIVE - BATTLESTRINGS_TABLE_START] = sText_PkmnsXMadeItIneffective,
[STRINGID_PKMNSXPREVENTSFLINCHING - BATTLESTRINGS_TABLE_START] = sText_PkmnsXPreventsFlinching,
[STRINGID_PKMNALREADYHASBURN - BATTLESTRINGS_TABLE_START] = sText_PkmnAlreadyHasBurn,
[STRINGID_STATSWONTDECREASE2 - BATTLESTRINGS_TABLE_START] = sText_StatsWontDecrease2,
[STRINGID_PKMNSXBLOCKSY2 - BATTLESTRINGS_TABLE_START] = sText_PkmnsXBlocksY2,
[STRINGID_PKMNSXWOREOFF - BATTLESTRINGS_TABLE_START] = sText_PkmnsXWoreOff,
[STRINGID_PKMNRAISEDDEFALITTLE - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedDefALittle,
[STRINGID_PKMNRAISEDSPDEFALITTLE - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedSpDefALittle,
[STRINGID_THEWALLSHATTERED - BATTLESTRINGS_TABLE_START] = sText_TheWallShattered,
[STRINGID_PKMNSXPREVENTSYSZ - BATTLESTRINGS_TABLE_START] = sText_PkmnsXPreventsYsZ,
[STRINGID_PKMNSXCUREDITSYPROBLEM - BATTLESTRINGS_TABLE_START] = sText_PkmnsXCuredItsYProblem,
[STRINGID_ATTACKERCANTESCAPE - BATTLESTRINGS_TABLE_START] = sText_AttackerCantEscape,
[STRINGID_PKMNOBTAINEDX - BATTLESTRINGS_TABLE_START] = sText_PkmnObtainedX,
[STRINGID_PKMNOBTAINEDX2 - BATTLESTRINGS_TABLE_START] = sText_PkmnObtainedX2,
[STRINGID_PKMNOBTAINEDXYOBTAINEDZ - BATTLESTRINGS_TABLE_START] = sText_PkmnObtainedXYObtainedZ,
[STRINGID_BUTNOEFFECT - BATTLESTRINGS_TABLE_START] = sText_ButNoEffect,
[STRINGID_PKMNSXHADNOEFFECTONY - BATTLESTRINGS_TABLE_START] = sText_PkmnsXHadNoEffectOnY,
[STRINGID_TWOENEMIESDEFEATED - BATTLESTRINGS_TABLE_START] = sText_TwoInGameTrainersDefeated,
[STRINGID_TRAINER2LOSETEXT - BATTLESTRINGS_TABLE_START] = sText_Trainer2LoseText,
[STRINGID_PKMNINCAPABLEOFPOWER - BATTLESTRINGS_TABLE_START] = sText_PkmnIncapableOfPower,
[STRINGID_GLINTAPPEARSINEYE - BATTLESTRINGS_TABLE_START] = sText_GlintAppearsInEye,
[STRINGID_PKMNGETTINGINTOPOSITION - BATTLESTRINGS_TABLE_START] = sText_PkmnGettingIntoPosition,
[STRINGID_PKMNBEGANGROWLINGDEEPLY - BATTLESTRINGS_TABLE_START] = sText_PkmnBeganGrowlingDeeply,
[STRINGID_PKMNEAGERFORMORE - BATTLESTRINGS_TABLE_START] = sText_PkmnEagerForMore,
[STRINGID_DEFEATEDOPPONENTBYREFEREE - BATTLESTRINGS_TABLE_START] = sText_DefeatedOpponentByReferee,
[STRINGID_LOSTTOOPPONENTBYREFEREE - BATTLESTRINGS_TABLE_START] = sText_LostToOpponentByReferee,
[STRINGID_TIEDOPPONENTBYREFEREE - BATTLESTRINGS_TABLE_START] = sText_TiedOpponentByReferee,
[STRINGID_QUESTIONFORFEITMATCH - BATTLESTRINGS_TABLE_START] = sText_QuestionForfeitMatch,
[STRINGID_FORFEITEDMATCH - BATTLESTRINGS_TABLE_START] = sText_ForfeitedMatch,
[STRINGID_PKMNTRANSFERREDSOMEONESPC - BATTLESTRINGS_TABLE_START] = gText_PkmnTransferredSomeonesPC,
[STRINGID_PKMNTRANSFERREDLANETTESPC - BATTLESTRINGS_TABLE_START] = gText_PkmnTransferredLanettesPC,
[STRINGID_PKMNBOXSOMEONESPCFULL - BATTLESTRINGS_TABLE_START] = gText_PkmnTransferredSomeonesPCBoxFull,
[STRINGID_PKMNBOXLANETTESPCFULL - BATTLESTRINGS_TABLE_START] = gText_PkmnTransferredLanettesPCBoxFull,
[STRINGID_TRAINER1WINTEXT - BATTLESTRINGS_TABLE_START] = sText_Trainer1WinText,
[STRINGID_TRAINER2WINTEXT - BATTLESTRINGS_TABLE_START] = sText_Trainer2WinText,
};
const u16 gMissStringIds[] =
@@ -2331,14 +2331,14 @@ void BufferStringBattle(u16 stringID)
}
break;
default: // load a string from the table
if (stringID >= BATTLESTRINGS_COUNT + BATTLESTRINGS_ID_ADDER)
if (stringID >= BATTLESTRINGS_COUNT)
{
gDisplayedStringBattle[0] = EOS;
return;
}
else
{
stringPtr = gBattleStringsTable[stringID - BATTLESTRINGS_ID_ADDER];
stringPtr = gBattleStringsTable[stringID - BATTLESTRINGS_TABLE_START];
}
break;
}
@@ -2862,7 +2862,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
{
case B_BUFF_STRING: // battle string
hword = T1_READ_16(&src[srcID + 1]);
StringAppend(dst, gBattleStringsTable[hword - BATTLESTRINGS_ID_ADDER]);
StringAppend(dst, gBattleStringsTable[hword - BATTLESTRINGS_TABLE_START]);
srcID += 3;
break;
case B_BUFF_NUMBER: // int to string
+1 -1
View File
@@ -1465,7 +1465,7 @@ void CopyPyramidTrainerLoseSpeech(u16 trainerId)
FrontierSpeechToString(gFacilityTrainers[trainerId].speechLose);
}
u8 GetBattlePyramindTrainerEncounterMusicId(u16 trainerId)
u8 GetTrainerEncounterMusicIdInBattlePyramid(u16 trainerId)
{
int i;
+1 -1
View File
@@ -570,7 +570,7 @@ void BattleTv_SetDataBasedOnString(u16 stringId)
moveSlot = GetBattlerMoveSlotId(gBattlerAttacker, gBattleMsgDataPtr->currentMove);
if (moveSlot >= MAX_MON_MOVES && IsNotSpecialBattleString(stringId) && stringId > BATTLESTRINGS_ID_ADDER)
if (moveSlot >= MAX_MON_MOVES && IsNotSpecialBattleString(stringId) && stringId > BATTLESTRINGS_TABLE_START)
{
tvPtr->side[atkSide].faintCause = FNT_OTHER;
return;
+16 -16
View File
@@ -413,56 +413,56 @@ static const union AnimCmd sAnim_GetOnOffSurfBlobEast[] =
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_BunnyHoppyBackWheelSouth[] =
static const union AnimCmd sAnim_BunnyHopBackWheelSouth[] =
{
ANIMCMD_FRAME(9, 4),
ANIMCMD_FRAME(10, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BunnyHoppyBackWheelNorth[] =
static const union AnimCmd sAnim_BunnyHopBackWheelNorth[] =
{
ANIMCMD_FRAME(13, 4),
ANIMCMD_FRAME(14, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BunnyHoppyBackWheelWest[] =
static const union AnimCmd sAnim_BunnyHopBackWheelWest[] =
{
ANIMCMD_FRAME(17, 4),
ANIMCMD_FRAME(18, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BunnyHoppyBackWheelEast[] =
static const union AnimCmd sAnim_BunnyHopBackWheelEast[] =
{
ANIMCMD_FRAME(17, 4, .hFlip = TRUE),
ANIMCMD_FRAME(18, 4, .hFlip = TRUE),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BunnyHoppyFrontWheelSouth[] =
static const union AnimCmd sAnim_BunnyHopFrontWheelSouth[] =
{
ANIMCMD_FRAME(11, 4),
ANIMCMD_FRAME(12, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BunnyHoppyFrontWheelNorth[] =
static const union AnimCmd sAnim_BunnyHopFrontWheelNorth[] =
{
ANIMCMD_FRAME(15, 4),
ANIMCMD_FRAME(16, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BunnyHoppyFrontWheelWest[] =
static const union AnimCmd sAnim_BunnyHopFrontWheelWest[] =
{
ANIMCMD_FRAME(19, 4),
ANIMCMD_FRAME(20, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BunnyHoppyFrontWheelEast[] =
static const union AnimCmd sAnim_BunnyHopFrontWheelEast[] =
{
ANIMCMD_FRAME(19, 4, .hFlip = TRUE),
ANIMCMD_FRAME(20, 4, .hFlip = TRUE),
@@ -1024,14 +1024,14 @@ static const union AnimCmd *const sAnimTable_AcroBike[] = {
[ANIM_STD_GO_FASTEST_NORTH] = sAnim_GoFastestNorth,
[ANIM_STD_GO_FASTEST_WEST] = sAnim_GoFastestWest,
[ANIM_STD_GO_FASTEST_EAST] = sAnim_GoFastestEast,
[ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH] = sAnim_BunnyHoppyBackWheelSouth,
[ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH] = sAnim_BunnyHoppyBackWheelNorth,
[ANIM_BUNNY_HOPPY_BACK_WHEEL_WEST] = sAnim_BunnyHoppyBackWheelWest,
[ANIM_BUNNY_HOPPY_BACK_WHEEL_EAST] = sAnim_BunnyHoppyBackWheelEast,
[ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH] = sAnim_BunnyHoppyFrontWheelSouth,
[ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH] = sAnim_BunnyHoppyFrontWheelNorth,
[ANIM_BUNNY_HOPPY_FRONT_WHEEL_WEST] = sAnim_BunnyHoppyFrontWheelWest,
[ANIM_BUNNY_HOPPY_FRONT_WHEEL_EAST] = sAnim_BunnyHoppyFrontWheelEast,
[ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH] = sAnim_BunnyHopBackWheelSouth,
[ANIM_BUNNY_HOP_BACK_WHEEL_NORTH] = sAnim_BunnyHopBackWheelNorth,
[ANIM_BUNNY_HOP_BACK_WHEEL_WEST] = sAnim_BunnyHopBackWheelWest,
[ANIM_BUNNY_HOP_BACK_WHEEL_EAST] = sAnim_BunnyHopBackWheelEast,
[ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH] = sAnim_BunnyHopFrontWheelSouth,
[ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH] = sAnim_BunnyHopFrontWheelNorth,
