Merge branch 'battle_engine' into ability_expansion and add Gen 8 DLC abilities.
This commit is contained in:
commit
e32659d4bb
2765 files changed
+103968
-81911
No files matched your search
@@ -0,0 +1,8 @@
|
||||
<!--- Provide a general summary of your changes in the Title above -->
|
||||
|
||||
## Description
|
||||
<!--- Describe your changes in detail -->
|
||||
|
||||
## **Discord contact info**
|
||||
<!--- formatted as name#numbers, e.g. PikalaxALT#5823 -->
|
||||
<!--- Contributors must join https://discord.gg/d5dubZ3 -->
|
||||
+33
-25
@@ -1,23 +1,22 @@
|
||||
# Prerequisites
|
||||
|
||||
| Linux | macOS | Windows 10 (build 18917+) | Windows 10 (1709+) | Windows Vista, 7, 8, 8.1, and 10 (1507, 1511, 1607, and 1703)
|
||||
| ----- | ----- | ------------------------- | ------------------ | ---------------------------------------------------------
|
||||
| none | [Xcode Command Line Tools package][xcode] | [Windows Subsystem for Linux 2][wsl2] | [Windows Subsystem for Linux][wsl] | MSYS2 (see below)
|
||||
| Linux | macOS | Windows 10
|
||||
| - | - | -
|
||||
| none | [Xcode Command Line Tools Package][xcode] | [Windows Terminal][terminal] and [Windows Subsystem for Linux (WSL)][wsl]
|
||||
|
||||
[xcode]: https://developer.apple.com/library/archive/technotes/tn2339/_index.html#//apple_ref/doc/uid/DTS40014588-CH1-DOWNLOADING_COMMAND_LINE_TOOLS_IS_NOT_AVAILABLE_IN_XCODE_FOR_MACOS_10_9__HOW_CAN_I_INSTALL_THEM_ON_MY_MACHINE_
|
||||
[wsl2]: https://docs.microsoft.com/windows/wsl/wsl2-install
|
||||
[xcode]: https://developer.apple.com/library/archive/technotes/tn2339/_index.html
|
||||
[terminal]: https://docs.microsoft.com/windows/terminal/get-started
|
||||
[wsl]: https://docs.microsoft.com/windows/wsl/install-win10
|
||||
|
||||
The [prerelease version of the Linux subsystem](https://docs.microsoft.com/windows/wsl/install-legacy) available in the 1607 and 1703 releases of Windows 10 is obsolete so consider uninstalling it.
|
||||
Independently from the specific OS, make sure that the `gcc`, `g++`, `make`, `git`, and `libpng-dev` packages or their equivalents are installed and accessible to the development tools that are used by the project (this means that, for example, on Windows, the packages have to be installed in the WSL environment). The package names and installation methods may vary with each OS.
|
||||
|
||||
Make sure that the `build-essential`, `git`, and `libpng-dev` packages are installed. The `build-essential` package includes the `make`, `gcc-core`, and `g++` packages so they do not have to be obtained separately. MSYS2 does not include `libpng-dev` so it must be built from source.
|
||||
Install the devkitARM toolchain of devkitPro as per [the instructions on their wiki](https://devkitpro.org/wiki/devkitPro_pacman). On Windows, follow the Linux instructions inside WSL as any steps about the Windows installer do not apply.
|
||||
|
||||
Install the **devkitARM** toolchain of [devkitPro](https://devkitpro.org/wiki/Getting_Started) and add its environment variables. For Windows versions without the Linux subsystem, the devkitPro [graphical installer](https://github.com/devkitPro/installer/releases) includes a preconfigured MSYS2 environment, thus the steps below are not required.
|
||||
**Debian-based distro users:** This applies to Debian, Ubuntu, and similar distros, including in WSL. If necessary, install the `libarchive13`, `pkg-config`, and `gdebi-core` packages to be able to install devkitPro.
|
||||
|
||||
export DEVKITPRO=/opt/devkitPro
|
||||
echo "export DEVKITPRO=$DEVKITPRO" >> ~/.bashrc
|
||||
export DEVKITARM=$DEVKITPRO/devkitARM
|
||||
echo "export DEVKITARM=$DEVKITARM" >> ~/.bashrc
|
||||
**Windows 10 users:** WSL 2 is available in the 1903 release (build 18362) and later, therefore existing WSL 1 and [prerelease WSL](https://docs.microsoft.com/windows/wsl/install-legacy) users are recommended to update. Right-click the Start button or press `Win`+`X`, choose Run, and run `ms-settings:about` to determine the Windows version. Also check Windows Update to make sure your installation is up-to-date.
|
||||
|
||||
**Windows 7 and 8.1 users:** pret is no longer focusing on support in pokeemerald for [old versions of Windows](https://support.microsoft.com/help/13853) so consider upgrading to a current release of Windows 10 or try a third-party guide like [this one](https://www.pokecommunity.com/showthread.php?t=425246) instead.
|
||||
|
||||
|
||||
# Installation
|
||||
@@ -33,22 +32,27 @@ To set up the repository:
|
||||
|
||||
cd ../pokeemerald
|
||||
|
||||
To build **pokeemerald.gba** and confirm it matches the official ROM image:
|
||||
To build **pokeemerald.gba** for the first time and confirm it matches the official ROM image:
|
||||
|
||||
make compare
|
||||
|
||||
## Notes
|
||||
If an OK is returned, then the installation went smoothly.
|
||||
|
||||
* If the base tools are not found on macOS in new Terminal sessions after the first successful build, run `echo "if [ -f ~/.bashrc ]; then . ~/.bashrc; fi" >> ~/.bash_profile` once to prevent the issue from occurring again. Verify that the `devkitarm-rules` package is installed as well; if not, install it by running `sudo dkp-pacman -S devkitarm-rules`.
|
||||
**Windows users:** Consider adding exceptions for the `pokeemerald` and `agbcc` folders in Windows Security using [these instructions](https://support.microsoft.com/help/4028485). This prevents Microsoft Defender from scanning them which might improve performance while building.
|
||||
|
||||
* If the repository was previously set up using Cygwin, delete the `.exe` files in the subfolders of the `tools` folder except for `agbcc` and try building again. [Learn the differences between MSYS2 and Cygwin.](https://github.com/msys2/msys2/wiki/How-does-MSYS2-differ-from-Cygwin)
|
||||
|
||||
# Guidance
|
||||
# Start
|
||||
|
||||
To build **pokeemerald.gba** with your changes:
|
||||
|
||||
make
|
||||
|
||||
**macOS users:** If the base tools are not found in new Terminal sessions after the first successful build, run `echo "if [ -f ~/.bashrc ]; then . ~/.bashrc; fi" >> ~/.bash_profile` once to prevent the issue from occurring again. Verify that the `devkitarm-rules` package is installed as well; if not, install it by running `sudo dkp-pacman -S devkitarm-rules`.
|
||||
|
||||
|
||||
# Building guidance
|
||||
|
||||
|
||||
## Parallel builds
|
||||
|
||||
See [the GNU docs](https://www.gnu.org/software/make/manual/html_node/Parallel.html) and [this Stack Exchange thread](https://unix.stackexchange.com/questions/208568) for more information.
|
||||
@@ -59,19 +63,22 @@ To speed up building, run:
|
||||
|
||||
`nproc` is not available on macOS. The alternative is `sysctl -n hw.ncpu` ([relevant Stack Overflow thread](https://stackoverflow.com/questions/1715580)).
|
||||
|
||||
## Building without dependency scanning
|
||||
|
||||
If only `.c` or `.s` files were changed, turn off the dependency scanning temporarily. Changes to any other files will be ignored and the build will either fail or not reflect those changes.
|
||||
## Debug info
|
||||
|
||||
make NODEP=1
|
||||
To build **pokeemerald.elf** with enhanced debug info:
|
||||
|
||||
## Building with devkitARM's C compiler
|
||||
make DINFO=1
|
||||
|
||||
|
||||
## devkitARM's C compiler
|
||||
|
||||
This project supports the `arm-none-eabi-gcc` compiler included with devkitARM r52. To build this target, simply run:
|
||||
|
||||
make modern
|
||||
|
||||
## Building with other toolchains
|
||||
|
||||
## Other toolchains
|
||||
|
||||
To build using a toolchain other than devkitARM, override the `TOOLCHAIN` environment variable with the path to your toolchain, which must contain the subdirectory `bin`.
|
||||
|
||||
@@ -83,8 +90,9 @@ The following is an example:
|
||||
|
||||
To compile the `modern` target with this toolchain, the subdirectories `lib`, `include`, and `arm-none-eabi` must also be present.
|
||||
|
||||
## Building with debug info
|
||||
|
||||
To build **pokeemerald.elf** with enhanced debug info, use the `DINFO` variable.
|
||||
# Useful additional tools
|
||||
|
||||
make DINFO=1
|
||||
* [porymap](https://github.com/huderlem/porymap) for viewing and editing maps
|
||||
* [poryscript](https://github.com/huderlem/poryscript) for scripting ([VS Code extension](https://marketplace.visualstudio.com/items?itemName=karathan.poryscript))
|
||||
* [Tilemap Studio](https://github.com/Rangi42/tilemap-studio) for viewing and editing tilemaps
|
||||
@@ -49,6 +49,8 @@ DATA_SRC_SUBDIR = src/data
|
||||
DATA_ASM_SUBDIR = data
|
||||
SONG_SUBDIR = sound/songs
|
||||
MID_SUBDIR = sound/songs/midi
|
||||
SAMPLE_SUBDIR = sound/direct_sound_samples
|
||||
CRY_SUBDIR = sound/direct_sound_samples/cries
|
||||
|
||||
C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
|
||||
GFLIB_BUILDDIR = $(OBJ_DIR)/$(GFLIB_SUBDIR)
|
||||
@@ -59,8 +61,6 @@ MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)
|
||||
|
||||
ASFLAGS := -mcpu=arm7tdmi --defsym MODERN=$(MODERN)
|
||||
|
||||
GCC_VER = $(shell $(CC) -dumpversion)
|
||||
|
||||
ifeq ($(MODERN),0)
|
||||
CC1 := tools/agbcc/bin/agbcc$(EXE)
|
||||
override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm
|
||||
@@ -69,10 +69,10 @@ OBJ_DIR := build/emerald
|
||||
LIBPATH := -L ../../tools/agbcc/lib
|
||||
else
|
||||
CC1 = $(shell $(CC) --print-prog-name=cc1) -quiet
|
||||
override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -fno-aggressive-loop-optimizations -Wno-pointer-to-int-cast
|
||||
override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
|
||||
ROM := pokeemerald_modern.gba
|
||||
OBJ_DIR := build/modern
|
||||
LIBPATH := -L $(TOOLCHAIN)/lib/gcc/arm-none-eabi/$(GCC_VER)/thumb -L $(TOOLCHAIN)/arm-none-eabi/lib/thumb
|
||||
LIBPATH := -L "$(dir $(shell $(CC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(CC) -mthumb -print-file-name=libc.a))"
|
||||
endif
|
||||
|
||||
CPPFLAGS := -iquote include -iquote $(GFLIB_SUBDIR) -Wno-trigraphs -DMODERN=$(MODERN)
|
||||
@@ -111,13 +111,13 @@ MAKEFLAGS += --no-print-directory
|
||||
# Secondary expansion is required for dependency variables in object rules.
|
||||
.SECONDEXPANSION:
|
||||
|
||||
.PHONY: all rom clean compare tidy tools mostlyclean clean-tools $(TOOLDIRS) berry_fix libagbsyscall
|
||||
.PHONY: all rom clean compare tidy tools mostlyclean clean-tools $(TOOLDIRS) berry_fix libagbsyscall modern
|
||||
|
||||
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
|
||||
|
||||
# Build tools when building the rom
|
||||
# Disable dependency scanning for clean/tidy/tools
|
||||
ifeq (,$(filter-out all compare,$(MAKECMDGOALS)))
|
||||
ifeq (,$(filter-out all rom compare modern berry_fix libagbsyscall,$(MAKECMDGOALS)))
|
||||
$(call infoshell, $(MAKE) tools)
|
||||
else
|
||||
NODEP := 1
|
||||
@@ -175,9 +175,10 @@ clean-tools:
|
||||
@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)
|
||||
|
||||
mostlyclean: tidy
|
||||
rm -f sound/direct_sound_samples/*.bin
|
||||
rm -f $(SAMPLE_SUBDIR)/*.bin
|
||||
rm -f $(CRY_SUBDIR)/*.bin
|
||||
rm -f $(MID_SUBDIR)/*.s
|
||||
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
|
||||
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
|
||||
rm -f $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc
|
||||
rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc
|
||||
find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +
|
||||
@@ -214,7 +215,7 @@ include songs.mk
|
||||
%.gbapal: %.png ; $(GFX) $< $@
|
||||
%.lz: % ; $(GFX) $< $@
|
||||
%.rl: % ; $(GFX) $< $@
|
||||
sound/direct_sound_samples/cry_%.bin: sound/direct_sound_samples/cry_%.aif ; $(AIF) $< $@ --compress
|
||||
$(CRY_SUBDIR)/%.bin: $(CRY_SUBDIR)/%.aif ; $(AIF) $< $@ --compress
|
||||
sound/%.bin: sound/%.aif ; $(AIF) $< $@
|
||||
|
||||
|
||||
@@ -234,7 +235,7 @@ $(C_BUILDDIR)/record_mixing.o: CFLAGS += -ffreestanding
|
||||
$(C_BUILDDIR)/librfu_intr.o: CC1 := tools/agbcc/bin/agbcc_arm
|
||||
$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -O2 -mthumb-interwork -quiet
|
||||
else
|
||||
$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -fno-aggressive-loop-optimizations -Wno-pointer-to-int-cast
|
||||
$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
|
||||
endif
|
||||
|
||||
ifeq ($(NODEP),1)
|
||||
|
||||
@@ -668,6 +668,28 @@
|
||||
.byte 0x75
|
||||
.endm
|
||||
|
||||
.macro get_considered_move_target
|
||||
.byte 0x76
|
||||
.endm
|
||||
|
||||
.macro compare_speeds battler1:req, battler2:req
|
||||
.byte 0x77
|
||||
.byte \battler1
|
||||
.byte \battler2
|
||||
.endm
|
||||
|
||||
.macro is_wakeup_turn battler:req
|
||||
.byte 0x78
|
||||
.byte \battler
|
||||
.endm
|
||||
|
||||
.macro if_has_move_with_accuracy_lt battler:req, value:req, ptr:req
|
||||
.byte 0x79
|
||||
.byte \battler
|
||||
.byte \value
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
@ useful script macros
|
||||
.macro if_has_physical_move battler:req, ptr:req
|
||||
if_has_move_with_split \battler, SPLIT_PHYSICAL, \ptr
|
||||
|
||||
@@ -288,3 +288,43 @@
|
||||
createvisualtask AnimTask_IsDoubleBattle, 0
|
||||
jumprettrue \ptr
|
||||
.endm
|
||||
|
||||
@ keep CFRU macros cause I'm lazy. todo: update to createsprite and createvisualtask, respectively
|
||||
.macro launchtemplate launchtemplatePtr launchtemplatePriority launchtemplateArgsNo launchtemplatearg0 launchtemplatearg1 launchtemplatearg2 launchtemplatearg3 launchtemplatearg4 launchtemplatearg5 launchtemplatearg6 launchtemplatearg7 launchtemplatearg8
|
||||
.byte 0x2
|
||||
.word \launchtemplatePtr
|
||||
.byte \launchtemplatePriority
|
||||
.byte \launchtemplateArgsNo
|
||||
.hword \launchtemplatearg0
|
||||
.hword \launchtemplatearg1
|
||||
.hword \launchtemplatearg2
|
||||
.hword \launchtemplatearg3
|
||||
.hword \launchtemplatearg4
|
||||
.hword \launchtemplatearg5
|
||||
.hword \launchtemplatearg6
|
||||
.hword \launchtemplatearg7
|
||||
.hword \launchtemplatearg8
|
||||
.endm
|
||||
|
||||
.macro launchtask launchtaskPtr launchtaskPriority launchtaskArgsNo launchtaskarg0 launchtaskarg1 launchtaskarg2 launchtaskarg3 launchtaskarg4 launchtaskarg5 launchtaskarg6 launchtaskarg7 launchtaskarg8
|
||||
.byte 0x3
|
||||
.word \launchtaskPtr
|
||||
.byte \launchtaskPriority
|
||||
.byte \launchtaskArgsNo
|
||||
.hword \launchtaskarg0
|
||||
.hword \launchtaskarg1
|
||||
.hword \launchtaskarg2
|
||||
.hword \launchtaskarg3
|
||||
.hword \launchtaskarg4
|
||||
.hword \launchtaskarg5
|
||||
.hword \launchtaskarg6
|
||||
.hword \launchtaskarg7
|
||||
.hword \launchtaskarg8
|
||||
.endm
|
||||
|
||||
.macro setblends setblends_value
|
||||
.byte 0xC
|
||||
.hword \setblends_value
|
||||
.endm
|
||||
|
||||
|
||||
@@ -1315,8 +1315,8 @@
|
||||
various \battler, VARIOUS_GET_MOVE_TARGET
|
||||
.endm
|
||||
|
||||
.macro various4 battler:req
|
||||
various \battler, 4
|
||||
.macro getbattlerfainted battler:req
|
||||
various \battler, VARIOUS_GET_BATTLER_FAINTED
|
||||
.endm
|
||||
|
||||
.macro resetintimidatetracebits battler:req
|
||||
@@ -1331,8 +1331,8 @@
|
||||
various \battler, 7
|
||||
.endm
|
||||
|
||||
.macro various8 battler:req
|
||||
various \battler, 8
|
||||
.macro palaceflavortext battler:req
|
||||
various \battler, VARIOUS_PALACE_FLAVOR_TEXT
|
||||
.endm
|
||||
|
||||
.macro arenajudgmentwindow
|
||||
@@ -1562,8 +1562,8 @@
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
.macro tryautonomize battler:req, ptr:req
|
||||
various \battler, VARIOUS_TRY_AUTONOMIZE
|
||||
.macro tryautotomize battler:req, ptr:req
|
||||
various \battler, VARIOUS_TRY_AUTOTOMIZE
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
@@ -1715,7 +1715,13 @@
|
||||
.endm
|
||||
|
||||
.macro trypoisontype attacker:req, target:req, ptr:req
|
||||
various \attacker, VARIOUS_HANDLE_TYPE_IMMUNITY
|
||||
various \attacker, VARIOUS_POISON_TYPE_IMMUNITY
|
||||
.byte \target
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
.macro tryparalyzetype attacker:req, target:req, ptr:req
|
||||
various \attacker, VARIOUS_PARALYZE_TYPE_IMMUNITY
|
||||
.byte \target
|
||||
.4byte \ptr
|
||||
.endm
|
||||
@@ -1745,6 +1751,11 @@
|
||||
various \battler, VARIOUS_SET_LAST_USED_ITEM
|
||||
.endm
|
||||
|
||||
.macro jumpifabsent battler:req, ptr:req
|
||||
various \battler, VARIOUS_JUMP_IF_ABSENT
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
@ helpful macros
|
||||
.macro setstatchanger stat:req, stages:req, down:req
|
||||
setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
|
||||
@@ -1756,11 +1767,11 @@
|
||||
.endm
|
||||
|
||||
.macro chosenstatus1animation battler:req, status:req
|
||||
chosenstatusanimation \battler 0x0 \status
|
||||
chosenstatusanimation \battler, 0x0, \status
|
||||
.endm
|
||||
|
||||
.macro chosenstatus2animation battler:req, status:req
|
||||
chosenstatusanimation \battler 0x1 \status
|
||||
chosenstatusanimation \battler, 0x1, \status
|
||||
.endm
|
||||
|
||||
.macro sethword dst:req, value:req
|
||||
|
||||
+585
-220
File diff suppressed because it is too large.
Load diff
+93
-38
@@ -274,15 +274,17 @@
|
||||
.2byte \functionId
|
||||
.endm
|
||||
|
||||
@ Blocks script execution until a command or ASM code manually unblocks it. Generally used with specific commands and specials. If this command runs, and a subsequent command or piece of ASM does not unblock state, the script will remain blocked indefinitely (essentially a hang).
|
||||
@ Blocks script execution until a command or ASM code manually unblocks it. Generally used with specific
|
||||
@ commands and specials. If this command runs, and a subsequent command or piece of ASM does not unblock
|
||||
@ state, the script will remain blocked indefinitely (essentially a hang).
|
||||
.macro waitstate
|
||||
.byte 0x27
|
||||
.endm
|
||||
|
||||
@ Blocks script execution for time (frames? milliseconds?).
|
||||
.macro delay time:req
|
||||
@ Blocks script execution for frames. (Pokemon Emerald runs at just shy of 60 frames per second.)
|
||||
.macro delay frames:req
|
||||
.byte 0x28
|
||||
.2byte \time
|
||||
.2byte \frames
|
||||
.endm
|
||||
|
||||
@ Sets a to 1.
|
||||
@@ -315,7 +317,8 @@
|
||||
.byte 0x2d
|
||||
.endm
|
||||
|
||||
@ Sets the values of variables 0x8000, 0x8001, and 0x8002 to the current hour, minute, and second. In FRLG, this command sets those variables to zero.
|
||||
@ Sets the values of variables 0x8000, 0x8001, and 0x8002 to the current hour, minute, and second. In FRLG,
|
||||
@ this command sets those variables to zero.
|
||||
.macro gettime
|
||||
.byte 0x2e
|
||||
.endm
|
||||
@@ -378,7 +381,8 @@
|
||||
.byte \speed
|
||||
.endm
|
||||
|
||||
@ Sends the player to Warp warp on Map bank.map. If the specified warp is 0xFF, then the player will instead be sent to (X, Y) on the map.
|
||||
@ Sends the player to Warp warp on Map bank.map. If the specified warp is 0xFF,
|
||||
@ then the player will instead be sent to (X, Y) on the map.
|
||||
.macro warp map:req, warp:req, X:req, Y:req
|
||||
.byte 0x39
|
||||
map \map
|
||||
@@ -429,7 +433,8 @@
|
||||
.2byte \Y
|
||||
.endm
|
||||
|
||||
@ Sets the warp destination that a warp to Warp 127 on Map 127.127 will connect to. Useful when a map has warps that need to go to script-controlled locations (i.e. elevators).
|
||||
@ Sets the warp destination that a warp to Warp 127 on Map 127.127 will connect to.
|
||||
@ Useful when a map has warps that need to go to script-controlled locations (i.e. elevators).
|
||||
.macro setdynamicwarp map:req, warp:req, X:req, Y:req
|
||||
.byte 0x3f
|
||||
map \map
|
||||
@@ -468,7 +473,8 @@
|
||||
.byte 0x43
|
||||
.endm
|
||||
|
||||
@ Attempts to add quantity of item index to the player's Bag. If the player has enough room, the item will be added and VAR_RESULT will be set to TRUE; otherwise, VAR_RESULT is set to FALSE.
|
||||
@ Attempts to add quantity of item index to the player's Bag. If the player has enough room, the item will be added and
|
||||
@ VAR_RESULT will be set to TRUE; otherwise, VAR_RESULT is set to FALSE.
|
||||
.macro additem index:req, quantity=1
|
||||
.byte 0x44
|
||||
.2byte \index
|
||||
@@ -482,21 +488,24 @@
|
||||
.2byte \quantity
|
||||
.endm
|
||||
|
||||
@ Checks if the player has enough space in their Bag to hold quantity more of item index. Sets VAR_RESULT to TRUE if there is room, or FALSE is there is no room.
|
||||
@ Checks if the player has enough space in their Bag to hold quantity more of item index. Sets VAR_RESULT to
|
||||
@ TRUE if there is room, or FALSE is there is no room.
|
||||
.macro checkitemspace index:req, quantity:req
|
||||
.byte 0x46
|
||||
.2byte \index
|
||||
.2byte \quantity
|
||||
.endm
|
||||
|
||||
@ Checks if the player has quantity or more of item index in their Bag. Sets VAR_RESULT to TRUE if the player has enough of the item, or FALSE if they have fewer than quantity of the item.
|
||||
@ Checks if the player has quantity or more of item index in their Bag. Sets VAR_RESULT to TRUE if the player has
|
||||
@ enough of the item, or FALSE if they have fewer than quantity of the item.
|
||||
.macro checkitem index:req, quantity:req
|
||||
.byte 0x47
|
||||
.2byte \index
|
||||
.2byte \quantity
|
||||
.endm
|
||||
|
||||
@ Checks which Bag pocket the specified item belongs in, and writes the pocket value (POCKET_*) to VAR_RESULT. This script is used to show the name of the proper Bag pocket when the player receives an item via callstd (simplified to giveitem in XSE).
|
||||
@ Checks which Bag pocket the specified item belongs in, and writes the pocket value (POCKET_*) to VAR_RESULT.
|
||||
@ This script is used to show the name of the proper Bag pocket when the player receives an item via callstd (simplified to giveitem in XSE).
|
||||
.macro checkitemtype index:req
|
||||
.byte 0x48
|
||||
.2byte \index
|
||||
@@ -534,7 +543,8 @@
|
||||
.2byte \decoration
|
||||
.endm
|
||||
|
||||
@ Checks if the player has enough space in their PC to hold decoration. Sets VAR_RESULT to TRUE if there is room, or FALSE is there is no room. In FireRed, this command is a nop. (The argument is read, but not used for anything.)
|
||||
@ Checks if the player has enough space in their PC to hold decoration. Sets VAR_RESULT to TRUE if there is room, or
|
||||
@ FALSE is there is no room. In FireRed, this command is a nop. (The argument is read, but not used for anything.)
|
||||
.macro checkdecorspace decoration:req
|
||||
.byte 0x4e
|
||||
.2byte \decoration
|
||||
@@ -556,7 +566,10 @@
|
||||
.endif
|
||||
.endm
|
||||
|
||||
@ Blocks script execution until the movements being applied to the specified (index) Object finish. If the specified Object is 0x0000, then the command will block script execution until all Objects affected by applymovement finish their movements. If the specified Object is not currently being manipulated with applymovement, then this command does nothing.
|
||||
@ Blocks script execution until the movements being applied to the specified (index) Object finish.
|
||||
@ If the specified Object is 0x0000, then the command will block script execution until all Objects
|
||||
@ affected by applymovement finish their movements. If the specified Object is not currently being
|
||||
@ manipulated with applymovement, then this command does nothing.
|
||||
@ If no map is specified, then the current map is used.
|
||||
.macro waitmovement index:req, map
|
||||
.ifb \map
|
||||
@@ -569,7 +582,9 @@
|
||||
.endif
|
||||
.endm
|
||||
|
||||
@ Attempts to hide the specified (index) Object on the specified (map_group, map_num) map, by setting its visibility flag if it has a valid one. If the Object does not have a valid visibility flag, this command does nothing.
|
||||
@ Attempts to hide the specified (index) Object on the specified (map_group, map_num) map,
|
||||
@ by setting its visibility flag if it has a valid one. If the Object does not have a valid
|
||||
@ visibility flag, this command does nothing.
|
||||
@ If no map is specified, then the current map is used.
|
||||
.macro removeobject index:req, map
|
||||
.ifb \map
|
||||
@@ -582,7 +597,8 @@
|
||||
.endif
|
||||
.endm
|
||||
|
||||
@ Unsets the specified (index) Object's visibility flag on the specified (map_group, map_num) map if it has a valid one. If the Object does not have a valid visibility flag, this command does nothing.
|
||||
@ Unsets the specified (index) Object's visibility flag on the specified (map_group, map_num) map if it has a valid one.
|
||||
@ If the Object does not have a valid visibility flag, this command does nothing.
|
||||
@ If no map is specified, then the current map is used.
|
||||
.macro addobject index:req, map
|
||||
.ifb \map
|
||||
@@ -723,7 +739,8 @@
|
||||
.endm
|
||||
|
||||
|
||||
@ Starts a trainer battle using the battle information stored in RAM (usually by trainerbattle, which actually calls this command behind-the-scenes), and blocks script execution until the battle finishes.
|
||||
@ Starts a trainer battle using the battle information stored in RAM (usually by trainerbattle, which actually calls this
|
||||
@ command behind-the-scenes), and blocks script execution until the battle finishes.
|
||||
.macro trainerbattlebegin
|
||||
.byte 0x5d
|
||||
.endm
|
||||
@@ -763,7 +780,8 @@
|
||||
.2byte \y
|
||||
.endm
|
||||
|
||||
@ Copies a live object event's xy position to its template, so that if the sprite goes off screen, it'll still be there when it comes back on screen.
|
||||
@ Copies a live object event's xy position to its template, so that if the sprite goes off screen,
|
||||
@ it'll still be there when it comes back on screen.
|
||||
.macro copyobjectxytoperm index:req
|
||||
.byte 0x64
|
||||
.2byte \index
|
||||
@@ -775,12 +793,15 @@
|
||||
.byte \byte
|
||||
.endm
|
||||
|
||||
@ If a standard message box (or its text) is being drawn on-screen, this command blocks script execution until the box and its text have been fully drawn.
|
||||
@ If a standard message box (or its text) is being drawn on-screen, this command blocks script execution until the
|
||||
@ box and its text have been fully drawn.
|
||||
.macro waitmessage
|
||||
.byte 0x66
|
||||
.endm
|
||||
|
||||
@ Starts displaying a standard message box containing the specified text. If text is a pointer, then the string at that offset will be loaded and used. If text is script bank 0, then the value of script bank 0 will be treated as a pointer to the text. (You can use loadpointer to place a string pointer in a script bank.)
|
||||
@ Starts displaying a standard message box containing the specified text. If text is a pointer, then the string at
|
||||
@ that offset will be loaded and used. If text is script bank 0, then the value of script bank 0 will be treated as
|
||||
@ a pointer to the text. (You can use loadpointer to place a string pointer in a script bank.)
|
||||
.macro message text:req
|
||||
.byte 0x67
|
||||
.4byte \text
|
||||
@@ -816,14 +837,16 @@
|
||||
.byte 0x6d
|
||||
.endm
|
||||
|
||||
@ Displays a YES/NO multichoice box at the specified coordinates, and blocks script execution until the user makes a selection. Their selection is stored in VAR_RESULT as NO (0) or YES (1). Pressing B is equivalent to answering NO
|
||||
@ Displays a YES/NO multichoice box at the specified coordinates, and blocks script execution until the user makes a selection.
|
||||
@ Their selection is stored in VAR_RESULT as NO (0) or YES (1). Pressing B is equivalent to answering NO
|
||||
.macro yesnobox x:req, y:req
|
||||
.byte 0x6e
|
||||
.byte \x
|
||||
.byte \y
|
||||
.endm
|
||||
|
||||
@ Displays a multichoice box from which the user can choose a selection, and blocks script execution until a selection is made. Lists of options are predefined (sMultichoiceLists) and the one to be used is specified with list. If b is set to a non-zero value, then the user will not be allowed to back out of the multichoice with the B button.
|
||||
@ Displays a multichoice box from which the user can choose a selection, and blocks script execution until a selection is made.
|
||||
@ Lists of options are predefined (sMultichoiceLists) and the one to be used is specified with list. If b is set to a non-zero value, then the user will not be allowed to back out of the multichoice with the B button.
|
||||
.macro multichoice x:req, y:req, list:req, b:req
|
||||
.byte 0x6f
|
||||
.byte \x
|
||||
@@ -832,7 +855,10 @@
|
||||
.byte \b
|
||||
.endm
|
||||
|
||||
@ Displays a multichoice box from which the user can choose a selection, and blocks script execution until a selection is made. Lists of options are predefined (sMultichoiceLists) and the one to be used is specified with list. The default argument determines the initial position of the cursor when the box is first opened; it is zero-indexed, and if it is too large, it is treated as 0x00. If b is set to a non-zero value, then the user will not be allowed to back out of the multichoice with the B button.
|
||||
@ Displays a multichoice box from which the user can choose a selection, and blocks script execution until a selection is made.
|
||||
@ Lists of options are predefined (sMultichoiceLists) and the one to be used is specified with list. The default argument determines
|
||||
@ the initial position of the cursor when the box is first opened; it is zero-indexed, and if it is too large, it is treated as 0x00.
|
||||
@ If b is set to a non-zero value, then the user will not be allowed to back out of the multichoice with the B button.
|
||||
.macro multichoicedefault x:req, y:req, list:req, default:req, b:req
|
||||
.byte 0x70
|
||||
.byte \x
|
||||
@@ -842,7 +868,9 @@
|
||||
.byte \b
|
||||
.endm
|
||||
|
||||
@ Displays a multichoice box from which the user can choose a selection, and blocks script execution until a selection is made. Lists of options are predefined (sMultichoiceLists) and the one to be used is specified with list. The per_row argument determines how many list items will be shown on a single row of the box.
|
||||
@ Displays a multichoice box from which the user can choose a selection, and blocks script execution until a selection is made.
|
||||
@ Lists of options are predefined (sMultichoiceLists) and the one to be used is specified with list.
|
||||
@ The per_row argument determines how many list items will be shown on a single row of the box.
|
||||
.macro multichoicegrid x:req, y:req, list:req, per_row:req, B:req
|
||||
.byte 0x71
|
||||
.byte \x
|
||||
@@ -894,7 +922,9 @@
|
||||
.byte \a
|
||||
.endm
|
||||
|
||||
@ Displays the string at pointer as braille text in a standard message box. The string must be formatted to use braille characters and needs to provide six extra starting characters that are skipped (in RS, these characters determined the box's size and position, but in Emerald these are calculated automatically).
|
||||
@ Displays the string at pointer as braille text in a standard message box. The string must be formatted to use braille
|
||||
@ characters and needs to provide six extra starting characters that are skipped (in RS, these characters determined the
|
||||
@ box's size and position, but in Emerald these are calculated automatically).
|
||||
.macro braillemessage text:req
|
||||
.byte 0x78
|
||||
.4byte \text
|
||||
@@ -923,7 +953,9 @@
|
||||
.2byte \move
|
||||
.endm
|
||||
|
||||
@ Checks if at least one Pokemon in the player's party knows the specified (index) attack. If so, VAR_RESULT is set to the (zero-indexed) slot number of the first Pokemon that knows the move. If not, VAR_RESULT is set to PARTY_SIZE. VAR_0x8004 is also set to this Pokemon's species.
|
||||
@ Checks if at least one Pokemon in the player's party knows the specified (index) attack. If so, VAR_RESULT is set to the
|
||||
@ (zero-indexed) slot number of the first Pokemon that knows the move. If not, VAR_RESULT is set to PARTY_SIZE.
|
||||
@ VAR_0x8004 is also set to this Pokemon's species.
|
||||
.macro checkpartymove index:req
|
||||
.byte 0x7c
|
||||
.2byte \index
|
||||
@@ -942,14 +974,16 @@
|
||||
.byte \out
|
||||
.endm
|
||||
|
||||
@ Writes the nickname of the Pokemon in slot slot (zero-indexed) of the player's party to the specified buffer. If an empty or invalid slot is specified, ten spaces ("") are written to the buffer.
|
||||
@ Writes the nickname of the Pokemon in slot slot (zero-indexed) of the player's party to the specified buffer.
|
||||
@ If an empty or invalid slot is specified, ten spaces ("") are written to the buffer.
|
||||
.macro bufferpartymonnick out:req, slot:req
|
||||
.byte 0x7f
|
||||
.byte \out
|
||||
.2byte \slot
|
||||
.endm
|
||||
|
||||
@ Writes the name of the item at index item to the specified buffer. If the specified index is larger than the number of items in the game (0x176), the name of item 0 ("????????") is buffered instead.
|
||||
@ Writes the name of the item at index item to the specified buffer. If the specified index is larger than
|
||||
@ the number of items in the game (0x176), the name of item 0 ("????????") is buffered instead.
|
||||
.macro bufferitemname out:req, item:req
|
||||
.byte 0x80
|
||||
.byte \out
|
||||
@@ -977,7 +1011,8 @@
|
||||
.2byte \input
|
||||
.endm
|
||||
|
||||
@ Writes the standard string identified by index to the specified buffer. This command has no protections in place at all, so specifying an invalid standard string (e.x. 0x2B) can and usually will cause data corruption.
|
||||
@ Writes the standard string identified by index to the specified buffer. This command has no protections in place at all,
|
||||
@ so specifying an invalid standard string (e.x. 0x2B) can and usually will cause crashes or garbage characters.
|
||||
.macro bufferstdstring out:req, index:req
|
||||
.byte 0x84
|
||||
.byte \out
|
||||
@@ -1063,7 +1098,8 @@
|
||||
.byte \check
|
||||
.endm
|
||||
|
||||
@ If check is 0x00, this command will check if the player has money >= value; VAR_RESULT is set to TRUE if the player has enough money, or FALSE if they do not.
|
||||
@ If check is 0x00, this command will check if the player has money >= value; VAR_RESULT is set to TRUE if the player
|
||||
@ has enough money, or FALSE if they do not.
|
||||
.macro checkmoney value:req, check:req
|
||||
.byte 0x92
|
||||
.4byte \value
|
||||
@@ -1291,7 +1327,8 @@
|
||||
.2byte \count
|
||||
.endm
|
||||
|
||||
@ Prepares to start a wild battle against a species at Level level holding item. Running this command will not affect normal wild battles. You start the prepared battle with dowildbattle.
|
||||
@ Prepares to start a wild battle against a species at Level level holding item. Running this command will not affect
|
||||
@ normal wild battles. You start the prepared battle with dowildbattle.
|
||||
.macro setwildbattle species:req, level:req, item:req
|
||||
.byte 0xb6
|
||||
.2byte \species
|
||||
@@ -1395,34 +1432,43 @@
|
||||
.2byte \box
|
||||
.endm
|
||||
|
||||
@ Sets the color of the text in standard message boxes. 0x00 produces blue (male) text, 0x01 produces red (female) text, 0xFF resets the color to the default for the current OW's gender, and all other values produce black text.
|
||||
@ Sets the color of the text in standard message boxes. 0x00 produces blue (male) text, 0x01 produces red (female) text,
|
||||
@ 0xFF resets the color to the default for the current OW's gender, and all other values produce black text.
|
||||
@ Used only in FireRed/LeafGreen, does nothing in Emerald.
|
||||
.macro textcolor color:req
|
||||
.byte 0xc7
|
||||
.byte \color
|
||||
.endm
|
||||
|
||||
@ The exact purpose of this command is unknown, but it is related to the blue help-text box that appears on the bottom of the screen when the Main Menu is opened.
|
||||
@ The exact purpose of this command is unknown, but it is related to the blue help-text box that appears on the bottom
|
||||
@ of the screen when the Main Menu is opened.
|
||||
@ Used only in FireRed/LeafGreen, does nothing in Emerald.
|
||||
.macro loadhelp pointer:req
|
||||
.byte 0xc8
|
||||
.4byte \pointer
|
||||
.endm
|
||||
|
||||
@ The exact purpose of this command is unknown, but it is related to the blue help-text box that appears on the bottom of the screen when the Main Menu is opened.
|
||||
@ The exact purpose of this command is unknown, but it is related to the blue help-text box that appears on the bottom of
|
||||
@ the screen when the Main Menu is opened.
|
||||
@ Used only in FireRed/LeafGreen, does nothing in Emerald.
|
||||
.macro unloadhelp
|
||||
.byte 0xc9
|
||||
.endm
|
||||
|
||||
@ After using this command, all standard message boxes will use the signpost frame.
|
||||
@ Used only in FireRed/LeafGreen, does nothing in Emerald.
|
||||
.macro signmsg
|
||||
.byte 0xca
|
||||
.endm
|
||||
|
||||
@ Ends the effects of signmsg, returning message box frames to normal.
|
||||
@ Used only in FireRed/LeafGreen, does nothing in Emerald.
|
||||
.macro normalmsg
|
||||
.byte 0xcb
|
||||
.endm
|
||||
|
||||
@ Compares the value of a hidden variable to a dword.
|
||||
@ Used only in FireRed/LeafGreen, does nothing in Emerald.
|
||||
.macro comparehiddenvar a:req, value:req
|
||||
.byte 0xcc
|
||||
.byte \a
|
||||
@@ -1435,18 +1481,21 @@
|
||||
.2byte \slot
|
||||
.endm
|
||||
|
||||
@ Checks if the Pokemon in the specified slot of the player's party is obedient. If the Pokemon is disobedient, VAR_RESULT is TRUE. If the Pokemon is obedient (or if the specified slot is empty or invalid), VAR_RESULT is FALSE.
|
||||
@ Checks if the Pokemon in the specified slot of the player's party is obedient. If the Pokemon is disobedient,
|
||||
@ VAR_RESULT is TRUE. If the Pokemon is obedient (or if the specified slot is empty or invalid), VAR_RESULT is FALSE.
|
||||
.macro checkmonobedience slot:req
|
||||
.byte 0xce
|
||||
.2byte \slot
|
||||
.endm
|
||||
|
||||
@ Depending on factors I haven't managed to understand yet, this command may cause script execution to jump to the offset specified by the pointer at 0x020375C0.
|
||||
@ Depending on factors I haven't managed to understand yet, this command may cause script execution to jump to the
|
||||
@ offset specified by the pointer at 0x020375C0.
|
||||
.macro gotoram
|
||||
.byte 0xcf
|
||||
.endm
|
||||
|
||||
@ Sets worldmapflag to 1. This allows the player to Fly to the corresponding map, if that map has a flightspot.
|
||||
@ Used only in FireRed/LeafGreen, does nothing in Emerald.
|
||||
.macro setworldmapflag worldmapflag:req
|
||||
.byte 0xd0
|
||||
.2byte \worldmapflag
|
||||
@@ -1468,7 +1517,8 @@
|
||||
.byte \location
|
||||
.endm
|
||||
|
||||
@ For the rotating tile puzzles in Mossdeep Gym/Trick House Room 7. Moves the objects on the colored puzzle specified by puzzleNumber one rotation
|
||||
@ For the rotating tile puzzles in Mossdeep Gym/Trick House Room 7. Moves the objects on the colored puzzle
|
||||
@ specified by puzzleNumber one rotation
|
||||
.macro moverotatingtileobjects puzzleNumber:req
|
||||
.byte 0xd3
|
||||
.2byte \puzzleNumber
|
||||
@@ -1479,7 +1529,9 @@
|
||||
.byte 0xd4
|
||||
.endm
|
||||
|
||||
@ For the rotating tile puzzles in Mossdeep Gym/Trick House Room 7. Allocates memory for the puzzle objects. isTrickHouse is needed to determine which of the two maps the puzzle is on, in order to know where in the tileset the puzzle tiles start. In FireRed, this command is a nop.
