fix ability pop up for quick draw
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@@ -4870,6 +4870,7 @@ static void CheckQuickClaw_CustapBerryActivation(void)
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}
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else if (gProtectStructs[gActiveBattler].quickDraw)
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{
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gBattlerAbility = gActiveBattler;
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gProtectStructs[gActiveBattler].quickDraw = FALSE;
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gLastUsedAbility = gBattleMons[gActiveBattler].ability;
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PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
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