quash faintclearsetdata
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@@ -3140,6 +3140,7 @@ void FaintClearSetData(void)
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gProtectStructs[gActiveBattler].spikyShielded = FALSE;
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gProtectStructs[gActiveBattler].kingsShielded = FALSE;
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gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
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gProtectStructs[gActiveBattler].quash = FALSE;
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gProtectStructs[gActiveBattler].obstructed = FALSE;
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gProtectStructs[gActiveBattler].endured = FALSE;
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gProtectStructs[gActiveBattler].noValidMoves = FALSE;
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@@ -4739,7 +4740,7 @@ static void TurnValuesCleanUp(bool8 var0)
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gProtectStructs[gActiveBattler].spikyShielded = FALSE;
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gProtectStructs[gActiveBattler].kingsShielded = FALSE;
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gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
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gProtectStructs[gBattlerTarget].quash = FALSE;
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gProtectStructs[gActiveBattler].quash = FALSE;
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}
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else
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{
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