[ANIM_BUNNY_HOP_FRONT_WHEEL_WEST] = sAnim_BunnyHopFrontWheelWest,
[ANIM_BUNNY_HOP_FRONT_WHEEL_EAST] = sAnim_BunnyHopFrontWheelEast,
[ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH] = sAnim_StandingWheelieBackWheelSouth,
[ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH] = sAnim_StandingWheelieBackWheelNorth,
[ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST] = sAnim_StandingWheelieBackWheelWest,
@@ -304,7 +304,7 @@ const u16 gFieldEffectObjectPalette1[] = INCBIN_U16("graphics/field_effects/pale
const u32 gFieldEffectObjectPic_GroundImpactDust[] = INCBIN_U32("graphics/field_effects/pics/ground_impact_dust.4bpp");
const u32 gFieldEffectObjectPic_JumpTallGrass[] = INCBIN_U32("graphics/field_effects/pics/jump_tall_grass.4bpp");
const u32 gUnusedGrass3[] = INCBIN_U32("graphics/field_effects/pics/unused_grass_3.4bpp");
const u32 gFieldEffectObjectPic_JumpLongGrass[] = INCBIN_U32("graphics/field_effects/pics/unknown_16.4bpp");
const u32 gFieldEffectObjectPic_JumpLongGrass[] = INCBIN_U32("graphics/field_effects/pics/jump_long_grass.4bpp");
const u32 gFieldEffectObjectPic_Unknown17[] = INCBIN_U32("graphics/field_effects/pics/unknown_17.4bpp");
const u32 gFieldEffectObjectPic_UnusedGrass2[] = INCBIN_U32("graphics/field_effects/pics/unused_grass_2.4bpp");
const u32 gFieldEffectObjectPic_LongGrass[] = INCBIN_U32("graphics/field_effects/pics/long_grass.4bpp");
@@ -78,12 +78,12 @@ static const struct Subsprite sOamTable_16x16_4[] = {
};
static const struct SubspriteTable sOamTables_16x16[] = {
{0, NULL},
{1, sOamTable_16x16_0},
{1, sOamTable_16x16_1},
{2, sOamTable_16x16_2},
{2, sOamTable_16x16_3},
{2, sOamTable_16x16_4}
{},
{ARRAY_COUNT(sOamTable_16x16_0), sOamTable_16x16_0},
{ARRAY_COUNT(sOamTable_16x16_1), sOamTable_16x16_1},
{ARRAY_COUNT(sOamTable_16x16_2), sOamTable_16x16_2},
{ARRAY_COUNT(sOamTable_16x16_3), sOamTable_16x16_3},
{ARRAY_COUNT(sOamTable_16x16_4), sOamTable_16x16_4}
};
static const struct Subsprite sOamTable_16x32_0[] = {
@@ -174,12 +174,12 @@ static const struct Subsprite sOamTable_16x32_4[] = {
};
static const struct SubspriteTable sOamTables_16x32[] = {
{0, NULL},
{1, sOamTable_16x32_0},
{1, sOamTable_16x32_1},
{3, sOamTable_16x32_2},
{2, sOamTable_16x32_3},
{2, sOamTable_16x32_4}
{},
{ARRAY_COUNT(sOamTable_16x32_0), sOamTable_16x32_0},
{ARRAY_COUNT(sOamTable_16x32_1), sOamTable_16x32_1},
{ARRAY_COUNT(sOamTable_16x32_2), sOamTable_16x32_2},
{ARRAY_COUNT(sOamTable_16x32_3), sOamTable_16x32_3},
{ARRAY_COUNT(sOamTable_16x32_4), sOamTable_16x32_4}
};
static const struct Subsprite sOamTable_32x32_0[] = {
@@ -270,12 +270,12 @@ static const struct Subsprite sOamTable_32x32_4[] = {
};
static const struct SubspriteTable sOamTables_32x32[] = {
{0, NULL},
{1, sOamTable_32x32_0},
{1, sOamTable_32x32_1},
{3, sOamTable_32x32_2},
{2, sOamTable_32x32_3},
{2, sOamTable_32x32_4}
{},
{ARRAY_COUNT(sOamTable_32x32_0), sOamTable_32x32_0},
{ARRAY_COUNT(sOamTable_32x32_1), sOamTable_32x32_1},
{ARRAY_COUNT(sOamTable_32x32_2), sOamTable_32x32_2},
{ARRAY_COUNT(sOamTable_32x32_3), sOamTable_32x32_3},
{ARRAY_COUNT(sOamTable_32x32_4), sOamTable_32x32_4}
};
static const struct Subsprite sOamTable_48x48[] = {
@@ -378,12 +378,12 @@ static const struct Subsprite sOamTable_48x48[] = {
};
static const struct SubspriteTable sOamTables_48x48[] = {
{12, sOamTable_48x48},
{12, sOamTable_48x48},
{12, sOamTable_48x48},
{12, sOamTable_48x48},
{12, sOamTable_48x48},
{12, sOamTable_48x48}
{ARRAY_COUNT(sOamTable_48x48), sOamTable_48x48},
{ARRAY_COUNT(sOamTable_48x48), sOamTable_48x48},
{ARRAY_COUNT(sOamTable_48x48), sOamTable_48x48},
{ARRAY_COUNT(sOamTable_48x48), sOamTable_48x48},
{ARRAY_COUNT(sOamTable_48x48), sOamTable_48x48},
{ARRAY_COUNT(sOamTable_48x48), sOamTable_48x48}
};
static const struct Subsprite sOamTable_64x32_0[] = {
@@ -432,12 +432,12 @@ static const struct Subsprite sOamTable_64x32_3[] = {
// Unused
static const struct SubspriteTable sOamTables_64x32[] = {
{0, NULL},
{1, sOamTable_64x32_0},
{1, sOamTable_64x32_1},
{1, sOamTable_64x32_2},
{1, sOamTable_64x32_3},
{1, sOamTable_64x32_3}
{},
{ARRAY_COUNT(sOamTable_64x32_0), sOamTable_64x32_0},
{ARRAY_COUNT(sOamTable_64x32_1), sOamTable_64x32_1},
{ARRAY_COUNT(sOamTable_64x32_2), sOamTable_64x32_2},
{ARRAY_COUNT(sOamTable_64x32_3), sOamTable_64x32_3},
{ARRAY_COUNT(sOamTable_64x32_3), sOamTable_64x32_3}
};
static const struct Subsprite sOamTable_64x64_0[] = {
@@ -485,12 +485,12 @@ static const struct Subsprite sOamTable_64x64_3[] = {
};
static const struct SubspriteTable sOamTables_64x64[] = {
{0, NULL},
{1, sOamTable_64x64_0},
{1, sOamTable_64x64_1},
{1, sOamTable_64x64_2},
{1, sOamTable_64x64_3},
{1, sOamTable_64x64_3}
{},
{ARRAY_COUNT(sOamTable_64x64_0), sOamTable_64x64_0},
{ARRAY_COUNT(sOamTable_64x64_1), sOamTable_64x64_1},
{ARRAY_COUNT(sOamTable_64x64_2), sOamTable_64x64_2},
{ARRAY_COUNT(sOamTable_64x64_3), sOamTable_64x64_3},
{ARRAY_COUNT(sOamTable_64x64_3), sOamTable_64x64_3}
};
static const struct Subsprite sOamTable_96x40_0[] = {
@@ -987,12 +987,12 @@ static const struct Subsprite sOamTable_96x40_3[] = {
// Used by SS Tidal
static const struct SubspriteTable sOamTables_96x40[] = {
{15, sOamTable_96x40_0},
{15, sOamTable_96x40_0},
{15, sOamTable_96x40_1},
{15, sOamTable_96x40_2},
{15, sOamTable_96x40_3},
{15, sOamTable_96x40_3}
{ARRAY_COUNT(sOamTable_96x40_0), sOamTable_96x40_0},
{ARRAY_COUNT(sOamTable_96x40_0), sOamTable_96x40_0},
{ARRAY_COUNT(sOamTable_96x40_1), sOamTable_96x40_1},
{ARRAY_COUNT(sOamTable_96x40_2), sOamTable_96x40_2},
{ARRAY_COUNT(sOamTable_96x40_3), sOamTable_96x40_3},
{ARRAY_COUNT(sOamTable_96x40_3), sOamTable_96x40_3}
};
static const struct Subsprite sOamTable_88x32_0[] = {
@@ -1521,10 +1521,10 @@ static const struct Subsprite sOamTable_88x32_3[] = {
// Used by Submarine Shadow
static const struct SubspriteTable sOamTables_88x32[] = {
{16, sOamTable_88x32_0},
{16, sOamTable_88x32_0},
{16, sOamTable_88x32_1},
{16, sOamTable_88x32_2},
{16, sOamTable_88x32_3},
{16, sOamTable_88x32_3}
{ARRAY_COUNT(sOamTable_88x32_0), sOamTable_88x32_0},
{ARRAY_COUNT(sOamTable_88x32_0), sOamTable_88x32_0},
{ARRAY_COUNT(sOamTable_88x32_1), sOamTable_88x32_1},
{ARRAY_COUNT(sOamTable_88x32_2), sOamTable_88x32_2},
{ARRAY_COUNT(sOamTable_88x32_3), sOamTable_88x32_3},
{ARRAY_COUNT(sOamTable_88x32_3), sOamTable_88x32_3}
};
+8 -28
View File
@@ -571,34 +571,14 @@ static const struct WindowTemplate sUnusedWindowTemplate2 =
.baseBlock = 0x39D,
};
// Tile nums
static const u8 sMainSlotTileNums[] = {24, 25, 25, 25, 25, 25, 25, 25, 25, 26,
32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
40, 59, 60, 58, 58, 58, 58, 58, 58, 61,
15, 16, 16, 16, 16, 16, 16, 16, 16, 17,
46, 47, 47, 47, 47, 47, 47, 47, 47, 48};
static const u8 sMainSlotTileNums_Egg[] = {24, 25, 25, 25, 25, 25, 25, 25, 25, 26,
32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
40, 41, 41, 41, 41, 41, 41, 41, 41, 42,
15, 16, 16, 16, 16, 16, 16, 16, 16, 17,
46, 47, 47, 47, 47, 47, 47, 47, 47, 48};
static const u8 sOtherSlotsTileNums[] = {43, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 45,
49, 33, 33, 33, 33, 33, 33, 33, 33, 52, 53, 51, 51, 51, 51, 51, 51, 54,
55, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 57};
static const u8 sOtherSlotsTileNums_Egg[] = {43, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 45,
49, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 50,
55, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 57};
static const u8 sEmptySlotTileNums[] = {21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31,
37, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 39};
// Plain tilemaps for party menu slots.