|
||||
@ For the rotating tile puzzles in Mossdeep Gym/Trick House Room 7. Allocates memory for the puzzle objects.
|
||||
@ isTrickHouse is needed to determine which of the two maps the puzzle is on, in order to know where in the tileset
|
||||
@ the puzzle tiles start. In FireRed, this command is a nop.
|
||||
.macro initrotatingtilepuzzle isTrickHouse:req
|
||||
.byte 0xd5
|
||||
.2byte \isTrickHouse
|
||||
@@ -1551,7 +1603,10 @@
|
||||
.2byte \word
|
||||
.endm
|
||||
|
||||
@ Writes the name of the specified (item) item to the specified buffer. If the specified item is a Berry (0x85 - 0xAE) or Poke Ball (0x4) and if the quantity is 2 or more, the buffered string will be pluralized ("IES" or "S" appended). If the specified item is the Enigma Berry, I have no idea what this command does (but testing showed no pluralization). If the specified index is larger than the number of items in the game (0x176), the name of item 0 ("????????") is buffered instead.
|
||||
@ Writes the name of the specified (item) item to the specified buffer. If the specified item is a Berry (0x85 - 0xAE) or
|
||||
@ Poke Ball (0x4) and if the quantity is 2 or more, the buffered string will be pluralized ("IES" or "S" appended).
|
||||
@ If the specified item is the Enigma Berry, I have no idea what this command does (but testing showed no pluralization).
|
||||
@ If the specified index is larger than the number of items in the game (0x176), the name of item 0 ("????????") is buffered instead.
|
||||
.macro bufferitemnameplural out:req, item:req, quantity:req
|
||||
.byte 0xe2
|
||||
.byte \out
|
||||
|
||||
+59
-32
@@ -1,19 +1,19 @@
|
||||
.macro voice_directsound base_midi_key, pan, sample_data_pointer, attack, decay, sustain, release
|
||||
.macro voice_directsound base_midi_key:req, pan:req, sample_data_pointer:req, attack:req, decay:req, sustain:req, release:req
|
||||
.byte 0
|
||||
_voice_directsound \base_midi_key, \pan, \sample_data_pointer, \attack, \decay, \sustain, \release
|
||||
.endm
|
||||
|
||||
.macro voice_directsound_no_resample base_midi_key, pan, sample_data_pointer, attack, decay, sustain, release
|
||||
.macro voice_directsound_no_resample base_midi_key:req, pan:req, sample_data_pointer:req, attack:req, decay:req, sustain:req, release:req
|
||||
.byte 8
|
||||
_voice_directsound \base_midi_key, \pan, \sample_data_pointer, \attack, \decay, \sustain, \release
|
||||
.endm
|
||||
|
||||
.macro voice_directsound_alt base_midi_key, pan, sample_data_pointer, attack, decay, sustain, release
|
||||
.macro voice_directsound_alt base_midi_key:req, pan:req, sample_data_pointer:req, attack:req, decay:req, sustain:req, release:req
|
||||
.byte 16
|
||||
_voice_directsound \base_midi_key, \pan, \sample_data_pointer, \attack, \decay, \sustain, \release
|
||||
.endm
|
||||
|
||||
.macro _voice_directsound base_midi_key, pan, sample_data_pointer, attack, decay, sustain, release
|
||||
.macro _voice_directsound base_midi_key:req, pan:req, sample_data_pointer:req, attack:req, decay:req, sustain:req, release:req
|
||||
.byte \base_midi_key
|
||||
.byte 0
|
||||
.if \pan != 0
|
||||
@@ -28,16 +28,22 @@
|
||||
.byte \release
|
||||
.endm
|
||||
|
||||
.macro voice_square_1 sweep, duty_cycle, attack, decay, sustain, release
|
||||
_voice_square_1 1, \sweep, \duty_cycle, \attack, \decay, \sustain, \release
|
||||
.macro voice_square_1 base_midi_key:req, pan:req, sweep:req, duty_cycle:req, attack:req, decay:req, sustain:req, release:req
|
||||
_voice_square_1 1, \base_midi_key, \pan, \sweep, \duty_cycle, \attack, \decay, \sustain, \release
|
||||
.endm
|
||||
|
||||
.macro voice_square_1_alt sweep, duty_cycle, attack, decay, sustain, release
|
||||
_voice_square_1 9, \sweep, \duty_cycle, \attack, \decay, \sustain, \release
|
||||
.macro voice_square_1_alt base_midi_key:req, pan:req, sweep:req, duty_cycle:req, attack:req, decay:req, sustain:req, release:req
|
||||
_voice_square_1 9, \base_midi_key, \pan, \sweep, \duty_cycle, \attack, \decay, \sustain, \release
|
||||
.endm
|
||||
|
||||
.macro _voice_square_1 type, sweep, duty_cycle, attack, decay, sustain, release
|
||||
.byte \type, 60, 0
|
||||
.macro _voice_square_1 type:req, base_midi_key:req, pan:req, sweep:req, duty_cycle:req, attack:req, decay:req, sustain:req, release:req
|
||||
.byte \type
|
||||
.byte \base_midi_key
|
||||
.if \pan != 0
|
||||
.byte (0x80 | \pan)
|
||||
.else
|
||||
.byte 0
|
||||
.endif
|
||||
.byte \sweep
|
||||
.byte (\duty_cycle & 0x3)
|
||||
.byte 0, 0, 0
|
||||
@@ -47,16 +53,23 @@
|
||||
.byte (\release & 0x7)
|
||||
.endm
|
||||
|
||||
.macro voice_square_2 duty_cycle, attack, decay, sustain, release
|
||||
_voice_square_2 2, \duty_cycle, \attack, \decay, \sustain, \release
|
||||
.macro voice_square_2 base_midi_key:req, pan:req, duty_cycle:req, attack:req, decay:req, sustain:req, release:req
|
||||
_voice_square_2 2, \base_midi_key, \pan, \duty_cycle, \attack, \decay, \sustain, \release
|
||||
.endm
|
||||
|
||||
.macro voice_square_2_alt duty_cycle, attack, decay, sustain, release
|
||||
_voice_square_2 10, \duty_cycle, \attack, \decay, \sustain, \release
|
||||
.macro voice_square_2_alt base_midi_key:req, pan:req, duty_cycle:req, attack:req, decay:req, sustain:req, release:req
|
||||
_voice_square_2 10, \base_midi_key, \pan, \duty_cycle, \attack, \decay, \sustain, \release
|
||||
.endm
|
||||
|
||||
.macro _voice_square_2 type, duty_cycle, attack, decay, sustain, release
|
||||
.byte \type, 60, 0, 0
|
||||
.macro _voice_square_2 type:req, base_midi_key:req, pan:req, duty_cycle:req, attack:req, decay:req, sustain:req, release:req
|
||||
.byte \type
|
||||
.byte \base_midi_key
|
||||
.if \pan != 0
|
||||
.byte (0x80 | \pan)
|
||||
.else
|
||||
.byte 0
|
||||
.endif
|
||||
.byte 0
|
||||
.byte (\duty_cycle & 0x3)
|
||||
.byte 0, 0, 0
|
||||
.byte (\attack & 0x7)
|
||||
@@ -65,16 +78,23 @@
|
||||
.byte (\release & 0x7)
|
||||
.endm
|
||||
|
||||
.macro voice_programmable_wave wave_samples_pointer, attack, decay, sustain, release
|
||||
_voice_programmable_wave 3, \wave_samples_pointer, \attack, \decay, \sustain, \release
|
||||
.macro voice_programmable_wave base_midi_key:req, pan:req, wave_samples_pointer:req, attack:req, decay:req, sustain:req, release:req
|
||||
_voice_programmable_wave 3, \base_midi_key, \pan, \wave_samples_pointer, \attack, \decay, \sustain, \release
|
||||
.endm
|
||||
|
||||
.macro voice_programmable_wave_alt wave_samples_pointer, attack, decay, sustain, release
|
||||
_voice_programmable_wave 11, \wave_samples_pointer, \attack, \decay, \sustain, \release
|
||||
.macro voice_programmable_wave_alt base_midi_key:req, pan:req, wave_samples_pointer:req, attack:req, decay:req, sustain:req, release:req
|
||||
_voice_programmable_wave 11, \base_midi_key, \pan, \wave_samples_pointer, \attack, \decay, \sustain, \release
|
||||
.endm
|
||||
|
||||
.macro _voice_programmable_wave type, wave_samples_pointer, attack, decay, sustain, release
|
||||
.byte \type, 60, 0, 0
|
||||
.macro _voice_programmable_wave type:req, base_midi_key:req, pan:req, wave_samples_pointer:req, attack:req, decay:req, sustain:req, release:req
|
||||
.byte \type
|
||||
.byte \base_midi_key
|
||||
.if \pan != 0
|
||||
.byte (0x80 | \pan)
|
||||
.else
|
||||
.byte 0
|
||||
.endif
|
||||
.byte 0
|
||||
.4byte \wave_samples_pointer
|
||||
.byte (\attack & 0x7)
|
||||
.byte (\decay & 0x7)
|
||||
@@ -82,16 +102,23 @@
|
||||
.byte (\release & 0x7)
|
||||
.endm
|
||||
|
||||
.macro voice_noise period, attack, decay, sustain, release
|
||||
_voice_noise 4, \period, \attack, \decay, \sustain, \release
|
||||
.macro voice_noise base_midi_key:req, pan:req, period:req, attack:req, decay:req, sustain:req, release:req
|
||||
_voice_noise 4, \base_midi_key, \pan, \period, \attack, \decay, \sustain, \release
|
||||
.endm
|
||||
|
||||
.macro voice_noise_alt period, attack, decay, sustain, release
|
||||
_voice_noise 12, \period, \attack, \decay, \sustain, \release
|
||||
.macro voice_noise_alt base_midi_key:req, pan:req, period:req, attack:req, decay:req, sustain:req, release:req
|
||||
_voice_noise 12, \base_midi_key, \pan, \period, \attack, \decay, \sustain, \release
|
||||
.endm
|
||||
|
||||
.macro _voice_noise type, period, attack, decay, sustain, release
|
||||
.byte \type, 60, 0, 0
|
||||
.macro _voice_noise type:req, base_midi_key:req, pan:req, period:req, attack:req, decay:req, sustain:req, release:req
|
||||
.byte \type
|
||||
.byte \base_midi_key
|
||||
.if \pan != 0
|
||||
.byte (0x80 | \pan)
|
||||
.else
|
||||
.byte 0
|
||||
.endif
|
||||
.byte 0
|
||||
.byte (\period & 0x1)
|
||||
.byte 0, 0, 0
|
||||
.byte (\attack & 0x7)
|
||||
@@ -100,25 +127,25 @@
|
||||
.byte (\release & 0x7)
|
||||
.endm
|
||||
|
||||
.macro voice_keysplit voice_group_pointer, keysplit_table_pointer
|
||||
.macro voice_keysplit voice_group_pointer:req, keysplit_table_pointer:req
|
||||
.byte 0x40, 0, 0, 0
|
||||
.4byte \voice_group_pointer
|
||||
.4byte \keysplit_table_pointer
|
||||
.endm
|
||||
|
||||
.macro voice_keysplit_all voice_group_pointer
|
||||
.macro voice_keysplit_all voice_group_pointer:req
|
||||
.byte 0x80, 0, 0, 0
|
||||
.4byte \voice_group_pointer
|
||||
.4byte 0
|
||||
.endm
|
||||
|
||||
.macro cry sample
|
||||
.macro cry sample:req
|
||||
.byte 0x20, 60, 0, 0
|
||||
.4byte \sample
|
||||
.byte 0xff, 0, 0xff, 0
|
||||
.endm
|
||||
|
||||
.macro cry2 sample
|
||||
.macro cry2 sample:req
|
||||
.byte 0x30, 60, 0, 0
|
||||
.4byte \sample
|
||||
.byte 0xff, 0, 0xff, 0
|
||||
|
||||
@@ -52,9 +52,9 @@
|
||||
special CallTrainerHillFunction
|
||||
.endm
|
||||
|
||||
@ Unknown, dummied. Only side effect is setting VAR_RESULT to 0.
|
||||
.macro trainerhill_clearresult
|
||||
setvar VAR_0x8004, TRAINER_HILL_FUNC_CLEAR_RESULT
|
||||
@ Unknown, dummied. E-Reader association is assumed. Only side effect is setting VAR_RESULT to 0.
|
||||
.macro trainerhill_getusingereader
|
||||
setvar VAR_0x8004, TRAINER_HILL_FUNC_GET_IN_EREADER_MODE
|
||||
special CallTrainerHillFunction
|
||||
.endm
|
||||
|
||||
|
||||
+116
@@ -0,0 +1,116 @@
|
||||
Param
|
||||
(
|
||||
[Parameter(Position = 0)]
|
||||
[string]$Start,
|
||||
|
||||
[Parameter(Position = 1)]
|
||||
[string]$Offset,
|
||||
|
||||
[Parameter()]
|
||||
[string[]]$DiffTool
|
||||
)
|
||||
|
||||
$ErrorActionPreference = "Stop"
|
||||
|
||||
$offset_default_value = "0x100"
|
||||
$diff_tool_default_value = "diff"
|
||||
|
||||
$help = "
|
||||
$($args[0]) [OPTIONS] Start [Offset]
|
||||
|
||||
Performs a diff on the assembly of a function in a rom. 'Start' is the start
|
||||
location of the function, and 'Offset' is the number of bytes to disassemble.
|
||||
The assembly is saved to *.dump files.
|
||||
|
||||
'Offset' is optional, and defaults to $offset_default_value. If this value is
|
||||
very large (0x10000+), objdump may hang / freeze.
|
||||
|
||||
Requirements:
|
||||
- A clean copy of the rom named 'baserom.gba'.
|
||||
- $$ENV:DEVKITARM to point to the installation of devkitpro. By default, it is
|
||||
installed to 'C:\devkitpro\devkitARM'.
|
||||
|
||||
Options:
|
||||
-DiffTool <tool> The tool to use for diffing. Defaults to '$diff_tool_default_value'. For VSCode,
|
||||
you can use -DiffTool 'code --diff'. (Quotes are necessary around 'code --diff')
|
||||
"
|
||||
|
||||
if ((-not (Test-Path variable:Start)) -or [string]::IsNullOrWhiteSpace($Start))
|
||||
{
|
||||
Write-Host $help
|
||||
exit
|
||||
}
|
||||
|
||||
if (-not (Test-Path variable:DiffTool) -or [string]::IsNullOrWhiteSpace($DiffTool))
|
||||
{
|
||||
$DiffTool = $diff_tool_default_value
|
||||
}
|
||||
|
||||
if (-not (Test-Path variable:Offset) -or [string]::IsNullOrWhiteSpace($Offset))
|
||||
{
|
||||
$Offset = $offset_default_value
|
||||
}
|
||||
|
||||
if (-Not (Test-Path env:DEVKITARM))
|
||||
{
|
||||
Write-Host "ENV:DEVKITARM variable not set."
|
||||
Write-Host $help
|
||||
exit
|
||||
}
|
||||
|
||||
if (-Not (Test-Path $env:DEVKITARM))
|
||||
{
|
||||
Write-Host "DEVKITARM path '$env:DEVKITARM' does not exist."
|
||||
Write-Host $help
|
||||
exit
|
||||
}
|
||||
|
||||
if (-Not (Test-Path ".\pokeemerald.gba"))
|
||||
{
|
||||
Write-Host "File 'pokeemerald.gba' not found."
|
||||
Write-Host $help
|
||||
exit
|
||||
}
|
||||
|
||||
if (-Not (Test-Path ".\baserom.gba"))
|
||||
{
|
||||
Write-Host "File 'baserom.gba' not found."
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
$start_num = [System.Convert]::ToUInt64($Start, 16)
|
||||
}
|
||||
catch
|
||||
{
|
||||
Write-Host "Error parsing '$start_num' as a hex number."
|
||||
Write-Host $help
|
||||
exit
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
$offset_num = [System.Convert]::ToUInt64($Offset, 16)
|
||||
}
|
||||
catch
|
||||
{
|
||||
Write-Host "Error parsing '$offset_num' as a hex number."
|
||||
Write-Host $help
|
||||
exit
|
||||
}
|
||||
|
||||
if ($start_num -gt 0x1000000)
|
||||
{
|
||||
Write-Host "Warning: Start address is larger than the ROM file. Hint: ignore the leading number in the address."
|
||||
}
|
||||
|
||||
$end_str = [System.Convert]::ToString($start_num + $offset_num, 16)
|
||||
$end_str = "0x$end_str"
|
||||
|
||||
$start_str = "0x$Start"
|
||||
|
||||
Write-Host "$start_str - $end_str"
|
||||
$objdump = Join-Path -Path $env:DEVKITARM -ChildPath "arm-none-eabi\bin\objdump.exe"
|
||||
&$objdump -D -bbinary -marmv4t -Mforce-thumb --start-address="$start_str" --stop-address="$end_str" .\baserom.gba > .\baserom.dump
|
||||
&$objdump -D -bbinary -marmv4t -Mforce-thumb --start-address="$start_str" --stop-address="$end_str" .\pokeemerald.gba > .\pokeemerald.dump
|
||||
Invoke-Expression "$DiffTool .\baserom.dump .\pokeemerald.dump"
|
||||
@@ -75,21 +75,21 @@ _send: @ 14c
|
||||
_150:
|
||||
bl _recv
|
||||
bne _150
|
||||
mov r2, 0
|
||||
mov r2, #0
|
||||
strh r2, [r0, 0xa] @ SIOMLT_SEND
|
||||
cmp r1, 0
|
||||
cmp r1, #0
|
||||
bne _150
|
||||
mov r2, 0x8000
|
||||
_16c:
|
||||
mov r1, 0
|
||||
mov r1, #0
|
||||
_170:
|
||||
strh r1, [r0, 0xa] @ SIOMLT_SEND
|
||||
bl _recv
|
||||
bne _150
|
||||
cmp r1, r2
|
||||
bne _16c
|
||||
lsr r2, 5
|
||||
cmp r1, 0
|
||||
lsr r2, #5
|
||||
cmp r1, #0
|
||||
bne _170
|
||||
ldr r3, =BerryFixMBHeaderGameCode
|
||||
ldrh r2, [r3]
|
||||
@@ -105,7 +105,7 @@ _1a0:
|
||||
bne _1a0
|
||||
cmp r1, r2
|
||||
bne _1a0
|
||||
mov r1, 0
|
||||
mov r1, #0
|
||||
strh r1, [r0, 0xa] @ SIOMLT_SEND
|
||||
ldr r0, =_data_2f0
|
||||
ldr r1, =gCode
|
||||
|
||||
+448
-448
@@ -414,7 +414,7 @@ SIZE = FC 06 @ note that anything other than "SMALL" is invalid
|
||||
UNKNOWN_7 = FC 07
|
||||
PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
|
||||
PAUSE_UNTIL_PRESS = FC 09
|
||||
UNKNOWN_A = FC 0A
|
||||
WAIT_SE = FC 0A
|
||||
PLAY_BGM = FC 0B
|
||||
ESCAPE = FC 0C
|
||||
SHIFT_TEXT = FC 0D
|
||||
@@ -454,7 +454,7 @@ DYNAMIC_COLOR6 = 0F @ cerulean
|
||||
@ sound and music
|
||||
|
||||
MUS_DUMMY = 00 00
|
||||
SE_KAIFUKU = 01 00
|
||||
SE_USE_ITEM = 01 00
|
||||
SE_PC_LOGIN = 02 00
|
||||
SE_PC_OFF = 03 00
|
||||
SE_PC_ON = 04 00
|
||||
@@ -462,476 +462,476 @@ SE_SELECT = 05 00
|
||||
SE_WIN_OPEN = 06 00
|
||||
SE_WALL_HIT = 07 00
|
||||
SE_DOOR = 08 00
|
||||
SE_KAIDAN = 09 00
|
||||
SE_DANSA = 0A 00
|
||||
SE_JITENSYA = 0B 00
|
||||
SE_KOUKA_L = 0C 00
|
||||
SE_KOUKA_M = 0D 00
|
||||
SE_KOUKA_H = 0E 00
|
||||
SE_BOWA2 = 0F 00
|
||||
SE_POKE_DEAD = 10 00
|
||||
SE_NIGERU = 11 00
|
||||
SE_JIDO_DOA = 12 00
|
||||
SE_NAMINORI = 13 00
|
||||
SE_BAN = 14 00
|
||||
SE_EXIT = 09 00
|
||||
SE_LEDGE = 0A 00
|
||||
SE_BIKE_BELL = 0B 00
|
||||
SE_NOT_EFFECTIVE = 0C 00
|
||||
SE_EFFECTIVE = 0D 00
|
||||
SE_SUPER_EFFECTIVE = 0E 00
|
||||
SE_BALL_OPEN = 0F 00
|
||||
SE_FAINT = 10 00
|
||||
SE_FLEE = 11 00
|
||||
SE_SLIDING_DOOR = 12 00
|
||||
SE_SHIP = 13 00
|
||||
SE_BANG = 14 00
|
||||
SE_PIN = 15 00
|
||||
SE_BOO = 16 00
|
||||
SE_BOWA = 17 00
|
||||
SE_JYUNI = 18 00
|
||||
SE_BALL = 17 00
|
||||
SE_CONTEST_PLACE = 18 00
|
||||
SE_A = 19 00
|
||||
SE_I = 1A 00
|
||||
SE_U = 1B 00
|
||||
SE_E = 1C 00
|
||||
SE_O = 1D 00
|
||||
SE_N = 1E 00
|
||||
SE_SEIKAI = 1F 00
|
||||
SE_HAZURE = 20 00
|
||||
SE_SUCCESS = 1F 00
|
||||
SE_FAILURE = 20 00
|
||||
SE_EXP = 21 00
|
||||
SE_JITE_PYOKO = 22 00
|
||||
SE_MU_PACHI = 23 00
|
||||
SE_TK_KASYA = 24 00
|
||||
SE_BIKE_HOP = 22 00
|
||||
SE_SWITCH = 23 00
|
||||
SE_CLICK = 24 00
|
||||
SE_FU_ZAKU = 25 00
|
||||
SE_FU_ZAKU2 = 26 00
|
||||
SE_FU_ZUZUZU = 27 00
|
||||
SE_RU_GASHIN = 28 00
|
||||
SE_RU_GASYAN = 29 00
|
||||
SE_RU_BARI = 2A 00
|
||||
SE_RU_HYUU = 2B 00
|
||||
SE_KI_GASYAN = 2C 00
|
||||
SE_TK_WARPIN = 2D 00
|
||||
SE_TK_WARPOUT = 2E 00
|
||||
SE_TU_SAA = 2F 00
|
||||
SE_HI_TURUN = 30 00
|
||||
SE_TRACK_MOVE = 31 00
|
||||
SE_TRACK_STOP = 32 00
|
||||
SE_TRACK_HAIKI = 33 00
|
||||
SE_TRACK_DOOR = 34 00
|
||||
SE_MOTER = 35 00
|
||||
SE_CONTEST_CONDITION_LOSE = 26 00
|
||||
SE_LAVARIDGE_FALL_WARP = 27 00
|
||||
SE_ICE_STAIRS = 28 00
|
||||
SE_ICE_BREAK = 29 00
|
||||
SE_ICE_CRACK = 2A 00
|
||||
SE_FALL = 2B 00
|
||||
SE_UNLOCK = 2C 00
|
||||
SE_WARP_IN = 2D 00
|
||||
SE_WARP_OUT = 2E 00
|
||||
SE_REPEL = 2F 00
|
||||
SE_ROTATING_GATE = 30 00
|
||||
SE_TRUCK_MOVE = 31 00
|
||||
SE_TRUCK_STOP = 32 00
|
||||
SE_TRUCK_UNLOAD = 33 00
|
||||
SE_TRUCK_DOOR = 34 00
|
||||
SE_BERRY_BLENDER = 35 00
|
||||
SE_CARD = 36 00
|
||||
SE_SAVE = 37 00
|
||||
SE_KON = 38 00
|
||||
SE_KON2 = 39 00
|
||||
SE_KON3 = 3A 00
|
||||
SE_KON4 = 3B 00
|
||||
SE_SUIKOMU = 3C 00
|
||||
SE_NAGERU = 3D 00
|
||||
SE_TOY_C = 3E 00
|
||||
SE_TOY_D = 3F 00
|
||||
SE_TOY_E = 40 00
|
||||
SE_TOY_F = 41 00
|
||||
SE_TOY_G = 42 00
|
||||
SE_TOY_A = 43 00
|
||||
SE_TOY_B = 44 00
|
||||
SE_TOY_C1 = 45 00
|
||||
SE_MIZU = 46 00
|
||||
SE_HASHI = 47 00
|
||||
SE_DAUGI = 48 00
|
||||
SE_PINPON = 49 00
|
||||
SE_FUUSEN1 = 4A 00
|
||||
SE_FUUSEN2 = 4B 00
|
||||
SE_FUUSEN3 = 4C 00
|
||||
SE_TOY_KABE = 4D 00
|
||||
SE_TOY_DANGO = 4E 00
|
||||
SE_DOKU = 4F 00
|
||||
SE_ESUKA = 50 00
|
||||
SE_T_AME = 51 00
|
||||
SE_T_AME_E = 52 00
|
||||
SE_T_OOAME = 53 00
|
||||
SE_T_OOAME_E = 54 00
|
||||
SE_T_KOAME = 55 00
|
||||
SE_T_KOAME_E = 56 00
|
||||
SE_T_KAMI = 57 00
|
||||
SE_T_KAMI2 = 58 00
|
||||
SE_ELEBETA = 59 00
|
||||
SE_HINSI = 5A 00
|
||||
SE_EXPMAX = 5B 00
|
||||
SE_TAMAKORO = 5C 00
|
||||
SE_TAMAKORO_E = 5D 00
|
||||
SE_BASABASA = 5E 00
|
||||
SE_REGI = 5F 00
|
||||
SE_C_GAJI = 60 00
|
||||
SE_C_MAKU_U = 61 00
|
||||
SE_C_MAKU_D = 62 00
|
||||
SE_C_PASI = 63 00
|
||||
SE_C_SYU = 64 00
|
||||
SE_C_PIKON = 65 00
|
||||
SE_REAPOKE = 66 00
|
||||
SE_OP_BASYU = 67 00
|
||||
SE_BT_START = 68 00
|
||||
SE_DENDOU = 69 00
|
||||
SE_JIHANKI = 6A 00
|
||||
SE_TAMA = 6B 00
|
||||
SE_Z_SCROLL = 6C 00
|
||||
SE_Z_PAGE = 6D 00
|
||||
SE_PN_ON = 6E 00
|
||||
SE_PN_OFF = 6F 00
|
||||
SE_Z_SEARCH = 70 00
|
||||
SE_TAMAGO = 71 00
|
||||
SE_TB_START = 72 00
|
||||
SE_TB_KON = 73 00
|
||||
SE_TB_KARA = 74 00
|
||||
SE_BIDORO = 75 00
|
||||
SE_W085 = 76 00
|
||||
SE_W085B = 77 00
|
||||
SE_W231 = 78 00
|
||||
SE_W171 = 79 00
|
||||
SE_W233 = 7A 00
|
||||
SE_W233B = 7B 00
|
||||
SE_W145 = 7C 00
|
||||
SE_W145B = 7D 00
|
||||
SE_W145C = 7E 00
|
||||
SE_W240 = 7F 00
|
||||
SE_W015 = 80 00
|
||||
SE_W081 = 81 00
|
||||
SE_W081B = 82 00
|
||||
SE_W088 = 83 00
|
||||
SE_W016 = 84 00
|
||||
SE_W016B = 85 00
|
||||
SE_W003 = 86 00
|
||||
SE_W104 = 87 00
|
||||
SE_W013 = 88 00
|
||||
SE_W196 = 89 00
|
||||
SE_W086 = 8A 00
|
||||
SE_W004 = 8B 00
|
||||
SE_W025 = 8C 00
|
||||
SE_W025B = 8D 00
|
||||
SE_W152 = 8E 00
|
||||
SE_W026 = 8F 00
|
||||
SE_W172 = 90 00
|
||||
SE_W172B = 91 00
|
||||
SE_W053 = 92 00
|
||||
SE_W007 = 93 00
|
||||
SE_W092 = 94 00
|
||||
SE_W221 = 95 00
|
||||
SE_W221B = 96 00
|
||||
SE_W052 = 97 00
|
||||
SE_W036 = 98 00
|
||||
SE_W059 = 99 00
|
||||
SE_W059B = 9A 00
|
||||
SE_W010 = 9B 00
|
||||
SE_W011 = 9C 00
|
||||
SE_W017 = 9D 00
|
||||
SE_W019 = 9E 00
|
||||
SE_W028 = 9F 00
|
||||
SE_W013B = A0 00
|
||||
SE_W044 = A1 00
|
||||
SE_W029 = A2 00
|
||||
SE_W057 = A3 00
|
||||
SE_W056 = A4 00
|
||||
SE_W250 = A5 00
|
||||
SE_W030 = A6 00
|
||||
SE_W039 = A7 00
|
||||
SE_W054 = A8 00
|
||||
SE_W077 = A9 00
|
||||
SE_W020 = AA 00
|
||||
SE_W082 = AB 00
|
||||
SE_W047 = AC 00
|
||||
SE_W195 = AD 00
|
||||
SE_W006 = AE 00
|
||||
SE_W091 = AF 00
|
||||
SE_W146 = B0 00
|
||||
SE_W120 = B1 00
|
||||
SE_W153 = B2 00
|
||||
SE_W071B = B3 00
|
||||
SE_W071 = B4 00
|
||||
SE_W103 = B5 00
|
||||
SE_W062 = B6 00
|
||||
SE_W062B = B7 00
|
||||
SE_W048 = B8 00
|
||||
SE_W187 = B9 00
|
||||
SE_W118 = BA 00
|
||||
SE_W155 = BB 00
|
||||
SE_W122 = BC 00
|
||||
SE_W060 = BD 00
|
||||
SE_W185 = BE 00
|
||||
SE_W014 = BF 00
|
||||
SE_W043 = C0 00
|
||||
SE_W207 = C1 00
|
||||
SE_W207B = C2 00
|
||||
SE_W215 = C3 00
|
||||
SE_W109 = C4 00
|
||||
SE_W173 = C5 00
|
||||
SE_W280 = C6 00
|
||||
SE_W202 = C7 00
|
||||
SE_W060B = C8 00
|
||||
SE_W076 = C9 00
|
||||
SE_W080 = CA 00
|
||||
SE_W100 = CB 00
|
||||
SE_W107 = CC 00
|
||||
SE_W166 = CD 00
|
||||
SE_W129 = CE 00
|
||||
SE_W115 = CF 00
|
||||
SE_W112 = D0 00
|
||||
SE_W197 = D1 00
|
||||
SE_W199 = D2 00
|
||||
SE_W236 = D3 00
|
||||
SE_W204 = D4 00
|
||||
SE_W268 = D5 00
|
||||
SE_W070 = D6 00
|
||||
SE_W063 = D7 00
|
||||
SE_W127 = D8 00
|
||||
SE_W179 = D9 00
|
||||
SE_W151 = DA 00
|
||||
SE_W201 = DB 00
|
||||
SE_W161 = DC 00
|
||||
SE_W161B = DD 00
|
||||
SE_W227 = DE 00
|
||||
SE_W227B = DF 00
|
||||
SE_W226 = E0 00
|
||||
SE_W208 = E1 00
|
||||
SE_W213 = E2 00
|
||||
SE_W213B = E3 00
|
||||
SE_W234 = E4 00
|
||||
SE_W260 = E5 00
|
||||
SE_W328 = E6 00
|
||||
SE_W320 = E7 00
|
||||
SE_W255 = E8 00
|
||||
SE_W291 = E9 00
|
||||
SE_W089 = EA 00
|
||||
SE_W239 = EB 00
|
||||
SE_W230 = EC 00
|
||||
SE_W281 = ED 00
|
||||
SE_W327 = EE 00
|
||||
SE_W287 = EF 00
|
||||
SE_W257 = F0 00
|
||||
SE_W253 = F1 00
|
||||
SE_W258 = F2 00
|
||||
SE_W322 = F3 00
|
||||
SE_W298 = F4 00
|
||||
SE_W287B = F5 00
|
||||
SE_W114 = F6 00
|
||||
SE_W063B = F7 00
|
||||
SE_RG_W_DOOR = F8 00
|
||||
SE_RG_CARD1 = F9 00
|
||||
SE_RG_CARD2 = FA 00
|
||||
SE_RG_CARD3 = FB 00
|
||||
SE_RG_BAG1 = FC 00
|
||||
SE_RG_BAG2 = FD 00
|
||||
SE_RG_GETTING = FE 00
|
||||
SE_BALL_BOUNCE_1 = 38 00
|
||||
SE_BALL_BOUNCE_2 = 39 00
|
||||
SE_BALL_BOUNCE_3 = 3A 00
|
||||
SE_BALL_BOUNCE_4 = 3B 00
|
||||
SE_BALL_TRADE = 3C 00
|
||||
SE_BALL_THROW = 3D 00
|
||||
SE_NOTE_C = 3E 00
|
||||
SE_NOTE_D = 3F 00
|
||||
SE_NOTE_E = 40 00
|
||||
SE_NOTE_F = 41 00
|
||||
SE_NOTE_G = 42 00
|
||||
SE_NOTE_A = 43 00
|
||||
SE_NOTE_B = 44 00
|
||||
SE_NOTE_C_HIGH = 45 00
|
||||
SE_PUDDLE = 46 00
|
||||
SE_BRIDGE_WALK = 47 00
|
||||
SE_ITEMFINDER = 48 00
|
||||
SE_DING_DONG = 49 00
|
||||
SE_BALLOON_RED = 4A 00
|
||||
SE_BALLOON_BLUE = 4B 00
|
||||
SE_BALLOON_YELLOW = 4C 00
|
||||
SE_BREAKABLE_DOOR = 4D 00
|
||||
SE_MUD_BALL = 4E 00
|
||||
SE_FIELD_POISON = 4F 00
|
||||
SE_ESCALATOR = 50 00
|
||||
SE_THUNDERSTORM = 51 00
|
||||
SE_THUNDERSTORM_STOP = 52 00
|
||||
SE_DOWNPOUR = 53 00
|
||||
SE_DOWNPOUR_STOP = 54 00
|
||||
SE_RAIN = 55 00
|
||||
SE_RAIN_STOP = 56 00
|
||||
SE_THUNDER = 57 00
|
||||
SE_THUNDER2 = 58 00
|
||||
SE_ELEVATOR = 59 00
|
||||
SE_LOW_HEALTH = 5A 00
|
||||
SE_EXP_MAX = 5B 00
|
||||
SE_ROULETTE_BALL = 5C 00
|
||||
SE_ROULETTE_BALL2 = 5D 00
|
||||
SE_TAILLOW_WING_FLAP = 5E 00
|
||||
SE_SHOP = 5F 00
|
||||
SE_CONTEST_HEART = 60 00
|
||||
SE_CONTEST_CURTAIN_RISE = 61 00
|
||||
SE_CONTEST_CURTAIN_FALL = 62 00
|
||||
SE_CONTEST_ICON_CHANGE = 63 00
|
||||
SE_CONTEST_ICON_CLEAR = 64 00
|
||||
SE_CONTEST_MONS_TURN = 65 00
|
||||
SE_SHINY = 66 00
|
||||
SE_INTRO_BLAST = 67 00
|
||||
SE_MUGSHOT = 68 00
|
||||
SE_APPLAUSE = 69 00
|
||||
SE_VEND = 6A 00
|
||||
SE_ORB = 6B 00
|
||||
SE_DEX_SCROLL = 6C 00
|
||||
SE_DEX_PAGE = 6D 00
|
||||
SE_POKENAV_ON = 6E 00
|
||||
SE_POKENAV_OFF = 6F 00
|
||||
SE_DEX_SEARCH = 70 00
|
||||
SE_EGG_HATCH = 71 00
|
||||
SE_BALL_TRAY_ENTER = 72 00
|
||||
SE_BALL_TRAY_BALL = 73 00
|
||||
SE_BALL_TRAY_EXIT = 74 00
|
||||
SE_GLASS_FLUTE = 75 00
|
||||
SE_M_THUNDERBOLT = 76 00
|
||||
SE_M_THUNDERBOLT2 = 77 00
|
||||
SE_M_HARDEN = 78 00
|
||||
SE_M_NIGHTMARE = 79 00
|
||||
SE_M_VITAL_THROW = 7A 00
|
||||
SE_M_VITAL_THROW2 = 7B 00
|
||||
SE_M_BUBBLE = 7C 00
|
||||
SE_M_BUBBLE2 = 7D 00
|
||||
SE_M_BUBBLE3 = 7E 00
|
||||
SE_M_RAIN_DANCE = 7F 00
|
||||
SE_M_CUT = 80 00
|
||||
SE_M_STRING_SHOT = 81 00
|
||||
SE_M_STRING_SHOT2 = 82 00
|
||||
SE_M_ROCK_THROW = 83 00
|
||||
SE_M_GUST = 84 00
|
||||
SE_M_GUST2 = 85 00
|
||||
SE_M_DOUBLE_SLAP = 86 00
|
||||
SE_M_DOUBLE_TEAM = 87 00
|
||||
SE_M_RAZOR_WIND = 88 00
|
||||
SE_M_ICY_WIND = 89 00
|
||||
SE_M_THUNDER_WAVE = 8A 00
|
||||
SE_M_COMET_PUNCH = 8B 00
|
||||
SE_M_MEGA_KICK = 8C 00
|
||||
SE_M_MEGA_KICK2 = 8D 00
|
||||
SE_M_CRABHAMMER = 8E 00
|
||||
SE_M_JUMP_KICK = 8F 00
|
||||
SE_M_FLAME_WHEEL = 90 00
|
||||
SE_M_FLAME_WHEEL2 = 91 00
|
||||
SE_M_FLAMETHROWER = 92 00
|
||||
SE_M_FIRE_PUNCH = 93 00
|
||||
SE_M_TOXIC = 94 00
|
||||
SE_M_SACRED_FIRE = 95 00
|
||||
SE_M_SACRED_FIRE2 = 96 00
|
||||
SE_M_EMBER = 97 00
|
||||
SE_M_TAKE_DOWN = 98 00
|
||||
SE_M_BLIZZARD = 99 00
|
||||
SE_M_BLIZZARD2 = 9A 00
|
||||
SE_M_SCRATCH = 9B 00
|
||||
SE_M_VICEGRIP = 9C 00
|
||||
SE_M_WING_ATTACK = 9D 00
|
||||
SE_M_FLY = 9E 00
|
||||
SE_M_SAND_ATTACK = 9F 00
|
||||
SE_M_RAZOR_WIND2 = A0 00
|
||||
SE_M_BITE = A1 00
|
||||
SE_M_HEADBUTT = A2 00
|
||||
SE_M_SURF = A3 00
|
||||
SE_M_HYDRO_PUMP = A4 00
|
||||
SE_M_WHIRLPOOL = A5 00
|
||||
SE_M_HORN_ATTACK = A6 00
|
||||
SE_M_TAIL_WHIP = A7 00
|
||||
SE_M_MIST = A8 00
|
||||
SE_M_POISON_POWDER = A9 00
|
||||
SE_M_BIND = AA 00
|
||||
SE_M_DRAGON_RAGE = AB 00
|
||||
SE_M_SING = AC 00
|
||||
SE_M_PERISH_SONG = AD 00
|
||||
SE_M_PAY_DAY = AE 00
|
||||
SE_M_DIG = AF 00
|
||||
SE_M_DIZZY_PUNCH = B0 00
|
||||
SE_M_SELF_DESTRUCT = B1 00
|
||||
SE_M_EXPLOSION = B2 00
|
||||
SE_M_ABSORB_2 = B3 00
|
||||
SE_M_ABSORB = B4 00
|
||||
SE_M_SCREECH = B5 00
