remove random space
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@@ -453,7 +453,7 @@ static u8 GetBattleAnimMoveTargets(u8 battlerArgIndex, u8 *targets)
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targets[1] = BATTLE_PARTNER(targets[0]);
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numTargets++;
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}
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if (IsBattlerAlive(BATTLE_PARTNER(BATTLE_OPPOSITE(targets[0])))) {
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targets[2] = BATTLE_PARTNER(BATTLE_OPPOSITE(targets[0]));
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numTargets++;
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