obj_event constants account for expansion, constants are used more
This allows for expansion projects to work with this project, as well as accounts for if extra object events are added, offsetting some of the follower's/pokeball's constants.
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@@ -492,6 +492,8 @@
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#define OBJ_EVENT_GFX_HOOH_FOLLOWER 488
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#define OBJ_EVENT_GFX_CELEBI 489
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#ifndef POKEMON_EXPANSION
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#define OBJ_EVENT_GFX_GREAT_BALL 490
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#define OBJ_EVENT_GFX_ULTRA_BALL 491
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#define OBJ_EVENT_GFX_MASTER_BALL 492
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@@ -644,6 +646,161 @@
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#define NUM_OBJ_EVENT_GFX 650
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#else
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// There are no OLD_UNOWN constants in the pokemon_expansion
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#define OBJ_EVENT_GFX_TREECKO 490
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#define OBJ_EVENT_GFX_GROVYLE 491
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#define OBJ_EVENT_GFX_SCEPTILE 492
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#define OBJ_EVENT_GFX_TORCHIC 493
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#define OBJ_EVENT_GFX_COMBUSKEN 494
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#define OBJ_EVENT_GFX_BLAZIKEN 495
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#define OBJ_EVENT_GFX_MUDKIP 496
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#define OBJ_EVENT_GFX_MARSHTOMP 497
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#define OBJ_EVENT_GFX_SWAMPERT 498
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#define OBJ_EVENT_GFX_POOCHYENA_FOLLOWER 499
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#define OBJ_EVENT_GFX_MIGHTYENA 500
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#define OBJ_EVENT_GFX_ZIGZAGOON_FOLLOWER 501
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#define OBJ_EVENT_GFX_LINOONE 502
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#define OBJ_EVENT_GFX_WURMPLE 503
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#define OBJ_EVENT_GFX_SILCOON 504
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#define OBJ_EVENT_GFX_BEAUTIFLY 505
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#define OBJ_EVENT_GFX_CASCOON 506
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#define OBJ_EVENT_GFX_DUSTOX 507
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#define OBJ_EVENT_GFX_LOTAD 508
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#define OBJ_EVENT_GFX_LOMBRE 509
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#define OBJ_EVENT_GFX_LUDICOLO 510
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#define OBJ_EVENT_GFX_SEEDOT 511
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#define OBJ_EVENT_GFX_NUZLEAF 512
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#define OBJ_EVENT_GFX_SHIFTRY 513
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#define OBJ_EVENT_GFX_NINCADA 514
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#define OBJ_EVENT_GFX_NINJASK 515
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#define OBJ_EVENT_GFX_SHEDINJA 516
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#define OBJ_EVENT_GFX_TAILLOW 517
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#define OBJ_EVENT_GFX_SWELLOW 518
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#define OBJ_EVENT_GFX_SHROOMISH 519
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#define OBJ_EVENT_GFX_BRELOOM 520
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#define OBJ_EVENT_GFX_SPINDA 521
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#define OBJ_EVENT_GFX_WINGULL_FOLLOWER 522
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#define OBJ_EVENT_GFX_PELIPPER 523
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#define OBJ_EVENT_GFX_SURSKIT 524
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#define OBJ_EVENT_GFX_MASQUERAIN 525
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#define OBJ_EVENT_GFX_WAILMER 526
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#define OBJ_EVENT_GFX_WAILORD 527
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#define OBJ_EVENT_GFX_SKITTY_FOLLOWER 528
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#define OBJ_EVENT_GFX_DELCATTY 529
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#define OBJ_EVENT_GFX_KECLEON_FOLLOWER 530
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#define OBJ_EVENT_GFX_BALTOY 531
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#define OBJ_EVENT_GFX_CLAYDOL 532
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#define OBJ_EVENT_GFX_NOSEPASS 533
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#define OBJ_EVENT_GFX_TORKOAL 534
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#define OBJ_EVENT_GFX_SABLEYE 535
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#define OBJ_EVENT_GFX_BARBOACH 536
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#define OBJ_EVENT_GFX_WHISCASH 537
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#define OBJ_EVENT_GFX_LUVDISC 538
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#define OBJ_EVENT_GFX_CORPHISH 539
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#define OBJ_EVENT_GFX_CRAWDAUNT 540
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#define OBJ_EVENT_GFX_FEEBAS 541
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#define OBJ_EVENT_GFX_MILOTIC 542
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#define OBJ_EVENT_GFX_CARVANHA 543
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#define OBJ_EVENT_GFX_SHARPEDO 544
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#define OBJ_EVENT_GFX_TRAPINCH 545
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#define OBJ_EVENT_GFX_VIBRAVA 546
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#define OBJ_EVENT_GFX_FLYGON 547
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#define OBJ_EVENT_GFX_MAKUHITA 548