|
||||
SE_M_BUBBLE_BEAM = B6 00
|
||||
SE_M_BUBBLE_BEAM2 = B7 00
|
||||
SE_M_SUPERSONIC = B8 00
|
||||
SE_M_BELLY_DRUM = B9 00
|
||||
SE_M_METRONOME = BA 00
|
||||
SE_M_BONEMERANG = BB 00
|
||||
SE_M_LICK = BC 00
|
||||
SE_M_PSYBEAM = BD 00
|
||||
SE_M_FAINT_ATTACK = BE 00
|
||||
SE_M_SWORDS_DANCE = BF 00
|
||||
SE_M_LEER = C0 00
|
||||
SE_M_SWAGGER = C1 00
|
||||
SE_M_SWAGGER2 = C2 00
|
||||
SE_M_HEAL_BELL = C3 00
|
||||
SE_M_CONFUSE_RAY = C4 00
|
||||
SE_M_SNORE = C5 00
|
||||
SE_M_BRICK_BREAK = C6 00
|
||||
SE_M_GIGA_DRAIN = C7 00
|
||||
SE_M_PSYBEAM2 = C8 00
|
||||
SE_M_SOLAR_BEAM = C9 00
|
||||
SE_M_PETAL_DANCE = CA 00
|
||||
SE_M_TELEPORT = CB 00
|
||||
SE_M_MINIMIZE = CC 00
|
||||
SE_M_SKETCH = CD 00
|
||||
SE_M_SWIFT = CE 00
|
||||
SE_M_REFLECT = CF 00
|
||||
SE_M_BARRIER = D0 00
|
||||
SE_M_DETECT = D1 00
|
||||
SE_M_LOCK_ON = D2 00
|
||||
SE_M_MOONLIGHT = D3 00
|
||||
SE_M_CHARM = D4 00
|
||||
SE_M_CHARGE = D5 00
|
||||
SE_M_STRENGTH = D6 00
|
||||
SE_M_HYPER_BEAM = D7 00
|
||||
SE_M_WATERFALL = D8 00
|
||||
SE_M_REVERSAL = D9 00
|
||||
SE_M_ACID_ARMOR = DA 00
|
||||
SE_M_SANDSTORM = DB 00
|
||||
SE_M_TRI_ATTACK = DC 00
|
||||
SE_M_TRI_ATTACK2 = DD 00
|
||||
SE_M_ENCORE = DE 00
|
||||
SE_M_ENCORE2 = DF 00
|
||||
SE_M_BATON_PASS = E0 00
|
||||
SE_M_MILK_DRINK = E1 00
|
||||
SE_M_ATTRACT = E2 00
|
||||
SE_M_ATTRACT2 = E3 00
|
||||
SE_M_MORNING_SUN = E4 00
|
||||
SE_M_FLATTER = E5 00
|
||||
SE_M_SAND_TOMB = E6 00
|
||||
SE_M_GRASSWHISTLE = E7 00
|
||||
SE_M_SPIT_UP = E8 00
|
||||
SE_M_DIVE = E9 00
|
||||
SE_M_EARTHQUAKE = EA 00
|
||||
SE_M_TWISTER = EB 00
|
||||
SE_M_SWEET_SCENT = EC 00
|
||||
SE_M_YAWN = ED 00
|
||||
SE_M_SKY_UPPERCUT = EE 00
|
||||
SE_M_STAT_INCREASE = EF 00
|
||||
SE_M_HEAT_WAVE = F0 00
|
||||
SE_M_UPROAR = F1 00
|
||||
SE_M_HAIL = F2 00
|
||||
SE_M_COSMIC_POWER = F3 00
|
||||
SE_M_TEETER_DANCE = F4 00
|
||||
SE_M_STAT_DECREASE = F5 00
|
||||
SE_M_HAZE = F6 00
|
||||
SE_M_HYPER_BEAM2 = F7 00
|
||||
SE_RG_DOOR = F8 00
|
||||
SE_RG_CARD_FLIP = F9 00
|
||||
SE_RG_CARD_FLIPPING = FA 00
|
||||
SE_RG_CARD_OPEN = FB 00
|
||||
SE_RG_BAG_CURSOR = FC 00
|
||||
SE_RG_BAG_POCKET = FD 00
|
||||
SE_RG_BALL_CLICK = FE 00
|
||||
SE_RG_SHOP = FF 00
|
||||
SE_RG_KITEKI = 00 01
|
||||
SE_RG_HELP_OP = 01 01
|
||||
SE_RG_HELP_CL = 02 01
|
||||
SE_RG_HELP_NG = 03 01
|
||||
SE_RG_DEOMOV = 04 01
|
||||
SE_RG_EXCELLENT = 05 01
|
||||
SE_RG_NAWAMISS = 06 01
|
||||
SE_TOREEYE = 07 01
|
||||
SE_TOREOFF = 08 01
|
||||
SE_HANTEI1 = 09 01
|
||||
SE_HANTEI2 = 0A 01
|
||||
SE_CURTAIN = 0B 01
|
||||
SE_CURTAIN1 = 0C 01
|
||||
SE_USSOKI = 0D 01
|
||||
MUS_TETSUJI = 5E 01
|
||||
MUS_FIELD13 = 5F 01
|
||||
MUS_KACHI22 = 60 01
|
||||
MUS_KACHI2 = 61 01
|
||||
MUS_KACHI3 = 62 01
|
||||
MUS_KACHI5 = 63 01
|
||||
MUS_PCC = 64 01
|
||||
MUS_NIBI = 65 01
|
||||
MUS_SUIKUN = 66 01
|
||||
MUS_DOORO1 = 67 01
|
||||
MUS_DOORO_X1 = 68 01
|
||||
MUS_DOORO_X3 = 69 01
|
||||
MUS_MACHI_S2 = 6A 01
|
||||
MUS_MACHI_S4 = 6B 01
|
||||
MUS_GIM = 6C 01
|
||||
MUS_NAMINORI = 6D 01
|
||||
MUS_DAN01 = 6E 01
|
||||
MUS_FANFA1 = 6F 01
|
||||
MUS_ME_ASA = 70 01
|
||||
MUS_ME_BACHI = 71 01
|
||||
MUS_FANFA4 = 72 01
|
||||
MUS_FANFA5 = 73 01
|
||||
MUS_ME_WAZA = 74 01
|
||||
MUS_BIJYUTU = 75 01
|
||||
MUS_DOORO_X4 = 76 01
|
||||
MUS_FUNE_KAN = 77 01
|
||||
MUS_ME_SHINKA = 78 01
|
||||
MUS_SHINKA = 79 01
|
||||
MUS_ME_WASURE = 7A 01
|
||||
MUS_SYOUJOEYE = 7B 01
|
||||
MUS_BOYEYE = 7C 01
|
||||
MUS_DAN02 = 7D 01
|
||||
MUS_MACHI_S3 = 7E 01
|
||||
MUS_ODAMAKI = 7F 01
|
||||
MUS_B_TOWER = 80 01
|
||||
MUS_SWIMEYE = 81 01
|
||||
MUS_DAN03 = 82 01
|
||||
MUS_ME_KINOMI = 83 01
|
||||
MUS_ME_TAMA = 84 01
|
||||
MUS_ME_B_BIG = 85 01
|
||||
MUS_ME_B_SMALL = 86 01
|
||||
MUS_ME_ZANNEN = 87 01
|
||||
MUS_BD_TIME = 88 01
|
||||
MUS_TEST1 = 89 01
|
||||
MUS_TEST2 = 8A 01
|
||||
MUS_TEST3 = 8B 01
|
||||
MUS_TEST4 = 8C 01
|
||||
MUS_TEST = 8D 01
|
||||
MUS_GOMACHI0 = 8E 01
|
||||
MUS_GOTOWN = 8F 01
|
||||
MUS_POKECEN = 90 01
|
||||
MUS_NEXTROAD = 91 01
|
||||
MUS_GRANROAD = 92 01
|
||||
SE_RG_SS_ANNE_HORN = 00 01
|
||||
SE_RG_HELP_OPEN = 01 01
|
||||
SE_RG_HELP_CLOSE = 02 01
|
||||
SE_RG_HELP_ERROR = 03 01
|
||||
SE_RG_DEOXYS_MOVE = 04 01
|
||||
SE_RG_POKE_JUMP_SUCCESS = 05 01
|
||||
SE_RG_POKE_JUMP_FAILURE = 06 01
|
||||
SE_POKENAV_CALL = 07 01
|
||||
SE_POKENAV_HANG_UP = 08 01
|
||||
SE_ARENA_TIMEUP1 = 09 01
|
||||
SE_ARENA_TIMEUP2 = 0A 01
|
||||
SE_PIKE_CURTAIN_CLOSE = 0B 01
|
||||
SE_PIKE_CURTAIN_OPEN = 0C 01
|
||||
SE_SUDOWOODO_SHAKE = 0D 01
|
||||
MUS_LITTLEROOT_TEST = 5E 01
|
||||
MUS_GSC_ROUTE38 = 5F 01
|
||||
MUS_CAUGHT = 60 01
|
||||
MUS_VICTORY_WILD = 61 01
|
||||
MUS_VICTORY_GYM_LEADER = 62 01
|
||||
MUS_VICTORY_LEAGUE = 63 01
|
||||
MUS_C_COMM_CENTER = 64 01
|
||||
MUS_GSC_PEWTER = 65 01
|
||||
MUS_C_VS_LEGEND_BEAST = 66 01
|
||||
MUS_ROUTE101 = 67 01
|
||||
MUS_ROUTE110 = 68 01
|
||||
MUS_ROUTE120 = 69 01
|
||||
MUS_PETALBURG = 6A 01
|
||||
MUS_OLDALE = 6B 01
|
||||
MUS_GYM = 6C 01
|
||||
MUS_SURF = 6D 01
|
||||
MUS_PETALBURG_WOODS = 6E 01
|
||||
MUS_LEVEL_UP = 6F 01
|
||||
MUS_HEAL = 70 01
|
||||
MUS_OBTAIN_BADGE = 71 01
|
||||
MUS_OBTAIN_ITEM = 72 01
|
||||
MUS_EVOLVED = 73 01
|
||||
MUS_OBTAIN_TMHM = 74 01
|
||||
MUS_LILYCOVE_MUSEUM = 75 01
|
||||
MUS_ROUTE122 = 76 01
|
||||
MUS_OCEANIC_MUSEUM = 77 01
|
||||
MUS_EVOLUTION_INTRO = 78 01
|
||||
MUS_EVOLUTION = 79 01
|
||||
MUS_MOVE_DELETED = 7A 01
|
||||
MUS_ENCOUNTER_GIRL = 7B 01
|
||||
MUS_ENCOUNTER_MALE = 7C 01
|
||||
MUS_ABANDONED_SHIP = 7D 01
|
||||
MUS_FORTREE = 7E 01
|
||||
MUS_BIRCH_LAB = 7F 01
|
||||
MUS_B_TOWER_RS = 80 01
|
||||
MUS_ENCOUNTER_SWIMMER = 81 01
|
||||
MUS_CAVE_OF_ORIGIN = 82 01
|
||||
MUS_OBTAIN_BERRY = 83 01
|
||||
MUS_AWAKEN_LEGEND = 84 01
|
||||
MUS_SLOTS_JACKPOT = 85 01
|
||||
MUS_SLOTS_WIN = 86 01
|
||||
MUS_TOO_BAD = 87 01
|
||||
MUS_ROULETTE = 88 01
|
||||
MUS_LINK_CONTEST_P1 = 89 01
|
||||
MUS_LINK_CONTEST_P2 = 8A 01
|
||||
MUS_LINK_CONTEST_P3 = 8B 01
|
||||
MUS_LINK_CONTEST_P4 = 8C 01
|
||||
MUS_ENCOUNTER_RICH = 8D 01
|
||||
MUS_VERDANTURF = 8E 01
|
||||
MUS_RUSTBORO = 8F 01
|
||||
MUS_POKE_CENTER = 90 01
|
||||
MUS_ROUTE104 = 91 01
|
||||
MUS_ROUTE119 = 92 01
|
||||
MUS_CYCLING = 93 01
|
||||
MUS_FRIENDLY = 94 01
|
||||
MUS_MISHIRO = 95 01
|
||||
MUS_TOZAN = 96 01
|
||||
MUS_GIRLEYE = 97 01
|
||||
MUS_MINAMO = 98 01
|
||||
MUS_ASHROAD = 99 01
|
||||
MUS_EVENT0 = 9A 01
|
||||
MUS_DEEPDEEP = 9B 01
|
||||
MUS_KACHI1 = 9C 01
|
||||
MUS_TITLE3 = 9D 01
|
||||
MUS_DEMO1 = 9E 01
|
||||
MUS_GIRL_SUP = 9F 01
|
||||
MUS_HAGESHII = A0 01
|
||||
MUS_KAKKOII = A1 01
|
||||
MUS_KAZANBAI = A2 01
|
||||
MUS_AQA_0 = A3 01
|
||||
MUS_TSURETEK = A4 01
|
||||
MUS_BOY_SUP = A5 01
|
||||
MUS_RAINBOW = A6 01
|
||||
MUS_AYASII = A7 01
|
||||
MUS_KACHI4 = A8 01
|
||||
MUS_ROPEWAY = A9 01
|
||||
MUS_CASINO = AA 01
|
||||
MUS_HIGHTOWN = AB 01
|
||||
MUS_SAFARI = AC 01
|
||||
MUS_C_ROAD = AD 01
|
||||
MUS_AJITO = AE 01
|
||||
MUS_M_BOAT = AF 01
|
||||
MUS_M_DUNGON = B0 01
|
||||
MUS_FINECITY = B1 01
|
||||
MUS_MACHUPI = B2 01
|
||||
MUS_P_SCHOOL = B3 01
|
||||
MUS_DENDOU = B4 01
|
||||
MUS_TONEKUSA = B5 01
|
||||
MUS_MABOROSI = B6 01
|
||||
MUS_CON_FAN = B7 01
|
||||
MUS_CONTEST0 = B8 01
|
||||
MUS_MGM0 = B9 01
|
||||
MUS_T_BATTLE = BA 01
|
||||
MUS_OOAME = BB 01
|
||||
MUS_HIDERI = BC 01
|
||||
MUS_RUNECITY = BD 01
|
||||
MUS_CON_K = BE 01
|
||||
MUS_EIKOU_R = BF 01
|
||||
MUS_KARAKURI = C0 01
|
||||
MUS_HUTAGO = C1 01
|
||||
MUS_SITENNOU = C2 01
|
||||
MUS_YAMA_EYE = C3 01
|
||||
MUS_CONLOBBY = C4 01
|
||||
MUS_INTER_V = C5 01
|
||||
MUS_DAIGO = C6 01
|
||||
MUS_THANKFOR = C7 01
|
||||
MUS_POKE_MART = 94 01
|
||||
MUS_LITTLEROOT = 95 01
|
||||
MUS_MT_CHIMNEY = 96 01
|
||||
MUS_ENCOUNTER_FEMALE = 97 01
|
||||
MUS_LILYCOVE = 98 01
|
||||
MUS_ROUTE111 = 99 01
|
||||
MUS_HELP = 9A 01
|
||||
MUS_UNDERWATER = 9B 01
|
||||
MUS_VICTORY_TRAINER = 9C 01
|
||||
MUS_TITLE = 9D 01
|
||||
MUS_INTRO = 9E 01
|
||||
MUS_ENCOUNTER_MAY = 9F 01
|
||||
MUS_ENCOUNTER_INTENSE = A0 01
|
||||
MUS_ENCOUNTER_COOL = A1 01
|
||||
MUS_ROUTE113 = A2 01
|
||||
MUS_ENCOUNTER_AQUA = A3 01
|
||||
MUS_FOLLOW_ME = A4 01
|
||||
MUS_ENCOUNTER_BRENDAN = A5 01
|
||||
MUS_EVER_GRANDE = A6 01
|
||||
MUS_ENCOUNTER_SUSPICIOUS = A7 01
|
||||
MUS_VICTORY_AQUA_MAGMA = A8 01
|
||||
MUS_CABLE_CAR = A9 01
|
||||
MUS_GAME_CORNER = AA 01
|
||||
MUS_DEWFORD = AB 01
|
||||
MUS_SAFARI_ZONE = AC 01
|
||||
MUS_VICTORY_ROAD = AD 01
|
||||
MUS_AQUA_MAGMA_HIDEOUT = AE 01
|
||||
MUS_SAILING = AF 01
|
||||
MUS_MT_PYRE = B0 01
|
||||
MUS_SLATEPORT = B1 01
|
||||
MUS_MT_PYRE_EXTERIOR = B2 01
|
||||
MUS_SCHOOL = B3 01
|
||||
MUS_HALL_OF_FAME = B4 01
|
||||
MUS_FALLARBOR = B5 01
|
||||
MUS_SEALED_CHAMBER = B6 01
|
||||
MUS_CONTEST_WINNER = B7 01
|
||||
MUS_CONTEST = B8 01
|
||||
MUS_ENCOUNTER_MAGMA = B9 01
|
||||
MUS_INTRO_BATTLE = BA 01
|
||||
MUS_ABNORMAL_WEATHER = BB 01
|
||||
MUS_WEATHER_GROUDON = BC 01
|
||||
MUS_SOOTOPOLIS = BD 01
|
||||
MUS_CONTEST_RESULTS = BE 01
|
||||
MUS_HALL_OF_FAME_ROOM = BF 01
|
||||
MUS_TRICK_HOUSE = C0 01
|
||||
MUS_ENCOUNTER_TWINS = C1 01
|
||||
MUS_ENCOUNTER_ELITE_FOUR = C2 01
|
||||
MUS_ENCOUNTER_HIKER = C3 01
|
||||
MUS_CONTEST_LOBBY = C4 01
|
||||
MUS_ENCOUNTER_INTERVIEWER = C5 01
|
||||
MUS_ENCOUNTER_CHAMPION = C6 01
|
||||
MUS_CREDITS = C7 01
|
||||
MUS_END = C8 01
|
||||
MUS_B_FRONTIER = C9 01
|
||||
MUS_B_ARENA = CA 01
|
||||
MUS_ME_POINTGET = CB 01
|
||||
MUS_ME_TORE_EYE = CC 01
|
||||
MUS_PYRAMID = CD 01
|
||||
MUS_PYRAMID_TOP = CE 01
|
||||
MUS_OBTAIN_B_POINTS = CB 01
|
||||
MUS_REGISTER_MATCH_CALL = CC 01
|
||||
MUS_B_PYRAMID = CD 01
|
||||
MUS_B_PYRAMID_TOP = CE 01
|
||||
MUS_B_PALACE = CF 01
|
||||
MUS_REKKUU_KOURIN = D0 01
|
||||
MUS_SATTOWER = D1 01
|
||||
MUS_ME_SYMBOLGET = D2 01
|
||||
MUS_RAYQUAZA_APPEARS = D0 01
|
||||
MUS_B_TOWER = D1 01
|
||||
MUS_OBTAIN_SYMBOL = D2 01
|
||||
MUS_B_DOME = D3 01
|
||||
MUS_B_TUBE = D4 01
|
||||
MUS_B_PIKE = D4 01
|
||||
MUS_B_FACTORY = D5 01
|
||||
MUS_VS_REKKU = D6 01
|
||||
MUS_VS_FRONT = D7 01
|
||||
MUS_VS_RAYQUAZA = D6 01
|
||||
MUS_VS_FRONTIER_BRAIN = D7 01
|
||||
MUS_VS_MEW = D8 01
|
||||
MUS_B_DOME1 = D9 01
|
||||
MUS_BATTLE27 = DA 01
|
||||
MUS_BATTLE31 = DB 01
|
||||
MUS_BATTLE20 = DC 01
|
||||
MUS_BATTLE32 = DD 01
|
||||
MUS_BATTLE33 = DE 01
|
||||
MUS_BATTLE36 = DF 01
|
||||
MUS_BATTLE34 = E0 01
|
||||
MUS_BATTLE35 = E1 01
|
||||
MUS_BATTLE38 = E2 01
|
||||
MUS_BATTLE30 = E3 01
|
||||
MUS_RG_ANNAI = E4 01
|
||||
MUS_RG_SLOT = E5 01
|
||||
MUS_RG_AJITO = E6 01
|
||||
MUS_B_DOME_LOBBY = D9 01
|
||||
MUS_VS_WILD = DA 01
|
||||
MUS_VS_AQUA_MAGMA = DB 01
|
||||
MUS_VS_TRAINER = DC 01
|
||||
MUS_VS_GYM_LEADER = DD 01
|
||||
MUS_VS_CHAMPION = DE 01
|
||||
MUS_VS_REGI = DF 01
|
||||
MUS_VS_KYOGRE_GROUDON = E0 01
|
||||
MUS_VS_RIVAL = E1 01
|
||||
MUS_VS_ELITE_FOUR = E2 01
|
||||
MUS_VS_AQUA_MAGMA_LEADER = E3 01
|
||||
MUS_RG_FOLLOW_ME = E4 01
|
||||
MUS_RG_GAME_CORNER = E5 01
|
||||
MUS_RG_ROCKET_HIDEOUT = E6 01
|
||||
MUS_RG_GYM = E7 01
|
||||
MUS_RG_PURIN = E8 01
|
||||
MUS_RG_DEMO = E9 01
|
||||
MUS_RG_JIGGLYPUFF = E8 01
|
||||
MUS_RG_INTRO_FIGHT = E9 01
|
||||
MUS_RG_TITLE = EA 01
|
||||
MUS_RG_GUREN = EB 01
|
||||
MUS_RG_SHION = EC 01
|
||||
MUS_RG_KAIHUKU = ED 01
|
||||
MUS_RG_CINNABAR = EB 01
|
||||
MUS_RG_LAVENDER = EC 01
|
||||
MUS_RG_HEAL = ED 01
|
||||
MUS_RG_CYCLING = EE 01
|
||||
MUS_RG_ROCKET = EF 01
|
||||
MUS_RG_SHOUJO = F0 01
|
||||
MUS_RG_SHOUNEN = F1 01
|
||||
MUS_RG_DENDOU = F2 01
|
||||
MUS_RG_T_MORI = F3 01
|
||||
MUS_RG_OTSUKIMI = F4 01
|
||||
MUS_RG_POKEYASHI = F5 01
|
||||
MUS_RG_ENDING = F6 01
|
||||
MUS_RG_LOAD01 = F7 01
|
||||
MUS_RG_OPENING = F8 01
|
||||
MUS_RG_LOAD02 = F9 01
|
||||
MUS_RG_LOAD03 = FA 01
|
||||
MUS_RG_CHAMP_R = FB 01
|
||||
MUS_RG_VS_GYM = FC 01
|
||||
MUS_RG_VS_TORE = FD 01
|
||||
MUS_RG_VS_YASEI = FE 01
|
||||
MUS_RG_VS_LAST = FF 01
|
||||
MUS_RG_MASARA = 00 02
|
||||
MUS_RG_KENKYU = 01 02
|
||||
MUS_RG_OHKIDO = 02 02
|
||||
MUS_RG_POKECEN = 03 02
|
||||
MUS_RG_SANTOAN = 04 02
|
||||
MUS_RG_NAMINORI = 05 02
|
||||
MUS_RG_P_TOWER = 06 02
|
||||
MUS_RG_SHIRUHU = 07 02
|
||||
MUS_RG_HANADA = 08 02
|
||||
MUS_RG_TAMAMUSI = 09 02
|
||||
MUS_RG_WIN_TRE = 0A 02
|
||||
MUS_RG_WIN_YASEI = 0B 02
|
||||
MUS_RG_WIN_GYM = 0C 02
|
||||
MUS_RG_KUCHIBA = 0D 02
|
||||
MUS_RG_NIBI = 0E 02
|
||||
MUS_RG_RIVAL1 = 0F 02
|
||||
MUS_RG_RIVAL2 = 10 02
|
||||
MUS_RG_FAN2 = 11 02
|
||||
MUS_RG_FAN5 = 12 02
|
||||
MUS_RG_FAN6 = 13 02
|
||||
MUS_ME_RG_PHOTO = 14 02
|
||||
MUS_RG_TITLEROG = 15 02
|
||||
MUS_RG_GET_YASEI = 16 02
|
||||
MUS_RG_SOUSA = 17 02
|
||||
MUS_RG_SEKAIKAN = 18 02
|
||||
MUS_RG_SEIBETU = 19 02
|
||||
MUS_RG_JUMP = 1A 02
|
||||
MUS_RG_UNION = 1B 02
|
||||
MUS_RG_NETWORK = 1C 02
|
||||
MUS_RG_OKURIMONO = 1D 02
|
||||
MUS_RG_KINOMIKUI = 1E 02
|
||||
MUS_RG_NANADUNGEON = 1F 02
|
||||
MUS_RG_OSHIE_TV = 20 02
|
||||
MUS_RG_NANASHIMA = 21 02
|
||||
MUS_RG_NANAISEKI = 22 02
|
||||
MUS_RG_NANA123 = 23 02
|
||||
MUS_RG_NANA45 = 24 02
|
||||
MUS_RG_NANA67 = 25 02
|
||||
MUS_RG_POKEFUE = 26 02
|
||||
MUS_RG_VS_DEO = 27 02
|
||||
MUS_RG_VS_MYU2 = 28 02
|
||||
MUS_RG_VS_DEN = 29 02
|
||||
MUS_RG_EXEYE = 2A 02
|
||||
MUS_RG_DEOEYE = 2B 02
|
||||
MUS_RG_T_TOWER = 2C 02
|
||||
MUS_RG_SLOWMASARA = 2D 02
|
||||
MUS_RG_TVNOIZE = 2E 02
|
||||
MUS_RG_ENCOUNTER_ROCKET = EF 01
|
||||
MUS_RG_ENCOUNTER_GIRL = F0 01
|
||||
MUS_RG_ENCOUNTER_BOY = F1 01
|
||||
MUS_RG_HALL_OF_FAME = F2 01
|
||||
MUS_RG_VIRIDIAN_FOREST = F3 01
|
||||
MUS_RG_MT_MOON = F4 01
|
||||
MUS_RG_POKE_MANSION = F5 01
|
||||
MUS_RG_CREDITS = F6 01
|
||||
MUS_RG_ROUTE1 = F7 01
|
||||
MUS_RG_ROUTE24 = F8 01
|
||||
MUS_RG_ROUTE3 = F9 01
|
||||
MUS_RG_ROUTE11 = FA 01
|
||||
MUS_RG_VICTORY_ROAD = FB 01
|
||||
MUS_RG_VS_GYM_LEADER = FC 01
|
||||
MUS_RG_VS_TRAINER = FD 01
|
||||
MUS_RG_VS_WILD = FE 01
|
||||
MUS_RG_VS_CHAMPION = FF 01
|
||||
MUS_RG_PALLET = 00 02
|
||||
MUS_RG_OAK_LAB = 01 02
|
||||
MUS_RG_OAK = 02 02
|
||||
MUS_RG_POKE_CENTER = 03 02
|
||||
MUS_RG_SS_ANNE = 04 02
|
||||
MUS_RG_SURF = 05 02
|
||||
MUS_RG_POKE_TOWER = 06 02
|
||||
MUS_RG_SILPH = 07 02
|
||||
MUS_RG_FUCHSIA = 08 02
|
||||
MUS_RG_CELADON = 09 02
|
||||
MUS_RG_VICTORY_TRAINER = 0A 02
|
||||
MUS_RG_VICTORY_WILD = 0B 02
|
||||
MUS_RG_VICTORY_GYM_LEADER = 0C 02
|
||||
MUS_RG_VERMILLION = 0D 02
|
||||
MUS_RG_PEWTER = 0E 02
|
||||
MUS_RG_ENCOUNTER_RIVAL = 0F 02
|
||||
MUS_RG_RIVAL_EXIT = 10 02
|
||||
MUS_RG_DEX_RATING = 11 02
|
||||
MUS_RG_OBTAIN_KEY_ITEM = 12 02
|
||||
MUS_RG_CAUGHT_INTRO = 13 02
|
||||
MUS_RG_PHOTO = 14 02
|
||||
MUS_RG_GAME_FREAK = 15 02
|
||||
MUS_RG_CAUGHT = 16 02
|
||||
MUS_RG_NEW_GAME_INSTRUCT = 17 02
|
||||
MUS_RG_NEW_GAME_INTRO = 18 02
|
||||
MUS_RG_NEW_GAME_EXIT = 19 02
|
||||
MUS_RG_POKE_JUMP = 1A 02
|
||||
MUS_RG_UNION_ROOM = 1B 02
|
||||
MUS_RG_NET_CENTER = 1C 02
|
||||
MUS_RG_MYSTERY_GIFT = 1D 02
|
||||
MUS_RG_BERRY_PICK = 1E 02
|
||||
MUS_RG_SEVII_CAVE = 1F 02
|
||||
MUS_RG_TEACHY_TV_SHOW = 20 02
|
||||
MUS_RG_SEVII_ROUTE = 21 02
|
||||
MUS_RG_SEVII_DUNGEON = 22 02
|
||||
MUS_RG_SEVII_123 = 23 02
|
||||
MUS_RG_SEVII_45 = 24 02
|
||||
MUS_RG_SEVII_67 = 25 02
|
||||
MUS_RG_POKE_FLUTE = 26 02
|
||||
MUS_RG_VS_DEOXYS = 27 02
|
||||
MUS_RG_VS_MEWTWO = 28 02
|
||||
MUS_RG_VS_LEGEND = 29 02
|
||||
MUS_RG_ENCOUNTER_GYM_LEADER = 2A 02
|
||||
MUS_RG_ENCOUNTER_DEOXYS = 2B 02
|
||||
MUS_RG_TRAINER_TOWER = 2C 02
|
||||
MUS_RG_SLOW_PALLET = 2D 02
|
||||
MUS_RG_TEACHY_TV_MENU = 2E 02
|
||||
PH_TRAP_BLEND = 2F 02
|
||||
PH_TRAP_HELD = 30 02
|
||||
PH_TRAP_SOLO = 31 02
|
||||
|
||||
@@ -9,10 +9,10 @@
|
||||
.align 2, 0
|
||||
.global Init
|
||||
Init:
|
||||
mov r0, PSR_IRQ_MODE
|
||||
mov r0, #PSR_IRQ_MODE
|
||||
msr cpsr_cf, r0
|
||||
ldr sp, sp_irq
|
||||
mov r0, PSR_SYS_MODE
|
||||
mov r0, #PSR_SYS_MODE
|
||||
msr cpsr_cf, r0
|
||||
ldr sp, sp_sys
|
||||
ldr r1, =INTR_VECTOR
|
||||
@@ -34,8 +34,8 @@ sp_irq: .word IWRAM_END - 0x60
|
||||
.align 2, 0
|
||||
.global IntrMain
|
||||
IntrMain: @ 0x2010048
|
||||
mov ip, REG_BASE
|
||||
add r3, ip, OFFSET_REG_IE
|
||||
mov ip, #REG_BASE
|
||||
add r3, ip, #OFFSET_REG_IE
|
||||
ldr r2, [r3]
|
||||
and r1, r2, r2, lsr #16
|
||||
mov r2, #0
|
||||
|
||||
@@ -7,39 +7,39 @@
|
||||
|
||||
thumb_func_start CpuSet
|
||||
CpuSet: @ 81E3B64
|
||||
swi 0xB
|
||||
svc 0xB
|
||||
bx lr
|
||||
thumb_func_end CpuSet
|
||||
|
||||
thumb_func_start Div
|
||||
Div: @ 81E3B68
|
||||
swi 0x6
|
||||
svc 0x6
|
||||
bx lr
|
||||
thumb_func_end Div
|
||||
|
||||
thumb_func_start Mod
|
||||
Mod:
|
||||
swi 0x6
|
||||
svc 0x6
|
||||
adds r0, r1, 0
|
||||
bx lr
|
||||
thumb_func_end Mod
|
||||
|
||||
thumb_func_start LZ77UnCompVram
|
||||
LZ77UnCompVram: @ 81E3B6C
|
||||
swi 0x12
|
||||
svc 0x12
|
||||
bx lr
|
||||
thumb_func_end LZ77UnCompVram
|
||||
|
||||
thumb_func_start RegisterRamReset
|
||||
RegisterRamReset: @ 81E3B80
|
||||
swi 0x1
|
||||
svc 0x1
|
||||
bx lr
|
||||
thumb_func_end RegisterRamReset
|
||||
|
||||
thumb_func_start VBlankIntrWait
|
||||
VBlankIntrWait: @ 81E3BA0
|
||||
movs r2, 0
|
||||
swi 0x5
|
||||
svc 0x5
|
||||
bx lr
|
||||
thumb_func_end VBlankIntrWait
|
||||
|
||||
|
||||
+448
-448
@@ -414,7 +414,7 @@ SIZE = FC 06 @ note that anything other than "SMALL" is invalid
|
||||
UNKNOWN_7 = FC 07
|
||||
PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
|
||||
PAUSE_UNTIL_PRESS = FC 09
|
||||
UNKNOWN_A = FC 0A
|
||||
WAIT_SE = FC 0A
|
||||
PLAY_BGM = FC 0B
|
||||
ESCAPE = FC 0C
|
||||
SHIFT_TEXT = FC 0D
|
||||
@@ -454,7 +454,7 @@ DYNAMIC_COLOR6 = 0F @ cerulean
|
||||
@ sound and music
|
||||
|
||||
MUS_DUMMY = 00 00
|
||||
SE_KAIFUKU = 01 00
|
||||
SE_USE_ITEM = 01 00
|
||||
SE_PC_LOGIN = 02 00
|
||||
SE_PC_OFF = 03 00
|
||||
SE_PC_ON = 04 00
|
||||
@@ -462,476 +462,476 @@ SE_SELECT = 05 00
|
||||
SE_WIN_OPEN = 06 00
|
||||
SE_WALL_HIT = 07 00
|
||||
SE_DOOR = 08 00
|
||||
SE_KAIDAN = 09 00
|
||||
SE_DANSA = 0A 00
|
||||
SE_JITENSYA = 0B 00
|
||||
SE_KOUKA_L = 0C 00
|
||||
SE_KOUKA_M = 0D 00
|
||||
SE_KOUKA_H = 0E 00
|
||||
SE_BOWA2 = 0F 00
|
||||
SE_POKE_DEAD = 10 00
|
||||
SE_NIGERU = 11 00
|
||||
SE_JIDO_DOA = 12 00
|
||||
SE_NAMINORI = 13 00
|
||||
SE_BAN = 14 00
|
||||
SE_EXIT = 09 00
|
||||
SE_LEDGE = 0A 00
|
||||
SE_BIKE_BELL = 0B 00
|
||||
SE_NOT_EFFECTIVE = 0C 00
|
||||
SE_EFFECTIVE = 0D 00
|
||||
SE_SUPER_EFFECTIVE = 0E 00
|
||||
SE_BALL_OPEN = 0F 00
|
||||
SE_FAINT = 10 00
|
||||
SE_FLEE = 11 00
|
||||
SE_SLIDING_DOOR = 12 00
|
||||
SE_SHIP = 13 00
|
||||
SE_BANG = 14 00
|
||||
SE_PIN = 15 00
|
||||
SE_BOO = 16 00
|
||||
SE_BOWA = 17 00
|
||||
SE_JYUNI = 18 00
|
||||
SE_BALL = 17 00
|
||||
SE_CONTEST_PLACE = 18 00
|
||||
SE_A = 19 00
|
||||
SE_I = 1A 00
|
||||
SE_U = 1B 00
|
||||
SE_E = 1C 00
|
||||
SE_O = 1D 00
|
||||
SE_N = 1E 00
|
||||
SE_SEIKAI = 1F 00
|
||||
SE_HAZURE = 20 00
|
||||
SE_SUCCESS = 1F 00
|
||||
SE_FAILURE = 20 00
|
||||
SE_EXP = 21 00
|
||||
SE_JITE_PYOKO = 22 00
|
||||
SE_MU_PACHI = 23 00
|
||||
SE_TK_KASYA = 24 00
|
||||
SE_BIKE_HOP = 22 00
|
||||
SE_SWITCH = 23 00
|
||||
SE_CLICK = 24 00
|
||||
SE_FU_ZAKU = 25 00
|
||||
SE_FU_ZAKU2 = 26 00
|
||||
SE_FU_ZUZUZU = 27 00
|
||||
SE_RU_GASHIN = 28 00
|
||||
SE_RU_GASYAN = 29 00
|
||||
SE_RU_BARI = 2A 00
|
||||
SE_RU_HYUU = 2B 00
|
||||
SE_KI_GASYAN = 2C 00
|
||||
SE_TK_WARPIN = 2D 00
|
||||
SE_TK_WARPOUT = 2E 00
|
||||
SE_TU_SAA = 2F 00
|
||||
SE_HI_TURUN = 30 00
|
||||
SE_TRACK_MOVE = 31 00
|
||||
SE_TRACK_STOP = 32 00
|
||||
SE_TRACK_HAIKI = 33 00
|
||||
SE_TRACK_DOOR = 34 00
|
||||
SE_MOTER = 35 00
|
||||
SE_CONTEST_CONDITION_LOSE = 26 00
|
||||
SE_LAVARIDGE_FALL_WARP = 27 00
|
||||
SE_ICE_STAIRS = 28 00
|
||||
SE_ICE_BREAK = 29 00
|
||||
SE_ICE_CRACK = 2A 00
|
||||
SE_FALL = 2B 00
|
||||
SE_UNLOCK = 2C 00
|
||||
SE_WARP_IN = 2D 00
|
||||
SE_WARP_OUT = 2E 00
|
||||
SE_REPEL = 2F 00
|
||||
SE_ROTATING_GATE = 30 00
|
||||
SE_TRUCK_MOVE = 31 00
|
||||
SE_TRUCK_STOP = 32 00
|
||||
SE_TRUCK_UNLOAD = 33 00
|
||||
SE_TRUCK_DOOR = 34 00
|
||||
SE_BERRY_BLENDER = 35 00
|
||||
SE_CARD = 36 00
|
||||
SE_SAVE = 37 00
|
||||
SE_KON = 38 00
|
||||
SE_KON2 = 39 00
|
||||
SE_KON3 = 3A 00
|
||||
SE_KON4 = 3B 00
|
||||
SE_SUIKOMU = 3C 00
|
||||
SE_NAGERU = 3D 00
|
||||
SE_TOY_C = 3E 00
|
||||
SE_TOY_D = 3F 00
|
||||
SE_TOY_E = 40 00
|
||||
SE_TOY_F = 41 00
|
||||
SE_TOY_G = 42 00
|
||||
SE_TOY_A = 43 00
|
||||
SE_TOY_B = 44 00
|
||||
SE_TOY_C1 = 45 00
|
||||
SE_MIZU = 46 00
|
||||
SE_HASHI = 47 00
|
||||
SE_DAUGI = 48 00
|
||||
SE_PINPON = 49 00
|
||||
SE_FUUSEN1 = 4A 00
|
||||
SE_FUUSEN2 = 4B 00
|
||||
SE_FUUSEN3 = 4C 00
|
||||
SE_TOY_KABE = 4D 00
|
||||
SE_TOY_DANGO = 4E 00
|
||||
SE_DOKU = 4F 00
|
||||
SE_ESUKA = 50 00
|
||||
SE_T_AME = 51 00
|
||||
SE_T_AME_E = 52 00
|
||||
SE_T_OOAME = 53 00
|
||||
SE_T_OOAME_E = 54 00
|
||||
SE_T_KOAME = 55 00
|
||||
SE_T_KOAME_E = 56 00
|
||||
SE_T_KAMI = 57 00
|
||||
SE_T_KAMI2 = 58 00
|
||||
SE_ELEBETA = 59 00
|
||||
SE_HINSI = 5A 00
|
||||
SE_EXPMAX = 5B 00
|
||||
SE_TAMAKORO = 5C 00
|
||||
SE_TAMAKORO_E = 5D 00
|
||||
SE_BASABASA = 5E 00
|
||||
SE_REGI = 5F 00
|
||||
SE_C_GAJI = 60 00
|
||||
SE_C_MAKU_U = 61 00
|
||||
SE_C_MAKU_D = 62 00
|
||||
SE_C_PASI = 63 00
|
||||
SE_C_SYU = 64 00
|
||||
SE_C_PIKON = 65 00
|
||||
SE_REAPOKE = 66 00
|
||||
SE_OP_BASYU = 67 00
|
||||
SE_BT_START = 68 00
|
||||
SE_DENDOU = 69 00
|
||||
SE_JIHANKI = 6A 00
|
||||
SE_TAMA = 6B 00
|
||||
SE_Z_SCROLL = 6C 00
|
||||
SE_Z_PAGE = 6D 00
|
||||
SE_PN_ON = 6E 00
|
||||
SE_PN_OFF = 6F 00
|
||||
SE_Z_SEARCH = 70 00
|
||||
SE_TAMAGO = 71 00
|
||||
SE_TB_START = 72 00
|
||||
SE_TB_KON = 73 00
|
||||
SE_TB_KARA = 74 00
|
||||
SE_BIDORO = 75 00
|
||||
SE_W085 = 76 00
|
||||
SE_W085B = 77 00
|
||||
SE_W231 = 78 00
|
||||
SE_W171 = 79 00
|
||||
SE_W233 = 7A 00
|
||||
SE_W233B = 7B 00
|
||||
SE_W145 = 7C 00
|
||||
SE_W145B = 7D 00
|
||||
SE_W145C = 7E 00
|
||||
SE_W240 = 7F 00
|
||||
SE_W015 = 80 00
|
||||
SE_W081 = 81 00
|
||||
SE_W081B = 82 00
|
||||
SE_W088 = 83 00
|
||||
SE_W016 = 84 00
|
||||
SE_W016B = 85 00
|
||||
SE_W003 = 86 00
|
||||
SE_W104 = 87 00
|
||||
SE_W013 = 88 00
|
||||
SE_W196 = 89 00
|
||||
SE_W086 = 8A 00
|
||||
SE_W004 = 8B 00
|
||||
SE_W025 = 8C 00
|
||||
SE_W025B = 8D 00
|
||||
SE_W152 = 8E 00
|
||||
SE_W026 = 8F 00
|
||||
SE_W172 = 90 00
|
||||
SE_W172B = 91 00
|
||||
SE_W053 = 92 00
|
||||
SE_W007 = 93 00
|
||||
SE_W092 = 94 00
|
||||
SE_W221 = 95 00
|
||||
SE_W221B = 96 00
|
||||
SE_W052 = 97 00
|
||||
SE_W036 = 98 00
|
||||
SE_W059 = 99 00
|
||||
SE_W059B = 9A 00
|
||||
SE_W010 = 9B 00
|
||||
SE_W011 = 9C 00
|
||||
SE_W017 = 9D 00
|
||||
SE_W019 = 9E 00
|
||||
SE_W028 = 9F 00
|
||||
SE_W013B = A0 00
|
||||
SE_W044 = A1 00
|
||||
SE_W029 = A2 00
|
||||
SE_W057 = A3 00
|
||||
SE_W056 = A4 00
|
||||
SE_W250 = A5 00
|
||||
SE_W030 = A6 00
|
||||
SE_W039 = A7 00
|
||||
SE_W054 = A8 00
|
||||
SE_W077 = A9 00
|
||||
SE_W020 = AA 00
|
||||
SE_W082 = AB 00
|
||||
SE_W047 = AC 00
|
||||
SE_W195 = AD 00
|
||||
SE_W006 = AE 00
|
||||
SE_W091 = AF 00
|
||||
SE_W146 = B0 00
|
||||
SE_W120 = B1 00
|
||||
SE_W153 = B2 00
|
||||
SE_W071B = B3 00
|
||||
SE_W071 = B4 00
|
||||
SE_W103 = B5 00
|
||||
SE_W062 = B6 00
|
||||
SE_W062B = B7 00
|
||||
SE_W048 = B8 00
|
||||
SE_W187 = B9 00
|
||||
SE_W118 = BA 00
|
||||
SE_W155 = BB 00
|
||||
SE_W122 = BC 00
|
||||
SE_W060 = BD 00
|
||||
SE_W185 = BE 00
|
||||
SE_W014 = BF 00
|
||||
SE_W043 = C0 00
|
||||
SE_W207 = C1 00
|
||||
SE_W207B = C2 00
|
||||
SE_W215 = C3 00
|
||||
SE_W109 = C4 00
|
||||
SE_W173 = C5 00
|
||||
SE_W280 = C6 00
|
||||
SE_W202 = C7 00
|
||||
SE_W060B = C8 00
|
||||
SE_W076 = C9 00
|
||||
SE_W080 = CA 00
|
||||
SE_W100 = CB 00
|
||||
SE_W107 = CC 00
|
||||
SE_W166 = CD 00
|
||||
SE_W129 = CE 00
|
||||
SE_W115 = CF 00
|
||||
SE_W112 = D0 00
|
||||
SE_W197 = D1 00
|
||||
SE_W199 = D2 00
|
||||
SE_W236 = D3 00
|
||||
SE_W204 = D4 00
|
||||
SE_W268 = D5 00
|
||||
SE_W070 = D6 00
|
||||
SE_W063 = D7 00
|
||||
SE_W127 = D8 00
|
||||
SE_W179 = D9 00
|
||||
SE_W151 = DA 00
|
||||
SE_W201 = DB 00
|
||||
SE_W161 = DC 00
|
||||
SE_W161B = DD 00
|
||||
SE_W227 = DE 00
|
||||
SE_W227B = DF 00
|
||||
SE_W226 = E0 00
|
||||
SE_W208 = E1 00
|
||||
SE_W213 = E2 00
|
||||
SE_W213B = E3 00
|
||||
SE_W234 = E4 00
|
||||
SE_W260 = E5 00
|
||||
SE_W328 = E6 00
|
||||
SE_W320 = E7 00
|
||||
SE_W255 = E8 00
|
||||
SE_W291 = E9 00
|
||||
SE_W089 = EA 00
|
||||
SE_W239 = EB 00
|
||||
SE_W230 = EC 00
|
||||
SE_W281 = ED 00
|
||||
SE_W327 = EE 00
|
||||
SE_W287 = EF 00
|
||||
SE_W257 = F0 00
|
||||
SE_W253 = F1 00
|
||||
SE_W258 = F2 00
|
||||
SE_W322 = F3 00
|
||||
SE_W298 = F4 00
|
||||
SE_W287B = F5 00
|
||||
SE_W114 = F6 00
|
||||
SE_W063B = F7 00
|
||||
SE_RG_W_DOOR = F8 00
|
||||
SE_RG_CARD1 = F9 00
|
||||
SE_RG_CARD2 = FA 00
|
||||
SE_RG_CARD3 = FB 00
|
||||
SE_RG_BAG1 = FC 00
|
||||
SE_RG_BAG2 = FD 00
|
||||
SE_RG_GETTING = FE 00
|
||||
SE_BALL_BOUNCE_1 = 38 00
|
||||
SE_BALL_BOUNCE_2 = 39 00
|
||||
SE_BALL_BOUNCE_3 = 3A 00
|
||||
SE_BALL_BOUNCE_4 = 3B 00
|
||||
SE_BALL_TRADE = 3C 00
|
||||
SE_BALL_THROW = 3D 00
|
||||
SE_NOTE_C = 3E 00
|
||||
SE_NOTE_D = 3F 00
|
||||
SE_NOTE_E = 40 00
|
||||
SE_NOTE_F = 41 00
|
||||
SE_NOTE_G = 42 00
|
||||
SE_NOTE_A = 43 00
|
||||
SE_NOTE_B = 44 00
|
||||
SE_NOTE_C_HIGH = 45 00
|
||||
SE_PUDDLE = 46 00
|
||||
SE_BRIDGE_WALK = 47 00
|
||||
SE_ITEMFINDER = 48 00
|
||||
SE_DING_DONG = 49 00
|
||||
SE_BALLOON_RED = 4A 00
|
||||
SE_BALLOON_BLUE = 4B 00
|
||||
SE_BALLOON_YELLOW = 4C 00
|
||||
SE_BREAKABLE_DOOR = 4D 00
|
||||
SE_MUD_BALL = 4E 00
|
||||
SE_FIELD_POISON = 4F 00
|
||||
SE_ESCALATOR = 50 00
|
||||
SE_THUNDERSTORM = 51 00
|
||||
SE_THUNDERSTORM_STOP = 52 00
|
||||
SE_DOWNPOUR = 53 00
|
||||
SE_DOWNPOUR_STOP = 54 00
|
||||
SE_RAIN = 55 00
|
||||
SE_RAIN_STOP = 56 00
|
||||
SE_THUNDER = 57 00
|
||||
SE_THUNDER2 = 58 00
|
||||
SE_ELEVATOR = 59 00
|
||||
SE_LOW_HEALTH = 5A 00
|
||||
SE_EXP_MAX = 5B 00
|
||||
SE_ROULETTE_BALL = 5C 00
|
||||
SE_ROULETTE_BALL2 = 5D 00
|
||||
SE_TAILLOW_WING_FLAP = 5E 00
|
||||
SE_SHOP = 5F 00
|
||||