// The versions with no HP bar are used by eggs, and in certain displays like registering at a battle facility.
// There is no empty version of the main slot because it shouldn't ever be empty.
static const u8 sSlotTilemap_Main[] = INCBIN_U8("graphics/party_menu/slot_main.bin");
static const u8 sSlotTilemap_MainNoHP[] = INCBIN_U8("graphics/party_menu/slot_main_no_hp.bin");
static const u8 sSlotTilemap_Wide[] = INCBIN_U8("graphics/party_menu/slot_wide.bin");
static const u8 sSlotTilemap_WideNoHP[] = INCBIN_U8("graphics/party_menu/slot_wide_no_hp.bin");
static const u8 sSlotTilemap_WideEmpty[] = INCBIN_U8("graphics/party_menu/slot_wide_empty.bin");
// Palette offsets
static const u8 sGenderPalOffsets[] = {11, 12};
+1 -1
View File
@@ -33,7 +33,7 @@ static void ClearDecorationInventory(u8 category)
void ClearDecorationInventories(void)
{
u8 category;
for (category = 0; category < 8; category++)
for (category = 0; category < DECORCAT_COUNT; category++)
ClearDecorationInventory(category);
}
+265 -211
View File
@@ -37,16 +37,24 @@
#include "battle.h" // to get rid of later
#include "constants/rgb.h"
#define GFXTAG_EGG 12345
#define GFXTAG_EGG_SHARD 23456
#define PALTAG_EGG 54321
#define EGG_X (DISPLAY_WIDTH / 2)
#define EGG_Y (DISPLAY_HEIGHT / 2 - 5)
struct EggHatchData
{
u8 eggSpriteID;
u8 pokeSpriteID;
u8 CB2_state;
u8 CB2_PalCounter;
u8 eggPartyID;
u8 eggSpriteId;
u8 monSpriteId;
u8 state;
u8 delayTimer;
u8 eggPartyId;
u8 unused_5;
u8 unused_6;
u8 eggShardVelocityID;
u8 eggShardVelocityId;
u8 windowId;
u8 unused_9;
u8 unused_A;
@@ -58,29 +66,27 @@ extern const u32 gTradePlatform_Tilemap[];
extern const u8 gText_HatchedFromEgg[];
extern const u8 gText_NicknameHatchPrompt[];
static void Task_EggHatch(u8 taskID);
static void CB2_EggHatch_0(void);
static void CB2_EggHatch_1(void);
static void SpriteCB_Egg_0(struct Sprite* sprite);
static void SpriteCB_Egg_1(struct Sprite* sprite);
static void SpriteCB_Egg_2(struct Sprite* sprite);
static void SpriteCB_Egg_3(struct Sprite* sprite);
static void SpriteCB_Egg_4(struct Sprite* sprite);
static void SpriteCB_Egg_5(struct Sprite* sprite);
static void SpriteCB_EggShard(struct Sprite* sprite);
static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed);
static void Task_EggHatch(u8);
static void CB2_LoadEggHatch(void);
static void CB2_EggHatch(void);
static void SpriteCB_Egg_Shake1(struct Sprite*);
static void SpriteCB_Egg_Shake2(struct Sprite*);
static void SpriteCB_Egg_Shake3(struct Sprite*);
static void SpriteCB_Egg_WaitHatch(struct Sprite*);
static void SpriteCB_Egg_Hatch(struct Sprite*);
static void SpriteCB_Egg_Reveal(struct Sprite*);
static void SpriteCB_EggShard(struct Sprite*);
static void EggHatchPrintMessage(u8, u8*, u8, u8, u8);
static void CreateRandomEggShardSprite(void);
static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex);
static void CreateEggShardSprite(u8, u8, s16, s16, s16, u8);
// IWRAM bss
static struct EggHatchData *sEggHatchData;
// rom data
static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/egg/normal.gbapal");
static const u8 sEggHatchTiles[] = INCBIN_U8("graphics/misc/egg_hatch.4bpp");
static const u8 sEggShardTiles[] = INCBIN_U8("graphics/misc/egg_shard.4bpp");
static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/egg/normal.gbapal");
static const u8 sEggHatchTiles[] = INCBIN_U8("graphics/pokemon/egg/hatch.4bpp");
static const u8 sEggShardTiles[] = INCBIN_U8("graphics/pokemon/egg/shard.4bpp");
static const struct OamData sOamData_EggHatch =
static const struct OamData sOamData_Egg =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -97,64 +103,71 @@ static const struct OamData sOamData_EggHatch =
.affineParam = 0,
};
static const union AnimCmd sSpriteAnim_EggHatch0[] =
static const union AnimCmd sSpriteAnim_Egg_Normal[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_EggHatch1[] =
static const union AnimCmd sSpriteAnim_Egg_Cracked1[] =
{
ANIMCMD_FRAME(16, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_EggHatch2[] =
static const union AnimCmd sSpriteAnim_Egg_Cracked2[] =
{
ANIMCMD_FRAME(32, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_EggHatch3[] =
static const union AnimCmd sSpriteAnim_Egg_Cracked3[] =
{
ANIMCMD_FRAME(48, 5),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_EggHatch[] =
enum {
EGG_ANIM_NORMAL,
EGG_ANIM_CRACKED_1,
EGG_ANIM_CRACKED_2,
EGG_ANIM_CRACKED_3,
};
static const union AnimCmd *const sSpriteAnimTable_Egg[] =
{
sSpriteAnim_EggHatch0,
sSpriteAnim_EggHatch1,
sSpriteAnim_EggHatch2,
sSpriteAnim_EggHatch3,
[EGG_ANIM_NORMAL] = sSpriteAnim_Egg_Normal,
[EGG_ANIM_CRACKED_1] = sSpriteAnim_Egg_Cracked1,
[EGG_ANIM_CRACKED_2] = sSpriteAnim_Egg_Cracked2,
[EGG_ANIM_CRACKED_3] = sSpriteAnim_Egg_Cracked3,
};
static const struct SpriteSheet sEggHatch_Sheet =
{
.data = sEggHatchTiles,
.size = 2048,
.tag = 12345,
.size = 0x800,
.tag = GFXTAG_EGG,
};
static const struct SpriteSheet sEggShards_Sheet =
{
.data = sEggShardTiles,
.size = 128,
.tag = 23456,
.size = 0x80,
.tag = GFXTAG_EGG_SHARD,
};
static const struct SpritePalette sEgg_SpritePalette =
{
.data = sEggPalette,
.tag = 54321
.tag = PALTAG_EGG
};
static const struct SpriteTemplate sSpriteTemplate_EggHatch =
static const struct SpriteTemplate sSpriteTemplate_Egg =
{
.tileTag = 12345,
.paletteTag = 54321,
.oam = &sOamData_EggHatch,
.anims = sSpriteAnimTable_EggHatch,
.tileTag = GFXTAG_EGG,
.paletteTag = PALTAG_EGG,
.oam = &sOamData_Egg,
.anims = sSpriteAnimTable_Egg,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
@@ -211,8 +224,8 @@ static const union AnimCmd *const sSpriteAnimTable_EggShard[] =
static const struct SpriteTemplate sSpriteTemplate_EggShard =
{
.tileTag = 23456,
.paletteTag = 54321,
.tileTag = GFXTAG_EGG_SHARD,
.paletteTag = PALTAG_EGG,
.oam = &sOamData_EggShard,
.anims = sSpriteAnimTable_EggShard,
.images = NULL,
@@ -220,7 +233,7 @@ static const struct SpriteTemplate sSpriteTemplate_EggShard =
.callback = SpriteCB_EggShard
};
static const struct BgTemplate sBgTemplates_EggHatch[2] =
static const struct BgTemplate sBgTemplates_EggHatch[] =
{
{
.bg = 0,
@@ -243,7 +256,7 @@ static const struct BgTemplate sBgTemplates_EggHatch[2] =
},
};
static const struct WindowTemplate sWinTemplates_EggHatch[2] =
static const struct WindowTemplate sWinTemplates_EggHatch[] =
{
{
.bg = 0,
@@ -270,9 +283,14 @@ static const struct WindowTemplate sYesNoWinTemplate =
static const s16 sEggShardVelocities[][2] =
{
// First shake
{Q_8_8(-1.5), Q_8_8(-3.75)},
// Third shake
{Q_8_8(-5), Q_8_8(-3)},
{Q_8_8(3.5), Q_8_8(-3)},
// Hatching
{Q_8_8(-4), Q_8_8(-3.75)},
{Q_8_8(2), Q_8_8(-1.5)},
{Q_8_8(-0.5), Q_8_8(-6.75)},
@@ -291,8 +309,6 @@ static const s16 sEggShardVelocities[][2] =
{Q_8_8(2.5), Q_8_8(-7.5)},
};
// code
static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
{
u16 species;
@@ -301,21 +317,17 @@ static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
u16 moves[MAX_MON_MOVES];
u32 ivs[NUM_STATS];
species = GetMonData(egg, MON_DATA_SPECIES);
for (i = 0; i < MAX_MON_MOVES; i++)
{
moves[i] = GetMonData(egg, MON_DATA_MOVE1 + i);
}
personality = GetMonData(egg, MON_DATA_PERSONALITY);
for (i = 0; i < NUM_STATS; i++)
{
ivs[i] = GetMonData(egg, MON_DATA_HP_IV + i);
}
// The language is initially read from the Egg but is later overwritten below
language = GetMonData(egg, MON_DATA_LANGUAGE);
gameMet = GetMonData(egg, MON_DATA_MET_GAME);
markings = GetMonData(egg, MON_DATA_MARKINGS);
@@ -325,14 +337,10 @@ static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
CreateMon(temp, species, EGG_HATCH_LEVEL, USE_RANDOM_IVS, TRUE, personality, OT_ID_PLAYER_ID, 0);
for (i = 0; i < MAX_MON_MOVES; i++)
{
SetMonData(temp, MON_DATA_MOVE1 + i, &moves[i]);
}
for (i = 0; i < NUM_STATS; i++)
{
SetMonData(temp, MON_DATA_HP_IV + i, &ivs[i]);
}
language = GAME_LANGUAGE;
SetMonData(temp, MON_DATA_LANGUAGE, &language);
@@ -350,34 +358,35 @@ static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
static void AddHatchedMonToParty(u8 id)
{
u8 isEgg = 0x46; // ?
