Fix ball resetting when hatching an Egg

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Jaizu authored and GitHub committed 2023-01-28 21:35:04 +01:00
1 parent 6ea0af2fb6
commit 761878f1fe
1 file changed
-3
-3
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@@ -378,9 +378,6 @@ static void AddHatchedMonToParty(u8 id)
GetMonNickname2(mon, gStringVar1);
ball = ITEM_POKE_BALL;
SetMonData(mon, MON_DATA_POKEBALL, &ball);
// A met level of 0 is interpreted on the summary screen as "hatched at"
metLevel = 0;
SetMonData(mon, MON_DATA_MET_LEVEL, &metLevel);