SE_CONTEST_HEART = 60 00
|
||||
SE_CONTEST_CURTAIN_RISE = 61 00
|
||||
SE_CONTEST_CURTAIN_FALL = 62 00
|
||||
SE_CONTEST_ICON_CHANGE = 63 00
|
||||
SE_CONTEST_ICON_CLEAR = 64 00
|
||||
SE_CONTEST_MONS_TURN = 65 00
|
||||
SE_SHINY = 66 00
|
||||
SE_INTRO_BLAST = 67 00
|
||||
SE_MUGSHOT = 68 00
|
||||
SE_APPLAUSE = 69 00
|
||||
SE_VEND = 6A 00
|
||||
SE_ORB = 6B 00
|
||||
SE_DEX_SCROLL = 6C 00
|
||||
SE_DEX_PAGE = 6D 00
|
||||
SE_POKENAV_ON = 6E 00
|
||||
SE_POKENAV_OFF = 6F 00
|
||||
SE_DEX_SEARCH = 70 00
|
||||
SE_EGG_HATCH = 71 00
|
||||
SE_BALL_TRAY_ENTER = 72 00
|
||||
SE_BALL_TRAY_BALL = 73 00
|
||||
SE_BALL_TRAY_EXIT = 74 00
|
||||
SE_GLASS_FLUTE = 75 00
|
||||
SE_M_THUNDERBOLT = 76 00
|
||||
SE_M_THUNDERBOLT2 = 77 00
|
||||
SE_M_HARDEN = 78 00
|
||||
SE_M_NIGHTMARE = 79 00
|
||||
SE_M_VITAL_THROW = 7A 00
|
||||
SE_M_VITAL_THROW2 = 7B 00
|
||||
SE_M_BUBBLE = 7C 00
|
||||
SE_M_BUBBLE2 = 7D 00
|
||||
SE_M_BUBBLE3 = 7E 00
|
||||
SE_M_RAIN_DANCE = 7F 00
|
||||
SE_M_CUT = 80 00
|
||||
SE_M_STRING_SHOT = 81 00
|
||||
SE_M_STRING_SHOT2 = 82 00
|
||||
SE_M_ROCK_THROW = 83 00
|
||||
SE_M_GUST = 84 00
|
||||
SE_M_GUST2 = 85 00
|
||||
SE_M_DOUBLE_SLAP = 86 00
|
||||
SE_M_DOUBLE_TEAM = 87 00
|
||||
SE_M_RAZOR_WIND = 88 00
|
||||
SE_M_ICY_WIND = 89 00
|
||||
SE_M_THUNDER_WAVE = 8A 00
|
||||
SE_M_COMET_PUNCH = 8B 00
|
||||
SE_M_MEGA_KICK = 8C 00
|
||||
SE_M_MEGA_KICK2 = 8D 00
|
||||
SE_M_CRABHAMMER = 8E 00
|
||||
SE_M_JUMP_KICK = 8F 00
|
||||
SE_M_FLAME_WHEEL = 90 00
|
||||
SE_M_FLAME_WHEEL2 = 91 00
|
||||
SE_M_FLAMETHROWER = 92 00
|
||||
SE_M_FIRE_PUNCH = 93 00
|
||||
SE_M_TOXIC = 94 00
|
||||
SE_M_SACRED_FIRE = 95 00
|
||||
SE_M_SACRED_FIRE2 = 96 00
|
||||
SE_M_EMBER = 97 00
|
||||
SE_M_TAKE_DOWN = 98 00
|
||||
SE_M_BLIZZARD = 99 00
|
||||
SE_M_BLIZZARD2 = 9A 00
|
||||
SE_M_SCRATCH = 9B 00
|
||||
SE_M_VICEGRIP = 9C 00
|
||||
SE_M_WING_ATTACK = 9D 00
|
||||
SE_M_FLY = 9E 00
|
||||
SE_M_SAND_ATTACK = 9F 00
|
||||
SE_M_RAZOR_WIND2 = A0 00
|
||||
SE_M_BITE = A1 00
|
||||
SE_M_HEADBUTT = A2 00
|
||||
SE_M_SURF = A3 00
|
||||
SE_M_HYDRO_PUMP = A4 00
|
||||
SE_M_WHIRLPOOL = A5 00
|
||||
SE_M_HORN_ATTACK = A6 00
|
||||
SE_M_TAIL_WHIP = A7 00
|
||||
SE_M_MIST = A8 00
|
||||
SE_M_POISON_POWDER = A9 00
|
||||
SE_M_BIND = AA 00
|
||||
SE_M_DRAGON_RAGE = AB 00
|
||||
SE_M_SING = AC 00
|
||||
SE_M_PERISH_SONG = AD 00
|
||||
SE_M_PAY_DAY = AE 00
|
||||
SE_M_DIG = AF 00
|
||||
SE_M_DIZZY_PUNCH = B0 00
|
||||
SE_M_SELF_DESTRUCT = B1 00
|
||||
SE_M_EXPLOSION = B2 00
|
||||
SE_M_ABSORB_2 = B3 00
|
||||
SE_M_ABSORB = B4 00
|
||||
SE_M_SCREECH = B5 00
|
||||
SE_M_BUBBLE_BEAM = B6 00
|
||||
SE_M_BUBBLE_BEAM2 = B7 00
|
||||
SE_M_SUPERSONIC = B8 00
|
||||
SE_M_BELLY_DRUM = B9 00
|
||||
SE_M_METRONOME = BA 00
|
||||
SE_M_BONEMERANG = BB 00
|
||||
SE_M_LICK = BC 00
|
||||
SE_M_PSYBEAM = BD 00
|
||||
SE_M_FAINT_ATTACK = BE 00
|
||||
SE_M_SWORDS_DANCE = BF 00
|
||||
SE_M_LEER = C0 00
|
||||
SE_M_SWAGGER = C1 00
|
||||
SE_M_SWAGGER2 = C2 00
|
||||
SE_M_HEAL_BELL = C3 00
|
||||
SE_M_CONFUSE_RAY = C4 00
|
||||
SE_M_SNORE = C5 00
|
||||
SE_M_BRICK_BREAK = C6 00
|
||||
SE_M_GIGA_DRAIN = C7 00
|
||||
SE_M_PSYBEAM2 = C8 00
|
||||
SE_M_SOLAR_BEAM = C9 00
|
||||
SE_M_PETAL_DANCE = CA 00
|
||||
SE_M_TELEPORT = CB 00
|
||||
SE_M_MINIMIZE = CC 00
|
||||
SE_M_SKETCH = CD 00
|
||||
SE_M_SWIFT = CE 00
|
||||
SE_M_REFLECT = CF 00
|
||||
SE_M_BARRIER = D0 00
|
||||
SE_M_DETECT = D1 00
|
||||
SE_M_LOCK_ON = D2 00
|
||||
SE_M_MOONLIGHT = D3 00
|
||||
SE_M_CHARM = D4 00
|
||||
SE_M_CHARGE = D5 00
|
||||
SE_M_STRENGTH = D6 00
|
||||
SE_M_HYPER_BEAM = D7 00
|
||||
SE_M_WATERFALL = D8 00
|
||||
SE_M_REVERSAL = D9 00
|
||||
SE_M_ACID_ARMOR = DA 00
|
||||
SE_M_SANDSTORM = DB 00
|
||||
SE_M_TRI_ATTACK = DC 00
|
||||
SE_M_TRI_ATTACK2 = DD 00
|
||||
SE_M_ENCORE = DE 00
|
||||
SE_M_ENCORE2 = DF 00
|
||||
SE_M_BATON_PASS = E0 00
|
||||
SE_M_MILK_DRINK = E1 00
|
||||
SE_M_ATTRACT = E2 00
|
||||
SE_M_ATTRACT2 = E3 00
|
||||
SE_M_MORNING_SUN = E4 00
|
||||
SE_M_FLATTER = E5 00
|
||||
SE_M_SAND_TOMB = E6 00
|
||||
SE_M_GRASSWHISTLE = E7 00
|
||||
SE_M_SPIT_UP = E8 00
|
||||
SE_M_DIVE = E9 00
|
||||
SE_M_EARTHQUAKE = EA 00
|
||||
SE_M_TWISTER = EB 00
|
||||
SE_M_SWEET_SCENT = EC 00
|
||||
SE_M_YAWN = ED 00
|
||||
SE_M_SKY_UPPERCUT = EE 00
|
||||
SE_M_STAT_INCREASE = EF 00
|
||||
SE_M_HEAT_WAVE = F0 00
|
||||
SE_M_UPROAR = F1 00
|
||||
SE_M_HAIL = F2 00
|
||||
SE_M_COSMIC_POWER = F3 00
|
||||
SE_M_TEETER_DANCE = F4 00
|
||||
SE_M_STAT_DECREASE = F5 00
|
||||
SE_M_HAZE = F6 00
|
||||
SE_M_HYPER_BEAM2 = F7 00
|
||||
SE_RG_DOOR = F8 00
|
||||
SE_RG_CARD_FLIP = F9 00
|
||||
SE_RG_CARD_FLIPPING = FA 00
|
||||
SE_RG_CARD_OPEN = FB 00
|
||||
SE_RG_BAG_CURSOR = FC 00
|
||||
SE_RG_BAG_POCKET = FD 00
|
||||
SE_RG_BALL_CLICK = FE 00
|
||||
SE_RG_SHOP = FF 00
|
||||
SE_RG_KITEKI = 00 01
|
||||
SE_RG_HELP_OP = 01 01
|
||||
SE_RG_HELP_CL = 02 01
|
||||
SE_RG_HELP_NG = 03 01
|
||||
SE_RG_DEOMOV = 04 01
|
||||
SE_RG_EXCELLENT = 05 01
|
||||
SE_RG_NAWAMISS = 06 01
|
||||
SE_TOREEYE = 07 01
|
||||
SE_TOREOFF = 08 01
|
||||
SE_HANTEI1 = 09 01
|
||||
SE_HANTEI2 = 0A 01
|
||||
SE_CURTAIN = 0B 01
|
||||
SE_CURTAIN1 = 0C 01
|
||||
SE_USSOKI = 0D 01
|
||||
MUS_TETSUJI = 5E 01
|
||||
MUS_FIELD13 = 5F 01
|
||||
MUS_KACHI22 = 60 01
|
||||
MUS_KACHI2 = 61 01
|
||||
MUS_KACHI3 = 62 01
|
||||
MUS_KACHI5 = 63 01
|
||||
MUS_PCC = 64 01
|
||||
MUS_NIBI = 65 01
|
||||
MUS_SUIKUN = 66 01
|
||||
MUS_DOORO1 = 67 01
|
||||
MUS_DOORO_X1 = 68 01
|
||||
MUS_DOORO_X3 = 69 01
|
||||
MUS_MACHI_S2 = 6A 01
|
||||
MUS_MACHI_S4 = 6B 01
|
||||
MUS_GIM = 6C 01
|
||||
MUS_NAMINORI = 6D 01
|
||||
MUS_DAN01 = 6E 01
|
||||
MUS_FANFA1 = 6F 01
|
||||
MUS_ME_ASA = 70 01
|
||||
MUS_ME_BACHI = 71 01
|
||||
MUS_FANFA4 = 72 01
|
||||
MUS_FANFA5 = 73 01
|
||||
MUS_ME_WAZA = 74 01
|
||||
MUS_BIJYUTU = 75 01
|
||||
MUS_DOORO_X4 = 76 01
|
||||
MUS_FUNE_KAN = 77 01
|
||||
MUS_ME_SHINKA = 78 01
|
||||
MUS_SHINKA = 79 01
|
||||
MUS_ME_WASURE = 7A 01
|
||||
MUS_SYOUJOEYE = 7B 01
|
||||
MUS_BOYEYE = 7C 01
|
||||
MUS_DAN02 = 7D 01
|
||||
MUS_MACHI_S3 = 7E 01
|
||||
MUS_ODAMAKI = 7F 01
|
||||
MUS_B_TOWER = 80 01
|
||||
MUS_SWIMEYE = 81 01
|
||||
MUS_DAN03 = 82 01
|
||||
MUS_ME_KINOMI = 83 01
|
||||
MUS_ME_TAMA = 84 01
|
||||
MUS_ME_B_BIG = 85 01
|
||||
MUS_ME_B_SMALL = 86 01
|
||||
MUS_ME_ZANNEN = 87 01
|
||||
MUS_BD_TIME = 88 01
|
||||
MUS_TEST1 = 89 01
|
||||
MUS_TEST2 = 8A 01
|
||||
MUS_TEST3 = 8B 01
|
||||
MUS_TEST4 = 8C 01
|
||||
MUS_TEST = 8D 01
|
||||
MUS_GOMACHI0 = 8E 01
|
||||
MUS_GOTOWN = 8F 01
|
||||
MUS_POKECEN = 90 01
|
||||
MUS_NEXTROAD = 91 01
|
||||
MUS_GRANROAD = 92 01
|
||||
SE_RG_SS_ANNE_HORN = 00 01
|
||||
SE_RG_HELP_OPEN = 01 01
|
||||
SE_RG_HELP_CLOSE = 02 01
|
||||
SE_RG_HELP_ERROR = 03 01
|
||||
SE_RG_DEOXYS_MOVE = 04 01
|
||||
SE_RG_POKE_JUMP_SUCCESS = 05 01
|
||||
SE_RG_POKE_JUMP_FAILURE = 06 01
|
||||
SE_POKENAV_CALL = 07 01
|
||||
SE_POKENAV_HANG_UP = 08 01
|
||||
SE_ARENA_TIMEUP1 = 09 01
|
||||
SE_ARENA_TIMEUP2 = 0A 01
|
||||
SE_PIKE_CURTAIN_CLOSE = 0B 01
|
||||
SE_PIKE_CURTAIN_OPEN = 0C 01
|
||||
SE_SUDOWOODO_SHAKE = 0D 01
|
||||
MUS_LITTLEROOT_TEST = 5E 01
|
||||
MUS_GSC_ROUTE38 = 5F 01
|
||||
MUS_CAUGHT = 60 01
|
||||
MUS_VICTORY_WILD = 61 01
|
||||
MUS_VICTORY_GYM_LEADER = 62 01
|
||||
MUS_VICTORY_LEAGUE = 63 01
|
||||
MUS_C_COMM_CENTER = 64 01
|
||||
MUS_GSC_PEWTER = 65 01
|
||||
MUS_C_VS_LEGEND_BEAST = 66 01
|
||||
MUS_ROUTE101 = 67 01
|
||||
MUS_ROUTE110 = 68 01
|
||||
MUS_ROUTE120 = 69 01
|
||||
MUS_PETALBURG = 6A 01
|
||||
MUS_OLDALE = 6B 01
|
||||
MUS_GYM = 6C 01
|
||||
MUS_SURF = 6D 01
|
||||
MUS_PETALBURG_WOODS = 6E 01
|
||||
MUS_LEVEL_UP = 6F 01
|
||||
MUS_HEAL = 70 01
|
||||
MUS_OBTAIN_BADGE = 71 01
|
||||
MUS_OBTAIN_ITEM = 72 01
|
||||
MUS_EVOLVED = 73 01
|
||||
MUS_OBTAIN_TMHM = 74 01
|
||||
MUS_LILYCOVE_MUSEUM = 75 01
|
||||
MUS_ROUTE122 = 76 01
|
||||
MUS_OCEANIC_MUSEUM = 77 01
|
||||
MUS_EVOLUTION_INTRO = 78 01
|
||||
MUS_EVOLUTION = 79 01
|
||||
MUS_MOVE_DELETED = 7A 01
|
||||
MUS_ENCOUNTER_GIRL = 7B 01
|
||||
MUS_ENCOUNTER_MALE = 7C 01
|
||||
MUS_ABANDONED_SHIP = 7D 01
|
||||
MUS_FORTREE = 7E 01
|
||||
MUS_BIRCH_LAB = 7F 01
|
||||
MUS_B_TOWER_RS = 80 01
|
||||
MUS_ENCOUNTER_SWIMMER = 81 01
|
||||
MUS_CAVE_OF_ORIGIN = 82 01
|
||||
MUS_OBTAIN_BERRY = 83 01
|
||||
MUS_AWAKEN_LEGEND = 84 01
|
||||
MUS_SLOTS_JACKPOT = 85 01
|
||||
MUS_SLOTS_WIN = 86 01
|
||||
MUS_TOO_BAD = 87 01
|
||||
MUS_ROULETTE = 88 01
|
||||
MUS_LINK_CONTEST_P1 = 89 01
|
||||
MUS_LINK_CONTEST_P2 = 8A 01
|
||||
MUS_LINK_CONTEST_P3 = 8B 01
|
||||
MUS_LINK_CONTEST_P4 = 8C 01
|
||||
MUS_ENCOUNTER_RICH = 8D 01
|
||||
MUS_VERDANTURF = 8E 01
|
||||
MUS_RUSTBORO = 8F 01
|
||||
MUS_POKE_CENTER = 90 01
|
||||
MUS_ROUTE104 = 91 01
|
||||
MUS_ROUTE119 = 92 01
|
||||
MUS_CYCLING = 93 01
|
||||
MUS_FRIENDLY = 94 01
|
||||
MUS_MISHIRO = 95 01
|
||||
MUS_TOZAN = 96 01
|
||||
MUS_GIRLEYE = 97 01
|
||||
MUS_MINAMO = 98 01
|
||||
MUS_ASHROAD = 99 01
|
||||
MUS_EVENT0 = 9A 01
|
||||
MUS_DEEPDEEP = 9B 01
|
||||
MUS_KACHI1 = 9C 01
|
||||
MUS_TITLE3 = 9D 01
|
||||
MUS_DEMO1 = 9E 01
|
||||
MUS_GIRL_SUP = 9F 01
|
||||
MUS_HAGESHII = A0 01
|
||||
MUS_KAKKOII = A1 01
|
||||
MUS_KAZANBAI = A2 01
|
||||
MUS_AQA_0 = A3 01
|
||||
MUS_TSURETEK = A4 01
|
||||
MUS_BOY_SUP = A5 01
|
||||
MUS_RAINBOW = A6 01
|
||||
MUS_AYASII = A7 01
|
||||
MUS_KACHI4 = A8 01
|
||||
MUS_ROPEWAY = A9 01
|
||||
MUS_CASINO = AA 01
|
||||
MUS_HIGHTOWN = AB 01
|
||||
MUS_SAFARI = AC 01
|
||||
MUS_C_ROAD = AD 01
|
||||
MUS_AJITO = AE 01
|
||||
MUS_M_BOAT = AF 01
|
||||
MUS_M_DUNGON = B0 01
|
||||
MUS_FINECITY = B1 01
|
||||
MUS_MACHUPI = B2 01
|
||||
MUS_P_SCHOOL = B3 01
|
||||
MUS_DENDOU = B4 01
|
||||
MUS_TONEKUSA = B5 01
|
||||
MUS_MABOROSI = B6 01
|
||||
MUS_CON_FAN = B7 01
|
||||
MUS_CONTEST0 = B8 01
|
||||
MUS_MGM0 = B9 01
|
||||
MUS_T_BATTLE = BA 01
|
||||
MUS_OOAME = BB 01
|
||||
MUS_HIDERI = BC 01
|
||||
MUS_RUNECITY = BD 01
|
||||
MUS_CON_K = BE 01
|
||||
MUS_EIKOU_R = BF 01
|
||||
MUS_KARAKURI = C0 01
|
||||
MUS_HUTAGO = C1 01
|
||||
MUS_SITENNOU = C2 01
|
||||
MUS_YAMA_EYE = C3 01
|
||||
MUS_CONLOBBY = C4 01
|
||||
MUS_INTER_V = C5 01
|
||||
MUS_DAIGO = C6 01
|
||||
MUS_THANKFOR = C7 01
|
||||
MUS_POKE_MART = 94 01
|
||||
MUS_LITTLEROOT = 95 01
|
||||
MUS_MT_CHIMNEY = 96 01
|
||||
MUS_ENCOUNTER_FEMALE = 97 01
|
||||
MUS_LILYCOVE = 98 01
|
||||
MUS_ROUTE111 = 99 01
|
||||
MUS_HELP = 9A 01
|
||||
MUS_UNDERWATER = 9B 01
|
||||
MUS_VICTORY_TRAINER = 9C 01
|
||||
MUS_TITLE = 9D 01
|
||||
MUS_INTRO = 9E 01
|
||||
MUS_ENCOUNTER_MAY = 9F 01
|
||||
MUS_ENCOUNTER_INTENSE = A0 01
|
||||
MUS_ENCOUNTER_COOL = A1 01
|
||||
MUS_ROUTE113 = A2 01
|
||||
MUS_ENCOUNTER_AQUA = A3 01
|
||||
MUS_FOLLOW_ME = A4 01
|
||||
MUS_ENCOUNTER_BRENDAN = A5 01
|
||||
MUS_EVER_GRANDE = A6 01
|
||||
MUS_ENCOUNTER_SUSPICIOUS = A7 01
|
||||
MUS_VICTORY_AQUA_MAGMA = A8 01
|
||||
MUS_CABLE_CAR = A9 01
|
||||
MUS_GAME_CORNER = AA 01
|
||||
MUS_DEWFORD = AB 01
|
||||
MUS_SAFARI_ZONE = AC 01
|
||||
MUS_VICTORY_ROAD = AD 01
|
||||
MUS_AQUA_MAGMA_HIDEOUT = AE 01
|
||||
MUS_SAILING = AF 01
|
||||
MUS_MT_PYRE = B0 01
|
||||
MUS_SLATEPORT = B1 01
|
||||
MUS_MT_PYRE_EXTERIOR = B2 01
|
||||
MUS_SCHOOL = B3 01
|
||||
MUS_HALL_OF_FAME = B4 01
|
||||
MUS_FALLARBOR = B5 01
|
||||
MUS_SEALED_CHAMBER = B6 01
|
||||
MUS_CONTEST_WINNER = B7 01
|
||||
MUS_CONTEST = B8 01
|
||||
MUS_ENCOUNTER_MAGMA = B9 01
|
||||
MUS_INTRO_BATTLE = BA 01
|
||||
MUS_ABNORMAL_WEATHER = BB 01
|
||||
MUS_WEATHER_GROUDON = BC 01
|
||||
MUS_SOOTOPOLIS = BD 01
|
||||
MUS_CONTEST_RESULTS = BE 01
|
||||
MUS_HALL_OF_FAME_ROOM = BF 01
|
||||
MUS_TRICK_HOUSE = C0 01
|
||||
MUS_ENCOUNTER_TWINS = C1 01
|
||||
MUS_ENCOUNTER_ELITE_FOUR = C2 01
|
||||
MUS_ENCOUNTER_HIKER = C3 01
|
||||
MUS_CONTEST_LOBBY = C4 01
|
||||
MUS_ENCOUNTER_INTERVIEWER = C5 01
|
||||
MUS_ENCOUNTER_CHAMPION = C6 01
|
||||
MUS_CREDITS = C7 01
|
||||
MUS_END = C8 01
|
||||
MUS_B_FRONTIER = C9 01
|
||||
MUS_B_ARENA = CA 01
|
||||
MUS_ME_POINTGET = CB 01
|
||||
MUS_ME_TORE_EYE = CC 01
|
||||
MUS_PYRAMID = CD 01
|
||||
MUS_PYRAMID_TOP = CE 01
|
||||
MUS_OBTAIN_B_POINTS = CB 01
|
||||
MUS_REGISTER_MATCH_CALL = CC 01
|
||||
MUS_B_PYRAMID = CD 01
|
||||
MUS_B_PYRAMID_TOP = CE 01
|
||||
MUS_B_PALACE = CF 01
|
||||
MUS_REKKUU_KOURIN = D0 01
|
||||
MUS_SATTOWER = D1 01
|
||||
MUS_ME_SYMBOLGET = D2 01
|
||||
MUS_RAYQUAZA_APPEARS = D0 01
|
||||
MUS_B_TOWER = D1 01
|
||||
MUS_OBTAIN_SYMBOL = D2 01
|
||||
MUS_B_DOME = D3 01
|
||||
MUS_B_TUBE = D4 01
|
||||
MUS_B_PIKE = D4 01
|
||||
MUS_B_FACTORY = D5 01
|
||||
MUS_VS_REKKU = D6 01
|
||||
MUS_VS_FRONT = D7 01
|
||||
MUS_VS_RAYQUAZA = D6 01
|
||||
MUS_VS_FRONTIER_BRAIN = D7 01
|
||||
MUS_VS_MEW = D8 01
|
||||
MUS_B_DOME1 = D9 01
|
||||
MUS_BATTLE27 = DA 01
|
||||
MUS_BATTLE31 = DB 01
|
||||
MUS_BATTLE20 = DC 01
|
||||
MUS_BATTLE32 = DD 01
|
||||
MUS_BATTLE33 = DE 01
|
||||
MUS_BATTLE36 = DF 01
|
||||
MUS_BATTLE34 = E0 01
|
||||
MUS_BATTLE35 = E1 01
|
||||
MUS_BATTLE38 = E2 01
|
||||
MUS_BATTLE30 = E3 01
|
||||
MUS_RG_ANNAI = E4 01
|
||||
MUS_RG_SLOT = E5 01
|
||||
MUS_RG_AJITO = E6 01
|
||||
MUS_B_DOME_LOBBY = D9 01
|
||||
MUS_VS_WILD = DA 01
|
||||
MUS_VS_AQUA_MAGMA = DB 01
|
||||
MUS_VS_TRAINER = DC 01
|
||||
MUS_VS_GYM_LEADER = DD 01
|
||||
MUS_VS_CHAMPION = DE 01
|
||||
MUS_VS_REGI = DF 01
|
||||
MUS_VS_KYOGRE_GROUDON = E0 01
|
||||
MUS_VS_RIVAL = E1 01
|
||||
MUS_VS_ELITE_FOUR = E2 01
|
||||
MUS_VS_AQUA_MAGMA_LEADER = E3 01
|
||||
MUS_RG_FOLLOW_ME = E4 01
|
||||
MUS_RG_GAME_CORNER = E5 01
|
||||
MUS_RG_ROCKET_HIDEOUT = E6 01
|
||||
MUS_RG_GYM = E7 01
|
||||
MUS_RG_PURIN = E8 01
|
||||
MUS_RG_DEMO = E9 01
|
||||
MUS_RG_JIGGLYPUFF = E8 01
|
||||
MUS_RG_INTRO_FIGHT = E9 01
|
||||
MUS_RG_TITLE = EA 01
|
||||
MUS_RG_GUREN = EB 01
|
||||
MUS_RG_SHION = EC 01
|
||||
MUS_RG_KAIHUKU = ED 01
|
||||
MUS_RG_CINNABAR = EB 01
|
||||
MUS_RG_LAVENDER = EC 01
|
||||
MUS_RG_HEAL = ED 01
|
||||
MUS_RG_CYCLING = EE 01
|
||||
MUS_RG_ROCKET = EF 01
|
||||
MUS_RG_SHOUJO = F0 01
|
||||
MUS_RG_SHOUNEN = F1 01
|
||||
MUS_RG_DENDOU = F2 01
|
||||
MUS_RG_T_MORI = F3 01
|
||||
MUS_RG_OTSUKIMI = F4 01
|
||||
MUS_RG_POKEYASHI = F5 01
|
||||
MUS_RG_ENDING = F6 01
|
||||
MUS_RG_LOAD01 = F7 01
|
||||
MUS_RG_OPENING = F8 01
|
||||
MUS_RG_LOAD02 = F9 01
|
||||
MUS_RG_LOAD03 = FA 01
|
||||
MUS_RG_CHAMP_R = FB 01
|
||||
MUS_RG_VS_GYM = FC 01
|
||||
MUS_RG_VS_TORE = FD 01
|
||||
MUS_RG_VS_YASEI = FE 01
|
||||
MUS_RG_VS_LAST = FF 01
|
||||
MUS_RG_MASARA = 00 02
|
||||
MUS_RG_KENKYU = 01 02
|
||||
MUS_RG_OHKIDO = 02 02
|
||||
MUS_RG_POKECEN = 03 02
|
||||
MUS_RG_SANTOAN = 04 02
|
||||
MUS_RG_NAMINORI = 05 02
|
||||
MUS_RG_P_TOWER = 06 02
|
||||
MUS_RG_SHIRUHU = 07 02
|
||||
MUS_RG_HANADA = 08 02
|
||||
MUS_RG_TAMAMUSI = 09 02
|
||||
MUS_RG_WIN_TRE = 0A 02
|
||||
MUS_RG_WIN_YASEI = 0B 02
|
||||
MUS_RG_WIN_GYM = 0C 02
|
||||
MUS_RG_KUCHIBA = 0D 02
|
||||
MUS_RG_NIBI = 0E 02
|
||||
MUS_RG_RIVAL1 = 0F 02
|
||||
MUS_RG_RIVAL2 = 10 02
|
||||
MUS_RG_FAN2 = 11 02
|
||||
MUS_RG_FAN5 = 12 02
|
||||
MUS_RG_FAN6 = 13 02
|
||||
MUS_ME_RG_PHOTO = 14 02
|
||||
MUS_RG_TITLEROG = 15 02
|
||||
MUS_RG_GET_YASEI = 16 02
|
||||
MUS_RG_SOUSA = 17 02
|
||||
MUS_RG_SEKAIKAN = 18 02
|
||||
MUS_RG_SEIBETU = 19 02
|
||||
MUS_RG_JUMP = 1A 02
|
||||
MUS_RG_UNION = 1B 02
|
||||
MUS_RG_NETWORK = 1C 02
|
||||
MUS_RG_OKURIMONO = 1D 02
|
||||
MUS_RG_KINOMIKUI = 1E 02
|
||||
MUS_RG_NANADUNGEON = 1F 02
|
||||
MUS_RG_OSHIE_TV = 20 02
|
||||
MUS_RG_NANASHIMA = 21 02
|
||||
MUS_RG_NANAISEKI = 22 02
|
||||
MUS_RG_NANA123 = 23 02
|
||||
MUS_RG_NANA45 = 24 02
|
||||
MUS_RG_NANA67 = 25 02
|
||||
MUS_RG_POKEFUE = 26 02
|
||||
MUS_RG_VS_DEO = 27 02
|
||||
MUS_RG_VS_MYU2 = 28 02
|
||||
MUS_RG_VS_DEN = 29 02
|
||||
MUS_RG_EXEYE = 2A 02
|
||||
MUS_RG_DEOEYE = 2B 02
|
||||
MUS_RG_T_TOWER = 2C 02
|
||||
MUS_RG_SLOWMASARA = 2D 02
|
||||
MUS_RG_TVNOIZE = 2E 02
|
||||
MUS_RG_ENCOUNTER_ROCKET = EF 01
|
||||
MUS_RG_ENCOUNTER_GIRL = F0 01
|
||||
MUS_RG_ENCOUNTER_BOY = F1 01
|
||||
MUS_RG_HALL_OF_FAME = F2 01
|
||||
MUS_RG_VIRIDIAN_FOREST = F3 01
|
||||
MUS_RG_MT_MOON = F4 01
|
||||
MUS_RG_POKE_MANSION = F5 01
|
||||
MUS_RG_CREDITS = F6 01
|
||||
MUS_RG_ROUTE1 = F7 01
|
||||
MUS_RG_ROUTE24 = F8 01
|
||||
MUS_RG_ROUTE3 = F9 01
|
||||
MUS_RG_ROUTE11 = FA 01
|
||||
MUS_RG_VICTORY_ROAD = FB 01
|
||||
MUS_RG_VS_GYM_LEADER = FC 01
|
||||
MUS_RG_VS_TRAINER = FD 01
|
||||
MUS_RG_VS_WILD = FE 01
|
||||
MUS_RG_VS_CHAMPION = FF 01
|
||||
MUS_RG_PALLET = 00 02
|
||||
MUS_RG_OAK_LAB = 01 02
|
||||
MUS_RG_OAK = 02 02
|
||||
MUS_RG_POKE_CENTER = 03 02
|
||||
MUS_RG_SS_ANNE = 04 02
|
||||
MUS_RG_SURF = 05 02
|
||||
MUS_RG_POKE_TOWER = 06 02
|
||||
MUS_RG_SILPH = 07 02
|
||||
MUS_RG_FUCHSIA = 08 02
|
||||
MUS_RG_CELADON = 09 02
|
||||
MUS_RG_VICTORY_TRAINER = 0A 02
|
||||
MUS_RG_VICTORY_WILD = 0B 02
|
||||
MUS_RG_VICTORY_GYM_LEADER = 0C 02
|
||||
MUS_RG_VERMILLION = 0D 02
|
||||
MUS_RG_PEWTER = 0E 02
|
||||
MUS_RG_ENCOUNTER_RIVAL = 0F 02
|
||||
MUS_RG_RIVAL_EXIT = 10 02
|
||||
MUS_RG_DEX_RATING = 11 02
|
||||
MUS_RG_OBTAIN_KEY_ITEM = 12 02
|
||||
MUS_RG_CAUGHT_INTRO = 13 02
|
||||
MUS_RG_PHOTO = 14 02
|
||||
MUS_RG_GAME_FREAK = 15 02
|
||||
MUS_RG_CAUGHT = 16 02
|
||||
MUS_RG_NEW_GAME_INSTRUCT = 17 02
|
||||
MUS_RG_NEW_GAME_INTRO = 18 02
|
||||
MUS_RG_NEW_GAME_EXIT = 19 02
|
||||
MUS_RG_POKE_JUMP = 1A 02
|
||||
MUS_RG_UNION_ROOM = 1B 02
|
||||
MUS_RG_NET_CENTER = 1C 02
|
||||
MUS_RG_MYSTERY_GIFT = 1D 02
|
||||
MUS_RG_BERRY_PICK = 1E 02
|
||||
MUS_RG_SEVII_CAVE = 1F 02
|
||||
MUS_RG_TEACHY_TV_SHOW = 20 02
|
||||
MUS_RG_SEVII_ROUTE = 21 02
|
||||
MUS_RG_SEVII_DUNGEON = 22 02
|
||||
MUS_RG_SEVII_123 = 23 02
|
||||
MUS_RG_SEVII_45 = 24 02
|
||||
MUS_RG_SEVII_67 = 25 02
|
||||
MUS_RG_POKE_FLUTE = 26 02
|
||||
MUS_RG_VS_DEOXYS = 27 02
|
||||
MUS_RG_VS_MEWTWO = 28 02
|
||||
MUS_RG_VS_LEGEND = 29 02
|
||||
MUS_RG_ENCOUNTER_GYM_LEADER = 2A 02
|
||||
MUS_RG_ENCOUNTER_DEOXYS = 2B 02
|
||||
MUS_RG_TRAINER_TOWER = 2C 02
|
||||
MUS_RG_SLOW_PALLET = 2D 02
|
||||
MUS_RG_TEACHY_TV_MENU = 2E 02
|
||||
PH_TRAP_BLEND = 2F 02
|
||||
PH_TRAP_HELD = 30 02
|
||||
PH_TRAP_SOLO = 31 02
|
||||
|
||||
+454
-452
@@ -407,12 +407,14 @@ B_ATK_TEAM2 = FD 38
|
||||
B_DEF_NAME = FD 39
|
||||
B_DEF_TEAM1 = FD 3A
|
||||
B_DEF_TEAM2 = FD 3B
|
||||
B_ACTIVE_NAME = FD 3C
|
||||
B_ACTIVE_NAME2 = FD 3D @ no Illusion check
|
||||
|
||||
@ indicates the end of a town/city name (before " TOWN" or " CITY")
|
||||
NAME_END = FC 00
|
||||
|
||||
@ special 0xF7 character
|
||||
SPECIAL_F7 = F7
|
||||
DYNAMIC = F7
|
||||
|
||||
@ more text functions
|
||||
|
||||
@@ -422,15 +424,15 @@ SHADOW = FC 03 @ same as fc 01
|
||||
COLOR_HIGHLIGHT_SHADOW = FC 04 @ takes 3 bytes
|
||||
PALETTE = FC 05 @ used in credits
|
||||
SIZE = FC 06 @ note that anything other than "SMALL" is invalid
|
||||
UNKNOWN_7 = FC 07
|
||||
RESET_SIZE = FC 07
|
||||
PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
|
||||
PAUSE_UNTIL_PRESS = FC 09
|
||||
UNKNOWN_A = FC 0A
|
||||
WAIT_SE = FC 0A
|
||||
PLAY_BGM = FC 0B
|
||||
ESCAPE = FC 0C
|
||||
SHIFT_TEXT = FC 0D
|
||||
UNKNOWN_E = FC 0E
|
||||
UNKNOWN_F = FC 0F
|
||||
SHIFT_DOWN = FC 0E
|
||||
FILL_WINDOW = FC 0F
|
||||
PLAY_SE = FC 10
|
||||
CLEAR = FC 11
|
||||
SKIP = FC 12
|
||||
@@ -465,7 +467,7 @@ DYNAMIC_COLOR6 = 0F @ cerulean
|
||||
@ sound and music
|
||||
|
||||
MUS_DUMMY = 00 00
|
||||
SE_KAIFUKU = 01 00
|
||||
SE_USE_ITEM = 01 00
|
||||
SE_PC_LOGIN = 02 00
|
||||
SE_PC_OFF = 03 00
|
||||
SE_PC_ON = 04 00
|
||||
@@ -473,476 +475,476 @@ SE_SELECT = 05 00
|
||||
SE_WIN_OPEN = 06 00
|
||||
SE_WALL_HIT = 07 00
|
||||
SE_DOOR = 08 00
|
||||
SE_KAIDAN = 09 00
|
||||
SE_DANSA = 0A 00
|
||||
SE_JITENSYA = 0B 00
|
||||
SE_KOUKA_L = 0C 00
|
||||
SE_KOUKA_M = 0D 00
|
||||
SE_KOUKA_H = 0E 00
|
||||
SE_BOWA2 = 0F 00
|
||||
SE_POKE_DEAD = 10 00
|
||||
SE_NIGERU = 11 00
|
||||
SE_JIDO_DOA = 12 00
|
||||
SE_NAMINORI = 13 00
|
||||
SE_BAN = 14 00
|
||||
SE_EXIT = 09 00
|
||||
SE_LEDGE = 0A 00
|
||||
SE_BIKE_BELL = 0B 00
|
||||
SE_NOT_EFFECTIVE = 0C 00
|
||||
SE_EFFECTIVE = 0D 00
|
||||
SE_SUPER_EFFECTIVE = 0E 00
|
||||
SE_BALL_OPEN = 0F 00
|
||||
SE_FAINT = 10 00
|
||||
SE_FLEE = 11 00
|
||||
SE_SLIDING_DOOR = 12 00
|
||||
SE_SHIP = 13 00
|
||||
SE_BANG = 14 00
|
||||
SE_PIN = 15 00
|
||||
SE_BOO = 16 00
|
||||
SE_BOWA = 17 00
|
||||
SE_JYUNI = 18 00
|
||||
SE_BALL = 17 00
|
||||
SE_CONTEST_PLACE = 18 00
|
||||
SE_A = 19 00
|
||||
SE_I = 1A 00
|
||||
SE_U = 1B 00
|
||||
SE_E = 1C 00
|
||||
SE_O = 1D 00
|
||||
SE_N = 1E 00
|
||||
SE_SEIKAI = 1F 00
|
||||
SE_HAZURE = 20 00
|
||||
SE_SUCCESS = 1F 00
|
||||
SE_FAILURE = 20 00
|
||||
SE_EXP = 21 00
|
||||
SE_JITE_PYOKO = 22 00
|
||||
SE_MU_PACHI = 23 00
|
||||
SE_TK_KASYA = 24 00
|
||||
SE_BIKE_HOP = 22 00
|
||||
SE_SWITCH = 23 00
|
||||
SE_CLICK = 24 00
|
||||
SE_FU_ZAKU = 25 00
|
||||
SE_FU_ZAKU2 = 26 00
|
||||
SE_FU_ZUZUZU = 27 00
|
||||
SE_RU_GASHIN = 28 00
|
||||
SE_RU_GASYAN = 29 00
|
||||
SE_RU_BARI = 2A 00
|
||||
SE_RU_HYUU = 2B 00
|
||||
SE_KI_GASYAN = 2C 00
|
||||
SE_TK_WARPIN = 2D 00
|
||||
SE_TK_WARPOUT = 2E 00
|
||||
SE_TU_SAA = 2F 00
|
||||
SE_HI_TURUN = 30 00
|
||||
SE_TRACK_MOVE = 31 00
|
||||
SE_TRACK_STOP = 32 00
|
||||
SE_TRACK_HAIKI = 33 00
|
||||
SE_TRACK_DOOR = 34 00
|
||||
SE_MOTER = 35 00
|
||||
SE_CONTEST_CONDITION_LOSE = 26 00
|
||||
SE_LAVARIDGE_FALL_WARP = 27 00
|
||||
SE_ICE_STAIRS = 28 00
|
||||
SE_ICE_BREAK = 29 00
|
||||
SE_ICE_CRACK = 2A 00
|
||||
SE_FALL = 2B 00
|
||||
SE_UNLOCK = 2C 00
|
||||
SE_WARP_IN = 2D 00
|
||||
SE_WARP_OUT = 2E 00
|
||||
SE_REPEL = 2F 00
|
||||
SE_ROTATING_GATE = 30 00
|
||||
SE_TRUCK_MOVE = 31 00
|
||||
SE_TRUCK_STOP = 32 00
|
||||
SE_TRUCK_UNLOAD = 33 00
|
||||
SE_TRUCK_DOOR = 34 00
|
||||
SE_BERRY_BLENDER = 35 00
|
||||
SE_CARD = 36 00
|
||||
SE_SAVE = 37 00
|
||||
SE_KON = 38 00
|
||||
SE_KON2 = 39 00
|
||||
SE_KON3 = 3A 00
|
||||
SE_KON4 = 3B 00
|
||||
SE_SUIKOMU = 3C 00
|
||||
SE_NAGERU = 3D 00
|
||||
SE_TOY_C = 3E 00
|
||||
SE_TOY_D = 3F 00
|
||||
SE_TOY_E = 40 00
|
||||
SE_TOY_F = 41 00
|
||||
SE_TOY_G = 42 00
|
||||
SE_TOY_A = 43 00
|
||||
SE_TOY_B = 44 00
|
||||
SE_TOY_C1 = 45 00
|
||||
SE_MIZU = 46 00
|
||||
SE_HASHI = 47 00
|
||||
SE_DAUGI = 48 00
|
||||
SE_PINPON = 49 00
|
||||
SE_FUUSEN1 = 4A 00
|
||||
SE_FUUSEN2 = 4B 00
|
||||
SE_FUUSEN3 = 4C 00
|
||||
SE_TOY_KABE = 4D 00
|
||||
SE_TOY_DANGO = 4E 00
|
||||
SE_DOKU = 4F 00
|
||||
SE_ESUKA = 50 00
|
||||
SE_T_AME = 51 00
|
||||
SE_T_AME_E = 52 00
|
||||
SE_T_OOAME = 53 00
|
||||
SE_T_OOAME_E = 54 00
|
||||
SE_T_KOAME = 55 00
|
||||
SE_T_KOAME_E = 56 00
|
||||
SE_T_KAMI = 57 00
|
||||
SE_T_KAMI2 = 58 00
|
||||
SE_ELEBETA = 59 00
|
||||
SE_HINSI = 5A 00
|
||||
SE_EXPMAX = 5B 00
|
||||
SE_TAMAKORO = 5C 00
|
||||
SE_TAMAKORO_E = 5D 00
|
||||
SE_BASABASA = 5E 00
|
||||
SE_REGI = 5F 00
|
||||
SE_C_GAJI = 60 00
|
||||
SE_C_MAKU_U = 61 00
|
||||
SE_C_MAKU_D = 62 00
|
||||
SE_C_PASI = 63 00
|
||||
SE_C_SYU = 64 00
|
||||
SE_C_PIKON = 65 00
|
||||
SE_REAPOKE = 66 00
|
||||
SE_OP_BASYU = 67 00
|
||||
SE_BT_START = 68 00
|
||||
SE_DENDOU = 69 00
|
||||
SE_JIHANKI = 6A 00
|
||||
SE_TAMA = 6B 00
|
||||
SE_Z_SCROLL = 6C 00
|
||||
SE_Z_PAGE = 6D 00
|
||||
SE_PN_ON = 6E 00
|
||||
SE_PN_OFF = 6F 00
|
||||
SE_Z_SEARCH = 70 00
|
||||
SE_TAMAGO = 71 00
|
||||
SE_TB_START = 72 00
|
||||
SE_TB_KON = 73 00
|
||||
SE_TB_KARA = 74 00
|
||||
SE_BIDORO = 75 00
|
||||
SE_W085 = 76 00
|
||||
SE_W085B = 77 00
|
||||
SE_W231 = 78 00
|
||||
SE_W171 = 79 00
|
||||
SE_W233 = 7A 00
|
||||
SE_W233B = 7B 00
|
||||
SE_W145 = 7C 00
|
||||
SE_W145B = 7D 00
|
||||
SE_W145C = 7E 00
|
||||
SE_W240 = 7F 00
|
||||
SE_W015 = 80 00
|
||||
SE_W081 = 81 00
|
||||
SE_W081B = 82 00
|
||||
SE_W088 = 83 00
|
||||
SE_W016 = 84 00
|
||||
SE_W016B = 85 00
|
||||
SE_W003 = 86 00
|
||||
SE_W104 = 87 00
|
||||
SE_W013 = 88 00
|
||||
SE_W196 = 89 00
|
||||
SE_W086 = 8A 00
|
||||
SE_W004 = 8B 00
|
||||
SE_W025 = 8C 00
|
||||
SE_W025B = 8D 00
|
||||
SE_W152 = 8E 00
|
||||
SE_W026 = 8F 00
|
||||
SE_W172 = 90 00
|
||||
SE_W172B = 91 00
|
||||
SE_W053 = 92 00
|
||||
SE_W007 = 93 00
|
||||
SE_W092 = 94 00
|
||||
SE_W221 = 95 00
|
||||
SE_W221B = 96 00
|
||||
SE_W052 = 97 00
|
||||
SE_W036 = 98 00
|
||||
SE_W059 = 99 00
|
||||
SE_W059B = 9A 00
|
||||
SE_W010 = 9B 00
|
||||
SE_W011 = 9C 00
|
||||
SE_W017 = 9D 00
|
||||
SE_W019 = 9E 00
|
||||
SE_W028 = 9F 00
|
||||
SE_W013B = A0 00
|
||||
SE_W044 = A1 00
|
||||
SE_W029 = A2 00
|
||||
SE_W057 = A3 00
|
||||
SE_W056 = A4 00
|
||||
SE_W250 = A5 00
|
||||
SE_W030 = A6 00
|
||||
SE_W039 = A7 00
|
||||
SE_W054 = A8 00
|
||||
SE_W077 = A9 00
|
||||
SE_W020 = AA 00
|
||||
SE_W082 = AB 00
|
||||
SE_W047 = AC 00
|
||||
SE_W195 = AD 00
|
||||
SE_W006 = AE 00
|
||||
SE_W091 = AF 00
|
||||
SE_W146 = B0 00
|
||||
SE_W120 = B1 00
|
||||
SE_W153 = B2 00
|
||||
SE_W071B = B3 00
|
||||
SE_W071 = B4 00
|
||||
SE_W103 = B5 00
|
||||
SE_W062 = B6 00
|
||||
SE_W062B = B7 00
|
||||
SE_W048 = B8 00
|
||||
SE_W187 = B9 00
|
||||
SE_W118 = BA 00
|
||||
SE_W155 = BB 00
|
||||
SE_W122 = BC 00
|
||||
SE_W060 = BD 00
|
||||
SE_W185 = BE 00
|
||||
SE_W014 = BF 00
|
||||
SE_W043 = C0 00
|
||||
SE_W207 = C1 00
|
||||
SE_W207B = C2 00
|
||||
SE_W215 = C3 00
|
||||
SE_W109 = C4 00
|
||||
SE_W173 = C5 00
|
||||
SE_W280 = C6 00
|
||||
SE_W202 = C7 00
|
||||
SE_W060B = C8 00
|
||||
SE_W076 = C9 00
|
||||
SE_W080 = CA 00
|
||||
SE_W100 = CB 00
|
||||
SE_W107 = CC 00
|
||||
SE_W166 = CD 00
|
||||
SE_W129 = CE 00
|
||||
SE_W115 = CF 00
|
||||
SE_W112 = D0 00
|
||||
SE_W197 = D1 00
|
||||
SE_W199 = D2 00
|
||||
SE_W236 = D3 00
|
||||
SE_W204 = D4 00
|
||||
SE_W268 = D5 00
|
||||
SE_W070 = D6 00
|
||||
SE_W063 = D7 00
|
||||
SE_W127 = D8 00
|
||||
SE_W179 = D9 00
|
||||
SE_W151 = DA 00
|
||||
SE_W201 = DB 00
|
||||
SE_W161 = DC 00
|
||||
SE_W161B = DD 00
|
||||
SE_W227 = DE 00
|
||||
SE_W227B = DF 00
|
||||
SE_W226 = E0 00
|
||||
SE_W208 = E1 00
|
||||
SE_W213 = E2 00
|
||||
SE_W213B = E3 00
|
||||
SE_W234 = E4 00
|
||||
SE_W260 = E5 00
|