u16 pokeNum;
u8 name[12];
u16 species;
u8 name[POKEMON_NAME_LENGTH + 1];
u16 ball;
u16 caughtLvl;
u8 mapNameID;
u16 metLevel;
u8 metLocation;
struct Pokemon* mon = &gPlayerParty[id];
CreateHatchedMon(mon, &gEnemyParty[0]);
SetMonData(mon, MON_DATA_IS_EGG, &isEgg);
pokeNum = GetMonData(mon, MON_DATA_SPECIES);
GetSpeciesName(name, pokeNum);
species = GetMonData(mon, MON_DATA_SPECIES);
GetSpeciesName(name, species);
SetMonData(mon, MON_DATA_NICKNAME, name);
pokeNum = SpeciesToNationalPokedexNum(pokeNum);
GetSetPokedexFlag(pokeNum, FLAG_SET_SEEN);
GetSetPokedexFlag(pokeNum, FLAG_SET_CAUGHT);
species = SpeciesToNationalPokedexNum(species);
GetSetPokedexFlag(species, FLAG_SET_SEEN);
GetSetPokedexFlag(species, FLAG_SET_CAUGHT);
GetMonNickname2(mon, gStringVar1);
ball = ITEM_POKE_BALL;
SetMonData(mon, MON_DATA_POKEBALL, &ball);
caughtLvl = 0;
SetMonData(mon, MON_DATA_MET_LEVEL, &caughtLvl);
// A met level of 0 is interpreted on the summary screen as "hatched at"
metLevel = 0;
SetMonData(mon, MON_DATA_MET_LEVEL, &metLevel);
mapNameID = GetCurrentRegionMapSectionId();
SetMonData(mon, MON_DATA_MET_LOCATION, &mapNameID);
metLocation = GetCurrentRegionMapSectionId();
SetMonData(mon, MON_DATA_MET_LOCATION, &metLocation);
MonRestorePP(mon);
CalculateMonStats(mon);
@@ -396,7 +405,7 @@ static bool8 _CheckDaycareMonReceivedMail(struct DayCare *daycare, u8 daycareId)
GetBoxMonNickname(&daycareMon->mon, nickname);
if (daycareMon->mail.message.itemId != ITEM_NONE
&& (StringCompareWithoutExtCtrlCodes(nickname, daycareMon->mail.monName) != 0
|| StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->mail.otName) != 0))
|| StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->mail.otName) != 0))
{
StringCopy(gStringVar1, nickname);
TVShowConvertInternationalString(gStringVar2, daycareMon->mail.otName, daycareMon->mail.gameLanguage);
@@ -411,26 +420,27 @@ bool8 CheckDaycareMonReceivedMail(void)
return _CheckDaycareMonReceivedMail(&gSaveBlock1Ptr->daycare, gSpecialVar_0x8004);
}
static u8 EggHatchCreateMonSprite(u8 useAlt, u8 switchID, u8 pokeID, u16* speciesLoc)
static u8 EggHatchCreateMonSprite(u8 useAlt, u8 state, u8 partyId, u16* speciesLoc)
{
u8 position = 0;
u8 spriteID = 0;
u8 spriteId = 0;
struct Pokemon* mon = NULL;
if (useAlt == FALSE)
{
mon = &gPlayerParty[pokeID];
mon = &gPlayerParty[partyId];
position = B_POSITION_OPPONENT_LEFT;
}
if (useAlt == TRUE)
{
// Alternate sprite allocation position. Never reached.
mon = &gPlayerParty[pokeID];
mon = &gPlayerParty[partyId];
position = B_POSITION_OPPONENT_RIGHT;
}
switch (switchID)
switch (state)
{
case 0:
// Load mon sprite gfx
{
u16 species = GetMonData(mon, MON_DATA_SPECIES);
u32 pid = GetMonData(mon, MON_DATA_PERSONALITY);
@@ -442,13 +452,14 @@ static u8 EggHatchCreateMonSprite(u8 useAlt, u8 switchID, u8 pokeID, u16* specie
}
break;
case 1:
// Create mon sprite
SetMultiuseSpriteTemplateToPokemon(GetMonSpritePalStruct(mon)->tag, position);
spriteID = CreateSprite(&gMultiuseSpriteTemplate, 120, 75, 6);
gSprites[spriteID].invisible = TRUE;
gSprites[spriteID].callback = SpriteCallbackDummy;
spriteId = CreateSprite(&gMultiuseSpriteTemplate, EGG_X, EGG_Y, 6);
gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].callback = SpriteCallbackDummy;
break;
}
return spriteID;
return spriteId;
}
static void VBlankCB_EggHatch(void)
@@ -465,28 +476,28 @@ void EggHatch(void)
FadeScreen(FADE_TO_BLACK, 0);
}
static void Task_EggHatch(u8 taskID)
static void Task_EggHatch(u8 taskId)
{
if (!gPaletteFade.active)
{
CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_EggHatch_0);
SetMainCallback2(CB2_LoadEggHatch);
gFieldCallback = FieldCB_ContinueScriptHandleMusic;
DestroyTask(taskID);
DestroyTask(taskId);
}
}
static void CB2_EggHatch_0(void)
static void CB2_LoadEggHatch(void)
{
switch (gMain.state)
{
case 0:
SetGpuReg(REG_OFFSET_DISPCNT, 0);
sEggHatchData = Alloc(sizeof(struct EggHatchData));
sEggHatchData = Alloc(sizeof(*sEggHatchData));
AllocateMonSpritesGfx();
sEggHatchData->eggPartyID = gSpecialVar_0x8004;
sEggHatchData->eggShardVelocityID = 0;
sEggHatchData->eggPartyId = gSpecialVar_0x8004;
sEggHatchData->eggShardVelocityId = 0;
SetVBlankCallback(VBlankCB_EggHatch);
gSpecialVar_0x8005 = GetCurrentMapMusic();
@@ -532,15 +543,15 @@ static void CB2_EggHatch_0(void)
break;
case 4:
CopyBgTilemapBufferToVram(0);
AddHatchedMonToParty(sEggHatchData->eggPartyID);
AddHatchedMonToParty(sEggHatchData->eggPartyId);
gMain.state++;
break;
case 5:
EggHatchCreateMonSprite(FALSE, 0, sEggHatchData->eggPartyID, &sEggHatchData->species);
EggHatchCreateMonSprite(FALSE, 0, sEggHatchData->eggPartyId, &sEggHatchData->species);
gMain.state++;
break;
case 6:
sEggHatchData->pokeSpriteID = EggHatchCreateMonSprite(FALSE, 1, sEggHatchData->eggPartyID, &sEggHatchData->species);
sEggHatchData->monSpriteId = EggHatchCreateMonSprite(FALSE, 1, sEggHatchData->eggPartyId, &sEggHatchData->species);
gMain.state++;
break;
case 7:
@@ -552,8 +563,8 @@ static void CB2_EggHatch_0(void)
gMain.state++;
break;
case 8:
SetMainCallback2(CB2_EggHatch_1);
sEggHatchData->CB2_state = 0;
SetMainCallback2(CB2_EggHatch);
sEggHatchData->state = 0;
break;
}
RunTasks();
@@ -571,121 +582,127 @@ static void EggHatchSetMonNickname(void)
SetMainCallback2(CB2_ReturnToField);
}
static void Task_EggHatchPlayBGM(u8 taskID)
#define tTimer data[0]
static void Task_EggHatchPlayBGM(u8 taskId)
{
if (gTasks[taskID].data[0] == 0)
if (gTasks[taskId].tTimer == 0)
{
StopMapMusic();
PlayRainStoppingSoundEffect();
}
if (gTasks[taskID].data[0] == 1)
if (gTasks[taskId].tTimer == 1)
PlayBGM(MUS_EVOLUTION_INTRO);
if (gTasks[taskID].data[0] > 60)
if (gTasks[taskId].tTimer > 60)
{
PlayBGM(MUS_EVOLUTION);
DestroyTask(taskID);
// UB: task is destroyed, yet the value is incremented
#ifdef UBFIX
return;
#endif
DestroyTask(taskId);
}
gTasks[taskID].data[0]++;
gTasks[taskId].tTimer++;
}
static void CB2_EggHatch_1(void)
static void CB2_EggHatch(void)
{
u16 species;
u8 gender;
u32 personality;
switch (sEggHatchData->CB2_state)
switch (sEggHatchData->state)
{
case 0:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
sEggHatchData->eggSpriteID = CreateSprite(&sSpriteTemplate_EggHatch, 120, 75, 5);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
sEggHatchData->eggSpriteId = CreateSprite(&sSpriteTemplate_Egg, EGG_X, EGG_Y, 5);
ShowBg(0);
ShowBg(1);
sEggHatchData->CB2_state++;
sEggHatchData->state++;
CreateTask(Task_EggHatchPlayBGM, 5);
break;
case 1:
if (!gPaletteFade.active)
{
FillWindowPixelBuffer(sEggHatchData->windowId, PIXEL_FILL(0));
sEggHatchData->CB2_PalCounter = 0;
sEggHatchData->CB2_state++;
sEggHatchData->delayTimer = 0;
sEggHatchData->state++;
}
break;
case 2:
if (++sEggHatchData->CB2_PalCounter > 30)
if (++sEggHatchData->delayTimer > 30)
{
sEggHatchData->CB2_state++;
gSprites[sEggHatchData->eggSpriteID].callback = SpriteCB_Egg_0;
// Start hatching animation
sEggHatchData->state++;
gSprites[sEggHatchData->eggSpriteId].callback = SpriteCB_Egg_Shake1;
}
break;
case 3:
if (gSprites[sEggHatchData->eggSpriteID].callback == SpriteCallbackDummy)
// Wait for hatching animation to finish
if (gSprites[sEggHatchData->eggSpriteId].callback == SpriteCallbackDummy)
{
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
DoMonFrontSpriteAnimation(&gSprites[sEggHatchData->pokeSpriteID], species, FALSE, 1);
sEggHatchData->CB2_state++;
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_SPECIES);
DoMonFrontSpriteAnimation(&gSprites[sEggHatchData->monSpriteId], species, FALSE, 1);
sEggHatchData->state++;
}
break;
case 4:
if (gSprites[sEggHatchData->pokeSpriteID].callback == SpriteCallbackDummy)
{
sEggHatchData->CB2_state++;
}
// Wait for Pokémon's front sprite animation
if (gSprites[sEggHatchData->monSpriteId].callback == SpriteCallbackDummy)
sEggHatchData->state++;
break;
case 5:
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar1);
// "{mon} hatched from egg" message/fanfare
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyId], gStringVar1);
StringExpandPlaceholders(gStringVar4, gText_HatchedFromEgg);
EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 3, TEXT_SKIP_DRAW);
PlayFanfare(MUS_EVOLVED);
sEggHatchData->CB2_state++;
sEggHatchData->state++;
PutWindowTilemap(sEggHatchData->windowId);
CopyWindowToVram(sEggHatchData->windowId, COPYWIN_FULL);
break;
case 6:
if (IsFanfareTaskInactive())
sEggHatchData->CB2_state++;
sEggHatchData->state++;
break;
case 7:
case 7: // Twice?
