Added follower_face macros and fixed FaceEast (both thanks to Karl)
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@@ -162,5 +162,11 @@
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create_movement_action figure_8, MOVEMENT_ACTION_FIGURE_8
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create_movement_action fly_up, MOVEMENT_ACTION_FLY_UP
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create_movement_action fly_down, MOVEMENT_ACTION_FLY_DOWN
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create_movement_action follower_face_down, MOVEMENT_ACTION_FOLLOWING_POKEMON_FACESOUTH
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create_movement_action follower_face_up, MOVEMENT_ACTION_FOLLOWING_POKEMON_FACENORTH
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create_movement_action follower_face_left, MOVEMENT_ACTION_FOLLOWING_POKEMON_FACEWEST
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create_movement_action follower_face_right, MOVEMENT_ACTION_FOLLOWING_POKEMON_FACEEAST
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create_movement_action follower_shrink, MOVEMENT_ACTION_FOLLOWING_POKEMON_SHRINK
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create_movement_action follower_grow, MOVEMENT_ACTION_FOLLOWING_POKEMON_GROW
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create_movement_action step_end, MOVEMENT_ACTION_STEP_END
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@@ -9768,6 +9768,7 @@ u8 MovementAction_FollowingPokemon_FaceWest_Step0(struct ObjectEvent *objectEven
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u8 MovementAction_FollowingPokemon_FaceEast_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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SetObjectEventDirection(objectEvent, DIR_EAST);
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RecreateObjectEvent(objectEvent, sprite);
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sprite->animNum = 3;
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sprite->x2 = -8;
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