Added B_DOUBLE_WILD_REQUIRE_2_MONS to use of B_DOUBLE_WILD_CHANCE even when there is only one Pokémon in the party (#2878)

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ghoulslash authored and GitHub committed 2023-04-07 09:26:22 -04:00
commit c3e9f4b571
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@@ -183,6 +183,7 @@
// Other settings
#define B_DOUBLE_WILD_CHANCE 0 // % chance of encountering two Pokémon in a Wild Encounter.
#define B_DOUBLE_WILD_REQUIRE_2_MONS FALSE // If set to TRUE, Wild Double Battles will default to Single Battles when the player only has 1 usuable Pokémon, ignoring B_DOUBLE_WILD_CHANCE and B_FLAG_FORCE_DOUBLE_WILD.
#define B_MULTI_BATTLE_WHITEOUT GEN_LATEST // In Gen4+, multi battles end when the Player and also their Partner don't have any more Pokémon to fight.
#define B_EVOLUTION_AFTER_WHITEOUT GEN_LATEST // In Gen6+, Pokemon that qualify for evolution after battle will evolve even if the player loses.
#define B_WILD_NATURAL_ENEMIES TRUE // If set to TRUE, certain wild mon species will attack other species when partnered in double wild battles (eg. Zangoose vs Seviper)
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@@ -1097,7 +1097,11 @@ static void ApplyCleanseTagEncounterRateMod(u32 *encRate)
bool8 TryDoDoubleWildBattle(void)
{
#if B_DOUBLE_WILD_REQUIRE_2_MONS == TRUE
if (GetSafariZoneFlag() || GetMonsStateToDoubles() != PLAYER_HAS_TWO_USABLE_MONS)
#else
if (GetSafariZoneFlag())
#endif
return FALSE;
#if B_FLAG_FORCE_DOUBLE_WILD != 0
else if (FlagGet(B_FLAG_FORCE_DOUBLE_WILD))