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#define OBJ_EVENT_GFX_HARIYAMA 549
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#define OBJ_EVENT_GFX_ELECTRIKE 550
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#define OBJ_EVENT_GFX_MANECTRIC 551
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#define OBJ_EVENT_GFX_NUMEL 552
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#define OBJ_EVENT_GFX_CAMERUPT 553
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#define OBJ_EVENT_GFX_SPHEAL 554
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#define OBJ_EVENT_GFX_SEALEO 555
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#define OBJ_EVENT_GFX_WALREIN 556
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#define OBJ_EVENT_GFX_CACNEA 557
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#define OBJ_EVENT_GFX_CACTURNE 558
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#define OBJ_EVENT_GFX_SNORUNT 559
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#define OBJ_EVENT_GFX_GLALIE 560
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#define OBJ_EVENT_GFX_LUNATONE 561
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#define OBJ_EVENT_GFX_SOLROCK 562
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#define OBJ_EVENT_GFX_AZURILL_FOLLOWER 563
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#define OBJ_EVENT_GFX_SPOINK 564
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#define OBJ_EVENT_GFX_GRUMPIG 565
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#define OBJ_EVENT_GFX_PLUSLE 566
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#define OBJ_EVENT_GFX_MINUN 567
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#define OBJ_EVENT_GFX_MAWILE 568
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#define OBJ_EVENT_GFX_MEDITITE 569
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#define OBJ_EVENT_GFX_MEDICHAM 570
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#define OBJ_EVENT_GFX_SWABLU 571
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#define OBJ_EVENT_GFX_ALTARIA 572
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#define OBJ_EVENT_GFX_WYNAUT 573
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#define OBJ_EVENT_GFX_DUSKULL 574
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#define OBJ_EVENT_GFX_DUSCLOPS_FOLLOWER 575
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#define OBJ_EVENT_GFX_ROSELIA 576
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#define OBJ_EVENT_GFX_SLAKOTH 577
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#define OBJ_EVENT_GFX_VIGOROTH_FOLLOWER 578
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#define OBJ_EVENT_GFX_SLAKING 579
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#define OBJ_EVENT_GFX_GULPIN 580
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#define OBJ_EVENT_GFX_SWALOT 581
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#define OBJ_EVENT_GFX_TROPIUS 582
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#define OBJ_EVENT_GFX_WHISMUR 583
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#define OBJ_EVENT_GFX_LOUDRED 584
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#define OBJ_EVENT_GFX_EXPLOUD 585
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#define OBJ_EVENT_GFX_CLAMPERL 586
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#define OBJ_EVENT_GFX_HUNTAIL 587
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#define OBJ_EVENT_GFX_GOREBYSS 588
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#define OBJ_EVENT_GFX_ABSOL 589
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#define OBJ_EVENT_GFX_SHUPPET 590
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#define OBJ_EVENT_GFX_BANETTE 591
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#define OBJ_EVENT_GFX_SEVIPER 592
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#define OBJ_EVENT_GFX_ZANGOOSE 593
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#define OBJ_EVENT_GFX_RELICANTH 594
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#define OBJ_EVENT_GFX_ARON 595
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#define OBJ_EVENT_GFX_LAIRON 596
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#define OBJ_EVENT_GFX_AGGRON 597
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#define OBJ_EVENT_GFX_CASTFORM 598
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#define OBJ_EVENT_GFX_VOLBEAT 599
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#define OBJ_EVENT_GFX_ILLUMISE 600
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#define OBJ_EVENT_GFX_LILEEP 601
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#define OBJ_EVENT_GFX_CRADILY 602
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#define OBJ_EVENT_GFX_ANORITH 603
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#define OBJ_EVENT_GFX_ARMALDO 604
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#define OBJ_EVENT_GFX_RALTS 605
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#define OBJ_EVENT_GFX_KIRLIA_FOLLOWER 606
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#define OBJ_EVENT_GFX_GARDEVOIR 607
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#define OBJ_EVENT_GFX_BAGON 608
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#define OBJ_EVENT_GFX_SHELGON 609
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#define OBJ_EVENT_GFX_SALAMENCE 610
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#define OBJ_EVENT_GFX_BELDUM 611
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#define OBJ_EVENT_GFX_METANG 612
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#define OBJ_EVENT_GFX_METAGROSS 613
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#define OBJ_EVENT_GFX_REGIROCK_FOLLOWER 614
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#define OBJ_EVENT_GFX_REGICE_FOLLOWER 615
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#define OBJ_EVENT_GFX_REGISTEEL_FOLLOWER 616
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#define OBJ_EVENT_GFX_KYOGRE 617
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#define OBJ_EVENT_GFX_GROUDON 618
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#define OBJ_EVENT_GFX_RAYQUAZA_FOLLOWER 619
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#define OBJ_EVENT_GFX_LATIAS_FOLLOWER 620