if (IsFanfareTaskInactive())
sEggHatchData->CB2_state++;
sEggHatchData->state++;
break;
case 8:
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar1);
// Ready the nickname prompt
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyId], gStringVar1);
StringExpandPlaceholders(gStringVar4, gText_NicknameHatchPrompt);
EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 2, 1);
sEggHatchData->CB2_state++;
sEggHatchData->state++;
break;
case 9:
// Print the nickname prompt
if (!IsTextPrinterActive(sEggHatchData->windowId))
{
LoadUserWindowBorderGfx(sEggHatchData->windowId, 0x140, 0xE0);
CreateYesNoMenu(&sYesNoWinTemplate, 0x140, 0xE, 0);
sEggHatchData->CB2_state++;
sEggHatchData->state++;
}
break;
case 10:
// Handle the nickname prompt input
switch (Menu_ProcessInputNoWrapClearOnChoose())
{
case 0:
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar3);
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
gender = GetMonGender(&gPlayerParty[sEggHatchData->eggPartyID]);
personality = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_PERSONALITY, 0);
case 0: // Yes
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyId], gStringVar3);
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_SPECIES);
gender = GetMonGender(&gPlayerParty[sEggHatchData->eggPartyId]);
personality = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_PERSONALITY, 0);
DoNamingScreen(NAMING_SCREEN_NICKNAME, gStringVar3, species, gender, personality, EggHatchSetMonNickname);
break;
case 1:
case -1:
sEggHatchData->CB2_state++;
case 1: // No
case MENU_B_PRESSED:
sEggHatchData->state++;
break;
}
break;
case 11:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
sEggHatchData->CB2_state++;
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sEggHatchData->state++;
break;
case 12:
if (!gPaletteFade.active)
@@ -707,136 +724,170 @@ static void CB2_EggHatch_1(void)
UpdatePaletteFade();
}
static void SpriteCB_Egg_0(struct Sprite* sprite)
#define sTimer data[0]
#define sSinIdx data[1]
#define sDelayTimer data[2]
static void SpriteCB_Egg_Shake1(struct Sprite* sprite)
{
if (++sprite->data[0] > 20)
if (++sprite->sTimer > 20)
{
sprite->callback = SpriteCB_Egg_1;
sprite->data[0] = 0;
sprite->callback = SpriteCB_Egg_Shake2;
sprite->sTimer = 0;
}
else
{
sprite->data[1] = (sprite->data[1] + 20) & 0xFF;
sprite->x2 = Sin(sprite->data[1], 1);
if (sprite->data[0] == 15)
// Shake egg
sprite->sSinIdx = (sprite->sSinIdx + 20) & 0xFF;
sprite->x2 = Sin(sprite->sSinIdx, 1);
if (sprite->sTimer == 15)
{
// First egg crack
PlaySE(SE_BALL);
StartSpriteAnim(sprite, 1);
StartSpriteAnim(sprite, EGG_ANIM_CRACKED_1);
CreateRandomEggShardSprite();
}
}
}
static void SpriteCB_Egg_1(struct Sprite* sprite)
static void SpriteCB_Egg_Shake2(struct Sprite* sprite)
{
if (++sprite->data[2] > 30)
if (++sprite->sDelayTimer > 30)
{
if (++sprite->data[0] > 20)
if (++sprite->sTimer > 20)
{
sprite->callback = SpriteCB_Egg_2;
sprite->data[0] = 0;
sprite->data[2] = 0;
sprite->callback = SpriteCB_Egg_Shake3;
sprite->sTimer = 0;
sprite->sDelayTimer = 0;
}
else
{
sprite->data[1] = (sprite->data[1] + 20) & 0xFF;
sprite->x2 = Sin(sprite->data[1], 2);
if (sprite->data[0] == 15)
// Shake egg
sprite->sSinIdx = (sprite->sSinIdx + 20) & 0xFF;
sprite->x2 = Sin(sprite->sSinIdx, 2);
if (sprite->sTimer == 15)
{
// Second egg crack
PlaySE(SE_BALL);
StartSpriteAnim(sprite, 2);
StartSpriteAnim(sprite, EGG_ANIM_CRACKED_2);
}
}
}
}
static void SpriteCB_Egg_2(struct Sprite* sprite)
static void SpriteCB_Egg_Shake3(struct Sprite* sprite)
{
if (++sprite->data[2] > 30)
if (++sprite->sDelayTimer > 30)
{
if (++sprite->data[0] > 38)
if (++sprite->sTimer > 38)
{
u16 species;
sprite->callback = SpriteCB_Egg_3;
sprite->data[0] = 0;
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
gSprites[sEggHatchData->pokeSpriteID].x2 = 0;
gSprites[sEggHatchData->pokeSpriteID].y2 = 0;
sprite->callback = SpriteCB_Egg_WaitHatch;
sprite->sTimer = 0;
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_SPECIES);
gSprites[sEggHatchData->monSpriteId].x2 = 0;
gSprites[sEggHatchData->monSpriteId].y2 = 0;
}
else
{
sprite->data[1] = (sprite->data[1] + 20) & 0xFF;
sprite->x2 = Sin(sprite->data[1], 2);
if (sprite->data[0] == 15)
// Shake egg
sprite->sSinIdx = (sprite->sSinIdx + 20) & 0xFF;
sprite->x2 = Sin(sprite->sSinIdx, 2);
if (sprite->sTimer == 15)
{
// Third egg crack
// This ineffectually sets the animation to the frame it's already using.
// They likely meant to use the 3rd and final cracked frame of the egg, which goes unused as a result.