||||
SE_W328 = E6 00
|
||||
SE_W320 = E7 00
|
||||
SE_W255 = E8 00
|
||||
SE_W291 = E9 00
|
||||
SE_W089 = EA 00
|
||||
SE_W239 = EB 00
|
||||
SE_W230 = EC 00
|
||||
SE_W281 = ED 00
|
||||
SE_W327 = EE 00
|
||||
SE_W287 = EF 00
|
||||
SE_W257 = F0 00
|
||||
SE_W253 = F1 00
|
||||
SE_W258 = F2 00
|
||||
SE_W322 = F3 00
|
||||
SE_W298 = F4 00
|
||||
SE_W287B = F5 00
|
||||
SE_W114 = F6 00
|
||||
SE_W063B = F7 00
|
||||
SE_RG_W_DOOR = F8 00
|
||||
SE_RG_CARD1 = F9 00
|
||||
SE_RG_CARD2 = FA 00
|
||||
SE_RG_CARD3 = FB 00
|
||||
SE_RG_BAG1 = FC 00
|
||||
SE_RG_BAG2 = FD 00
|
||||
SE_RG_GETTING = FE 00
|
||||
SE_BALL_BOUNCE_1 = 38 00
|
||||
SE_BALL_BOUNCE_2 = 39 00
|
||||
SE_BALL_BOUNCE_3 = 3A 00
|
||||
SE_BALL_BOUNCE_4 = 3B 00
|
||||
SE_BALL_TRADE = 3C 00
|
||||
SE_BALL_THROW = 3D 00
|
||||
SE_NOTE_C = 3E 00
|
||||
SE_NOTE_D = 3F 00
|
||||
SE_NOTE_E = 40 00
|
||||
SE_NOTE_F = 41 00
|
||||
SE_NOTE_G = 42 00
|
||||
SE_NOTE_A = 43 00
|
||||
SE_NOTE_B = 44 00
|
||||
SE_NOTE_C_HIGH = 45 00
|
||||
SE_PUDDLE = 46 00
|
||||
SE_BRIDGE_WALK = 47 00
|
||||
SE_ITEMFINDER = 48 00
|
||||
SE_DING_DONG = 49 00
|
||||
SE_BALLOON_RED = 4A 00
|
||||
SE_BALLOON_BLUE = 4B 00
|
||||
SE_BALLOON_YELLOW = 4C 00
|
||||
SE_BREAKABLE_DOOR = 4D 00
|
||||
SE_MUD_BALL = 4E 00
|
||||
SE_FIELD_POISON = 4F 00
|
||||
SE_ESCALATOR = 50 00
|
||||
SE_THUNDERSTORM = 51 00
|
||||
SE_THUNDERSTORM_STOP = 52 00
|
||||
SE_DOWNPOUR = 53 00
|
||||
SE_DOWNPOUR_STOP = 54 00
|
||||
SE_RAIN = 55 00
|
||||
SE_RAIN_STOP = 56 00
|
||||
SE_THUNDER = 57 00
|
||||
SE_THUNDER2 = 58 00
|
||||
SE_ELEVATOR = 59 00
|
||||
SE_LOW_HEALTH = 5A 00
|
||||
SE_EXP_MAX = 5B 00
|
||||
SE_ROULETTE_BALL = 5C 00
|
||||
SE_ROULETTE_BALL2 = 5D 00
|
||||
SE_TAILLOW_WING_FLAP = 5E 00
|
||||
SE_SHOP = 5F 00
|
||||
SE_CONTEST_HEART = 60 00
|
||||
SE_CONTEST_CURTAIN_RISE = 61 00
|
||||
SE_CONTEST_CURTAIN_FALL = 62 00
|
||||
SE_CONTEST_ICON_CHANGE = 63 00
|
||||
SE_CONTEST_ICON_CLEAR = 64 00
|
||||
SE_CONTEST_MONS_TURN = 65 00
|
||||
SE_SHINY = 66 00
|
||||
SE_INTRO_BLAST = 67 00
|
||||
SE_MUGSHOT = 68 00
|
||||
SE_APPLAUSE = 69 00
|
||||
SE_VEND = 6A 00
|
||||
SE_ORB = 6B 00
|
||||
SE_DEX_SCROLL = 6C 00
|
||||
SE_DEX_PAGE = 6D 00
|
||||
SE_POKENAV_ON = 6E 00
|
||||
SE_POKENAV_OFF = 6F 00
|
||||
SE_DEX_SEARCH = 70 00
|
||||
SE_EGG_HATCH = 71 00
|
||||
SE_BALL_TRAY_ENTER = 72 00
|
||||
SE_BALL_TRAY_BALL = 73 00
|
||||
SE_BALL_TRAY_EXIT = 74 00
|
||||
SE_GLASS_FLUTE = 75 00
|
||||
SE_M_THUNDERBOLT = 76 00
|
||||
SE_M_THUNDERBOLT2 = 77 00
|
||||
SE_M_HARDEN = 78 00
|
||||
SE_M_NIGHTMARE = 79 00
|
||||
SE_M_VITAL_THROW = 7A 00
|
||||
SE_M_VITAL_THROW2 = 7B 00
|
||||
SE_M_BUBBLE = 7C 00
|
||||
SE_M_BUBBLE2 = 7D 00
|
||||
SE_M_BUBBLE3 = 7E 00
|
||||
SE_M_RAIN_DANCE = 7F 00
|
||||
SE_M_CUT = 80 00
|
||||
SE_M_STRING_SHOT = 81 00
|
||||
SE_M_STRING_SHOT2 = 82 00
|
||||
SE_M_ROCK_THROW = 83 00
|
||||
SE_M_GUST = 84 00
|
||||
SE_M_GUST2 = 85 00
|
||||
SE_M_DOUBLE_SLAP = 86 00
|
||||
SE_M_DOUBLE_TEAM = 87 00
|
||||
SE_M_RAZOR_WIND = 88 00
|
||||
SE_M_ICY_WIND = 89 00
|
||||
SE_M_THUNDER_WAVE = 8A 00
|
||||
SE_M_COMET_PUNCH = 8B 00
|
||||
SE_M_MEGA_KICK = 8C 00
|
||||
SE_M_MEGA_KICK2 = 8D 00
|
||||
SE_M_CRABHAMMER = 8E 00
|
||||
SE_M_JUMP_KICK = 8F 00
|
||||
SE_M_FLAME_WHEEL = 90 00
|
||||
SE_M_FLAME_WHEEL2 = 91 00
|
||||
SE_M_FLAMETHROWER = 92 00
|
||||
SE_M_FIRE_PUNCH = 93 00
|
||||
SE_M_TOXIC = 94 00
|
||||
SE_M_SACRED_FIRE = 95 00
|
||||
SE_M_SACRED_FIRE2 = 96 00
|
||||
SE_M_EMBER = 97 00
|
||||
SE_M_TAKE_DOWN = 98 00
|
||||
SE_M_BLIZZARD = 99 00
|
||||
SE_M_BLIZZARD2 = 9A 00
|
||||
SE_M_SCRATCH = 9B 00
|
||||
SE_M_VICEGRIP = 9C 00
|
||||
SE_M_WING_ATTACK = 9D 00
|
||||
SE_M_FLY = 9E 00
|
||||
SE_M_SAND_ATTACK = 9F 00
|
||||
SE_M_RAZOR_WIND2 = A0 00
|
||||
SE_M_BITE = A1 00
|
||||
SE_M_HEADBUTT = A2 00
|
||||
SE_M_SURF = A3 00
|
||||
SE_M_HYDRO_PUMP = A4 00
|
||||
SE_M_WHIRLPOOL = A5 00
|
||||
SE_M_HORN_ATTACK = A6 00
|
||||
SE_M_TAIL_WHIP = A7 00
|
||||
SE_M_MIST = A8 00
|
||||
SE_M_POISON_POWDER = A9 00
|
||||
SE_M_BIND = AA 00
|
||||
SE_M_DRAGON_RAGE = AB 00
|
||||
SE_M_SING = AC 00
|
||||
SE_M_PERISH_SONG = AD 00
|
||||
SE_M_PAY_DAY = AE 00
|
||||
SE_M_DIG = AF 00
|
||||
SE_M_DIZZY_PUNCH = B0 00
|
||||
SE_M_SELF_DESTRUCT = B1 00
|
||||
SE_M_EXPLOSION = B2 00
|
||||
SE_M_ABSORB_2 = B3 00
|
||||
SE_M_ABSORB = B4 00
|
||||
SE_M_SCREECH = B5 00
|
||||
SE_M_BUBBLE_BEAM = B6 00
|
||||
SE_M_BUBBLE_BEAM2 = B7 00
|
||||
SE_M_SUPERSONIC = B8 00
|
||||
SE_M_BELLY_DRUM = B9 00
|
||||
SE_M_METRONOME = BA 00
|
||||
SE_M_BONEMERANG = BB 00
|
||||
SE_M_LICK = BC 00
|
||||
SE_M_PSYBEAM = BD 00
|
||||
SE_M_FAINT_ATTACK = BE 00
|
||||
SE_M_SWORDS_DANCE = BF 00
|
||||
SE_M_LEER = C0 00
|
||||
SE_M_SWAGGER = C1 00
|
||||
SE_M_SWAGGER2 = C2 00
|
||||
SE_M_HEAL_BELL = C3 00
|
||||
SE_M_CONFUSE_RAY = C4 00
|
||||
SE_M_SNORE = C5 00
|
||||
SE_M_BRICK_BREAK = C6 00
|
||||
SE_M_GIGA_DRAIN = C7 00
|
||||
SE_M_PSYBEAM2 = C8 00
|
||||
SE_M_SOLAR_BEAM = C9 00
|
||||
SE_M_PETAL_DANCE = CA 00
|
||||
SE_M_TELEPORT = CB 00
|
||||
SE_M_MINIMIZE = CC 00
|
||||
SE_M_SKETCH = CD 00
|
||||
SE_M_SWIFT = CE 00
|
||||
SE_M_REFLECT = CF 00
|
||||
SE_M_BARRIER = D0 00
|
||||
SE_M_DETECT = D1 00
|
||||
SE_M_LOCK_ON = D2 00
|
||||
SE_M_MOONLIGHT = D3 00
|
||||
SE_M_CHARM = D4 00
|
||||
SE_M_CHARGE = D5 00
|
||||
SE_M_STRENGTH = D6 00
|
||||
SE_M_HYPER_BEAM = D7 00
|
||||
SE_M_WATERFALL = D8 00
|
||||
SE_M_REVERSAL = D9 00
|
||||
SE_M_ACID_ARMOR = DA 00
|
||||
SE_M_SANDSTORM = DB 00
|
||||
SE_M_TRI_ATTACK = DC 00
|
||||
SE_M_TRI_ATTACK2 = DD 00
|
||||
SE_M_ENCORE = DE 00
|
||||
SE_M_ENCORE2 = DF 00
|
||||
SE_M_BATON_PASS = E0 00
|
||||
SE_M_MILK_DRINK = E1 00
|
||||
SE_M_ATTRACT = E2 00
|
||||
SE_M_ATTRACT2 = E3 00
|
||||
SE_M_MORNING_SUN = E4 00
|
||||
SE_M_FLATTER = E5 00
|
||||
SE_M_SAND_TOMB = E6 00
|
||||
SE_M_GRASSWHISTLE = E7 00
|
||||
SE_M_SPIT_UP = E8 00
|
||||
SE_M_DIVE = E9 00
|
||||
SE_M_EARTHQUAKE = EA 00
|
||||
SE_M_TWISTER = EB 00
|
||||
SE_M_SWEET_SCENT = EC 00
|
||||
SE_M_YAWN = ED 00
|
||||
SE_M_SKY_UPPERCUT = EE 00
|
||||
SE_M_STAT_INCREASE = EF 00
|
||||
SE_M_HEAT_WAVE = F0 00
|
||||
SE_M_UPROAR = F1 00
|
||||
SE_M_HAIL = F2 00
|
||||
SE_M_COSMIC_POWER = F3 00
|
||||
SE_M_TEETER_DANCE = F4 00
|
||||
SE_M_STAT_DECREASE = F5 00
|
||||
SE_M_HAZE = F6 00
|
||||
SE_M_HYPER_BEAM2 = F7 00
|
||||
SE_RG_DOOR = F8 00
|
||||
SE_RG_CARD_FLIP = F9 00
|
||||
SE_RG_CARD_FLIPPING = FA 00
|
||||
SE_RG_CARD_OPEN = FB 00
|
||||
SE_RG_BAG_CURSOR = FC 00
|
||||
SE_RG_BAG_POCKET = FD 00
|
||||
SE_RG_BALL_CLICK = FE 00
|
||||
SE_RG_SHOP = FF 00
|
||||
SE_RG_KITEKI = 00 01
|
||||
SE_RG_HELP_OP = 01 01
|
||||
SE_RG_HELP_CL = 02 01
|
||||
SE_RG_HELP_NG = 03 01
|
||||
SE_RG_DEOMOV = 04 01
|
||||
SE_RG_EXCELLENT = 05 01
|
||||
SE_RG_NAWAMISS = 06 01
|
||||
SE_TOREEYE = 07 01
|
||||
SE_TOREOFF = 08 01
|
||||
SE_HANTEI1 = 09 01
|
||||
SE_HANTEI2 = 0A 01
|
||||
SE_CURTAIN = 0B 01
|
||||
SE_CURTAIN1 = 0C 01
|
||||
SE_USSOKI = 0D 01
|
||||
MUS_TETSUJI = 5E 01
|
||||
MUS_FIELD13 = 5F 01
|
||||
MUS_KACHI22 = 60 01
|
||||
MUS_KACHI2 = 61 01
|
||||
MUS_KACHI3 = 62 01
|
||||
MUS_KACHI5 = 63 01
|
||||
MUS_PCC = 64 01
|
||||
MUS_NIBI = 65 01
|
||||
MUS_SUIKUN = 66 01
|
||||
MUS_DOORO1 = 67 01
|
||||
MUS_DOORO_X1 = 68 01
|
||||
MUS_DOORO_X3 = 69 01
|
||||
MUS_MACHI_S2 = 6A 01
|
||||
MUS_MACHI_S4 = 6B 01
|
||||
MUS_GIM = 6C 01
|
||||
MUS_NAMINORI = 6D 01
|
||||
MUS_DAN01 = 6E 01
|
||||
MUS_FANFA1 = 6F 01
|
||||
MUS_ME_ASA = 70 01
|
||||
MUS_ME_BACHI = 71 01
|
||||
MUS_FANFA4 = 72 01
|
||||
MUS_FANFA5 = 73 01
|
||||
MUS_ME_WAZA = 74 01
|
||||
MUS_BIJYUTU = 75 01
|
||||
MUS_DOORO_X4 = 76 01
|
||||
MUS_FUNE_KAN = 77 01
|
||||
MUS_ME_SHINKA = 78 01
|
||||
MUS_SHINKA = 79 01
|
||||
MUS_ME_WASURE = 7A 01
|
||||
MUS_SYOUJOEYE = 7B 01
|
||||
MUS_BOYEYE = 7C 01
|
||||
MUS_DAN02 = 7D 01
|
||||
MUS_MACHI_S3 = 7E 01
|
||||
MUS_ODAMAKI = 7F 01
|
||||
MUS_B_TOWER = 80 01
|
||||
MUS_SWIMEYE = 81 01
|
||||
MUS_DAN03 = 82 01
|
||||
MUS_ME_KINOMI = 83 01
|
||||
MUS_ME_TAMA = 84 01
|
||||
MUS_ME_B_BIG = 85 01
|
||||
MUS_ME_B_SMALL = 86 01
|
||||
MUS_ME_ZANNEN = 87 01
|
||||
MUS_BD_TIME = 88 01
|
||||
MUS_TEST1 = 89 01
|
||||
MUS_TEST2 = 8A 01
|
||||
MUS_TEST3 = 8B 01
|
||||
MUS_TEST4 = 8C 01
|
||||
MUS_TEST = 8D 01
|
||||
MUS_GOMACHI0 = 8E 01
|
||||
MUS_GOTOWN = 8F 01
|
||||
MUS_POKECEN = 90 01
|
||||
MUS_NEXTROAD = 91 01
|
||||
MUS_GRANROAD = 92 01
|
||||
SE_RG_SS_ANNE_HORN = 00 01
|
||||
SE_RG_HELP_OPEN = 01 01
|
||||
SE_RG_HELP_CLOSE = 02 01
|
||||
SE_RG_HELP_ERROR = 03 01
|
||||
SE_RG_DEOXYS_MOVE = 04 01
|
||||
SE_RG_POKE_JUMP_SUCCESS = 05 01
|
||||
SE_RG_POKE_JUMP_FAILURE = 06 01
|
||||
SE_POKENAV_CALL = 07 01
|
||||
SE_POKENAV_HANG_UP = 08 01
|
||||
SE_ARENA_TIMEUP1 = 09 01
|
||||
SE_ARENA_TIMEUP2 = 0A 01
|
||||
SE_PIKE_CURTAIN_CLOSE = 0B 01
|
||||
SE_PIKE_CURTAIN_OPEN = 0C 01
|
||||
SE_SUDOWOODO_SHAKE = 0D 01
|
||||
MUS_LITTLEROOT_TEST = 5E 01
|
||||
MUS_GSC_ROUTE38 = 5F 01
|
||||
MUS_CAUGHT = 60 01
|
||||
MUS_VICTORY_WILD = 61 01
|
||||
MUS_VICTORY_GYM_LEADER = 62 01
|
||||
MUS_VICTORY_LEAGUE = 63 01
|
||||
MUS_C_COMM_CENTER = 64 01
|
||||
MUS_GSC_PEWTER = 65 01
|
||||
MUS_C_VS_LEGEND_BEAST = 66 01
|
||||
MUS_ROUTE101 = 67 01
|
||||
MUS_ROUTE110 = 68 01
|
||||
MUS_ROUTE120 = 69 01
|
||||
MUS_PETALBURG = 6A 01
|
||||
MUS_OLDALE = 6B 01
|
||||
MUS_GYM = 6C 01
|
||||
MUS_SURF = 6D 01
|
||||
MUS_PETALBURG_WOODS = 6E 01
|
||||
MUS_LEVEL_UP = 6F 01
|
||||
MUS_HEAL = 70 01
|
||||
MUS_OBTAIN_BADGE = 71 01
|
||||
MUS_OBTAIN_ITEM = 72 01
|
||||
MUS_EVOLVED = 73 01
|
||||
MUS_OBTAIN_TMHM = 74 01
|
||||
MUS_LILYCOVE_MUSEUM = 75 01
|
||||
MUS_ROUTE122 = 76 01
|
||||
MUS_OCEANIC_MUSEUM = 77 01
|
||||
MUS_EVOLUTION_INTRO = 78 01
|
||||
MUS_EVOLUTION = 79 01
|
||||
MUS_MOVE_DELETED = 7A 01
|
||||
MUS_ENCOUNTER_GIRL = 7B 01
|
||||
MUS_ENCOUNTER_MALE = 7C 01
|
||||
MUS_ABANDONED_SHIP = 7D 01
|
||||
MUS_FORTREE = 7E 01
|
||||
MUS_BIRCH_LAB = 7F 01
|
||||
MUS_B_TOWER_RS = 80 01
|
||||
MUS_ENCOUNTER_SWIMMER = 81 01
|
||||
MUS_CAVE_OF_ORIGIN = 82 01
|
||||
MUS_OBTAIN_BERRY = 83 01
|
||||
MUS_AWAKEN_LEGEND = 84 01
|
||||
MUS_SLOTS_JACKPOT = 85 01
|
||||
MUS_SLOTS_WIN = 86 01
|
||||
MUS_TOO_BAD = 87 01
|
||||
MUS_ROULETTE = 88 01
|
||||
MUS_LINK_CONTEST_P1 = 89 01
|
||||
MUS_LINK_CONTEST_P2 = 8A 01
|
||||
MUS_LINK_CONTEST_P3 = 8B 01
|
||||
MUS_LINK_CONTEST_P4 = 8C 01
|
||||
MUS_ENCOUNTER_RICH = 8D 01
|
||||
MUS_VERDANTURF = 8E 01
|
||||
MUS_RUSTBORO = 8F 01
|
||||
MUS_POKE_CENTER = 90 01
|
||||
MUS_ROUTE104 = 91 01
|
||||
MUS_ROUTE119 = 92 01
|
||||
MUS_CYCLING = 93 01
|
||||
MUS_FRIENDLY = 94 01
|
||||
MUS_MISHIRO = 95 01
|
||||
MUS_TOZAN = 96 01
|
||||
MUS_GIRLEYE = 97 01
|
||||
MUS_MINAMO = 98 01
|
||||
MUS_ASHROAD = 99 01
|
||||
MUS_EVENT0 = 9A 01
|
||||
MUS_DEEPDEEP = 9B 01
|
||||
MUS_KACHI1 = 9C 01
|
||||
MUS_TITLE3 = 9D 01
|
||||
MUS_DEMO1 = 9E 01
|
||||
MUS_GIRL_SUP = 9F 01
|
||||
MUS_HAGESHII = A0 01
|
||||
MUS_KAKKOII = A1 01
|
||||
MUS_KAZANBAI = A2 01
|
||||
MUS_AQA_0 = A3 01
|
||||
MUS_TSURETEK = A4 01
|
||||
MUS_BOY_SUP = A5 01
|
||||
MUS_RAINBOW = A6 01
|
||||
MUS_AYASII = A7 01
|
||||
MUS_KACHI4 = A8 01
|
||||
MUS_ROPEWAY = A9 01
|
||||
MUS_CASINO = AA 01
|
||||
MUS_HIGHTOWN = AB 01
|
||||
MUS_SAFARI = AC 01
|
||||
MUS_C_ROAD = AD 01
|
||||
MUS_AJITO = AE 01
|
||||
MUS_M_BOAT = AF 01
|
||||
MUS_M_DUNGON = B0 01
|
||||
MUS_FINECITY = B1 01
|
||||
MUS_MACHUPI = B2 01
|
||||
MUS_P_SCHOOL = B3 01
|
||||
MUS_DENDOU = B4 01
|
||||
MUS_TONEKUSA = B5 01
|
||||
MUS_MABOROSI = B6 01
|
||||
MUS_CON_FAN = B7 01
|
||||
MUS_CONTEST0 = B8 01
|
||||
MUS_MGM0 = B9 01
|
||||
MUS_T_BATTLE = BA 01
|
||||
MUS_OOAME = BB 01
|
||||
MUS_HIDERI = BC 01
|
||||
MUS_RUNECITY = BD 01
|
||||
MUS_CON_K = BE 01
|
||||
MUS_EIKOU_R = BF 01
|
||||
MUS_KARAKURI = C0 01
|
||||
MUS_HUTAGO = C1 01
|
||||
MUS_SITENNOU = C2 01
|
||||
MUS_YAMA_EYE = C3 01
|
||||
MUS_CONLOBBY = C4 01
|
||||
MUS_INTER_V = C5 01
|
||||
MUS_DAIGO = C6 01
|
||||
MUS_THANKFOR = C7 01
|
||||
MUS_POKE_MART = 94 01
|
||||
MUS_LITTLEROOT = 95 01
|
||||
MUS_MT_CHIMNEY = 96 01
|
||||
MUS_ENCOUNTER_FEMALE = 97 01
|
||||
MUS_LILYCOVE = 98 01
|
||||
MUS_ROUTE111 = 99 01
|
||||
MUS_HELP = 9A 01
|
||||
MUS_UNDERWATER = 9B 01
|
||||
MUS_VICTORY_TRAINER = 9C 01
|
||||
MUS_TITLE = 9D 01
|
||||
MUS_INTRO = 9E 01
|
||||
MUS_ENCOUNTER_MAY = 9F 01
|
||||
MUS_ENCOUNTER_INTENSE = A0 01
|
||||
MUS_ENCOUNTER_COOL = A1 01
|
||||
MUS_ROUTE113 = A2 01
|
||||
MUS_ENCOUNTER_AQUA = A3 01
|
||||
MUS_FOLLOW_ME = A4 01
|
||||
MUS_ENCOUNTER_BRENDAN = A5 01
|
||||
MUS_EVER_GRANDE = A6 01
|
||||
MUS_ENCOUNTER_SUSPICIOUS = A7 01
|
||||
MUS_VICTORY_AQUA_MAGMA = A8 01
|
||||
MUS_CABLE_CAR = A9 01
|
||||
MUS_GAME_CORNER = AA 01
|
||||
MUS_DEWFORD = AB 01
|
||||
MUS_SAFARI_ZONE = AC 01
|
||||
MUS_VICTORY_ROAD = AD 01
|
||||
MUS_AQUA_MAGMA_HIDEOUT = AE 01
|
||||
MUS_SAILING = AF 01
|
||||
MUS_MT_PYRE = B0 01
|
||||
MUS_SLATEPORT = B1 01
|
||||
MUS_MT_PYRE_EXTERIOR = B2 01
|
||||
MUS_SCHOOL = B3 01
|
||||
MUS_HALL_OF_FAME = B4 01
|
||||
MUS_FALLARBOR = B5 01
|
||||
MUS_SEALED_CHAMBER = B6 01
|
||||
MUS_CONTEST_WINNER = B7 01
|
||||
MUS_CONTEST = B8 01
|
||||
MUS_ENCOUNTER_MAGMA = B9 01
|
||||
MUS_INTRO_BATTLE = BA 01
|
||||
MUS_ABNORMAL_WEATHER = BB 01
|
||||
MUS_WEATHER_GROUDON = BC 01
|
||||
MUS_SOOTOPOLIS = BD 01
|
||||
MUS_CONTEST_RESULTS = BE 01
|
||||
MUS_HALL_OF_FAME_ROOM = BF 01
|
||||
MUS_TRICK_HOUSE = C0 01
|
||||
MUS_ENCOUNTER_TWINS = C1 01
|
||||
MUS_ENCOUNTER_ELITE_FOUR = C2 01
|
||||
MUS_ENCOUNTER_HIKER = C3 01
|
||||
MUS_CONTEST_LOBBY = C4 01
|
||||
MUS_ENCOUNTER_INTERVIEWER = C5 01
|
||||
MUS_ENCOUNTER_CHAMPION = C6 01
|
||||
MUS_CREDITS = C7 01
|
||||
MUS_END = C8 01
|
||||
MUS_B_FRONTIER = C9 01
|
||||
MUS_B_ARENA = CA 01
|
||||
MUS_ME_POINTGET = CB 01
|
||||
MUS_ME_TORE_EYE = CC 01
|
||||
MUS_PYRAMID = CD 01
|
||||
MUS_PYRAMID_TOP = CE 01
|
||||
MUS_OBTAIN_B_POINTS = CB 01
|
||||
MUS_REGISTER_MATCH_CALL = CC 01
|
||||
MUS_B_PYRAMID = CD 01
|
||||
MUS_B_PYRAMID_TOP = CE 01
|
||||
MUS_B_PALACE = CF 01
|
||||
MUS_REKKUU_KOURIN = D0 01
|
||||
MUS_SATTOWER = D1 01
|
||||
MUS_ME_SYMBOLGET = D2 01
|
||||
MUS_RAYQUAZA_APPEARS = D0 01
|
||||
MUS_B_TOWER = D1 01
|
||||
MUS_OBTAIN_SYMBOL = D2 01
|
||||
MUS_B_DOME = D3 01
|
||||
MUS_B_TUBE = D4 01
|
||||
MUS_B_PIKE = D4 01
|
||||
MUS_B_FACTORY = D5 01
|
||||
MUS_VS_REKKU = D6 01
|
||||
MUS_VS_FRONT = D7 01
|
||||
MUS_VS_RAYQUAZA = D6 01
|
||||
MUS_VS_FRONTIER_BRAIN = D7 01
|
||||
MUS_VS_MEW = D8 01
|
||||
MUS_B_DOME1 = D9 01
|
||||
MUS_BATTLE27 = DA 01
|
||||
MUS_BATTLE31 = DB 01
|
||||
MUS_BATTLE20 = DC 01
|
||||
MUS_BATTLE32 = DD 01
|
||||
MUS_BATTLE33 = DE 01
|
||||
MUS_BATTLE36 = DF 01
|
||||
MUS_BATTLE34 = E0 01
|
||||
MUS_BATTLE35 = E1 01
|
||||
MUS_BATTLE38 = E2 01
|
||||
MUS_BATTLE30 = E3 01
|
||||
MUS_RG_ANNAI = E4 01
|
||||
MUS_RG_SLOT = E5 01
|
||||
MUS_RG_AJITO = E6 01
|
||||
MUS_B_DOME_LOBBY = D9 01
|
||||
MUS_VS_WILD = DA 01
|
||||
MUS_VS_AQUA_MAGMA = DB 01
|
||||
MUS_VS_TRAINER = DC 01
|
||||
MUS_VS_GYM_LEADER = DD 01
|
||||
MUS_VS_CHAMPION = DE 01
|
||||
MUS_VS_REGI = DF 01
|
||||
MUS_VS_KYOGRE_GROUDON = E0 01
|
||||
MUS_VS_RIVAL = E1 01
|
||||
MUS_VS_ELITE_FOUR = E2 01
|
||||
MUS_VS_AQUA_MAGMA_LEADER = E3 01
|
||||
MUS_RG_FOLLOW_ME = E4 01
|
||||
MUS_RG_GAME_CORNER = E5 01
|
||||
MUS_RG_ROCKET_HIDEOUT = E6 01
|
||||
MUS_RG_GYM = E7 01
|
||||
MUS_RG_PURIN = E8 01
|
||||
MUS_RG_DEMO = E9 01
|
||||
MUS_RG_JIGGLYPUFF = E8 01
|
||||
MUS_RG_INTRO_FIGHT = E9 01
|
||||
MUS_RG_TITLE = EA 01
|
||||
MUS_RG_GUREN = EB 01
|
||||
MUS_RG_SHION = EC 01
|
||||
MUS_RG_KAIHUKU = ED 01
|
||||
MUS_RG_CINNABAR = EB 01
|
||||
MUS_RG_LAVENDER = EC 01
|
||||
MUS_RG_HEAL = ED 01
|
||||
MUS_RG_CYCLING = EE 01
|
||||
MUS_RG_ROCKET = EF 01
|
||||
MUS_RG_SHOUJO = F0 01
|
||||
MUS_RG_SHOUNEN = F1 01
|
||||
MUS_RG_DENDOU = F2 01
|
||||
MUS_RG_T_MORI = F3 01
|
||||
MUS_RG_OTSUKIMI = F4 01
|
||||
MUS_RG_POKEYASHI = F5 01
|
||||
MUS_RG_ENDING = F6 01
|
||||
MUS_RG_LOAD01 = F7 01
|
||||
MUS_RG_OPENING = F8 01
|
||||
MUS_RG_LOAD02 = F9 01
|
||||
MUS_RG_LOAD03 = FA 01
|
||||
MUS_RG_CHAMP_R = FB 01
|
||||
MUS_RG_VS_GYM = FC 01
|
||||
MUS_RG_VS_TORE = FD 01
|
||||
MUS_RG_VS_YASEI = FE 01
|
||||
MUS_RG_VS_LAST = FF 01
|
||||
MUS_RG_MASARA = 00 02
|
||||
MUS_RG_KENKYU = 01 02
|
||||
MUS_RG_OHKIDO = 02 02
|
||||
MUS_RG_POKECEN = 03 02
|
||||
MUS_RG_SANTOAN = 04 02
|
||||
MUS_RG_NAMINORI = 05 02
|
||||
MUS_RG_P_TOWER = 06 02
|
||||
MUS_RG_SHIRUHU = 07 02
|
||||
MUS_RG_HANADA = 08 02
|
||||
MUS_RG_TAMAMUSI = 09 02
|
||||
MUS_RG_WIN_TRE = 0A 02
|
||||
MUS_RG_WIN_YASEI = 0B 02
|
||||
MUS_RG_WIN_GYM = 0C 02
|
||||
MUS_RG_KUCHIBA = 0D 02
|
||||
MUS_RG_NIBI = 0E 02
|
||||
MUS_RG_RIVAL1 = 0F 02
|
||||
MUS_RG_RIVAL2 = 10 02
|
||||
MUS_RG_FAN2 = 11 02
|
||||
MUS_RG_FAN5 = 12 02
|
||||
MUS_RG_FAN6 = 13 02
|
||||
MUS_ME_RG_PHOTO = 14 02
|
||||
MUS_RG_TITLEROG = 15 02
|
||||
MUS_RG_GET_YASEI = 16 02
|
||||
MUS_RG_SOUSA = 17 02
|
||||
MUS_RG_SEKAIKAN = 18 02
|
||||
MUS_RG_SEIBETU = 19 02
|
||||
MUS_RG_JUMP = 1A 02
|
||||
MUS_RG_UNION = 1B 02
|
||||
MUS_RG_NETWORK = 1C 02
|
||||
MUS_RG_OKURIMONO = 1D 02
|
||||
MUS_RG_KINOMIKUI = 1E 02
|
||||
MUS_RG_NANADUNGEON = 1F 02
|
||||
MUS_RG_OSHIE_TV = 20 02
|
||||
MUS_RG_NANASHIMA = 21 02
|
||||
MUS_RG_NANAISEKI = 22 02
|
||||
MUS_RG_NANA123 = 23 02
|
||||
MUS_RG_NANA45 = 24 02
|
||||
MUS_RG_NANA67 = 25 02
|
||||
MUS_RG_POKEFUE = 26 02
|
||||
MUS_RG_VS_DEO = 27 02
|
||||
MUS_RG_VS_MYU2 = 28 02
|
||||
MUS_RG_VS_DEN = 29 02
|
||||
MUS_RG_EXEYE = 2A 02
|
||||
MUS_RG_DEOEYE = 2B 02
|
||||
MUS_RG_T_TOWER = 2C 02
|
||||
MUS_RG_SLOWMASARA = 2D 02
|
||||
MUS_RG_TVNOIZE = 2E 02
|
||||
MUS_RG_ENCOUNTER_ROCKET = EF 01
|
||||
MUS_RG_ENCOUNTER_GIRL = F0 01
|
||||
MUS_RG_ENCOUNTER_BOY = F1 01
|
||||
MUS_RG_HALL_OF_FAME = F2 01
|
||||
MUS_RG_VIRIDIAN_FOREST = F3 01
|
||||
MUS_RG_MT_MOON = F4 01
|
||||
MUS_RG_POKE_MANSION = F5 01
|
||||
MUS_RG_CREDITS = F6 01
|
||||
MUS_RG_ROUTE1 = F7 01
|
||||
MUS_RG_ROUTE24 = F8 01
|
||||
MUS_RG_ROUTE3 = F9 01
|
||||
MUS_RG_ROUTE11 = FA 01
|
||||
MUS_RG_VICTORY_ROAD = FB 01
|
||||
MUS_RG_VS_GYM_LEADER = FC 01
|
||||
MUS_RG_VS_TRAINER = FD 01
|
||||
MUS_RG_VS_WILD = FE 01
|
||||
MUS_RG_VS_CHAMPION = FF 01
|
||||
MUS_RG_PALLET = 00 02
|
||||
MUS_RG_OAK_LAB = 01 02
|
||||
MUS_RG_OAK = 02 02
|
||||
MUS_RG_POKE_CENTER = 03 02
|
||||
MUS_RG_SS_ANNE = 04 02
|
||||
MUS_RG_SURF = 05 02
|
||||
MUS_RG_POKE_TOWER = 06 02
|
||||
MUS_RG_SILPH = 07 02
|
||||
MUS_RG_FUCHSIA = 08 02
|
||||
MUS_RG_CELADON = 09 02
|
||||
MUS_RG_VICTORY_TRAINER = 0A 02
|
||||
MUS_RG_VICTORY_WILD = 0B 02
|
||||
MUS_RG_VICTORY_GYM_LEADER = 0C 02
|
||||
MUS_RG_VERMILLION = 0D 02
|
||||
MUS_RG_PEWTER = 0E 02
|
||||
MUS_RG_ENCOUNTER_RIVAL = 0F 02
|
||||
MUS_RG_RIVAL_EXIT = 10 02
|
||||
MUS_RG_DEX_RATING = 11 02
|
||||
MUS_RG_OBTAIN_KEY_ITEM = 12 02
|
||||
MUS_RG_CAUGHT_INTRO = 13 02
|
||||
MUS_RG_PHOTO = 14 02
|
||||
MUS_RG_GAME_FREAK = 15 02
|
||||
MUS_RG_CAUGHT = 16 02
|
||||
MUS_RG_NEW_GAME_INSTRUCT = 17 02
|
||||
MUS_RG_NEW_GAME_INTRO = 18 02
|
||||
MUS_RG_NEW_GAME_EXIT = 19 02
|
||||
MUS_RG_POKE_JUMP = 1A 02
|
||||
MUS_RG_UNION_ROOM = 1B 02
|
||||
MUS_RG_NET_CENTER = 1C 02
|
||||
MUS_RG_MYSTERY_GIFT = 1D 02
|
||||
MUS_RG_BERRY_PICK = 1E 02
|
||||
MUS_RG_SEVII_CAVE = 1F 02
|
||||
MUS_RG_TEACHY_TV_SHOW = 20 02
|
||||
MUS_RG_SEVII_ROUTE = 21 02
|
||||
MUS_RG_SEVII_DUNGEON = 22 02
|
||||
MUS_RG_SEVII_123 = 23 02
|
||||
MUS_RG_SEVII_45 = 24 02
|
||||
MUS_RG_SEVII_67 = 25 02
|
||||
MUS_RG_POKE_FLUTE = 26 02
|
||||
MUS_RG_VS_DEOXYS = 27 02
|
||||
MUS_RG_VS_MEWTWO = 28 02
|
||||
MUS_RG_VS_LEGEND = 29 02
|
||||
MUS_RG_ENCOUNTER_GYM_LEADER = 2A 02
|
||||
MUS_RG_ENCOUNTER_DEOXYS = 2B 02
|
||||
MUS_RG_TRAINER_TOWER = 2C 02
|
||||
MUS_RG_SLOW_PALLET = 2D 02
|
||||
MUS_RG_TEACHY_TV_MENU = 2E 02
|
||||
PH_TRAP_BLEND = 2F 02
|
||||
PH_TRAP_HELD = 30 02
|
||||
PH_TRAP_SOLO = 31 02
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
gUnknown_030062DC
|
||||
gUnknown_030062E0
|
||||
gUnknown_030062E4
|
||||
Executable
+3
@@ -0,0 +1,3 @@
|
||||
gMonShrinkDuration
|
||||
gMonShrinkDelta
|
||||
gMonShrinkDistance
|
||||
@@ -1 +1 @@
|
||||
gUnknown_03006298
|
||||
gFrontierTempParty
|
||||
+10
-12
@@ -3,18 +3,18 @@ gLinkDebugSeed
|
||||
gLocalLinkPlayerBlock
|
||||
gLinkErrorOccurred
|
||||
gLinkDebugFlags
|
||||
gFiller_03003074
|
||||
gLinkFiller1
|
||||
gRemoteLinkPlayersNotReceived
|
||||
gBlockReceivedStatus
|
||||
gFiller_03003080
|
||||
gLinkFiller2
|
||||
gLinkHeldKeys
|
||||
gRecvCmds
|
||||
gLinkStatus
|
||||
gUnknown_030030E4
|
||||
gUnknown_030030E8
|
||||
gUnknown_030030EC
|
||||
gUnknown_030030F0
|
||||
gUnknown_030030F4
|
||||
gLinkDummy1
|
||||
gLinkDummy2
|
||||
gReadyToExitStandby
|
||||
gReadyToCloseLink
|
||||
gReadyCloseLinkType
|
||||
gSuppressLinkErrorMessage
|
||||
gWirelessCommType
|
||||
gSavedLinkPlayerCount
|
||||
@@ -26,12 +26,10 @@ gLinkCallback
|
||||
gShouldAdvanceLinkState
|
||||
gLinkTestBlockChecksums
|
||||
gBlockRequestType
|
||||
gFiller_03003154
|
||||
gFiller_03003158
|
||||
gFiller_0300315c
|
||||
gLinkFiller3
|
||||
gLinkFiller4
|
||||
gLinkFiller5
|
||||
gLastSendQueueCount
|
||||
gLink
|
||||
gLastRecvQueueCount
|
||||
gLinkSavedIme
|
||||
gFiller_03004138
|
||||
gFiller_0300413C
|
||||
@@ -1,4 +1,2 @@
|
||||
.include "constants/gba_constants.inc"
|
||||
.include "constants/global.inc"
|
||||
.include "constants/contest_constants.inc"
|
||||
.include "constants/contest_move_effects.inc"
|
||||
@@ -1,68 +0,0 @@
|
||||
.set CONTEST_COOL, 0x00
|
||||
.set CONTEST_BEAUTY, 0x01
|
||||
.set CONTEST_CUTE, 0x02
|
||||
.set CONTEST_SMART, 0x03
|
||||
.set CONTEST_TOUGH, 0x04
|
||||
|
||||
.set COMBO_STARTER_RAIN_DANCE, 0x01
|
||||
.set COMBO_STARTER_RAGE, 0x02
|
||||
.set COMBO_STARTER_FOCUS_ENERGY, 0x03
|
||||
.set COMBO_STARTER_HYPNOSIS, 0x04
|
||||
.set COMBO_STARTER_ENDURE, 0x05
|
||||
.set COMBO_STARTER_HORN_ATTACK, 0x06
|
||||
.set COMBO_STARTER_SWORDS_DANCE, 0x07
|
||||
.set COMBO_STARTER_STOCKPILE, 0x08
|
||||
.set COMBO_STARTER_SUNNY_DAY, 0x09
|
||||
.set COMBO_STARTER_REST, 0x0A
|
||||
.set COMBO_STARTER_VICE_GRIP, 0x0B
|
||||
.set COMBO_STARTER_DEFENSE_CURL, 0x0C
|
||||
.set COMBO_STARTER_CHARGE, 0x0D
|
||||
.set COMBO_STARTER_ROCK_THROW, 0x0E
|
||||
.set COMBO_STARTER_YAWN, 0x0F
|
||||
.set COMBO_STARTER_SCARY_FACE, 0x10
|
||||
.set COMBO_STARTER_POWDER_SNOW, 0x11
|
||||
.set COMBO_STARTER_LOCK_ON, 0x12
|
||||
.set COMBO_STARTER_SOFT_BOILED, 0x13
|
||||
.set COMBO_STARTER_MEAN_LOOK, 0x14
|
||||
.set COMBO_STARTER_SCRATCH, 0x15
|
||||
.set COMBO_STARTER_GROWTH, 0x16
|
||||
.set COMBO_STARTER_HAIL, 0x17
|
||||
.set COMBO_STARTER_SANDSTORM, 0x18
|
||||
.set COMBO_STARTER_BELLY_DRUM, 0x19
|
||||
.set COMBO_STARTER_MIND_READER, 0x1A
|
||||
.set COMBO_STARTER_DRAGON_BREATH, 0x1B
|
||||
.set COMBO_STARTER_DRAGON_RAGE, 0x1C
|
||||
.set COMBO_STARTER_DRAGON_DANCE, 0x1D
|
||||
.set COMBO_STARTER_SURF, 0x1E
|
||||
.set COMBO_STARTER_DIVE, 0x1F
|
||||
.set COMBO_STARTER_STRING_SHOT, 0x20
|
||||
.set COMBO_STARTER_LEER, 0x21
|
||||
.set COMBO_STARTER_TAUNT, 0x22
|
||||
.set COMBO_STARTER_CHARM, 0x23
|
||||
.set COMBO_STARTER_HARDEN, 0x24
|
||||
.set COMBO_STARTER_SING, 0x25
|
||||
.set COMBO_STARTER_EARTHQUAKE, 0x26
|
||||
.set COMBO_STARTER_DOUBLE_TEAM, 0x27
|
||||
.set COMBO_STARTER_CURSE, 0x28
|
||||
.set COMBO_STARTER_SWEET_SCENT, 0x29
|
||||
.set COMBO_STARTER_SLUDGE, 0x2A
|
||||
.set COMBO_STARTER_SLUDGE_BOMB, 0x2B
|
||||
.set COMBO_STARTER_THUNDER_PUNCH, 0x2C
|
||||
.set COMBO_STARTER_FIRE_PUNCH, 0x2D
|
||||
.set COMBO_STARTER_ICE_PUNCH, 0x2E
|
||||
.set COMBO_STARTER_PECK, 0x2F
|
||||
.set COMBO_STARTER_METAL_SOUND, 0x30
|
||||
.set COMBO_STARTER_MUD_SPORT, 0x31
|
||||
.set COMBO_STARTER_WATER_SPORT, 0x32
|
||||
.set COMBO_STARTER_BONE_CLUB, 0x33
|
||||
.set COMBO_STARTER_BONEMERANG, 0x34
|
||||
.set COMBO_STARTER_BONE_RUSH, 0x35
|
||||
.set COMBO_STARTER_SAND_ATTACK, 0x36
|
||||
.set COMBO_STARTER_MUD_SLAP, 0x37
|
||||
.set COMBO_STARTER_FAKE_OUT, 0x38
|
||||
.set COMBO_STARTER_PSYCHIC, 0x39
|
||||
.set COMBO_STARTER_KINESIS, 0x3A
|
||||
.set COMBO_STARTER_CONFUSION, 0x3B
|
||||
.set COMBO_STARTER_POUND, 0x3C
|
||||
.set COMBO_STARTER_SMOG, 0x3D
|
||||
.set COMBO_STARTER_CALM_MIND, 0x3E
|
||||
@@ -1,49 +0,0 @@
|
||||
enum_start
|
||||
enum CONTEST_EFFECT_HIGHLY_APPEALING @ 0
|
||||
enum CONTEST_EFFECT_USER_MORE_EASILY_STARTLED @ 1
|
||||
enum CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES @ 2
|
||||
enum CONTEST_EFFECT_REPETITION_NOT_BORING @ 3
|
||||
enum CONTEST_EFFECT_AVOID_STARTLE_ONCE @ 4
|
||||
enum CONTEST_EFFECT_AVOID_STARTLE @ 5
|
||||
enum CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY @ 6
|
||||
enum CONTEST_EFFECT_USER_LESS_EASILY_STARTLED @ 7
|
||||
enum CONTEST_EFFECT_STARTLE_FRONT_MON @ 8
|
||||
enum CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS @ 9
|
||||
enum CONTEST_EFFECT_STARTLE_PREV_MON @ 10
|
||||
enum CONTEST_EFFECT_STARTLE_PREV_MONS @ 11
|
||||
enum CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON @ 12
|
||||
enum CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS @ 13
|
||||
enum CONTEST_EFFECT_STARTLE_PREV_MON_2 @ 14
|
||||
enum CONTEST_EFFECT_STARTLE_PREV_MONS_2 @ 15
|
||||
enum CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION @ 16
|
||||
enum CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION @ 17
|
||||
enum CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN @ 18
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL @ 19
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL @ 20
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL @ 21
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL @ 22
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL @ 23
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL @ 24
|
||||
enum CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS @ 25
|
||||
enum CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS @ 26
|
||||
