Added fix for shadow issues when follower shrinks (thanks to Karl)
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@@ -9920,6 +9920,7 @@ u8 MovementAction_FollowingPokemon_Shrink_Step0(struct ObjectEvent *objectEvent,
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sprite->subpriority = 1;
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sprite->data[2]++;
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objectEvent->hasShadow = FALSE;
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return FALSE;
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}
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@@ -10108,6 +10109,7 @@ u8 MovementAction_FollowingPokemon_Shrink_Step1(struct ObjectEvent *objectEvent,
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sprite->data[2]++;
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}
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objectEvent->hasShadow = FALSE;
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return FALSE;
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}
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