PlaySE(SE_BALL);
StartSpriteAnim(sprite, 2);
#ifdef BUGFIX
StartSpriteAnim(sprite, EGG_ANIM_CRACKED_3);
#else
StartSpriteAnim(sprite, EGG_ANIM_CRACKED_2);
#endif
CreateRandomEggShardSprite();
CreateRandomEggShardSprite();
}
if (sprite->data[0] == 30)
if (sprite->sTimer == 30)
PlaySE(SE_BALL);
}
}
}
static void SpriteCB_Egg_3(struct Sprite* sprite)
static void SpriteCB_Egg_WaitHatch(struct Sprite* sprite)
{
if (++sprite->data[0] > 50)
if (++sprite->sTimer > 50)
{
sprite->callback = SpriteCB_Egg_4;
sprite->data[0] = 0;
sprite->callback = SpriteCB_Egg_Hatch;
sprite->sTimer = 0;
}
}
static void SpriteCB_Egg_4(struct Sprite* sprite)
static void SpriteCB_Egg_Hatch(struct Sprite* sprite)
{
s16 i;
if (sprite->data[0] == 0)
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 0x10, RGB_WHITEALPHA);
if (sprite->data[0] < 4u)
// Fade to white to hide transition from egg to Pokémon
if (sprite->sTimer == 0)
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_WHITEALPHA);
// Create a shower of 16 egg shards in 4 groups of 4
if ((u32)sprite->sTimer < 4)
{
for (i = 0; i <= 3; i++)
for (i = 0; i < 4; i++)
CreateRandomEggShardSprite();
}
sprite->data[0]++;
sprite->sTimer++;
if (!gPaletteFade.active)
{
// Screen is hidden by the fade to white, hide egg
PlaySE(SE_EGG_HATCH);
sprite->invisible = TRUE;
sprite->callback = SpriteCB_Egg_5;
sprite->data[0] = 0;
sprite->callback = SpriteCB_Egg_Reveal;
sprite->sTimer = 0;
}
}
static void SpriteCB_Egg_5(struct Sprite* sprite)
static void SpriteCB_Egg_Reveal(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
if (sprite->sTimer == 0)
{
gSprites[sEggHatchData->pokeSpriteID].invisible = FALSE;
StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], BATTLER_AFFINE_EMERGE);
// Reveal hatched Pokémon
gSprites[sEggHatchData->monSpriteId].invisible = FALSE;
StartSpriteAffineAnim(&gSprites[sEggHatchData->monSpriteId], BATTLER_AFFINE_EMERGE);
}
if (sprite->data[0] == 8)
BeginNormalPaletteFade(PALETTES_ALL, -1, 0x10, 0, RGB_WHITEALPHA);
if (sprite->data[0] <= 9)
gSprites[sEggHatchData->pokeSpriteID].y -= 1;
if (sprite->data[0] > 40)
sprite->callback = SpriteCallbackDummy;
sprite->data[0]++;
// Fade back from white for reveal
if (sprite->sTimer == 8)
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_WHITEALPHA);
if (sprite->sTimer <= 9)
gSprites[sEggHatchData->monSpriteId].y--;
if (sprite->sTimer > 40)
sprite->callback = SpriteCallbackDummy; // Finished
sprite->sTimer++;
}
#define sVelocX data[1]
#define sVelocY data[2]
#define sAccelY data[3]
#define sDeltaX data[4]
#define sDeltaY data[5]
static void SpriteCB_EggShard(struct Sprite* sprite)
{
sprite->data[4] += sprite->data[1];
sprite->data[5] += sprite->data[2];
sprite->sDeltaX += sprite->sVelocX;
sprite->sDeltaY += sprite->sVelocY;
sprite->x2 = sprite->data[4] / 256;
sprite->y2 = sprite->data[5] / 256;
sprite->x2 = sprite->sDeltaX / 256;
sprite->y2 = sprite->sDeltaY / 256;
sprite->data[2] += sprite->data[3];
sprite->sVelocY += sprite->sAccelY;
if (sprite->y + sprite->y2 > sprite->y + 20 && sprite->data[2] > 0)
if (sprite->y + sprite->y2 > sprite->y + 20 && sprite->sVelocY > 0)
DestroySprite(sprite);
}
@@ -844,20 +895,23 @@ static void CreateRandomEggShardSprite(void)
{
u16 spriteAnimIndex;
s16 velocity1 = sEggShardVelocities[sEggHatchData->eggShardVelocityID][0];
s16 velocity2 = sEggShardVelocities[sEggHatchData->eggShardVelocityID][1];
sEggHatchData->eggShardVelocityID++;
spriteAnimIndex = Random() % 4;
CreateEggShardSprite(120, 60, velocity1, velocity2, 100, spriteAnimIndex);
s16 velocityX = sEggShardVelocities[sEggHatchData->eggShardVelocityId][0];
s16 velocityY = sEggShardVelocities[sEggHatchData->eggShardVelocityId][1];
sEggHatchData->eggShardVelocityId++;
// Randomly choose one of the 4 shard images
spriteAnimIndex = Random() % ARRAY_COUNT(sSpriteAnimTable_EggShard);
CreateEggShardSprite(EGG_X, EGG_Y - 15, velocityX, velocityY, 100, spriteAnimIndex);
}
static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex)
static void CreateEggShardSprite(u8 x, u8 y, s16 velocityX, s16 velocityY, s16 acceleration, u8 spriteAnimIndex)
{
u8 spriteID = CreateSprite(&sSpriteTemplate_EggShard, x, y, 4);
gSprites[spriteID].data[1] = data1;
gSprites[spriteID].data[2] = data2;
gSprites[spriteID].data[3] = data3;
StartSpriteAnim(&gSprites[spriteID], spriteAnimIndex);
u8 spriteId = CreateSprite(&sSpriteTemplate_EggShard, x, y, 4);
gSprites[spriteId].sVelocX = velocityX;
gSprites[spriteId].sVelocY = velocityY;
gSprites[spriteId].sAccelY = acceleration;
StartSpriteAnim(&gSprites[spriteId], spriteAnimIndex);
}
static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed)
+18 -18
View File
@@ -1419,26 +1419,26 @@ static const u8 sJumpSpecialDirectionAnimNums[] = { // used for jumping onto sur
[DIR_NORTHEAST] = ANIM_GET_ON_OFF_POKEMON_NORTH,
};
static const u8 sAcroWheelieDirectionAnimNums[] = {
[DIR_NONE] = ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH,
[DIR_SOUTH] = ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH,
[DIR_NORTH] = ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH,
[DIR_WEST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_WEST,
[DIR_EAST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_EAST,
[DIR_SOUTHWEST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH,
[DIR_SOUTHEAST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH,
[DIR_NORTHWEST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH,
[DIR_NORTHEAST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH,
[DIR_NONE] = ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH,
[DIR_SOUTH] = ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH,
[DIR_NORTH] = ANIM_BUNNY_HOP_BACK_WHEEL_NORTH,
[DIR_WEST] = ANIM_BUNNY_HOP_BACK_WHEEL_WEST,
[DIR_EAST] = ANIM_BUNNY_HOP_BACK_WHEEL_EAST,
[DIR_SOUTHWEST] = ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH,
[DIR_SOUTHEAST] = ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH,
[DIR_NORTHWEST] = ANIM_BUNNY_HOP_BACK_WHEEL_NORTH,
[DIR_NORTHEAST] = ANIM_BUNNY_HOP_BACK_WHEEL_NORTH,
};
static const u8 sAcroUnusedDirectionAnimNums[] = {
[DIR_NONE] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH,
[DIR_SOUTH] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH,
[DIR_NORTH] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH,
[DIR_WEST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_WEST,
[DIR_EAST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_EAST,
[DIR_SOUTHWEST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH,
[DIR_SOUTHEAST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH,
[DIR_NORTHWEST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH,
[DIR_NORTHEAST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH,
[DIR_NONE] = ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH,
[DIR_SOUTH] = ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH,
[DIR_NORTH] = ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH,
[DIR_WEST] = ANIM_BUNNY_HOP_FRONT_WHEEL_WEST,
[DIR_EAST] = ANIM_BUNNY_HOP_FRONT_WHEEL_EAST,
[DIR_SOUTHWEST] = ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH,
[DIR_SOUTHEAST] = ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH,
[DIR_NORTHWEST] = ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH,
[DIR_NORTHEAST] = ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH,
};
static const u8 sAcroEndWheelieDirectionAnimNums[] = {
[DIR_NONE] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
+5 -5
View File
@@ -501,12 +501,12 @@ static void SpriteCB_EvolutionMonSprite(struct Sprite* sprite)
u8 CycleEvolutionMonSprite(u8 preEvoSpriteId, u8 postEvoSpriteId)
{
u16 i;
u16 stack[16];
u16 monPalette[16];
u8 taskId;
s32 toDiv;
for (i = 0; i < ARRAY_COUNT(stack); i++)
stack[i] = 0x7FFF;
for (i = 0; i < ARRAY_COUNT(monPalette); i++)
monPalette[i] = RGB_WHITE;
taskId = CreateTask(Task_CycleEvolutionMonSprite_Init, 0);
gTasks[taskId].tPreEvoSpriteId = preEvoSpriteId;
@@ -522,13 +522,13 @@ u8 CycleEvolutionMonSprite(u8 preEvoSpriteId, u8 postEvoSpriteId)
gSprites[preEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[preEvoSpriteId].oam.matrixNum = MATRIX_PRE_EVO;
gSprites[preEvoSpriteId].invisible = FALSE;
CpuSet(stack, &gPlttBufferFaded[0x100 + (gSprites[preEvoSpriteId].oam.paletteNum * 16)], 16);
CpuSet(monPalette, &gPlttBufferFaded[0x100 + (gSprites[preEvoSpriteId].oam.paletteNum * 16)], 16);
gSprites[postEvoSpriteId].callback = SpriteCB_EvolutionMonSprite;
gSprites[postEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[postEvoSpriteId].oam.matrixNum = MATRIX_POST_EVO;
gSprites[postEvoSpriteId].invisible = FALSE;
CpuSet(stack, &gPlttBufferFaded[0x100 + (gSprites[postEvoSpriteId].oam.paletteNum * 16)], 16);
CpuSet(monPalette, &gPlttBufferFaded[0x100 + (gSprites[postEvoSpriteId].oam.paletteNum * 16)], 16);
gTasks[taskId].tEvoStopped = FALSE;
return taskId;
+22 -22
View File
@@ -855,7 +855,7 @@ static void Task_EvolutionScene(u8 taskId)
{
BufferMoveToLearnIntoBattleTextBuff2();
PlayFanfare(MUS_LEVEL_UP);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_TABLE_START]);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tLearnsFirstMove = 0x40; // re-used as a counter
gTasks[taskId].tState++;
@@ -873,7 +873,7 @@ static void Task_EvolutionScene(u8 taskId)
{
// "{mon} is trying to learn {move}"
BufferMoveToLearnIntoBattleTextBuff2();
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_TABLE_START]);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tLearnMoveState++;
}
@@ -882,7 +882,7 @@ static void Task_EvolutionScene(u8 taskId)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
// "But, {mon} can't learn more than four moves"
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_TABLE_START]);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tLearnMoveState++;
}
@@ -891,7 +891,7 @@ static void Task_EvolutionScene(u8 taskId)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
// "Delete a move to make room for {move}?"
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_TABLE_START]);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tLearnMoveYesState = MVSTATE_SHOW_MOVE_SELECT;
gTasks[taskId].tLearnMoveNoState = MVSTATE_ASK_CANCEL;
@@ -979,7 +979,7 @@ static void Task_EvolutionScene(u8 taskId)
if (IsHMMove2(move))
{
// Can't forget HMs
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_TABLE_START]);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tLearnMoveState = MVSTATE_RETRY_AFTER_HM;
}
@@ -996,14 +996,14 @@ static void Task_EvolutionScene(u8 taskId)
}
break;
case MVSTATE_FORGET_MSG_1:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_TABLE_START]);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tLearnMoveState++;
break;
case MVSTATE_FORGET_MSG_2:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_TABLE_START]);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tLearnMoveState++;
}
@@ -1011,20 +1011,20 @@ static void Task_EvolutionScene(u8 taskId)
case MVSTATE_LEARNED_MOVE:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_TABLE_START]);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tState = EVOSTATE_LEARNED_MOVE;
}
break;
case MVSTATE_ASK_CANCEL:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_TABLE_START]);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tLearnMoveYesState = MVSTATE_CANCEL;
gTasks[taskId].tLearnMoveNoState = MVSTATE_INTRO_MSG_1;
gTasks[taskId].tLearnMoveState = MVSTATE_PRINT_YES_NO;
break;
case MVSTATE_CANCEL:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_TABLE_START]);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE;
break;
@@ -1258,7 +1258,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
{
BufferMoveToLearnIntoBattleTextBuff2();
PlayFanfare(MUS_LEVEL_UP);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_TABLE_START]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
gTasks[taskId].tLearnsFirstMove = 0x40; // re-used as a counter
gTasks[taskId].tState++;
@@ -1276,7 +1276,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
{
// "{mon} is trying to learn {move}"
BufferMoveToLearnIntoBattleTextBuff2();
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_TABLE_START]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
gTasks[taskId].tLearnMoveState++;
}
@@ -1285,7 +1285,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
// "But, {mon} can't learn more than four moves"
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_TABLE_START]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
gTasks[taskId].tLearnMoveState++;
}
@@ -1294,7 +1294,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
// "Delete a move to make room for {move}?"