enum CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS @ 27
|
||||
enum CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION @ 28
|
||||
enum CONTEST_EFFECT_BETTER_IF_FIRST @ 29
|
||||
enum CONTEST_EFFECT_BETTER_IF_LAST @ 30
|
||||
enum CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES @ 31
|
||||
enum CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE @ 32
|
||||
enum CONTEST_EFFECT_BETTER_WHEN_LATER @ 33
|
||||
enum CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING @ 34
|
||||
enum CONTEST_EFFECT_BETTER_IF_SAME_TYPE @ 35
|
||||
enum CONTEST_EFFECT_BETTER_IF_DIFF_TYPE @ 36
|
||||
enum CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL @ 37
|
||||
enum CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS @ 38
|
||||
enum CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION @ 39
|
||||
enum CONTEST_EFFECT_NEXT_APPEAL_EARLIER @ 40
|
||||
enum CONTEST_EFFECT_NEXT_APPEAL_LATER @ 41
|
||||
enum CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER @ 42
|
||||
enum CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER @ 43
|
||||
enum CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST @ 44
|
||||
enum CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS @ 45
|
||||
enum CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED @ 46
|
||||
enum CONTEST_EFFECT_DONT_EXCITE_AUDIENCE @ 47
|
||||
+209
-90
@@ -12,16 +12,16 @@
|
||||
|
||||
.align 2
|
||||
gBattleAI_ScriptsTable:: @ 82DBEF8
|
||||
.4byte AI_CheckBadMove
|
||||
.4byte AI_TryToFaint
|
||||
.4byte AI_CheckViability
|
||||
.4byte AI_SetupFirstTurn
|
||||
.4byte AI_Risky
|
||||
.4byte AI_PreferStrongestMove
|
||||
.4byte AI_PreferBatonPass
|
||||
.4byte AI_DoubleBattle
|
||||
.4byte AI_HPAware
|
||||
.4byte AI_Unknown
|
||||
.4byte AI_CheckBadMove @ AI_SCRIPT_CHECK_BAD_MOVE
|
||||
.4byte AI_TryToFaint @ AI_SCRIPT_TRY_TO_FAINT
|
||||
.4byte AI_CheckViability @ AI_SCRIPT_CHECK_VIABILITY
|
||||
.4byte AI_SetupFirstTurn @ AI_SCRIPT_SETUP_FIRST_TURN
|
||||
.4byte AI_Risky @ AI_SCRIPT_RISKY
|
||||
.4byte AI_PreferStrongestMove @ AI_SCRIPT_PREFER_STRONGEST_MOVE
|
||||
.4byte AI_PreferBatonPass @ AI_SCRIPT_PREFER_BATON_PASS
|
||||
.4byte AI_DoubleBattle @ AI_SCRIPT_DOUBLE_BATTLE
|
||||
.4byte AI_HPAware @ AI_SCRIPT_HP_AWARE
|
||||
.4byte AI_Unknown @ AI_SCRIPT_UNKNOWN
|
||||
.4byte AI_Ret
|
||||
.4byte AI_Ret
|
||||
.4byte AI_Ret
|
||||
@@ -41,14 +41,14 @@ gBattleAI_ScriptsTable:: @ 82DBEF8
|
||||
.4byte AI_Ret
|
||||
.4byte AI_Ret
|
||||
.4byte AI_Ret
|
||||
.4byte AI_Roaming
|
||||
.4byte AI_Safari
|
||||
.4byte AI_FirstBattle
|
||||
.4byte AI_Roaming @ AI_SCRIPT_ROAMING
|
||||
.4byte AI_Safari @ AI_SCRIPT_SAFARI
|
||||
.4byte AI_FirstBattle @ AI_SCRIPT_FIRST_BATTLE
|
||||
|
||||
AI_CheckBadMove:
|
||||
if_target_is_ally AI_Ret
|
||||
@ Check powder moves
|
||||
if_move_flag FLAG_POWDER AI_CBM_PowderMoves
|
||||
if_move_flag FLAG_POWDER, AI_CBM_PowderMoves
|
||||
goto AI_CBM_CheckIfNegatesType
|
||||
AI_CBM_PowderMoves:
|
||||
if_type AI_TARGET, TYPE_GRASS, Score_Minus10
|
||||
@@ -67,6 +67,7 @@ AI_CBM_CheckIfNegatesType:
|
||||
if_equal ABILITY_LIGHTNING_ROD, CheckIfVoltAbsorbCancelsElectric
|
||||
if_equal ABILITY_MOTOR_DRIVE, CheckIfVoltAbsorbCancelsElectric
|
||||
if_equal ABILITY_WATER_ABSORB, CheckIfWaterAbsorbCancelsWater
|
||||
if_equal ABILITY_STORM_DRAIN, CheckIfWaterAbsorbCancelsWater
|
||||
if_equal ABILITY_DRY_SKIN, CheckIfWaterAbsorbCancelsWater
|
||||
if_equal ABILITY_FLASH_FIRE, CheckIfFlashFireCancelsFire
|
||||
if_equal ABILITY_WONDER_GUARD, CheckIfWonderGuardCancelsMove
|
||||
@@ -246,7 +247,7 @@ AI_CheckBadMove_CheckEffect: @ 82DC045
|
||||
if_effect EFFECT_PSYCHO_SHIFT, AI_CBM_PsychicShift
|
||||
if_effect EFFECT_DEFOG, AI_CBM_Defog
|
||||
if_effect EFFECT_SYNCHRONOISE, AI_CBM_Synchronoise
|
||||
if_effect EFFECT_AUTONOMIZE, AI_CBM_SpeedUp
|
||||
if_effect EFFECT_AUTOTOMIZE, AI_CBM_SpeedUp
|
||||
if_effect EFFECT_TOXIC_THREAD, AI_CBM_ToxicThread
|
||||
if_effect EFFECT_VENOM_DRENCH, AI_CBM_VenomDrench
|
||||
if_effect EFFECT_DEFENSE_UP_3, AI_CBM_DefenseUp
|
||||
@@ -264,6 +265,33 @@ AI_CheckBadMove_CheckEffect: @ 82DC045
|
||||
if_effect EFFECT_GEOMANCY, AI_CBM_QuiverDance
|
||||
if_effect EFFECT_FAIRY_LOCK, AI_CBM_FairyLock
|
||||
if_effect EFFECT_ALLY_SWITCH, AI_CBM_HelpingHand
|
||||
if_effect EFFECT_TRICK_ROOM, AI_CBM_TrickRoom
|
||||
if_effect EFFECT_WONDER_ROOM, AI_CBM_WonderRoom
|
||||
if_effect EFFECT_MAGIC_ROOM, AI_CBM_MagicRoom
|
||||
if_effect EFFECT_SOAK, AI_CBM_Soak
|
||||
if_effect EFFECT_LOCK_ON, AI_CBM_LockOn
|
||||
end
|
||||
|
||||
AI_CBM_LockOn:
|
||||
if_status3 AI_TARGET, STATUS3_ALWAYS_HITS, Score_Minus10
|
||||
if_ability AI_TARGET, ABILITY_NO_GUARD, Score_Minus10
|
||||
if_ability AI_USER, ABILITY_NO_GUARD, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_Soak:
|
||||
if_type AI_TARGET, TYPE_WATER, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_TrickRoom:
|
||||
if_field_status STATUS_FIELD_TRICK_ROOM, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_WonderRoom:
|
||||
if_field_status STATUS_FIELD_WONDER_ROOM, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_MagicRoom:
|
||||
if_field_status STATUS_FIELD_MAGIC_ROOM, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_FairyLock:
|
||||
@@ -481,19 +509,25 @@ AI_CBM_Gravity:
|
||||
if_field_status STATUS_FIELD_GRAVITY, Score_Minus10
|
||||
end
|
||||
|
||||
@ Don't use hazards if target side has no mons to switch
|
||||
AI_CBM_Hazards:
|
||||
count_usable_party_mons AI_TARGET
|
||||
if_equal 0, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_ToxicSpikes:
|
||||
if_not_side_affecting AI_TARGET, SIDE_STATUS_TOXIC_SPIKES, AI_Ret
|
||||
get_hazards_count AI_TARGET, EFFECT_TOXIC_SPIKES
|
||||
if_equal 2, Score_Minus10
|
||||
end
|
||||
goto AI_CBM_Hazards
|
||||
|
||||
AI_CBM_StealthRock:
|
||||
if_side_affecting AI_TARGET, SIDE_STATUS_STEALTH_ROCK, Score_Minus10
|
||||
end
|
||||
goto AI_CBM_Hazards
|
||||
|
||||
AI_CBM_StickyWeb:
|
||||
if_side_affecting AI_TARGET, SIDE_STATUS_STICKY_WEB, Score_Minus10
|
||||
end
|
||||
goto AI_CBM_Hazards
|
||||
|
||||
AI_CBM_Sleep: @ 82DC2D4
|
||||
get_ability AI_TARGET
|
||||
@@ -537,11 +571,11 @@ AI_CBM_AttackUp: @ 82DC348
|
||||
end
|
||||
|
||||
AI_CBM_DefenseUp: @ 82DC351
|
||||
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_SpeedUp: @ 82DC35A
|
||||
if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPEED, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_SpAtkUp: @ 82DC363
|
||||
@@ -552,19 +586,19 @@ AI_CBM_SpAtkUp: @ 82DC363
|
||||
end
|
||||
|
||||
AI_CBM_SpDefUp: @ 82DC36C
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_AccUp: @ 82DC375
|
||||
if_stat_level_equal AI_USER, STAT_ACC, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_ACC, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_EvasionUp: @ 82DC37E
|
||||
if_stat_level_equal AI_USER, STAT_EVASION, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_EVASION, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_AttackDown: @ 82DC387
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
|
||||
get_ability AI_TARGET
|
||||
if_equal ABILITY_HYPER_CUTTER, Score_Minus10
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
@@ -576,26 +610,26 @@ AI_CBM_DefenseDown: @ 82DC39C
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
|
||||
AI_CBM_SpeedDown: @ 82DC3A9
|
||||
if_stat_level_equal AI_TARGET, STAT_SPEED, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_SPEED, MIN_STAT_STAGE, Score_Minus10
|
||||
if_ability AI_TARGET, ABILITY_SPEED_BOOST, Score_Minus10
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
|
||||
AI_CBM_SpAtkDown: @ 82DC3BF
|
||||
if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus10
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
|
||||
AI_CBM_SpDefDown: @ 82DC3CC
|
||||
if_stat_level_equal AI_TARGET, STAT_SPDEF, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_SPDEF, MIN_STAT_STAGE, Score_Minus10
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
|
||||
AI_CBM_AccDown: @ 82DC3D9
|
||||
if_stat_level_equal AI_TARGET, STAT_ACC, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_ACC, MIN_STAT_STAGE, Score_Minus10
|
||||
get_ability AI_TARGET
|
||||
if_equal ABILITY_KEEN_EYE, Score_Minus10
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
|
||||
AI_CBM_EvasionDown: @ 82DC3EE
|
||||
if_stat_level_equal AI_TARGET, STAT_EVASION, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_EVASION, MIN_STAT_STAGE, Score_Minus10
|
||||
|
||||
CheckIfAbilityBlocksStatChange: @ 82DC3F6
|
||||
get_ability AI_TARGET
|
||||
@@ -604,20 +638,20 @@ CheckIfAbilityBlocksStatChange: @ 82DC3F6
|
||||
end
|
||||
|
||||
AI_CBM_Haze: @ 82DC405
|
||||
if_stat_level_less_than AI_USER, STAT_ATK, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_DEF, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPEED, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPATK, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPDEF, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_ACC, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_EVASION, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_ATK, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_DEF, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPEED, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPATK, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPDEF, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_ACC, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_EVASION, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_DEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPEED, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPDEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_ACC, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_DEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPEED, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPDEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
goto Score_Minus10
|
||||
|
||||
AI_CBM_Haze_End: @ 82DC47A
|
||||
@@ -703,10 +737,7 @@ AI_CBM_Substitute: @ 82DC568
|
||||
|
||||
AI_CBM_LeechSeed: @ 82DC57A
|
||||
if_status3 AI_TARGET, STATUS3_LEECHSEED, Score_Minus10
|
||||
get_target_type1
|
||||
if_equal TYPE_GRASS, Score_Minus10
|
||||
get_target_type2
|
||||
if_equal TYPE_GRASS, Score_Minus10
|
||||
if_type AI_TARGET, TYPE_GRASS, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_Disable: @ 82DC595
|
||||
@@ -728,11 +759,12 @@ AI_CBM_CantEscape: @ 82DC5B0
|
||||
end
|
||||
|
||||
AI_CBM_Curse: @ 82DC5BB
|
||||
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8
|
||||
if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
AI_CBM_Spikes: @ 82DC5CC
|
||||
call AI_CBM_Hazards
|
||||
if_not_side_affecting AI_TARGET, SIDE_STATUS_SPIKES, AI_Ret
|
||||
get_hazards_count AI_TARGET, EFFECT_SPIKES
|
||||
if_equal 3, Score_Minus10
|
||||
@@ -786,8 +818,8 @@ AI_CBM_Safeguard: @ 82DC635
|
||||
end
|
||||
|
||||
AI_CBM_Memento: @ 82DC640
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus8
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus8
|
||||
|
||||
AI_CBM_BatonPass: @ 82DC650
|
||||
count_usable_party_mons AI_USER
|
||||
@@ -839,10 +871,9 @@ AI_CBM_WillOWisp: @ 82DC6B4
|
||||
get_ability AI_TARGET
|
||||
if_equal ABILITY_WATER_VEIL, Score_Minus10
|
||||
if_equal ABILITY_FLARE_BOOST, Score_Minus10
|
||||
if_equal ABILITY_FLASH_FIRE, Score_Minus10
|
||||
if_status AI_TARGET, STATUS1_ANY, Score_Minus10
|
||||
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
|
||||
if_type_effectiveness AI_EFFECTIVENESS_x0_5, Score_Minus10
|
||||
if_type_effectiveness AI_EFFECTIVENESS_x0_25, Score_Minus10
|
||||
if_type AI_TARGET, TYPE_FIRE, Score_Minus10
|
||||
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
|
||||
end
|
||||
|
||||
@@ -878,18 +909,18 @@ AI_CBM_MudSport: @ 82DC71E
|
||||
end
|
||||
|
||||
AI_CBM_Tickle: @ 82DC729
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus8
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_DEF, MIN_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
AI_CBM_CosmicPower: @ 82DC73A
|
||||
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8
|
||||
if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
AI_CBM_BulkUp: @ 82DC74B
|
||||
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8
|
||||
if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
AI_CBM_WaterSport: @ 82DC75C
|
||||
@@ -897,13 +928,13 @@ AI_CBM_WaterSport: @ 82DC75C
|
||||
end
|
||||
|
||||
AI_CBM_CalmMind: @ 82DC767
|
||||
if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8
|
||||
if_stat_level_equal AI_USER, STAT_SPATK, MAX_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
AI_CBM_DragonDance: @ 82DC778
|
||||
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus8
|
||||
if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPEED, MAX_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
Score_Minus1:
|
||||
@@ -991,6 +1022,17 @@ AI_WeakDmg:
|
||||
if_equal MOVE_POWER_BEST, Score_Minus2
|
||||
score -3
|
||||
end
|
||||
|
||||
AI_DiscourageMagicGuard:
|
||||
if_no_ability AI_TARGET, ABILITY_MAGIC_GUARD, AI_DiscourageMagicGuardEnd
|
||||
if_effect EFFECT_POISON, Score_Minus5
|
||||
if_effect EFFECT_WILL_O_WISP, Score_Minus5
|
||||
if_effect EFFECT_TOXIC, Score_Minus5
|
||||
if_effect EFFECT_LEECH_SEED, Score_Minus5
|
||||
if_no_type AI_TARGET, TYPE_GHOST, AI_DiscourageMagicGuardEnd
|
||||
if_effect EFFECT_CURSE, Score_Minus5
|
||||
AI_DiscourageMagicGuardEnd:
|
||||
end
|
||||
|
||||
AI_CheckViability:
|
||||
if_target_is_ally AI_Ret
|
||||
@@ -999,6 +1041,7 @@ AI_CheckViability:
|
||||
call AI_CheckIfAlreadyDead
|
||||
call AI_CV_DmgMove
|
||||
call AI_WeakDmg
|
||||
call AI_DiscourageMagicGuard
|
||||
if_effect EFFECT_HIT, AI_CV_Hit
|
||||
if_effect EFFECT_SLEEP, AI_CV_Sleep
|
||||
if_effect EFFECT_ABSORB, AI_CV_Absorb
|
||||
@@ -1065,9 +1108,9 @@ AI_CheckViability:
|
||||
if_effect EFFECT_COUNTER, AI_CV_Counter
|
||||
if_effect EFFECT_ENCORE, AI_CV_Encore
|
||||
if_effect EFFECT_PAIN_SPLIT, AI_CV_PainSplit
|
||||
if_effect EFFECT_SNORE, AI_CV_Snore
|
||||
if_effect EFFECT_LOCK_ON, AI_CV_LockOn
|
||||
if_effect EFFECT_SLEEP_TALK, AI_CV_SleepTalk
|
||||
if_effect EFFECT_SNORE, AI_CV_SleepTalk
|
||||
if_effect EFFECT_DESTINY_BOND, AI_CV_DestinyBond
|
||||
if_effect EFFECT_FLAIL, AI_CV_Flail
|
||||
if_effect EFFECT_HEAL_BELL, AI_CV_HealBell
|
||||
@@ -1091,6 +1134,7 @@ AI_CheckViability:
|
||||
if_effect EFFECT_MIRROR_COAT, AI_CV_MirrorCoat
|
||||
if_effect EFFECT_SKULL_BASH, AI_CV_ChargeUpMove
|
||||
if_effect EFFECT_SOLARBEAM, AI_CV_ChargeUpMove
|
||||
if_effect EFFECT_GEOMANCY, AI_CV_Geomancy
|
||||
if_effect EFFECT_SEMI_INVULNERABLE, AI_CV_SemiInvulnerable
|
||||
if_effect EFFECT_SOFTBOILED, AI_CV_Heal
|
||||
if_effect EFFECT_FAKE_OUT, AI_CV_FakeOut
|
||||
@@ -1159,15 +1203,15 @@ AI_CV_PerishSong_ShadowTag:
|
||||
goto AI_CV_PerishSongCheckTrap
|
||||
|
||||
AI_CV_Hazards:
|
||||
if_ability AI_TARGET, ABILITY_MAGIC_BOUNCE, AI_CV_StealthRockEnd
|
||||
if_ability AI_TARGET, ABILITY_MAGIC_BOUNCE, AI_CV_HzardsEnd
|
||||
is_first_turn_for AI_USER
|
||||
if_equal 0, AI_CV_StealthRockEnd
|
||||
if_equal 0, AI_CV_HzardsEnd
|
||||
score +2
|
||||
AI_CV_StealthRockEnd:
|
||||
AI_CV_HzardsEnd:
|
||||
end
|
||||
AI_CV_StealthRock2:
|
||||
score -2
|
||||
goto AI_CV_StealthRockEnd
|
||||
goto AI_CV_HzardsEnd
|
||||
|
||||
AI_CV_MistyTerrain:
|
||||
call AI_CV_TerrainExpander
|
||||
@@ -1520,7 +1564,7 @@ AI_CV_EvasionUp7:
|
||||
|
||||
AI_CV_EvasionUp8:
|
||||
if_hp_more_than AI_USER, 70, AI_CV_EvasionUp_End
|
||||
if_stat_level_equal AI_USER, STAT_EVASION, 6, AI_CV_EvasionUp_End
|
||||
if_stat_level_equal AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CV_EvasionUp_End
|
||||
if_hp_less_than AI_USER, 40, AI_CV_EvasionUp_ScoreDown2
|
||||
if_hp_less_than AI_TARGET, 40, AI_CV_EvasionUp_ScoreDown2
|
||||
if_random_less_than 70, AI_CV_EvasionUp_End
|
||||
@@ -1549,7 +1593,7 @@ AI_CV_AlwaysHit_End:
|
||||
end
|
||||
|
||||
AI_CV_AttackDown: @ 82DCDF8
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, 6, AI_CV_AttackDown3
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_AttackDown3
|
||||
score -1
|
||||
if_hp_more_than AI_USER, 90, AI_CV_AttackDown2
|
||||
score -1
|
||||
@@ -1615,7 +1659,7 @@ AI_CV_SpeedDown_End: @ 82DCE96
|
||||
end
|
||||
|
||||
AI_CV_SpAtkDown:
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, 6, AI_CV_SpAtkDown3
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_SpAtkDown3
|
||||
score -1
|
||||
if_hp_more_than AI_USER, 90, AI_CV_SpAtkDown2
|
||||
score -1
|
||||
@@ -1701,7 +1745,7 @@ AI_CV_AccuracyDown7:
|
||||
|
||||
AI_CV_AccuracyDown8:
|
||||
if_hp_more_than AI_USER, 70, AI_CV_AccuracyDown_End
|
||||
if_stat_level_equal AI_TARGET, STAT_ACC, 6, AI_CV_AccuracyDown_End
|
||||
if_stat_level_equal AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CV_AccuracyDown_End
|
||||
if_hp_less_than AI_USER, 40, AI_CV_AccuracyDown_ScoreDown2
|
||||
if_hp_less_than AI_TARGET, 40, AI_CV_AccuracyDown_ScoreDown2
|
||||
if_random_less_than 70, AI_CV_AccuracyDown_End
|
||||
@@ -1939,6 +1983,7 @@ AI_CV_Rest_End:
|
||||
end
|
||||
|
||||
AI_CV_OneHitKO:
|
||||
if_status3 AI_TARGET, STATUS3_ALWAYS_HITS, Score_Plus5
|
||||
end
|
||||
|
||||
AI_CV_SuperFang:
|
||||
@@ -2003,6 +2048,9 @@ AI_CV_FocusEnergy2:
|
||||
goto AI_CV_FocusEnergy3
|
||||
|
||||
AI_CV_Swagger:
|
||||
if_doesnt_have_move_with_effect AI_USER, EFFECT_FOUL_PLAY, AI_CV_Swagger2
|
||||
score +1
|
||||
AI_CV_Swagger2:
|
||||
if_has_move AI_USER, MOVE_PSYCH_UP, AI_CV_SwaggerHasPsychUp
|
||||
|
||||
AI_CV_Flatter:
|
||||
@@ -2355,19 +2403,39 @@ AI_CV_PainSplit_ScoreDown1:
|
||||
|
||||
AI_CV_PainSplit_End:
|
||||
end
|
||||
|
||||
AI_CV_Snore:
|
||||
score +2
|
||||
|
||||
AI_EncourageIfHasOHKO:
|
||||
if_level_cond 1, AI_EncourageIfHasOHKORet
|
||||
if_has_move_with_effect AI_USER, EFFECT_OHKO, Score_Plus3
|
||||
AI_EncourageIfHasOHKORet:
|
||||
end
|
||||
|
||||
AI_EncourageIfHasLowAccuracyMove:
|
||||
if_ability AI_USER, ABILITY_COMPOUND_EYES, AI_EncourageIfHasVeryLowAccuracyMove
|
||||
get_hold_effect AI_USER
|
||||
if_equal HOLD_EFFECT_WIDE_LENS, AI_EncourageIfHasVeryLowAccuracyMove
|
||||
if_equal HOLD_EFFECT_ZOOM_LENS, AI_EncourageIfHasVeryLowAccuracyMove
|
||||
if_has_move_with_accuracy_lt AI_USER, 86, Score_Plus3
|
||||
if_has_move_with_accuracy_lt AI_USER, 91, Score_Plus1
|
||||
goto Score_Minus1
|
||||
AI_EncourageIfHasVeryLowAccuracyMove:
|
||||
if_has_move_with_accuracy_lt AI_USER, 81, Score_Plus3
|
||||
if_has_move_with_accuracy_lt AI_USER, 86, Score_Plus1
|
||||
goto Score_Minus1
|
||||
|
||||
AI_CV_LockOn:
|
||||
call AI_EncourageIfHasOHKO
|
||||
call AI_EncourageIfHasLowAccuracyMove
|
||||
AI_CV_LockOn2:
|
||||
if_random_less_than 128, AI_CV_LockOn_End
|
||||
score +2
|
||||
score +1
|
||||
|
||||
AI_CV_LockOn_End:
|
||||
end
|
||||
|
||||
AI_CV_SleepTalk:
|
||||
is_wakeup_turn AI_USER
|
||||
if_equal 1, Score_Minus5
|
||||
if_status AI_USER, STATUS1_SLEEP, Score_Plus10
|
||||
score -5
|
||||
end
|
||||
@@ -2825,8 +2893,15 @@ AI_CV_MirrorCoat_ScoreDown1:
|
||||
|
||||
AI_CV_MirrorCoat_End:
|
||||
end
|
||||
|
||||
AI_CV_Geomancy:
|
||||
get_hold_effect AI_USER
|
||||
if_equal HOLD_EFFECT_POWER_HERB, AI_CV_ChargeUpMove_ScoreUp2
|
||||
end
|
||||
|
||||
AI_CV_ChargeUpMove:
|
||||
get_hold_effect AI_USER
|
||||
if_equal HOLD_EFFECT_POWER_HERB, AI_CV_ChargeUpMove_ScoreUp2
|
||||
if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_ChargeUpMove_ScoreDown2
|
||||
if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_ChargeUpMove_ScoreDown2
|
||||
if_has_move_with_effect AI_TARGET, EFFECT_PROTECT, AI_CV_ChargeUpMove_ScoreDown2
|
||||
@@ -2839,8 +2914,13 @@ AI_CV_ChargeUpMove_ScoreDown2:
|
||||
|
||||
AI_CV_ChargeUpMove_End:
|
||||
end
|
||||
AI_CV_ChargeUpMove_ScoreUp2:
|
||||
score +2
|
||||
goto AI_CV_ChargeUpMove_End
|
||||
|
||||
AI_CV_SemiInvulnerable:
|
||||
get_hold_effect AI_USER
|
||||
if_equal HOLD_EFFECT_POWER_HERB, AI_CV_ChargeUpMove_ScoreUp2
|
||||
if_doesnt_have_move_with_effect AI_TARGET, EFFECT_PROTECT, AI_CV_SemiInvulnerable2
|
||||
score -1
|
||||
goto AI_CV_SemiInvulnerable_End
|
||||
@@ -3103,7 +3183,7 @@ AI_CV_ChangeSelfAbility_AbilitiesToEncourage:
|
||||
AI_CV_Superpower:
|
||||
if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_Superpower_ScoreDown1
|
||||
if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_Superpower_ScoreDown1
|
||||
if_stat_level_less_than AI_USER, STAT_ATK, 6, AI_CV_Superpower_ScoreDown1
|
||||
if_stat_level_less_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_Superpower_ScoreDown1
|
||||
if_target_faster AI_CV_Superpower2
|
||||
if_hp_more_than AI_USER, 40, AI_CV_Superpower_ScoreDown1
|
||||
goto AI_CV_Superpower_End
|
||||
@@ -3359,7 +3439,7 @@ AI_TryToFaint_DoubleSuperEffective:
|
||||
AI_TryToFaint_Can:
|
||||
if_effect EFFECT_EXPLOSION, AI_TryToFaint_CheckIfDanger
|
||||
if_user_faster AI_TryToFaint_ScoreUp4
|
||||
if_move_flag FLAG_HIGH_CRIT AI_TryToFaint_ScoreUp4
|
||||
if_move_flag FLAG_HIGH_CRIT, AI_TryToFaint_ScoreUp4
|
||||
score +2
|
||||
goto AI_TryToFaint_CheckIfDanger
|
||||
AI_TryToFaint_ScoreUp4:
|
||||
@@ -3442,7 +3522,7 @@ AI_SetupFirstTurn_SetupEffectsToEncourage:
|
||||
.2byte EFFECT_BULK_UP
|
||||
.2byte EFFECT_CALM_MIND
|
||||
.2byte EFFECT_ACUPRESSURE
|
||||
.2byte EFFECT_AUTONOMIZE
|
||||
.2byte EFFECT_AUTOTOMIZE
|
||||
.2byte EFFECT_SHIFT_GEAR
|
||||
.2byte EFFECT_SHELL_SMASH
|
||||
.2byte EFFECT_GROWTH
|
||||
@@ -3480,7 +3560,7 @@ AI_PreferStrongestMove_End:
|
||||
AI_Risky:
|
||||
if_target_is_ally AI_Ret
|
||||
get_considered_move_effect
|
||||
if_move_flag FLAG_HIGH_CRIT AI_Risky_RandChance
|
||||
if_move_flag FLAG_HIGH_CRIT, AI_Risky_RandChance
|
||||
if_not_in_bytes AI_Risky_EffectsToEncourage, AI_Risky_End
|
||||
AI_Risky_RandChance:
|
||||
if_random_less_than 128, AI_Risky_End
|
||||
@@ -3564,12 +3644,12 @@ AI_PreferBatonPass3:
|
||||
AI_PreferBatonPass_EncourageIfHighStats:
|
||||
get_turn_count
|
||||
if_equal 0, Score_Minus2
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, 8, Score_Plus3
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, 7, Score_Plus2
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, 6, Score_Plus1
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, 8, Score_Plus3
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, 7, Score_Plus2
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, 6, Score_Plus1
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE + 2, Score_Plus3
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE + 1, Score_Plus2
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, Score_Plus1
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE + 2, Score_Plus3
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE + 1, Score_Plus2
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE, Score_Plus1
|
||||
end
|
||||
AI_PreferBatonPassEnd:
|
||||
end
|
||||
@@ -3579,10 +3659,39 @@ AI_ConsiderAllyChosenMove:
|
||||
if_equal 0, AI_ConsiderAllyChosenMoveRet
|
||||
get_move_effect_from_result
|
||||
if_equal EFFECT_HELPING_HAND, AI_PartnerChoseHelpingHand
|
||||
if_equal EFFECT_PERISH_SONG, AI_PartnerChosePerishSong
|
||||
if_equal EFFECT_PERISH_SONG, AI_PartnerChosePerishSong
|
||||
if_equal EFFECT_ALWAYS_CRIT, AI_PartnerChoseAlwaysCrit
|
||||
AI_ConsiderAllyChosenMoveRet:
|
||||
end
|
||||
|
||||
@ Ally decided to use Frost Breath on us. we must have Anger Point as our ability
|
||||
AI_PartnerChoseAlwaysCrit:
|
||||
if_no_ability AI_USER, ABILITY_ANGER_POINT, AI_PartnerChoseAlwaysCritEnd
|
||||
@frost breath user should be faster
|
||||
compare_speeds AI_USER, AI_USER_PARTNER
|
||||
if_not_equal 1, AI_PartnerChoseAlwaysCritEnd
|
||||
get_considered_move_effect
|
||||
if_in_hwords sEffectsAtkRaise, Score_Minus3
|
||||
@encourage moves hitting multiple opponents
|
||||
get_considered_move_power
|
||||
if_equal 0, AI_PartnerChoseAlwaysCritEnd
|
||||
get_considered_move_target
|
||||
if_equal MOVE_TARGET_BOTH, Score_Plus3
|
||||
if_equal MOVE_TARGET_FOES_AND_ALLY, Score_Plus3
|
||||
AI_PartnerChoseAlwaysCritEnd:
|
||||
end
|
||||
|
||||
.align 1
|
||||
sEffectsAtkRaise:
|
||||
.2byte EFFECT_ATTACK_ACCURACY_UP
|
||||
.2byte EFFECT_ATTACK_UP
|
||||
.2byte EFFECT_ATTACK_UP_2
|
||||
.2byte EFFECT_DRAGON_DANCE
|
||||
.2byte EFFECT_COIL
|
||||
.2byte EFFECT_BELLY_DRUM
|
||||
.2byte EFFECT_BULK_UP
|
||||
.2byte -1
|
||||
|
||||
AI_PartnerChoseHelpingHand:
|
||||
@ Do not use a status move if you know your move's power will be boosted
|
||||
get_considered_move_power
|
||||
@@ -3682,17 +3791,27 @@ AI_TryOnAlly:
|
||||
if_equal MOVE_POWER_DISCOURAGED, AI_TryStatusMoveOnAlly
|
||||
get_curr_move_type
|
||||
if_equal TYPE_FIRE, AI_TryFireMoveOnAlly
|
||||
|
||||
if_effect EFFECT_ALWAYS_CRIT, AI_TryCritAngerPointAlly
|
||||
AI_DiscourageOnAlly:
|
||||
goto Score_Minus30
|
||||
|
||||
AI_TryFireMoveOnAlly:
|
||||
if_ability AI_USER_PARTNER, ABILITY_FLASH_FIRE, AI_TryFireMoveOnAlly_FlashFire
|
||||
goto AI_DiscourageOnAlly
|
||||
|
||||
AI_TryFireMoveOnAlly_FlashFire:
|
||||
if_flash_fired AI_USER_PARTNER, AI_DiscourageOnAlly
|
||||
goto Score_Plus3
|
||||
|
||||
AI_TryCritAngerPointAlly:
|
||||
get_ability AI_USER_PARTNER
|
||||
if_not_equal ABILITY_ANGER_POINT, AI_DiscourageOnAlly
|
||||
if_stat_level_more_than AI_USER_PARTNER, STAT_ATK, 8, AI_DiscourageOnAlly
|
||||
if_status2 AI_USER_PARTNER, STATUS2_SUBSTITUTE, AI_DiscourageOnAlly
|
||||
if_has_no_move_with_split AI_USER_PARTNER, SPLIT_PHYSICAL, AI_DiscourageOnAlly
|
||||
get_curr_dmg_hp_percent
|
||||
if_more_than 34,AI_DiscourageOnAlly
|
||||
if_hp_less_than AI_USER_PARTNER, 60, AI_DiscourageOnAlly
|
||||
goto Score_Plus3
|
||||
|
||||
AI_TryStatusMoveOnAlly:
|
||||
if_move MOVE_SKILL_SWAP, AI_TrySkillSwapOnAlly
|
||||
|
||||
+10855
-1985
File diff suppressed because it is too large.