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#define OBJ_EVENT_GFX_LATIOS_FOLLOWER 621
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#define OBJ_EVENT_GFX_JIRACHI 622
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#define OBJ_EVENT_GFX_DEOXYS_NORMAL 623
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#define OBJ_EVENT_GFX_CHIMECHO 624
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#define OBJ_EVENT_GFX_GREAT_BALL 625
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#define OBJ_EVENT_GFX_ULTRA_BALL 626
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#define OBJ_EVENT_GFX_MASTER_BALL 627
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#define OBJ_EVENT_GFX_SAFARI_BALL 628
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#define OBJ_EVENT_GFX_NET_BALL 629
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#define OBJ_EVENT_GFX_DIVE_BALL 630
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#define OBJ_EVENT_GFX_NEST_BALL 631
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#define OBJ_EVENT_GFX_REPEAT_BALL 632
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#define OBJ_EVENT_GFX_TIMER_BALL 633
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#define OBJ_EVENT_GFX_LUXURY_BALL 634
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#define OBJ_EVENT_GFX_PREMIER_BALL 635
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#define OBJ_EVENT_GFX_EXPANDING_SPARKLE 636
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#define NUM_OBJ_EVENT_GFX 637
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#endif
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// These are dynamic object gfx ids.
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// They correspond with the values of the VAR_OBJ_GFX_ID_X vars.
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+11
-11
@@ -10136,37 +10136,37 @@ u8 MovementAction_FollowingPokemon_Shrink_Step0(struct ObjectEvent *objectEvent,
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switch(GetMonData(&gPlayerParty[GetLeadMonNotFaintedIndex()], MON_DATA_POKEBALL))
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{
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case 1: // Master Ball
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case ITEM_MASTER_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_MASTER_BALL, &PokeballCallback, x, y, 2);
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break;
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case 2: // Ultra Ball
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case ITEM_ULTRA_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_ULTRA_BALL, &PokeballCallback, x, y, 2);
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break;
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case 3: // Great Ball
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case ITEM_GREAT_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_GREAT_BALL, &PokeballCallback, x, y, 2);
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break;
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case 5: // Safari Ball
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case ITEM_SAFARI_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_SAFARI_BALL, &PokeballCallback, x, y, 2);
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break;
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case 6: // Net Ball
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case ITEM_NET_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_NET_BALL, &PokeballCallback, x, y, 2);
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break;
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case 7: // Dive Ball
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case ITEM_DIVE_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_DIVE_BALL, &PokeballCallback, x, y, 2);
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break;
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case 8: // Nest Ball
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case ITEM_NEST_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_NEST_BALL, &PokeballCallback, x, y, 2);
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break;
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case 9: // Repeat Ball
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case ITEM_REPEAT_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_REPEAT_BALL, &PokeballCallback, x, y, 2);
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break;
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case 10: // Timer Ball
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case ITEM_TIMER_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_TIMER_BALL, &PokeballCallback, x, y, 2);
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break;
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case 11: // Luxury Ball
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case ITEM_LUXURY_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_LUXURY_BALL, &PokeballCallback, x, y, 2);
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break;
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case 12: // Premier Ball
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case ITEM_PREMIER_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_PREMIER_BALL, &PokeballCallback, x, y, 2);
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break;
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default: // PokeBall
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+26
-25
@@ -70,6 +70,7 @@
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#include "constants/weather.h"
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#include "constants/event_object_movement.h"
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#include "constants/event_objects.h"
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#include "constants/items.h"
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struct CableClubPlayer
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{
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@@ -3638,7 +3639,7 @@ void UpdateFollowerPokemonGraphic(void)
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{
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// Loaded in case the player changed the species of the Pokemon in the lead of the party.