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_TABLE_START]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
gTasks[taskId].tLearnMoveYesState = T_MVSTATE_SHOW_MOVE_SELECT;
gTasks[taskId].tLearnMoveNoState = T_MVSTATE_ASK_CANCEL;
@@ -1315,7 +1315,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
{
case 0: // YES
sEvoCursorPos = 0;
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_TABLE_START]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
gTasks[taskId].tLearnMoveState = gTasks[taskId].tLearnMoveYesState;
if (gTasks[taskId].tLearnMoveState == T_MVSTATE_SHOW_MOVE_SELECT)
@@ -1324,7 +1324,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
case 1: // NO
case MENU_B_PRESSED:
sEvoCursorPos = 1;
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_TABLE_START]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
gTasks[taskId].tLearnMoveState = gTasks[taskId].tLearnMoveNoState;
break;
@@ -1363,7 +1363,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
if (IsHMMove2(move))
{
// Can't forget HMs
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_TABLE_START]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
gTasks[taskId].tLearnMoveState = T_MVSTATE_RETRY_AFTER_HM;
}
@@ -1374,7 +1374,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
RemoveMonPPBonus(mon, var);
SetMonMoveSlot(mon, gMoveToLearn, var);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_TABLE_START]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
gTasks[taskId].tLearnMoveState++;
}
@@ -1384,7 +1384,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
case T_MVSTATE_FORGET_MSG:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_TABLE_START]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
gTasks[taskId].tLearnMoveState++;
}
@@ -1392,20 +1392,20 @@ static void Task_TradeEvolutionScene(u8 taskId)
case T_MVSTATE_LEARNED_MOVE:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_TABLE_START]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
gTasks[taskId].tState = T_EVOSTATE_LEARNED_MOVE;
}
break;
case T_MVSTATE_ASK_CANCEL:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_TABLE_START]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
gTasks[taskId].tLearnMoveYesState = T_MVSTATE_CANCEL;
gTasks[taskId].tLearnMoveNoState = T_MVSTATE_INTRO_MSG_1;
gTasks[taskId].tLearnMoveState = T_MVSTATE_PRINT_YES_NO;
break;
case T_MVSTATE_CANCEL:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_TABLE_START]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
gTasks[taskId].tState = T_EVOSTATE_TRY_LEARN_MOVE;
break;
+2
View File
@@ -487,6 +487,8 @@ void UpdateLongGrassFieldEffect(struct Sprite *sprite)
#undef sCurrentMap
#undef sObjectMoved
// Effectively unused as it's not possible in vanilla to jump onto long grass (no adjacent ledges, and can't ride the Acro Bike in it).
// The graphics for this effect do not visually correspond to long grass either. Perhaps these graphics were its original design?
u32 FldEff_JumpLongGrass(void)
{
u8 spriteId;
+3 -3
View File
@@ -1069,11 +1069,11 @@ static void PCTurnOffEffect(void)
dy = -1;
break;
}
if (gSpecialVar_0x8004 == 0)
if (gSpecialVar_0x8004 == PC_LOCATION_OTHER)
tileId = METATILE_Building_PC_Off;
else if (gSpecialVar_0x8004 == 1)
else if (gSpecialVar_0x8004 == PC_LOCATION_BRENDANS_HOUSE)
tileId = METATILE_BrendansMaysHouse_BrendanPC_Off;
else if (gSpecialVar_0x8004 == 2)
else if (gSpecialVar_0x8004 == PC_LOCATION_MAYS_HOUSE)
tileId = METATILE_BrendansMaysHouse_MayPC_Off;
MapGridSetMetatileIdAt(gSaveBlock1Ptr->pos.x + dx + MAP_OFFSET, gSaveBlock1Ptr->pos.y + dy + MAP_OFFSET, tileId | MAPGRID_COLLISION_MASK);
DrawWholeMapView();
+4 -4
View File
@@ -403,25 +403,25 @@ static bool8 IsHiddenItemPresentInConnection(struct MapConnection *connection, i
switch (connection->direction)
{
// same weird temp variable behavior seen in IsHiddenItemPresentAtCoords
case 2:
case CONNECTION_NORTH:
localOffset = connection->offset + MAP_OFFSET;
localX = x - localOffset;
localLength = mapHeader->mapLayout->height - MAP_OFFSET;
localY = localLength + y; // additions are reversed for some reason
break;
case 1:
case CONNECTION_SOUTH:
localOffset = connection->offset + MAP_OFFSET;
localX = x - localOffset;
localLength = gMapHeader.mapLayout->height + MAP_OFFSET;
localY = y - localLength;
break;
case 3:
case CONNECTION_WEST:
localLength = mapHeader->mapLayout->width - MAP_OFFSET;
localX = localLength + x; // additions are reversed for some reason
localOffset = connection->offset + MAP_OFFSET;
localY = y - localOffset;
break;
case 4:
case CONNECTION_EAST:
localLength = gMapHeader.mapLayout->width + MAP_OFFSET;
localX = x - localLength;
localOffset = connection->offset + MAP_OFFSET;
+1 -1
View File
@@ -2090,7 +2090,7 @@ static void NewGameBirchSpeech_ShowGenderMenu(void)
DrawMainMenuWindowBorder(&gNewGameBirchSpeechTextWindows[1], 0xF3);
FillWindowPixelBuffer(1, PIXEL_FILL(1));
PrintMenuTable(1, ARRAY_COUNT(sMenuActions_Gender), sMenuActions_Gender);
InitMenuInUpperLeftCornerNormal(1, 2, 0);
InitMenuInUpperLeftCornerNormal(1, ARRAY_COUNT(sMenuActions_Gender), 0);
PutWindowTilemap(1);
CopyWindowToVram(1, COPYWIN_FULL);
}
+4 -4
View File
@@ -1542,25 +1542,25 @@ static s8 Menu_ProcessGridInputRepeat(void)
{
return MENU_B_PRESSED;
}
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_UP)
else if (JOY_REPEAT(DPAD_ANY) == DPAD_UP)
{
if (oldPos != ChangeGridMenuCursorPosition(0, -1))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_DOWN)
else if (JOY_REPEAT(DPAD_ANY) == DPAD_DOWN)
{
if (oldPos != ChangeGridMenuCursorPosition(0, 1))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_LEFT || GetLRKeysPressedAndHeld() == MENU_L_PRESSED)
else if (JOY_REPEAT(DPAD_ANY) == DPAD_LEFT || GetLRKeysPressedAndHeld() == MENU_L_PRESSED)
{
if (oldPos != ChangeGridMenuCursorPosition(-1, 0))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_RIGHT || GetLRKeysPressedAndHeld() == MENU_R_PRESSED)
else if (JOY_REPEAT(DPAD_ANY) == DPAD_RIGHT || GetLRKeysPressedAndHeld() == MENU_R_PRESSED)
{
if (oldPos != ChangeGridMenuCursorPosition(1, 0))
PlaySE(SE_SELECT);
+12 -12
View File
@@ -97,7 +97,7 @@ enum
struct PartyMenuBoxInfoRects
{
void (*blitFunc)(u8, u8, u8, u8, u8, u8);
void (*blitFunc)(u8, u8, u8, u8, u8, bool8);
u8 dimensions[24];
u8 descTextLeft;
u8 descTextTop;
@@ -377,8 +377,8 @@ static void Task_ChooseMonForMoveRelearner(u8);
static void CB2_ChooseMonForMoveRelearner(void);
static void Task_BattlePyramidChooseMonHeldItems(u8);
static void ShiftMoveSlot(struct Pokemon*, u8, u8);
static void BlitBitmapToPartyWindow_LeftColumn(u8, u8, u8, u8, u8, u8);
static void BlitBitmapToPartyWindow_RightColumn(u8, u8, u8, u8, u8, u8);
static void BlitBitmapToPartyWindow_LeftColumn(u8, u8, u8, u8, u8, bool8);
static void BlitBitmapToPartyWindow_RightColumn(u8, u8, u8, u8, u8, bool8);
static void CursorCb_Summary(u8);
static void CursorCb_Switch(u8);
static void CursorCb_Cancel1(u8);
@@ -2086,35 +2086,35 @@ static void BlitBitmapToPartyWindow(u8 windowId, const u8 *b, u8 c, u8 x, u8 y,
}
}
static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg)
static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP)
{
if (width == 0 && height == 0)
{
width = 10;
height = 7;
}
if (isEgg == FALSE)
BlitBitmapToPartyWindow(windowId, sMainSlotTileNums, 10, x, y, width, height);
if (hideHP == FALSE)
BlitBitmapToPartyWindow(windowId, sSlotTilemap_Main, 10, x, y, width, height);
else
BlitBitmapToPartyWindow(windowId, sMainSlotTileNums_Egg, 10, x, y, width, height);
BlitBitmapToPartyWindow(windowId, sSlotTilemap_MainNoHP, 10, x, y, width, height);
}
static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg)
static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP)
{
if (width == 0 && height == 0)
{
width = 18;
height = 3;