Load diff
+204
-74
@@ -8,6 +8,7 @@
|
||||
#include "constants/moves.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/game_stat.h"
|
||||
#include "constants/battle_config.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "asm/macros/battle_script.inc"
|
||||
.include "constants/constants.inc"
|
||||
@@ -317,7 +318,7 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
|
||||
.4byte BattleScript_EffectFinalGambit
|
||||
.4byte BattleScript_EffectTechnoBlast
|
||||
.4byte BattleScript_EffectJudgment
|
||||
.4byte BattleScript_EffectAutonomize
|
||||
.4byte BattleScript_EffectAutotomize
|
||||
.4byte BattleScript_EffectCopycat
|
||||
.4byte BattleScript_EffectDefog
|
||||
.4byte BattleScript_EffectHitEnemyHealAlly
|
||||
@@ -364,6 +365,11 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
|
||||
.4byte BattleScript_EffectGeomancy
|
||||
.4byte BattleScript_EffectFairyLock
|
||||
.4byte BattleScript_EffectAllySwitch
|
||||
.4byte BattleScript_EffectSleepHit
|
||||
|
||||
BattleScript_EffectSleepHit:
|
||||
setmoveeffect MOVE_EFFECT_SLEEP
|
||||
goto BattleScript_EffectHit
|
||||
|
||||
BattleScript_EffectAllySwitch:
|
||||
attackcanceler
|
||||
@@ -422,8 +428,6 @@ BattleScript_EffectPurify:
|
||||
attackstring
|
||||
ppreduce
|
||||
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
|
||||
typecalc
|
||||
jumpifmovehadnoeffect BattleScript_NotAffected
|
||||
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_PurifyWorks
|
||||
goto BattleScript_ButItFailed
|
||||
BattleScript_PurifyWorks:
|
||||
@@ -515,7 +519,7 @@ BattleScript_EffectLaserFocus:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
setuserstatus3 STATUS3_LASER_FOCUS BattleScript_ButItFailed
|
||||
setuserstatus3 STATUS3_LASER_FOCUS, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
printstring STRINGID_LASERFOCUS
|
||||
@@ -590,6 +594,7 @@ BattleScript_EffectPartingShotTrySpAtk:
|
||||
waitmessage 0x40
|
||||
BattleScript_EffectPartingShotSwitch:
|
||||
moveendall
|
||||
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_PartingShotEnd
|
||||
jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_PartingShotEnd
|
||||
openpartyscreen 0x1, BattleScript_PartingShotEnd
|
||||
switchoutabilities BS_ATTACKER
|
||||
@@ -1036,27 +1041,27 @@ BattleScript_EffectInstruct:
|
||||
setbyte sB_ANIM_TARGETS_HIT, 0x0
|
||||
jumptocalledmove TRUE
|
||||
|
||||
BattleScript_EffectAutonomize:
|
||||
BattleScript_EffectAutotomize:
|
||||
setstatchanger STAT_SPEED, 2, FALSE
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AutonomizeWeightLoss
|
||||
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AutonomizeAttackAnim
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AutotomizeWeightLoss
|
||||
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AutotomizeAttackAnim
|
||||
pause 0x20
|
||||
goto BattleScript_AutonomizePrintString
|
||||
BattleScript_AutonomizeAttackAnim::
|
||||
goto BattleScript_AutotomizePrintString
|
||||
BattleScript_AutotomizeAttackAnim::
|
||||
attackanimation
|
||||
waitanimation
|
||||
BattleScript_AutonomizeDoAnim::
|
||||
BattleScript_AutotomizeDoAnim::
|
||||
setgraphicalstatchangevalues
|
||||
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
||||
BattleScript_AutonomizePrintString::
|
||||
BattleScript_AutotomizePrintString::
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_AutonomizeWeightLoss::
|
||||
BattleScript_AutotomizeWeightLoss::
|
||||
jumpifmovehadnoeffect BattleScript_MoveEnd
|
||||
tryautonomize BS_ATTACKER, BattleScript_MoveEnd
|
||||
tryautotomize BS_ATTACKER, BattleScript_MoveEnd
|
||||
printstring STRINGID_BECAMENIMBLE
|
||||
waitmessage 0x40
|
||||
goto BattleScript_MoveEnd
|
||||
@@ -1831,7 +1836,7 @@ BattleScript_EffectMagnetRise:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
setuserstatus3 STATUS3_MAGNET_RISE BattleScript_ButItFailed
|
||||
setuserstatus3 STATUS3_MAGNET_RISE, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
printstring STRINGID_PKMNLEVITATEDONELECTROMAGNETISM
|
||||
@@ -1855,7 +1860,7 @@ BattleScript_EffectAquaRing:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
setuserstatus3 STATUS3_AQUA_RING BattleScript_ButItFailed
|
||||
setuserstatus3 STATUS3_AQUA_RING, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
printstring STRINGID_PKMNSURROUNDEDWITHVEILOFWATER
|
||||
@@ -1978,6 +1983,7 @@ BattleScript_EffectHitEscape:
|
||||
moveendfrom MOVEEND_TARGET_VISIBLE
|
||||
jumpifbattleend BattleScript_HitEscapeEnd
|
||||
jumpifbyte CMP_NOT_EQUAL gBattleOutcome 0, BattleScript_HitEscapeEnd
|
||||
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_HitEscapeEnd
|
||||
jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_HitEscapeEnd
|
||||
openpartyscreen BS_ATTACKER, BattleScript_HitEscapeEnd
|
||||
switchoutabilities BS_ATTACKER
|
||||
@@ -2996,7 +3002,7 @@ BattleScript_EffectParalyze:
|
||||
typecalc
|
||||
jumpifmovehadnoeffect BattleScript_ButItFailed
|
||||
jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_AlreadyParalyzed
|
||||
jumpiftype BS_TARGET, TYPE_ELECTRIC, BattleScript_NotAffected
|
||||
tryparalyzetype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected
|
||||
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
|
||||
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
|
||||
jumpifsafeguard BattleScript_SafeguardProtected
|
||||
@@ -3080,7 +3086,7 @@ BattleScript_EffectTwoTurnsAttackIceBurn:
|
||||
setbyte sTWOTURN_STRINGID, 0x0
|
||||
goto BattleScript_EffectTwoTurnsAttackContinue
|
||||
BattleScript_EffectTwoTurnsAttackFreezeShock:
|
||||
setbyte sTWOTURN_STRINGID, 0x0
|
||||
setbyte sTWOTURN_STRINGID, 0xa
|
||||
goto BattleScript_EffectTwoTurnsAttackContinue
|
||||
|
||||
BattleScript_EffectGeomancy:
|
||||
@@ -3561,9 +3567,9 @@ BattleScript_EffectCurse::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, 0x0, BattleScript_CurseTrySpeed
|
||||
jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, 0xC, BattleScript_CurseTrySpeed
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 0xC, BattleScript_ButItFailed
|
||||
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CurseTrySpeed
|
||||
jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CurseTrySpeed
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_ButItFailed
|
||||
BattleScript_CurseTrySpeed::
|
||||
copybyte gBattlerTarget, gBattlerAttacker
|
||||
setbyte sB_ANIM_TURN, 0x1
|
||||
@@ -3818,7 +3824,41 @@ BattleScript_EffectBatonPass::
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectRapidSpin::
|
||||
.if B_SPEED_BUFFING_RAPID_SPIN == GEN_8
|
||||
attackcanceler
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
attackstring
|
||||
ppreduce
|
||||
critcalc
|
||||
damagecalc
|
||||
adjustdamage
|
||||
attackanimation
|
||||
waitanimation
|
||||
effectivenesssound
|
||||
hitanimation BS_TARGET
|
||||
waitstate
|
||||
healthbarupdate BS_TARGET
|
||||
datahpupdate BS_TARGET
|
||||
critmessage
|
||||
waitmessage 0x40
|
||||
resultmessage
|
||||
waitmessage 0x40
|
||||
setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
|
||||
seteffectwithchance
|
||||
setstatchanger STAT_SPEED, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_EffectRapidSpinEnd
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_EffectRapidSpinEnd
|
||||
setgraphicalstatchangevalues
|
||||
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_EffectRapidSpinEnd::
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
moveendall
|
||||
end
|
||||
.else
|
||||
setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
|
||||
.endif
|
||||
goto BattleScript_EffectHit
|
||||
|
||||
BattleScript_EffectSonicboom::
|
||||
@@ -3913,7 +3953,7 @@ BattleScript_EffectMirrorCoat::
|
||||
BattleScript_EffectSkullBash::
|
||||
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
|
||||
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
|
||||
setbyte sTWOTURN_STRINGID, 0x2
|
||||
setbyte sTWOTURN_STRINGID, 2
|
||||
call BattleScriptFirstChargingTurn
|
||||
setstatchanger STAT_DEF, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_SkullBashEnd
|
||||
@@ -3959,7 +3999,7 @@ BattleScript_EffectSolarbeam::
|
||||
BattleScript_SolarbeamDecideTurn::
|
||||
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
|
||||
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
|
||||
setbyte sTWOTURN_STRINGID, 0x1
|
||||
setbyte sTWOTURN_STRINGID, 1
|
||||
call BattleScriptFirstChargingTurn
|
||||
jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd
|
||||
call BattleScript_PowerHerbActivation
|
||||
@@ -4038,16 +4078,16 @@ BattleScript_EffectSemiInvulnerable::
|
||||
setbyte sTWOTURN_STRINGID, 0x5
|
||||
goto BattleScript_FirstTurnSemiInvulnerable
|
||||
BattleScript_FirstTurnBounce::
|
||||
setbyte sTWOTURN_STRINGID, 0x7
|
||||
setbyte sTWOTURN_STRINGID, 7
|
||||
goto BattleScript_FirstTurnSemiInvulnerable
|
||||
BattleScript_FirstTurnDive::
|
||||
setbyte sTWOTURN_STRINGID, 0x6
|
||||
setbyte sTWOTURN_STRINGID, 6
|
||||
goto BattleScript_FirstTurnSemiInvulnerable
|
||||
BattleScript_FirstTurnPhantomForce:
|
||||
setbyte sTWOTURN_STRINGID, 0x8
|
||||
goto BattleScript_FirstTurnSemiInvulnerable
|
||||
BattleScript_FirstTurnFly::
|
||||
setbyte sTWOTURN_STRINGID, 0x4
|
||||
setbyte sTWOTURN_STRINGID, 4
|
||||
BattleScript_FirstTurnSemiInvulnerable::
|
||||
call BattleScriptFirstChargingTurn
|
||||
setsemiinvulnerablebit
|
||||
@@ -4456,7 +4496,7 @@ BattleScript_EffectIngrain:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
setuserstatus3 STATUS3_ROOTED BattleScript_ButItFailed
|
||||
setuserstatus3 STATUS3_ROOTED, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
printstring STRINGID_PKMNPLANTEDROOTS
|
||||
@@ -4610,7 +4650,7 @@ BattleScript_EffectGrudge:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
setuserstatus3 STATUS3_GRUDGE BattleScript_ButItFailed
|
||||
setuserstatus3 STATUS3_GRUDGE, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
printstring STRINGID_PKMNWANTSGRUDGE
|
||||
@@ -4736,8 +4776,8 @@ BattleScript_EffectTickle::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, 0x0, BattleScript_TickleDoMoveAnim
|
||||
jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, 0x0, BattleScript_CantLowerMultipleStats
|
||||
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_TickleDoMoveAnim
|
||||
jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats
|
||||
BattleScript_TickleDoMoveAnim::
|
||||
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
|
||||
attackanimation
|
||||
@@ -4771,8 +4811,8 @@ BattleScript_EffectCosmicPower::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 0xC, BattleScript_CosmicPowerDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_CantRaiseMultipleStats
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CosmicPowerDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
|
||||
BattleScript_CosmicPowerDoMoveAnim::
|
||||
attackanimation
|
||||
waitanimation
|
||||
@@ -4799,8 +4839,8 @@ BattleScript_EffectBulkUp::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_BulkUpDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 0xC, BattleScript_CantRaiseMultipleStats
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_BulkUpDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
|
||||
BattleScript_BulkUpDoMoveAnim::
|
||||
attackanimation
|
||||
waitanimation
|
||||
@@ -4824,8 +4864,8 @@ BattleScript_EffectCalmMind::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_CalmMindDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_CantRaiseMultipleStats
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CalmMindDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
|
||||
BattleScript_CalmMindDoMoveAnim::
|
||||
attackanimation
|
||||
waitanimation
|
||||
@@ -4856,8 +4896,8 @@ BattleScript_EffectDragonDance::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_DragonDanceDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, 0xC, BattleScript_CantRaiseMultipleStats
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_DragonDanceDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
|
||||
BattleScript_DragonDanceDoMoveAnim::
|
||||
attackanimation
|
||||
waitanimation
|
||||
@@ -4943,6 +4983,7 @@ BattleScript_FaintedMonTryChooseAnother:
|
||||
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonChooseAnother
|
||||
jumpifbyte CMP_EQUAL, sBATTLE_STYLE, 0x1, BattleScript_FaintedMonChooseAnother
|
||||
jumpifcantswitch BS_PLAYER1, BattleScript_FaintedMonChooseAnother
|
||||
setbyte sILLUSION_NICK_HACK, 1
|
||||
printstring STRINGID_ENEMYABOUTTOSWITCHPKMN
|
||||
setbyte gBattleCommunication, 0x0
|
||||
yesnobox
|
||||
@@ -5132,13 +5173,13 @@ BattleScript_FrontierTrainerBattleWon_LoseTexts:
|
||||
trainerslidein BS_ATTACKER
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER1LOSETEXT
|
||||
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAACB
|
||||
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems
|
||||
trainerslideout B_POSITION_OPPONENT_LEFT
|
||||
waitstate
|
||||
trainerslidein BS_FAINTED
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER2LOSETEXT
|
||||
BattleScript_82DAACB:
|
||||
BattleScript_TryPickUpItems:
|
||||
jumpifnotbattletype BATTLE_TYPE_PYRAMID, BattleScript_FrontierTrainerBattleWon_End
|
||||
pickup
|
||||
BattleScript_FrontierTrainerBattleWon_End:
|
||||
@@ -5236,7 +5277,7 @@ BattleScript_PursuitDmgOnSwitchOut::
|
||||
waitmessage 0x40
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
moveendfromto MOVEEND_ABILITIES, MOVEEND_CHOICE_MOVE
|
||||
various4 BS_TARGET
|
||||
getbattlerfainted BS_TARGET
|
||||
jumpifbyte CMP_EQUAL, gBattleCommunication, 0x0, BattleScript_PursuitDmgOnSwitchOutRet
|
||||
setbyte sGIVEEXP_STATE, 0x0
|
||||
getexp BS_TARGET
|
||||
@@ -5248,7 +5289,7 @@ BattleScript_Pausex20::
|
||||
return
|
||||
|
||||
BattleScript_LevelUp::
|
||||
fanfare MUS_FANFA1
|
||||
fanfare MUS_LEVEL_UP
|
||||
printstring STRINGID_PKMNGREWTOLV
|
||||
setbyte sLVLBOX_STATE, 0x0
|
||||
drawlvlupbox
|
||||
@@ -5276,7 +5317,7 @@ BattleScript_ForgotAndLearnedNewMove::
|
||||
printstring STRINGID_ANDELLIPSIS
|
||||
BattleScript_LearnedNewMove::
|
||||
buffermovetolearn
|
||||
fanfare MUS_FANFA1
|
||||
fanfare MUS_LEVEL_UP
|
||||
printstring STRINGID_PKMNLEARNEDMOVE
|
||||
waitmessage 0x40
|
||||
updatechoicemoveonlvlup BS_ATTACKER
|
||||
@@ -5342,7 +5383,7 @@ BattleScript_SunlightFaded::
|
||||
end2
|
||||
|
||||
BattleScript_OverworldWeatherStarts::
|
||||
printfromtable gWeatherContinuesStringIds
|
||||
printfromtable gWeatherStartsStringIds
|
||||
waitmessage 0x40
|
||||
playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL
|
||||
end3
|
||||
@@ -5436,8 +5477,9 @@ BattleScript_LeechSeedTurnDrain::
|
||||
datahpupdate BS_ATTACKER
|
||||
copyword gBattleMoveDamage, gHpDealt
|
||||
jumpifability BS_ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze
|
||||
manipulatedamage DMG_BIG_ROOT
|
||||
setbyte cMULTISTRING_CHOOSER, 0x3
|
||||
jumpifstatus3 BS_TARGET, STATUS3_HEAL_BLOCK, BattleScript_LeechSeedHealBlock
|
||||
manipulatedamage DMG_BIG_ROOT
|
||||
goto BattleScript_LeechSeedTurnPrintAndUpdateHp
|
||||
BattleScript_LeechSeedTurnPrintLiquidOoze::
|
||||
copybyte gBattlerAbility, gBattlerAttacker
|
||||
@@ -5452,6 +5494,9 @@ BattleScript_LeechSeedTurnPrintAndUpdateHp::
|
||||
tryfaintmon BS_ATTACKER, FALSE, NULL
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
end2
|
||||
BattleScript_LeechSeedHealBlock:
|
||||
setword gBattleMoveDamage, 0
|
||||
goto BattleScript_LeechSeedTurnPrintAndUpdateHp
|
||||
|
||||
BattleScript_BideStoringEnergy::
|
||||
printstring STRINGID_PKMNSTORINGENERGY
|
||||
@@ -5696,11 +5741,11 @@ BattleScript_PerishSongCountGoesDown::
|
||||
end2
|
||||
|
||||
BattleScript_AllStatsUp::
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 0xC, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, 0xC, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_AllStatsUpRet
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_AllStatsUpRet
|
||||
BattleScript_AllStatsUpAtk::
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0x0
|
||||
@@ -6091,6 +6136,20 @@ BattleScript_MegaEvolution::
|
||||
switchinabilities BS_ATTACKER
|
||||
end2
|
||||
|
||||
BattleScript_WishMegaEvolution::
|
||||
printstring STRINGID_FERVENTWISHREACHED
|
||||
waitmessage 0x40
|
||||
setbyte gIsCriticalHit, 0
|
||||
handlemegaevo BS_ATTACKER, 0
|
||||
handlemegaevo BS_ATTACKER, 1
|
||||
playanimation BS_ATTACKER, B_ANIM_MEGA_EVOLUTION, NULL
|
||||
waitanimation
|
||||
handlemegaevo BS_ATTACKER, 2
|
||||
printstring STRINGID_MEGAEVOEVOLVED
|
||||
waitmessage 0x40
|
||||
switchinabilities BS_ATTACKER
|
||||
end2
|
||||
|
||||
BattleScript_AttackerFormChange::
|
||||
pause 0x5
|
||||
copybyte gBattlerAbility, gBattlerAttacker
|
||||
@@ -6509,7 +6568,7 @@ BattleScript_DefiantActivates::
|
||||
BattleScript_AbilityPopUp:
|
||||
showabilitypopup BS_ABILITY_BATTLER
|
||||
recordability BS_ABILITY_BATTLER
|
||||
pause 0x10
|
||||
pause 40
|
||||
return
|
||||
|
||||
BattleScript_SpeedBoostActivates::
|
||||
@@ -6543,6 +6602,39 @@ BattleScript_MoodyLower:
|
||||
waitmessage 0x40
|
||||
BattleScript_MoodyEnd:
|
||||
end3
|
||||
|
||||
BattleScript_EmergencyExit::
|
||||
pause 0x5
|
||||
call BattleScript_AbilityPopUp
|
||||
pause 0x40
|
||||
BattleScript_EmergencyExitNoPopUp::
|
||||
playanimation BS_TARGET, B_ANIM_SLIDE_OFFSCREEN, NULL
|
||||
waitanimation
|
||||
openpartyscreen BS_TARGET, BattleScript_EmergencyExitRet
|
||||
switchoutabilities BS_TARGET
|
||||
waitstate
|
||||
switchhandleorder BS_TARGET, 2
|
||||
returntoball BS_TARGET
|
||||
getswitchedmondata BS_TARGET
|
||||
switchindataupdate BS_TARGET
|
||||
hpthresholds BS_TARGET
|
||||
printstring STRINGID_SWITCHINMON
|
||||
switchinanim BS_TARGET, TRUE
|
||||
waitstate
|
||||
switchineffects BS_TARGET
|
||||
BattleScript_EmergencyExitRet:
|
||||
return
|
||||
|
||||
BattleScript_EmergencyExitWild::
|
||||
pause 0x5
|
||||
call BattleScript_AbilityPopUp
|
||||
pause 0x40
|
||||
BattleScript_EmergencyExitWildNoPopUp::
|
||||
playanimation BS_TARGET, B_ANIM_SLIDE_OFFSCREEN, NULL
|
||||
waitanimation
|
||||
setoutcomeonteleport BS_TARGET
|
||||
finishaction
|
||||
return
|
||||
|
||||
BattleScript_TraceActivates::
|
||||
pause 0x20
|
||||
@@ -6563,15 +6655,26 @@ BattleScript_ReceiverActivates::
|
||||
waitmessage 0x40
|
||||
settracedability BS_ABILITY_BATTLER
|
||||
return
|
||||
|
||||
BattleScript_RainDishActivates::
|
||||
|
||||
BattleScript_AbilityHpHeal:
|
||||
call BattleScript_AbilityPopUp
|
||||
printstring STRINGID_PKMNSXRESTOREDHPALITTLE2
|
||||
waitmessage 0x40
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
return
|
||||
|
||||
BattleScript_RainDishActivates::
|
||||
call BattleScript_AbilityHpHeal
|
||||
end3
|
||||
|
||||
BattleScript_CheekPouchActivates::
|
||||
copybyte sSAVED_BATTLER, gBattlerAttacker
|
||||
copybyte gBattlerAttacker, gBattlerAbility
|
||||
call BattleScript_AbilityHpHeal
|
||||
copybyte gBattlerAttacker, sSAVED_BATTLER
|
||||
return
|
||||
|
||||
BattleScript_HarvestActivates::
|
||||
pause 0x5
|
||||
@@ -6623,10 +6726,10 @@ BattleScript_WeatherFormChangesLoop::
|
||||
return
|
||||
|
||||
BattleScript_CastformChange::
|
||||
call BattleScript_82DB4AF
|
||||
call BattleScript_DoCastformChange
|
||||
end3
|
||||
|
||||
BattleScript_82DB4AF::
|
||||
BattleScript_DoCastformChange::
|
||||
copybyte gBattlerAbility, sBATTLER
|
||||
call BattleScript_AbilityPopUp
|
||||
docastformchangeanimation
|
||||
@@ -6667,6 +6770,12 @@ BattleScript_IntimidateActivatesLoop:
|
||||
jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented
|
||||
jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented
|
||||
jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented
|
||||
#if B_UPDATED_INTIMIDATE >= GEN_8
|
||||
jumpifability BS_TARGET, ABILITY_INNER_FOCUS, BattleScript_IntimidatePrevented
|
||||
jumpifability BS_TARGET, ABILITY_SCRAPPY, BattleScript_IntimidatePrevented
|
||||
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_IntimidatePrevented
|
||||
jumpifability BS_TARGET, ABILITY_OBLIVIOUS, BattleScript_IntimidatePrevented
|
||||
#endif
|
||||
statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_IntimidateActivatesLoopIncrement
|
||||
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_IntimidateActivatesLoopIncrement
|
||||
setgraphicalstatchangevalues
|
||||
@@ -6681,7 +6790,10 @@ BattleScript_IntimidateActivatesReturn:
|
||||
return
|
||||
BattleScript_IntimidatePrevented:
|
||||
pause 0x20
|
||||
printstring STRINGID_PREVENTEDFROMWORKING
|
||||
call BattleScript_AbilityPopUp
|
||||
setbyte gBattleCommunication STAT_ATK
|
||||
stattextbuffer BS_ATTACKER
|
||||
printstring STRINGID_STATWASNOTLOWERED
|
||||
waitmessage 0x40
|
||||
call BattleScript_TryAdrenalineOrb
|
||||
goto BattleScript_IntimidateActivatesLoopIncrement
|
||||
@@ -6745,6 +6857,7 @@ BattleScript_BadDreamsLoop:
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
printstring STRINGID_BADDREAMSDMG
|
||||
waitmessage 0x40
|
||||
jumpifability BS_TARGET, ABILITY_MAGIC_GUARD, BattleScript_BadDreamsIncrement
|
||||
healthbarupdate BS_TARGET
|
||||
datahpupdate BS_TARGET
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
@@ -6904,7 +7017,9 @@ BattleScript_MoveUsedPsychicTerrainPrevents::
|
||||
waitmessage 0x40
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_GrassyTerrainLoop::
|
||||
BattleScript_GrassyTerrainHeals::
|
||||
setbyte gBattleCommunication, 0
|
||||
BattleScript_GrassyTerrainLoop:
|
||||
copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 0x1
|
||||
checkgrassyterrainheal BS_ATTACKER, BattleScript_GrassyTerrainLoopIncrement
|
||||
printstring STRINGID_GRASSYTERRAINHEALS
|
||||
@@ -7091,8 +7206,11 @@ BattleScript_RoughSkinActivates::
|
||||
return
|
||||
|
||||
BattleScript_RockyHelmetActivates::
|
||||
@ don't play the animation for a fainted mon
|
||||
jumpifabsent BS_TARGET, BattleScript_RockyHelmetActivatesDmg
|
||||
playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT, NULL
|
||||
waitanimation
|
||||
BattleScript_RockyHelmetActivatesDmg:
|
||||
call BattleScript_HurtAttacker
|
||||
return
|
||||
|
||||
@@ -7322,8 +7440,17 @@ BattleScript_WhiteHerbRet::
|
||||
waitmessage 0x40
|
||||
removeitem BS_SCRIPTING
|
||||
return
|
||||
|
||||
BattleScript_ItemHealHP_RemoveItem::
|
||||
|
||||
BattleScript_ItemHealHP_RemoveItemRet::
|
||||
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
|
||||
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
|
||||
waitmessage 0x40
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
|
||||
healthbarupdate BS_SCRIPTING
|
||||
datahpupdate BS_SCRIPTING
|
||||
removeitem BS_SCRIPTING
|
||||
return
|
||||
BattleScript_ItemHealHP_RemoveItemEnd2::
|
||||
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
|
||||
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
|
||||
waitmessage 0x40
|
||||
@@ -7391,6 +7518,9 @@ BattleScript_HangedOnMsg::
|
||||
playanimation BS_TARGET, B_ANIM_HANGED_ON, NULL
|
||||
printstring STRINGID_PKMNHUNGONWITHX
|
||||
waitmessage 0x40
|
||||
jumpifnoholdeffect BS_TARGET, HOLD_EFFECT_FOCUS_SASH, BattleScript_HangedOnMsgRet
|
||||
removeitem BS_TARGET
|
||||
BattleScript_HangedOnMsgRet:
|
||||
return
|
||||
|
||||
BattleScript_BerryConfuseHealEnd2::
|
||||
@@ -7431,26 +7561,26 @@ BattleScript_FlushMessageBox::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
return
|
||||
|
||||
BattleScript_82DB881::
|
||||
setbyte gBattleCommunication + 1, 0x0
|
||||
BattleScript_82DB887::
|
||||
various8 BS_ATTACKER
|
||||
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x1, BattleScript_82DB89D
|
||||
printfromtable gStringIds_85CCF0A
|
||||
BattleScript_PalacePrintFlavorText::
|
||||
setbyte gBattleCommunication + 1, 0
|
||||
BattleScript_PalaceTryBattlerFlavorText::
|
||||
palaceflavortext BS_ATTACKER @ BS_ATTACKER here overwritten by gBattleCommunication + 1
|
||||
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, TRUE, BattleScript_PalaceEndFlavorText
|
||||
printfromtable gBattlePalaceFlavorTextTable
|
||||
waitmessage 0x40
|
||||
BattleScript_82DB89D::
|
||||
addbyte gBattleCommunication + 1, 0x1
|
||||
jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_82DB887
|
||||
setbyte gBattleCommunication, 0x0
|
||||
setbyte gBattleCommunication + 1, 0x0
|
||||
BattleScript_PalaceEndFlavorText::
|
||||
addbyte gBattleCommunication + 1, 1
|
||||
jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_PalaceTryBattlerFlavorText
|
||||
setbyte gBattleCommunication, 0
|
||||
setbyte gBattleCommunication + 1, 0
|
||||
end2
|
||||
|
||||
BattleScript_ArenaTurnBeginning::
|
||||
waitcry BS_ATTACKER
|
||||
volumedown
|
||||
playse SE_HANTEI1
|
||||
playse SE_ARENA_TIMEUP1
|
||||
pause 0x8
|
||||
playse SE_HANTEI1
|
||||
playse SE_ARENA_TIMEUP1
|
||||
various14 BS_ATTACKER
|
||||
arenajudmengtstring 8
|
||||
arenawaitmessage 8
|
||||
@@ -7460,7 +7590,7 @@ BattleScript_ArenaTurnBeginning::
|
||||
end2
|
||||
|
||||
BattleScript_82DB8E0:: @ Unused battlescript
|
||||
playse SE_PINPON
|
||||
playse SE_DING_DONG
|
||||
various14 BS_ATTACKER
|
||||
arenajudmengtstring BS_TARGET
|
||||
arenawaitmessage BS_TARGET
|
||||
@@ -7474,9 +7604,9 @@ BattleScript_ArenaDoJudgment::
|
||||
makevisible BS_OPPONENT1
|
||||
waitstate
|
||||
volumedown
|
||||
playse SE_HANTEI1
|
||||
playse SE_ARENA_TIMEUP1
|
||||
pause 0x8
|
||||
playse SE_HANTEI1
|
||||
playse SE_ARENA_TIMEUP1
|
||||
pause 0x40
|
||||
various14 BS_ATTACKER
|
||||
arenajudmengtstring 1
|
||||
|
||||
+23
-23
@@ -14,28 +14,28 @@
|
||||
|
||||
.align 2
|
||||
gBattlescriptsForBallThrow:: @ 82DBD08
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_SafariBallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow @ ITEM_NONE
|
||||
.4byte BattleScript_BallThrow @ ITEM_MASTER_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_ULTRA_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_GREAT_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_POKE_BALL
|
||||
.4byte BattleScript_SafariBallThrow @ ITEM_SAFARI_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_NET_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_DIVE_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_NEST_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_REPEAT_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_TIMER_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_LUXURY_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_PREMIER_BALL
|
||||
|
||||
.align 2
|
||||
gBattlescriptsForUsingItem:: @ 82DBD3C
|
||||
.4byte BattleScript_PlayerUsesItem
|
||||
.4byte BattleScript_OpponentUsesHealItem
|
||||
.4byte BattleScript_OpponentUsesHealItem
|
||||
.4byte BattleScript_OpponentUsesStatusCureItem
|
||||
.4byte BattleScript_OpponentUsesXItem
|
||||
.4byte BattleScript_OpponentUsesGuardSpecs
|
||||
.4byte BattleScript_OpponentUsesHealItem @ AI_ITEM_FULL_RESTORE
|
||||
.4byte BattleScript_OpponentUsesHealItem @ AI_ITEM_HEAL_HP
|
||||
.4byte BattleScript_OpponentUsesStatusCureItem @ AI_ITEM_CURE_CONDITION
|
||||
.4byte BattleScript_OpponentUsesXItem @ AI_ITEM_X_STAT
|
||||
.4byte BattleScript_OpponentUsesGuardSpecs @ AI_ITEM_GUARD_SPECS
|
||||
|
||||
.align 2
|
||||
gBattlescriptsForRunningByItem:: @ 82DBD54
|
||||
@@ -125,7 +125,7 @@ BattleScript_PlayerUsesItem::
|
||||
BattleScript_OpponentUsesHealItem::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
pause 0x30
|
||||
playse SE_KAIFUKU
|
||||
playse SE_USE_ITEM
|
||||
printstring STRINGID_TRAINER1USEDITEM
|
||||
waitmessage 0x40
|
||||
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
|
||||
@@ -143,7 +143,7 @@ BattleScript_OpponentUsesHealItem::
|
||||
BattleScript_OpponentUsesStatusCureItem::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
pause 0x30
|
||||
playse SE_KAIFUKU
|
||||
playse SE_USE_ITEM
|
||||
printstring STRINGID_TRAINER1USEDITEM
|
||||
waitmessage 0x40
|
||||
useitemonopponent
|
||||
@@ -157,7 +157,7 @@ BattleScript_OpponentUsesStatusCureItem::
|
||||
BattleScript_OpponentUsesXItem::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
pause 0x30
|
||||
playse SE_KAIFUKU
|
||||
playse SE_USE_ITEM
|
||||
printstring STRINGID_TRAINER1USEDITEM
|
||||
waitmessage 0x40
|
||||
useitemonopponent
|
||||
@@ -170,7 +170,7 @@ BattleScript_OpponentUsesXItem::
|
||||
BattleScript_OpponentUsesGuardSpecs::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
pause 0x30
|
||||
playse SE_KAIFUKU
|
||||
playse SE_USE_ITEM
|
||||
printstring STRINGID_TRAINER1USEDITEM
|
||||
waitmessage 0x40
|
||||
useitemonopponent
|
||||
@@ -181,7 +181,7 @@ BattleScript_OpponentUsesGuardSpecs::
|
||||
finishaction
|
||||
|
||||
BattleScript_RunByUsingItem::
|
||||
playse SE_NIGERU
|
||||
playse SE_FLEE
|
||||
setbyte gBattleOutcome, B_OUTCOME_RAN
|
||||
finishturn
|
||||
|
||||
|
||||
+570
-526
File diff suppressed because it is too large.