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// If so, the following Pokemon needs to change.
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u16 leadMonGraphicId = GetMonData(&gPlayerParty[GetLeadMonNotFaintedIndex()], MON_DATA_SPECIES, NULL) + 238;
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u16 leadMonGraphicId = GetMonData(&gPlayerParty[GetLeadMonNotFaintedIndex()], MON_DATA_SPECIES, NULL) + OBJ_EVENT_GFX_BULBASAUR - 1;
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struct ObjectEvent *follower = &gObjectEvents[gSaveBlock2Ptr->follower.objId];
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if(gSaveBlock2Ptr->follower.inProgress && leadMonGraphicId != gSaveBlock2Ptr->follower.graphicsId)
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@@ -4057,41 +4058,41 @@ void FollowerPokeballSparkle(void)
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switch(GetMonData(&gPlayerParty[GetLeadMonNotFaintedIndex()], MON_DATA_POKEBALL))
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{
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case 1: // Master Ball
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spriteId = CreateObjectGraphicsSprite(492, &SparklePokeballCallback, x, y, 2);
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case ITEM_MASTER_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_MASTER_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 2: // Ultra Ball
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spriteId = CreateObjectGraphicsSprite(491, &SparklePokeballCallback, x, y, 2);
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case ITEM_ULTRA_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_ULTRA_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 3: // Great Ball
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spriteId = CreateObjectGraphicsSprite(490, &SparklePokeballCallback, x, y, 2);
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case ITEM_GREAT_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_GREAT_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 5: // Safari Ball
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spriteId = CreateObjectGraphicsSprite(493, &SparklePokeballCallback, x, y, 2);
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case ITEM_SAFARI_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_SAFARI_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 6: // Net Ball
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spriteId = CreateObjectGraphicsSprite(494, &SparklePokeballCallback, x, y, 2);
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case ITEM_NET_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_NET_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 7: // Dive Ball
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spriteId = CreateObjectGraphicsSprite(495, &SparklePokeballCallback, x, y, 2);
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case ITEM_DIVE_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_DIVE_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 8: // Nest Ball
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spriteId = CreateObjectGraphicsSprite(496, &SparklePokeballCallback, x, y, 2);
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case ITEM_NEST_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_NEST_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 9: // Repeat Ball
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spriteId = CreateObjectGraphicsSprite(497, &SparklePokeballCallback, x, y, 2);
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case ITEM_REPEAT_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_REPEAT_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 10: // Timer Ball
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spriteId = CreateObjectGraphicsSprite(498, &SparklePokeballCallback, x, y, 2);
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case ITEM_TIMER_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_TIMER_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 11: // Luxury Ball
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spriteId = CreateObjectGraphicsSprite(499, &SparklePokeballCallback, x, y, 2);
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case ITEM_LUXURY_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_LUXURY_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 12: // Premier Ball
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spriteId = CreateObjectGraphicsSprite(500, &SparklePokeballCallback, x, y, 2);
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case ITEM_PREMIER_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_PREMIER_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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default: // PokeBall, at default rather than 4 in case of item_expansion
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spriteId = CreateObjectGraphicsSprite(59, &SparklePokeballCallback, x, y, 2);
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default: // PokeBall
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_ITEM_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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}
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