}
if (isEgg == FALSE)
BlitBitmapToPartyWindow(windowId, sOtherSlotsTileNums, 18, x, y, width, height);
if (hideHP == FALSE)
BlitBitmapToPartyWindow(windowId, sSlotTilemap_Wide, 18, x, y, width, height);
else
BlitBitmapToPartyWindow(windowId, sOtherSlotsTileNums_Egg, 18, x, y, width, height);
BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideNoHP, 18, x, y, width, height);
}
static void DrawEmptySlot(u8 windowId)
{
BlitBitmapToPartyWindow(windowId, sEmptySlotTileNums, 18, 0, 0, 18, 3);
BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideEmpty, 18, 0, 0, 18, 3);
}
#define LOAD_PARTY_BOX_PAL(paletteIds, paletteOffsets) \
+2 -2
View File
@@ -511,7 +511,7 @@ static void InitItemStorageMenu(u8 taskId, u8 var)
tWindowId = AddWindow(&windowTemplate);
SetStandardWindowBorderStyle(tWindowId, 0);
PrintMenuTable(tWindowId, ARRAY_COUNT(sItemStorage_MenuActions), sItemStorage_MenuActions);
InitMenuInUpperLeftCornerNormal(tWindowId, 4, var);
InitMenuInUpperLeftCornerNormal(tWindowId, ARRAY_COUNT(sItemStorage_MenuActions), var);
ScheduleBgCopyTilemapToVram(0);
ItemStorageMenuPrint(sItemStorage_OptionDescriptions[var]);
}
@@ -753,7 +753,7 @@ static void Mailbox_PrintMailOptions(u8 taskId)
{
u8 windowId = MailboxMenu_AddWindow(MAILBOXWIN_OPTIONS);
PrintMenuTable(windowId, ARRAY_COUNT(gMailboxMailOptions), gMailboxMailOptions);
InitMenuInUpperLeftCornerNormal(windowId, 4, 0);
InitMenuInUpperLeftCornerNormal(windowId, ARRAY_COUNT(gMailboxMailOptions), 0);
ScheduleBgCopyTilemapToVram(0);
gTasks[taskId].func = Mailbox_MailOptionsProcessInput;
}
+1 -1
View File
@@ -5810,7 +5810,7 @@ s32 GetBattlerMultiplayerId(u16 a1)
u8 GetTrainerEncounterMusicId(u16 trainerOpponentId)
{
if (InBattlePyramid())
return GetBattlePyramindTrainerEncounterMusicId(trainerOpponentId);
return GetTrainerEncounterMusicIdInBattlePyramid(trainerOpponentId);
else if (InTrainerHillChallenge())
return GetTrainerEncounterMusicIdInTrainerHill(trainerOpponentId);
else
+2 -2
View File
@@ -1916,9 +1916,9 @@ bool8 ScrCmd_pokemartdecoration2(struct ScriptContext *ctx)
bool8 ScrCmd_playslotmachine(struct ScriptContext *ctx)
{
u8 slotMachineIndex = VarGet(ScriptReadHalfword(ctx));
u8 machineId = VarGet(ScriptReadHalfword(ctx));
PlaySlotMachine(slotMachineIndex, CB2_ReturnToFieldContinueScriptPlayMapMusic);
PlaySlotMachine(machineId, CB2_ReturnToFieldContinueScriptPlayMapMusic);
ScriptContext1_Stop();
return TRUE;
}
+1 -1
View File
@@ -1027,7 +1027,7 @@ static void ShowRegistryMenuActions(u8 taskId)
tActionWindowId = AddWindow(&template);
SetStandardWindowBorderStyle(tActionWindowId, 0);
PrintMenuTable(tActionWindowId, ARRAY_COUNT(sRegistryMenuActions), sRegistryMenuActions);
InitMenuInUpperLeftCornerNormal(tActionWindowId, 2, 0);
InitMenuInUpperLeftCornerNormal(tActionWindowId, ARRAY_COUNT(sRegistryMenuActions), 0);
ScheduleBgCopyTilemapToVram(0);
gTasks[taskId].func = HandleRegistryMenuActionsInput;
}
+1616 -1071
View File
File diff suppressed because it is too large. Load diff
+1 -1
View File
@@ -1394,7 +1394,7 @@ static void TradeMenuProcessInput(void)
DrawTextBorderOuter(1, 1, 14);
FillWindowPixelBuffer(1, PIXEL_FILL(1));
PrintMenuTable(1, ARRAY_COUNT(sSelectTradeMonActions), sSelectTradeMonActions);
InitMenuInUpperLeftCornerNormal(1, 2, 0);
InitMenuInUpperLeftCornerNormal(1, ARRAY_COUNT(sSelectTradeMonActions), 0);
PutWindowTilemap(1);
CopyWindowToVram(1, COPYWIN_FULL);
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_SELECTED_MON;
+27 -21
View File
@@ -15,7 +15,7 @@
#include "task.h"
#include "script_menu.h"
static const u8 * const sDefaultTraderNames[] =
static const u8 * const sDefaultTraderNames[NUM_TRADER_ITEMS] =
{
gText_Tristan,
gText_Philip,
@@ -23,7 +23,7 @@ static const u8 * const sDefaultTraderNames[] =
gText_Roberto,
};
static const u8 sDefaultTraderDecorations[] =
static const u8 sDefaultTraderDecorations[NUM_TRADER_ITEMS] =
{
DECOR_DUSKULL_DOLL,
DECOR_BALL_CUSHION,
@@ -39,7 +39,7 @@ void TraderSetup(void)
trader->id = MAUVILLE_MAN_TRADER;
trader->alreadyTraded = FALSE;
for (i = 0; i < 4; i++)
for (i = 0; i < NUM_TRADER_ITEMS; i++)
{
StringCopy(trader->playerNames[i], sDefaultTraderNames[i]);
trader->decorations[i] = sDefaultTraderDecorations[i];
@@ -53,15 +53,25 @@ void Trader_ResetFlag(void)
trader->alreadyTraded = FALSE;
}
#define tWindowId data[3]
void CreateAvailableDecorationsMenu(u8 taskId)
{
u8 i;
s16 * data = gTasks[taskId].data;
struct MauvilleOldManTrader *trader = &gSaveBlock1Ptr->oldMan.trader;
struct WindowTemplate windowTemplate = {0, 1, 1, 10, 10, 15, 1};
struct WindowTemplate windowTemplate = {
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 1,
.width = 10,
.height = 10,
.paletteNum = 15,
.baseBlock = 1
};
s32 windowWidth = GetStringWidth(FONT_NORMAL, gText_Exit, 0);
s32 fiveMarksWidth = GetStringWidth(FONT_NORMAL, gText_FiveMarks, 0);
for (i = 0; i < 4; i++)
for (i = 0; i < NUM_TRADER_ITEMS; i++)
{
s32 curWidth;
if (trader->decorations[i] > NUM_DECORATIONS)
@@ -72,17 +82,17 @@ void CreateAvailableDecorationsMenu(u8 taskId)
windowWidth = curWidth;
}
windowTemplate.width = ConvertPixelWidthToTileWidth(windowWidth);
data[3] = AddWindow(&windowTemplate);
DrawStdFrameWithCustomTileAndPalette(data[3], FALSE, 0x214, 14);
for (i = 0; i < 4; i++)
tWindowId = AddWindow(&windowTemplate);
DrawStdFrameWithCustomTileAndPalette(tWindowId, FALSE, 0x214, 14);
for (i = 0; i < NUM_TRADER_ITEMS; i++)
{
if (trader->decorations[i] > NUM_DECORATIONS)
AddTextPrinterParameterized(data[3], FONT_NORMAL, gText_FiveMarks, 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
AddTextPrinterParameterized(tWindowId, FONT_NORMAL, gText_FiveMarks, 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
else
AddTextPrinterParameterized(data[3], FONT_NORMAL, gDecorations[trader->decorations[i]].name, 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
AddTextPrinterParameterized(tWindowId, FONT_NORMAL, gDecorations[trader->decorations[i]].name, 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
}
AddTextPrinterParameterized(data[3], FONT_NORMAL, gText_Exit, 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
InitMenuInUpperLeftCornerNormal(data[3], 5, 0);
AddTextPrinterParameterized(tWindowId, FONT_NORMAL, gText_Exit, 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
InitMenuInUpperLeftCornerNormal(tWindowId, NUM_TRADER_ITEMS + 1, 0);
ScheduleBgCopyTilemapToVram(0);
}
@@ -90,17 +100,13 @@ void Task_BufferDecorSelectionAndCloseWindow(u8 taskId, u8 decorationId)
{
s16 * data = gTasks[taskId].data;
if (decorationId > NUM_DECORATIONS)
{
gSpecialVar_0x8004 = 0xFFFF;
}
else
{
gSpecialVar_0x8004 = decorationId;
}
ClearStdWindowAndFrameToTransparent(data[3], FALSE);
ClearWindowTilemap(data[3]);
RemoveWindow(data[3]);
ClearStdWindowAndFrameToTransparent(tWindowId, FALSE);
ClearWindowTilemap(tWindowId);
RemoveWindow(tWindowId);
ScheduleBgCopyTilemapToVram(0);
DestroyTask(taskId);
EnableBothScriptContexts();
@@ -116,7 +122,7 @@ void Task_HandleGetDecorationMenuInput(u8 taskId)
case MENU_NOTHING_CHOSEN:
break;
case MENU_B_PRESSED:
case 4:
case NUM_TRADER_ITEMS: // EXIT
PlaySE(SE_SELECT);
Task_BufferDecorSelectionAndCloseWindow(taskId, 0);
break;
@@ -140,7 +146,7 @@ void DoesPlayerHaveNoDecorations(void)
{
u8 i;
for (i = 0; i < 8; i++)
for (i = 0; i < DECORCAT_COUNT; i++)
{
if (GetNumOwnedDecorationsInCategory(i))
{
+1 -1
View File
@@ -2987,7 +2987,7 @@ static void ShowKeyboardSwapMenu(void)
{
FillWindowPixelBuffer(3, PIXEL_FILL(1));
DrawTextBorderOuter(3, 1, 13);
PrintMenuActionTextsAtPos(3, FONT_SHORT, 8, 1, 14, 5, sKeyboardPageTitleTexts);
PrintMenuActionTextsAtPos(3, FONT_SHORT, 8, 1, 14, ARRAY_COUNT(sKeyboardPageTitleTexts), sKeyboardPageTitleTexts);
InitMenuNormal(3, FONT_SHORT, 0, 1, 14, 5, GetCurrentKeyboardPage());
PutWindowTilemap(3);
}