Load diff
+14
-13
@@ -40,6 +40,7 @@
|
||||
#include "constants/moves.h"
|
||||
#include "constants/party_menu.h"
|
||||
#include "constants/pokemon.h"
|
||||
#include "constants/roulette.h"
|
||||
#include "constants/script_menu.h"
|
||||
#include "constants/secret_bases.h"
|
||||
#include "constants/songs.h"
|
||||
@@ -150,13 +151,13 @@ gStdScripts_End:: @ 81DC2CC
|
||||
.include "data/maps/Route132/scripts.inc"
|
||||
.include "data/maps/Route133/scripts.inc"
|
||||
.include "data/maps/Route134/scripts.inc"
|
||||
.include "data/maps/Underwater1/scripts.inc"
|
||||
.include "data/maps/Underwater2/scripts.inc"
|
||||
.include "data/maps/Underwater3/scripts.inc"
|
||||
.include "data/maps/Underwater4/scripts.inc"
|
||||
.include "data/maps/Underwater5/scripts.inc"
|
||||
.include "data/maps/Underwater6/scripts.inc"
|
||||
.include "data/maps/Underwater7/scripts.inc"
|
||||
.include "data/maps/Underwater_Route124/scripts.inc"
|
||||
.include "data/maps/Underwater_Route126/scripts.inc"
|
||||
.include "data/maps/Underwater_Route127/scripts.inc"
|
||||
.include "data/maps/Underwater_Route128/scripts.inc"
|
||||
.include "data/maps/Underwater_Route129/scripts.inc"
|
||||
.include "data/maps/Underwater_Route105/scripts.inc"
|
||||
.include "data/maps/Underwater_Route125/scripts.inc"
|
||||
.include "data/maps/LittlerootTown_BrendansHouse_1F/scripts.inc"
|
||||
.include "data/maps/LittlerootTown_BrendansHouse_2F/scripts.inc"
|
||||
.include "data/maps/LittlerootTown_MaysHouse_1F/scripts.inc"
|
||||
@@ -712,13 +713,13 @@ Common_EventScript_SetAbnormalWeather:: @ 827207A
|
||||
return
|
||||
|
||||
Common_EventScript_PlayGymBadgeFanfare:: @ 827207E
|
||||
playfanfare MUS_ME_BACHI
|
||||
playfanfare MUS_OBTAIN_BADGE
|
||||
waitfanfare
|
||||
return
|
||||
|
||||
Common_EventScript_OutOfCenterPartyHeal:: @ 8272083
|
||||
fadescreen FADE_TO_BLACK
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
special HealPlayerParty
|
||||
fadescreen FADE_FROM_BLACK
|
||||
@@ -735,7 +736,7 @@ EventScript_RegionMap:: @ 827208F
|
||||
|
||||
Common_EventScript_PlayBrineysBoatMusic:: @ 82720A0
|
||||
setflag FLAG_DONT_TRANSITION_MUSIC
|
||||
playbgm MUS_M_BOAT, 0
|
||||
playbgm MUS_SAILING, 0
|
||||
return
|
||||
|
||||
Common_EventScript_StopBrineysBoatMusic:: @ 82720A8
|
||||
@@ -775,8 +776,8 @@ EventScript_HideMrBriney:: @ 82721F8
|
||||
return
|
||||
|
||||
RusturfTunnel_EventScript_SetRusturfTunnelOpen:: @ 8272216
|
||||
removeobject 1
|
||||
removeobject 10
|
||||
removeobject LOCALID_WANDAS_BF
|
||||
removeobject LOCALID_WANDA
|
||||
clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDAS_BOYFRIEND
|
||||
clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDA
|
||||
setvar VAR_RUSTURF_TUNNEL_STATE, 6
|
||||
@@ -819,7 +820,7 @@ Common_EventScript_NameReceivedPartyMon:: @ 82723DD
|
||||
|
||||
Common_EventScript_PlayerHandedOverTheItem:: @ 82723E4
|
||||
bufferitemname 0, VAR_0x8004
|
||||
playfanfare MUS_ME_WAZA
|
||||
playfanfare MUS_OBTAIN_TMHM
|
||||
message gText_PlayerHandedOverTheItem
|
||||
waitmessage
|
||||
waitfanfare
|
||||
|
||||
+122
-122
@@ -5,73 +5,73 @@
|
||||
|
||||
.align 2
|
||||
gFieldEffectScriptPointers:: @ 82DB9D4
|
||||
.4byte gFieldEffectScript_ExclamationMarkIcon1
|
||||
.4byte gFieldEffectScript_UseCutOnTallGrass
|
||||
.4byte gFieldEffectScript_UseCutOnTree
|
||||
.4byte gFieldEffectScript_Shadow
|
||||
.4byte gFieldEffectScript_TallGrass
|
||||
.4byte gFieldEffectScript_Ripple
|
||||
.4byte gFieldEffectScript_FieldMoveShowMon
|
||||
.4byte gFieldEffectScript_Ash
|
||||
.4byte gFieldEffectScript_SurfBlob
|
||||
.4byte gFieldEffectScript_UseSurf
|
||||
.4byte gFieldEffectScript_GroundImpactDust
|
||||
.4byte gFieldEffectScript_UseSecretPowerCave
|
||||
.4byte gFieldEffectScript_BikeHopTallGrass
|
||||
.4byte gFieldEffectScript_SandFootprints
|
||||
.4byte gFieldEffectScript_BikeHopBigSplash
|
||||
.4byte gFieldEffectScript_Splash
|
||||
.4byte gFieldEffectScript_BikeHopSmallSplash
|
||||
.4byte gFieldEffectScript_LongGrass
|
||||
.4byte gFieldEffectScript_JumpLongGrass
|
||||
.4byte gFieldEffectScript_Unknown19
|
||||
.4byte gFieldEffectScript_Unknown20
|
||||
.4byte gFieldEffectScript_Unknown21
|
||||
.4byte gFieldEffectScript_Unknown22
|
||||
.4byte gFieldEffectScript_BerryTreeGrowthSparkle
|
||||
.4byte gFieldEffectScript_DeepSandFootprints
|
||||
.4byte gFieldEffectScript_PokeCenterHeal
|
||||
.4byte gFieldEffectScript_UseSecretPowerTree
|
||||
.4byte gFieldEffectScript_UseSecretPowerShrub
|
||||
.4byte gFieldEffectScript_TreeDisguise
|
||||
.4byte gFieldEffectScript_MountainDisguise
|
||||
.4byte gFieldEffectScript_NPCUseFly
|
||||
.4byte gFieldEffectScript_UseFly
|
||||
.4byte gFieldEffectScript_FlyIn
|
||||
.4byte gFieldEffectScript_QuestionMarkIcon
|
||||
.4byte gFieldEffectScript_FeetInFlowingWater
|
||||
.4byte gFieldEffectScript_BikeTireTracks
|
||||
.4byte gFieldEffectScript_SandDisguisePlaceholder
|
||||
.4byte gFieldEffectScript_UseRockSmash
|
||||
.4byte gFieldEffectScript_UseDig
|
||||
.4byte gFieldEffectScript_SandPile
|
||||
.4byte gFieldEffectScript_UseStrength
|
||||
.4byte gFieldEffectScript_ShortGrass
|
||||
.4byte gFieldEffectScript_HotSpringsWater
|
||||
.4byte gFieldEffectScript_UseWaterfall
|
||||
.4byte gFieldEffectScript_UseDive
|
||||
.4byte gFieldEffectScript_Pokeball
|
||||
.4byte gFieldEffectScript_HeartIcon
|
||||
.4byte gFieldEffectScript_Unknown47
|
||||
.4byte gFieldEffectScript_Unknown48
|
||||
.4byte gFieldEffectScript_JumpOutOfAsh
|
||||
.4byte gFieldEffectScript_LavaridgeGymWarp
|
||||
.4byte gFieldEffectScript_SweetScent
|
||||
.4byte gFieldEffectScript_SandPillar
|
||||
.4byte gFieldEffectScript_Bubbles
|
||||
.4byte gFieldEffectScript_Sparkle
|
||||
.4byte gFieldEffectScript_ShowSecretPowerCave
|
||||
.4byte gFieldEffectScript_ShowSecretPowerTree
|
||||
.4byte gFieldEffectScript_ShowSecretPowerShrub
|
||||
.4byte gFieldEffectScript_ShowCutGrass
|
||||
.4byte gFieldEffectScript_FieldMoveShowMonInit
|
||||
.4byte gFieldEffectScript_UsePuzzleEffect
|
||||
.4byte gFieldEffectScript_SecretBaseBootPC
|
||||
.4byte gFieldEffectScript_HallOfFameRecord
|
||||
.4byte gFieldEffectScript_UseTeleport
|
||||
.4byte gFieldEffectScript_Rayquaza
|
||||
.4byte gFieldEffectScript_Unknown65
|
||||
.4byte gFieldEffectScript_MoveDeoxysRock
|
||||
.4byte gFieldEffectScript_ExclamationMarkIcon1 @ FLDEFF_EXCLAMATION_MARK_ICON
|
||||
.4byte gFieldEffectScript_UseCutOnTallGrass @ FLDEFF_USE_CUT_ON_GRASS
|
||||
.4byte gFieldEffectScript_UseCutOnTree @ FLDEFF_USE_CUT_ON_TREE
|
||||
.4byte gFieldEffectScript_Shadow @ FLDEFF_SHADOW
|
||||
.4byte gFieldEffectScript_TallGrass @ FLDEFF_TALL_GRASS
|
||||
.4byte gFieldEffectScript_Ripple @ FLDEFF_RIPPLE
|
||||
.4byte gFieldEffectScript_FieldMoveShowMon @ FLDEFF_FIELD_MOVE_SHOW_MON
|
||||
.4byte gFieldEffectScript_Ash @ FLDEFF_ASH
|
||||
.4byte gFieldEffectScript_SurfBlob @ FLDEFF_SURF_BLOB
|
||||
.4byte gFieldEffectScript_UseSurf @ FLDEFF_USE_SURF
|
||||
.4byte gFieldEffectScript_GroundImpactDust @ FLDEFF_DUST
|
||||
.4byte gFieldEffectScript_UseSecretPowerCave @ FLDEFF_USE_SECRET_POWER_CAVE
|
||||
.4byte gFieldEffectScript_JumpTallGrass @ FLDEFF_JUMP_TALL_GRASS
|
||||
.4byte gFieldEffectScript_SandFootprints @ FLDEFF_SAND_FOOTPRINTS
|
||||
.4byte gFieldEffectScript_JumpBigSplash @ FLDEFF_JUMP_BIG_SPLASH
|
||||
.4byte gFieldEffectScript_Splash @ FLDEFF_SPLASH
|
||||
.4byte gFieldEffectScript_JumpSmallSplash @ FLDEFF_JUMP_SMALL_SPLASH
|
||||
.4byte gFieldEffectScript_LongGrass @ FLDEFF_LONG_GRASS
|
||||
.4byte gFieldEffectScript_JumpLongGrass @ FLDEFF_JUMP_LONG_GRASS
|
||||
.4byte gFieldEffectScript_UnusedGrass @ FLDEFF_UNUSED_GRASS
|
||||
.4byte gFieldEffectScript_UnusedGrass2 @ FLDEFF_UNUSED_GRASS_2
|
||||
.4byte gFieldEffectScript_UnusedSand @ FLDEFF_UNUSED_SAND
|
||||
.4byte gFieldEffectScript_WaterSurfacing @ FLDEFF_WATER_SURFACING
|
||||
.4byte gFieldEffectScript_BerryTreeGrowthSparkle @ FLDEFF_BERRY_TREE_GROWTH_SPARKLE
|
||||
.4byte gFieldEffectScript_DeepSandFootprints @ FLDEFF_DEEP_SAND_FOOTPRINTS
|
||||
.4byte gFieldEffectScript_PokeCenterHeal @ FLDEFF_POKECENTER_HEAL
|
||||
.4byte gFieldEffectScript_UseSecretPowerTree @ FLDEFF_USE_SECRET_POWER_TREE
|
||||
.4byte gFieldEffectScript_UseSecretPowerShrub @ FLDEFF_USE_SECRET_POWER_SHRUB
|
||||
.4byte gFieldEffectScript_TreeDisguise @ FLDEFF_TREE_DISGUISE
|
||||
.4byte gFieldEffectScript_MountainDisguise @ FLDEFF_MOUNTAIN_DISGUISE
|
||||
.4byte gFieldEffectScript_NPCUseFly @ FLDEFF_NPCFLY_OUT
|
||||
.4byte gFieldEffectScript_UseFly @ FLDEFF_USE_FLY
|
||||
.4byte gFieldEffectScript_FlyIn @ FLDEFF_FLY_IN
|
||||
.4byte gFieldEffectScript_QuestionMarkIcon @ FLDEFF_QUESTION_MARK_ICON
|
||||
.4byte gFieldEffectScript_FeetInFlowingWater @ FLDEFF_FEET_IN_FLOWING_WATER
|
||||
.4byte gFieldEffectScript_BikeTireTracks @ FLDEFF_BIKE_TIRE_TRACKS
|
||||
.4byte gFieldEffectScript_SandDisguisePlaceholder @ FLDEFF_SAND_DISGUISE
|
||||
.4byte gFieldEffectScript_UseRockSmash @ FLDEFF_USE_ROCK_SMASH
|
||||
.4byte gFieldEffectScript_UseDig @ FLDEFF_USE_DIG
|
||||
.4byte gFieldEffectScript_SandPile @ FLDEFF_SAND_PILE
|
||||
.4byte gFieldEffectScript_UseStrength @ FLDEFF_USE_STRENGTH
|
||||
.4byte gFieldEffectScript_ShortGrass @ FLDEFF_SHORT_GRASS
|
||||
.4byte gFieldEffectScript_HotSpringsWater @ FLDEFF_HOT_SPRINGS_WATER
|
||||
.4byte gFieldEffectScript_UseWaterfall @ FLDEFF_USE_WATERFALL
|
||||
.4byte gFieldEffectScript_UseDive @ FLDEFF_USE_DIVE
|
||||
.4byte gFieldEffectScript_Pokeball @ FLDEFF_POKEBALL
|
||||
.4byte gFieldEffectScript_HeartIcon @ FLDEFF_HEART_ICON
|
||||
.4byte gFieldEffectScript_Nop47 @ FLDEFF_NOP_47
|
||||
.4byte gFieldEffectScript_Nop48 @ FLDEFF_NOP_48
|
||||
.4byte gFieldEffectScript_AshPuff @ FLDEFF_ASH_PUFF
|
||||
.4byte gFieldEffectScript_AshLaunch @ FLDEFF_ASH_LAUNCH
|
||||
.4byte gFieldEffectScript_SweetScent @ FLDEFF_SWEET_SCENT
|
||||
.4byte gFieldEffectScript_SandPillar @ FLDEFF_SAND_PILLAR
|
||||
.4byte gFieldEffectScript_Bubbles @ FLDEFF_BUBBLES
|
||||
.4byte gFieldEffectScript_Sparkle @ FLDEFF_SPARKLE
|
||||
.4byte gFieldEffectScript_ShowSecretPowerCave @ FLDEFF_SECRET_POWER_CAVE
|
||||
.4byte gFieldEffectScript_ShowSecretPowerTree @ FLDEFF_SECRET_POWER_TREE
|
||||
.4byte gFieldEffectScript_ShowSecretPowerShrub @ FLDEFF_SECRET_POWER_SHRUB
|
||||
.4byte gFieldEffectScript_ShowCutGrass @ FLDEFF_CUT_GRASS
|
||||
.4byte gFieldEffectScript_FieldMoveShowMonInit @ FLDEFF_FIELD_MOVE_SHOW_MON_INIT
|
||||
.4byte gFieldEffectScript_UsePuzzleEffect @ FLDEFF_USE_TOMB_PUZZLE_EFFECT
|
||||
.4byte gFieldEffectScript_SecretBaseBootPC @ FLDEFF_PCTURN_ON
|
||||
.4byte gFieldEffectScript_HallOfFameRecord @ FLDEFF_HALL_OF_FAME_RECORD
|
||||
.4byte gFieldEffectScript_UseTeleport @ FLDEFF_USE_TELEPORT
|
||||
.4byte gFieldEffectScript_RayquazaSpotlight @ FLDEFF_RAYQUAZA_SPOTLIGHT
|
||||
.4byte gFieldEffectScript_DestroyDeoxysRock @ FLDEFF_DESTROY_DEOXYS_ROCK
|
||||
.4byte gFieldEffectScript_MoveDeoxysRock @ FLDEFF_MOVE_DEOXYS_ROCK
|
||||
|
||||
gFieldEffectScript_ExclamationMarkIcon1:: @ 82DBAE0
|
||||
field_eff_callnative FldEff_ExclamationMarkIcon
|
||||
@@ -90,11 +90,11 @@ gFieldEffectScript_Shadow:: @ 82DBAF2
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_TallGrass:: @ 82DBAF8
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_TallGrass
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_TallGrass
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Ripple:: @ 82DBB02
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_Ripple
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_Ripple
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_FieldMoveShowMon:: @ 82DBB0C
|
||||
@@ -102,7 +102,7 @@ gFieldEffectScript_FieldMoveShowMon:: @ 82DBB0C
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Ash:: @ 82DBB12
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_Ash
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_Ash
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_SurfBlob:: @ 82DBB1C
|
||||
@@ -114,55 +114,55 @@ gFieldEffectScript_UseSurf:: @ 82DBB22
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_GroundImpactDust:: @ 82DBB28
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_Dust
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_Dust
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_UseSecretPowerCave:: @ 82DBB32
|
||||
field_eff_callnative FldEff_UseSecretPowerCave
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_BikeHopTallGrass:: @ 82DBB38
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_JumpTallGrass
|
||||
gFieldEffectScript_JumpTallGrass:: @ 82DBB38
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_JumpTallGrass
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_SandFootprints:: @ 82DBB42
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_SandFootprints
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_SandFootprints
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_BikeHopBigSplash:: @ 82DBB4C
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_JumpBigSplash
|
||||
gFieldEffectScript_JumpBigSplash:: @ 82DBB4C
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_JumpBigSplash
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Splash:: @ 82DBB56
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_Splash
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_Splash
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_BikeHopSmallSplash:: @ 82DBB60
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_JumpSmallSplash
|
||||
gFieldEffectScript_JumpSmallSplash:: @ 82DBB60
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_JumpSmallSplash
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_LongGrass:: @ 82DBB6A
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_LongGrass
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_LongGrass
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_JumpLongGrass:: @ 82DBB74
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_JumpLongGrass
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_JumpLongGrass
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Unknown19:: @ 82DBB7E
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_Unknown19
|
||||
gFieldEffectScript_UnusedGrass:: @ 82DBB7E
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_UnusedGrass
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Unknown20:: @ 82DBB88
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_Unknown20
|
||||
gFieldEffectScript_UnusedGrass2:: @ 82DBB88
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_UnusedGrass2
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Unknown21:: @ 82DBB92
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_Unknown21
|
||||
gFieldEffectScript_UnusedSand:: @ 82DBB92
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_UnusedSand
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Unknown22:: @ 82DBB9C
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_Unknown22
|
||||
gFieldEffectScript_WaterSurfacing:: @ 82DBB9C
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_WaterSurfacing
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_BerryTreeGrowthSparkle:: @ 82DBBA6
|
||||
@@ -170,12 +170,12 @@ gFieldEffectScript_BerryTreeGrowthSparkle:: @ 82DBBA6
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_DeepSandFootprints:: @ 82DBBAC
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_DeepSandFootprints
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_DeepSandFootprints
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_PokeCenterHeal:: @ 82DBBB6
|
||||
field_eff_loadfadedpal gFieldEffectObjectPaletteInfo4
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_PokecenterHeal
|
||||
field_eff_loadfadedpal gSpritePalette_PokeballGlow
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_PokecenterHeal
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_UseSecretPowerTree:: @ 82DBBC5
|
||||
@@ -211,11 +211,11 @@ gFieldEffectScript_QuestionMarkIcon:: @ 82DBBEF
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_FeetInFlowingWater:: @ 82DBBF5
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_FeetInFlowingWater
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_FeetInFlowingWater
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_BikeTireTracks:: @ 82DBBFF
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_BikeTireTracks
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_BikeTireTracks
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_SandDisguisePlaceholder:: @ 82DBC09
|
||||
@@ -227,7 +227,7 @@ gFieldEffectScript_UseRockSmash:: @ 82DBC0F
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_UseStrength:: @ 82DBC15
|
||||
field_eff_callnative sub_8145E2C
|
||||
field_eff_callnative FldEff_UseStrength
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_UseDig:: @ 82DBC1B
|
||||
@@ -235,15 +235,15 @@ gFieldEffectScript_UseDig:: @ 82DBC1B
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_SandPile:: @ 82DBC21
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_SandPile
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_SandPile
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_ShortGrass:: @ 82DBC2B
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_ShortGrass
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_ShortGrass
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_HotSpringsWater:: @ 82DBC35
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_HotSpringsWater
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_HotSpringsWater
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_UseWaterfall:: @ 82DBC3F
|
||||
@@ -255,28 +255,28 @@ gFieldEffectScript_UseDive:: @ 82DBC45
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Pokeball:: @ 82DBC4B
|
||||
field_eff_loadpal gFieldEffectObjectPaletteInfo10
|
||||
field_eff_loadpal gSpritePalette_Pokeball
|
||||
field_eff_callnative FldEff_Pokeball
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_HeartIcon:: @ 82DBC56
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_HeartIcon
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_HeartIcon
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Unknown47:: @ 82DBC60
|
||||
field_eff_callnative FldEff_NopA6FC
|
||||
gFieldEffectScript_Nop47:: @ 82DBC60
|
||||
field_eff_callnative FldEff_Nop47
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Unknown48:: @ 82DBC66
|
||||
field_eff_callnative FldEff_NopA700
|
||||
gFieldEffectScript_Nop48:: @ 82DBC66
|
||||
field_eff_callnative FldEff_Nop48
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_JumpOutOfAsh:: @ 82DBC6C
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo2, FldEff_PopOutOfAsh
|
||||
gFieldEffectScript_AshPuff:: @ 82DBC6C
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_Ash, FldEff_AshPuff
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_LavaridgeGymWarp:: @ 82DBC76
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo2, FldEff_LavaridgeGymWarp
|
||||
gFieldEffectScript_AshLaunch:: @ 82DBC76
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_Ash, FldEff_AshLaunch
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_SweetScent:: @ 82DBC80
|
||||
@@ -284,31 +284,31 @@ gFieldEffectScript_SweetScent:: @ 82DBC80
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_SandPillar:: @ 82DBC86
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo9, FldEff_SandPillar
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_SandPillar, FldEff_SandPillar
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Bubbles:: @ 82DBC90
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_Bubbles
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_Bubbles
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Sparkle:: @ 82DBC9A
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo3, FldEff_Sparkle
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_SmallSparkle, FldEff_Sparkle
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_ShowSecretPowerCave:: @ 82DBCA4
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo7, FldEff_SecretPowerCave
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Cave, FldEff_SecretPowerCave
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_ShowSecretPowerTree:: @ 82DBCAE
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo8, FldEff_SecretPowerTree
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Plant, FldEff_SecretPowerTree
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_ShowSecretPowerShrub:: @ 82DBCB8
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo8, FldEff_SecretPowerShrub
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Plant, FldEff_SecretPowerShrub
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_ShowCutGrass:: @ 82DBCC2
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo6, FldEff_CutGrass
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_CutGrass, FldEff_CutGrass
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_FieldMoveShowMonInit:: @ 82DBCCC
|
||||
@@ -324,22 +324,22 @@ gFieldEffectScript_SecretBaseBootPC:: @ 82DBCD8
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_HallOfFameRecord:: @ 82DBCDE
|
||||
field_eff_loadfadedpal gFieldEffectObjectPaletteInfo4
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo5, FldEff_HallOfFameRecord
|
||||
field_eff_loadfadedpal gSpritePalette_PokeballGlow
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_HofMonitor, FldEff_HallOfFameRecord
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_UseTeleport:: @ 82DBCED
|
||||
field_eff_callnative FldEff_UseTeleport
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Rayquaza:: @ 82DBCF3
|
||||
field_eff_callnative sub_80B8F98
|
||||
gFieldEffectScript_RayquazaSpotlight:: @ 82DBCF3
|
||||
field_eff_callnative FldEff_RayquazaSpotlight
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Unknown65:: @ 82DBCF9
|
||||
field_eff_callnative sub_80B9ADC
|
||||
gFieldEffectScript_DestroyDeoxysRock:: @ 82DBCF9
|
||||
field_eff_callnative FldEff_DestroyDeoxysRock
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_MoveDeoxysRock:: @ 82DBCFF
|
||||
field_eff_callnative Fldeff_MoveDeoxysRock
|
||||
field_eff_callnative FldEff_MoveDeoxysRock
|
||||
field_eff_end
|
||||
@@ -1,37 +0,0 @@
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
|
||||
|
||||
|
||||
.align 2
|
||||
gUnref_82EC784:: @ 82EC784
|
||||
.4byte 0x00000000
|
||||
.4byte 0x00000000
|
||||
.4byte 0x04000008
|
||||
.4byte 0x0400000A
|
||||
.4byte 0x0400000C
|
||||
.4byte 0x0400000E
|
||||
.4byte 0x04000010
|
||||
.4byte 0x04000014
|
||||
.4byte 0x04000018
|
||||
.4byte 0x0400001C
|
||||
.4byte 0x04000012
|
||||
.4byte 0x04000016
|
||||
.4byte 0x0400001A
|
||||
.4byte 0x0400001E
|
||||
.4byte 0x02000100
|
||||
.4byte 0x08000400
|
||||
|
||||
gOverworldBackgroundLayerFlags:: @ 82EC7C4
|
||||
.2byte BLDCNT_TGT2_BG0
|
||||
.2byte BLDCNT_TGT2_BG1
|
||||
.2byte BLDCNT_TGT2_BG2
|
||||
.2byte BLDCNT_TGT2_BG3
|
||||
|
||||
gOrbEffectBackgroundLayerFlags:: @ 82EC7CC
|
||||
.2byte BLDCNT_TGT1_BG0
|
||||
.2byte BLDCNT_TGT1_BG1
|
||||
.2byte BLDCNT_TGT1_BG2
|
||||
.2byte BLDCNT_TGT1_BG3
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
+28
-28
@@ -502,34 +502,34 @@
|
||||
"blockdata_filepath": "data/layouts/Route134/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_UNDERWATER2",
|
||||
"name": "Underwater2_Layout",
|
||||
"id": "LAYOUT_UNDERWATER_ROUTE126",
|
||||
"name": "Underwater_Route126_Layout",
|
||||
"width": 80,
|
||||
"height": 80,
|
||||
"primary_tileset": "gTileset_General",
|
||||
"secondary_tileset": "gTileset_Underwater",
|
||||
"border_filepath": "data/layouts/Underwater2/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater2/map.bin"
|
||||
"border_filepath": "data/layouts/Underwater_Route126/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater_Route126/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_UNDERWATER3",
|
||||
"name": "Underwater3_Layout",
|
||||
"id": "LAYOUT_UNDERWATER_ROUTE127",
|
||||
"name": "Underwater_Route127_Layout",
|
||||
"width": 80,
|
||||
"height": 80,
|
||||
"primary_tileset": "gTileset_General",
|
||||
"secondary_tileset": "gTileset_Underwater",
|
||||
"border_filepath": "data/layouts/Underwater3/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater3/map.bin"
|
||||
"border_filepath": "data/layouts/Underwater_Route127/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater_Route127/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_UNDERWATER4",
|
||||
"name": "Underwater4_Layout",
|
||||
"id": "LAYOUT_UNDERWATER_ROUTE128",
|
||||
"name": "Underwater_Route128_Layout",
|
||||
"width": 120,
|
||||
"height": 40,
|
||||
"primary_tileset": "gTileset_General",
|
||||
"secondary_tileset": "gTileset_Underwater",
|
||||
"border_filepath": "data/layouts/Underwater4/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater4/map.bin"
|
||||
"border_filepath": "data/layouts/Underwater_Route128/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater_Route128/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F",
|
||||
@@ -2732,14 +2732,14 @@
|
||||
"blockdata_filepath": "data/layouts/LilycoveCity_DepartmentStoreElevator/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_UNDERWATER1",
|
||||
"name": "Underwater1_Layout",
|
||||
"id": "LAYOUT_UNDERWATER_ROUTE124",
|
||||
"name": "Underwater_Route124_Layout",
|
||||
"width": 80,
|
||||
"height": 80,
|
||||
"primary_tileset": "gTileset_General",
|
||||
"secondary_tileset": "gTileset_Underwater",
|
||||
"border_filepath": "data/layouts/Underwater1/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater1/map.bin"
|
||||
"border_filepath": "data/layouts/Underwater_Route124/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater_Route124/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_1F",
|
||||
@@ -4092,34 +4092,34 @@
|
||||
"blockdata_filepath": "data/layouts/TerraCave_End/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_UNDERWATER6",
|
||||
"name": "Underwater6_Layout",
|
||||
"id": "LAYOUT_UNDERWATER_ROUTE105",
|
||||
"name": "Underwater_Route105_Layout",
|
||||
"width": 40,
|
||||
"height": 80,
|
||||
"primary_tileset": "gTileset_General",
|
||||
"secondary_tileset": "gTileset_Underwater",
|
||||
"border_filepath": "data/layouts/Underwater6/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater6/map.bin"
|
||||
"border_filepath": "data/layouts/Underwater_Route105/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater_Route105/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_UNDERWATER7",
|
||||
"name": "Underwater7_Layout",
|
||||
"id": "LAYOUT_UNDERWATER_ROUTE125",
|
||||
"name": "Underwater_Route125_Layout",
|
||||
"width": 80,
|
||||
"height": 40,
|
||||
"primary_tileset": "gTileset_General",
|
||||
"secondary_tileset": "gTileset_Underwater",
|
||||
"border_filepath": "data/layouts/Underwater7/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater7/map.bin"
|
||||
"border_filepath": "data/layouts/Underwater_Route125/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater_Route125/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_UNDERWATER5",
|
||||
"name": "Underwater5_Layout",
|
||||
"id": "LAYOUT_UNDERWATER_ROUTE129",
|
||||
"name": "Underwater_Route129_Layout",
|
||||
"width": 80,
|
||||
"height": 40,
|
||||
"primary_tileset": "gTileset_General",
|
||||
"secondary_tileset": "gTileset_Underwater",
|
||||
"border_filepath": "data/layouts/Underwater5/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater5/map.bin"
|
||||
"border_filepath": "data/layouts/Underwater_Route129/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater_Route129/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_MARINE_CAVE_END",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_CAPTAINS_OFFICE",
|
||||
"name": "AbandonedShip_CaptainsOffice",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_CAPTAINS_OFFICE",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -6,7 +6,7 @@ AbandonedShip_CaptainsOffice_EventScript_CaptSternAide:: @ 82387E2
|
||||
faceplayer
|
||||
goto_if_set FLAG_EXCHANGED_SCANNER, AbandonedShip_CaptainsOffice_EventScript_ThisIsSSCactus
|
||||
checkitem ITEM_SCANNER, 1
|
||||
compare VAR_RESULT, 1
|
||||
compare VAR_RESULT, TRUE
|
||||
goto_if_eq AbandonedShip_CaptainsOffice_EventScript_CanYouDeliverScanner
|
||||
goto_if_set FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_4_SCANNER, AbandonedShip_CaptainsOffice_EventScript_ThisIsSSCactus
|
||||
msgbox AbandonedShip_CaptainsOffice_Text_NoSuccessFindingScanner, MSGBOX_DEFAULT
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_CORRIDORS_1F",
|
||||
"name": "AbandonedShip_Corridors_1F",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_CORRIDORS_1F",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_CORRIDORS_B1F",
|
||||
"name": "AbandonedShip_Corridors_B1F",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_CORRIDORS_B1F",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_DECK",
|
||||
"name": "AbandonedShip_Deck",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_DECK",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
|
||||
"name": "AbandonedShip_HiddenFloorCorridors",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS",
|
||||
"name": "AbandonedShip_HiddenFloorRooms",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_ROOM_B1F",
|
||||
"name": "AbandonedShip_Room_B1F",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_ROOM_B1F",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_ROOMS2_1F",
|
||||
"name": "AbandonedShip_Rooms2_1F",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_ROOMS2_1F",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_ROOMS2_B1F",
|
||||
"name": "AbandonedShip_Rooms2_B1F",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_ROOMS2_B1F",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_ROOMS_1F",
|
||||
"name": "AbandonedShip_Rooms_1F",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_ROOMS_1F",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_ROOMS_B1F",
|
||||
"name": "AbandonedShip_Rooms_B1F",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_ROOMS_B1F",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_UNDERWATER1",
|
||||
"name": "AbandonedShip_Underwater1",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_UNDERWATER1",
|
||||
"music": "MUS_DEEPDEEP",
|
||||
"music": "MUS_UNDERWATER",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_UNDERWATER_BUBBLES",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_UNDERWATER2",
|
||||
"name": "AbandonedShip_Underwater2",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_UNDERWATER2",
|
||||
"music": "MUS_DEEPDEEP",
|
||||
"music": "MUS_UNDERWATER",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_UNDERWATER_BUBBLES",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ALTERING_CAVE",
|
||||
"name": "AlteringCave",
|
||||
"layout": "LAYOUT_ALTERING_CAVE",
|
||||
"music": "MUS_RG_NANADUNGEON",
|
||||
"music": "MUS_RG_SEVII_CAVE",
|
||||
"region_map_section": "MAPSEC_ALTERING_CAVE",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ANCIENT_TOMB",
|
||||
"name": "AncientTomb",
|
||||
"layout": "LAYOUT_ANCIENT_TOMB",
|
||||
"music": "MUS_MABOROSI",
|
||||
"music": "MUS_SEALED_CHAMBER",
|
||||
"region_map_section": "MAPSEC_ANCIENT_TOMB",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_AQUA_HIDEOUT_1F",
|
||||
"name": "AquaHideout_1F",
|
||||
"layout": "LAYOUT_AQUA_HIDEOUT_1F",
|
||||
"music": "MUS_AJITO",
|
||||
"music": "MUS_AQUA_MAGMA_HIDEOUT",
|
||||
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_AQUA_HIDEOUT_B1F",
|
||||
"name": "AquaHideout_B1F",
|
||||
"layout": "LAYOUT_AQUA_HIDEOUT_B1F",
|
||||
"music": "MUS_AJITO",
|
||||
"music": "MUS_AQUA_MAGMA_HIDEOUT",
|
||||
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_AQUA_HIDEOUT_B2F",
|
||||
"name": "AquaHideout_B2F",
|
||||
"layout": "LAYOUT_AQUA_HIDEOUT_B2F",
|
||||
"music": "MUS_AJITO",
|
||||
"music": "MUS_AQUA_MAGMA_HIDEOUT",
|
||||
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
.set LOCALID_MATT, 1
|
||||
.set LOCALID_SUBMARINE, 4
|
||||
|
||||
AquaHideout_B2F_MapScripts:: @ 8233DCF
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, AquaHideout_B2F_OnTransition
|
||||
.byte 0
|
||||
@@ -12,7 +15,7 @@ AquaHideout_B2F_EventScript_PreventMattNoticing:: @ 8233DDF
|
||||
|
||||
AquaHideout_B2F_EventScript_MattNoticePlayer:: @ 8233DE5
|
||||
lockall
|
||||
setvar VAR_0x8008, 1 @ Matt object event id
|
||||
setvar VAR_0x8008, LOCALID_MATT
|
||||
playse SE_PIN
|
||||
applymovement VAR_0x8008, Common_Movement_ExclamationMark
|
||||
waitmovement 0
|
||||
@@ -29,8 +32,8 @@ AquaHideout_B2F_EventScript_Matt:: @ 8233E09
|
||||
end
|
||||
|
||||
AquaHideout_B2F_EventScript_SubmarineEscape:: @ 8233E25
|
||||
setvar VAR_0x8008, 1 @ Matt object event id
|
||||
setvar VAR_0x8009, 4 @ Submarine object event id
|
||||
setvar VAR_0x8008, LOCALID_MATT
|
||||
setvar VAR_0x8009, LOCALID_SUBMARINE
|
||||
applymovement VAR_0x8008, Common_Movement_WalkInPlaceFastestLeft
|
||||
waitmovement 0
|
||||
delay 20
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP1",
|
||||
"name": "AquaHideout_UnusedRubyMap1",
|
||||
"layout": "LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP1",
|
||||
"music": "MUS_AJITO",
|
||||
"music": "MUS_AQUA_MAGMA_HIDEOUT",
|
||||
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP2",
|
||||
"name": "AquaHideout_UnusedRubyMap2",
|
||||
"layout": "LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP2",
|
||||
"music": "MUS_AJITO",
|
||||
"music": "MUS_AQUA_MAGMA_HIDEOUT",
|
||||
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP3",
|
||||
"name": "AquaHideout_UnusedRubyMap3",
|
||||
"layout": "LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP3",
|
||||
"music": "MUS_AJITO",
|
||||
"music": "MUS_AQUA_MAGMA_HIDEOUT",
|
||||
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ARTISAN_CAVE_1F",
|
||||
"name": "ArtisanCave_1F",
|
||||
"layout": "LAYOUT_ARTISAN_CAVE_1F",
|
||||
"music": "MUS_DAN01",
|
||||
"music": "MUS_PETALBURG_WOODS",
|
||||
"region_map_section": "MAPSEC_ARTISAN_CAVE",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ARTISAN_CAVE_B1F",
|
||||
"name": "ArtisanCave_B1F",
|
||||
"layout": "LAYOUT_ARTISAN_CAVE_B1F",
|
||||
"music": "MUS_DAN01",
|
||||
"music": "MUS_PETALBURG_WOODS",
|
||||
"region_map_section": "MAPSEC_ARTISAN_CAVE",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_COLOSSEUM_2P",
|
||||
"name": "BattleColosseum_2P",
|
||||
"layout": "LAYOUT_BATTLE_COLOSSEUM_2P",
|
||||
"music": "MUS_RAINBOW",
|
||||
"music": "MUS_EVER_GRANDE",
|
||||
"region_map_section": "MAPSEC_DYNAMIC",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_COLOSSEUM_4P",
|
||||
"name": "BattleColosseum_4P",
|
||||
"layout": "LAYOUT_BATTLE_COLOSSEUM_4P",
|
||||
"music": "MUS_RAINBOW",
|
||||
"music": "MUS_EVER_GRANDE",
|
||||
"region_map_section": "MAPSEC_DYNAMIC",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,12 @@
|
||||
.set LOCALID_BLACK_BELT_1, 1
|
||||
.set LOCALID_BLACK_BELT_2, 2
|
||||
.set LOCALID_BLACK_BELT_3, 3
|
||||
.set LOCALID_BLACK_BELT_4, 4
|
||||
.set LOCALID_ATTENDANT, 5
|
||||
.set LOCALID_OPPONENT, 7
|
||||
.set LOCALID_PLAYER, 8
|
||||
.set LOCALID_ANNOUNCER, 9
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_MapScripts:: @ 8257487
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleArenaBattleRoom_OnTransition
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaBattleRoom_OnFrame
|
||||
@@ -6,7 +15,7 @@ BattleFrontier_BattleArenaBattleRoom_MapScripts:: @ 8257487
|
||||
.byte 0
|
||||
|
||||
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
|
||||
@ The player is represented instead by object event 8, which has the gfx id VAR_OBJ_GFX_ID_1
|
||||
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_1
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_OnResume: @ 825749C
|
||||
special OffsetCameraForBattle
|
||||
@@ -39,48 +48,48 @@ BattleFrontier_BattleArenaBattleRoom_OnFrame: @ 82574D2
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_EnterRoom:: @ 82574DC
|
||||
lockall
|
||||
showobjectat 8, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter
|
||||
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter
|
||||
waitmovement 0
|
||||
frontier_get FRONTIER_DATA_BATTLE_NUM
|
||||
compare VAR_RESULT, 0
|
||||
goto_if_eq BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers
|
||||
applymovement 5, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
|
||||
setvar VAR_TEMP_2, 1
|
||||
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
|
||||
goto BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers:: @ 825752E
|
||||
tower_setopponent
|
||||
addobject 7
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter
|
||||
addobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter
|
||||
waitmovement 0
|
||||
applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_W187
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_M_BELLY_DRUM
|
||||
waitse
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
|
||||
waitmovement 0
|
||||
applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_W187
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_M_BELLY_DRUM
|
||||
waitse
|
||||
waitmovement 0
|
||||
arena_gettrainername
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
|
||||
waitmovement 0
|
||||
applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_W187
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_M_BELLY_DRUM
|
||||
waitse
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
|
||||
waitmovement 0
|
||||
palace_getopponentintro
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
@@ -89,12 +98,12 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers:: @ 825752E
|
||||
switch VAR_RESULT
|
||||
case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner:: @ 82575DB
|
||||
applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement 1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement 2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement 3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
applymovement 4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
playse SE_W173
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
playse SE_M_SNORE
|
||||
waitse
|
||||
waitmovement 0
|
||||
arena_gettrainername
|
||||
@@ -111,18 +120,18 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent:: @ 8257630
|
||||
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
|
||||
switch VAR_RESULT
|
||||
case 7, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit
|
||||
waitmovement 0
|
||||
removeobject 7
|
||||
applymovement 5, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
|
||||
removeobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT
|
||||
special LoadPlayerParty
|
||||
special SavePlayerParty
|
||||
frontier_setpartyorder FRONTIER_PARTY_SIZE
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
special HealPlayerParty
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent:: @ 82576B0
|
||||
@@ -193,8 +202,8 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge:: @ 8257808
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge:: @ 825783A
|
||||
closemessage
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
|
||||
applymovement 5, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
|
||||
waitmovement 0
|
||||
goto BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers
|
||||
waitstate
|
||||
@@ -273,27 +282,27 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoonNoRecord:: @ 8
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta:: @ 8257961
|
||||
call BattleFrontier_EventScript_SetBrainObjectGfx
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
|
||||
applymovement 5, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
|
||||
waitmovement 0
|
||||
applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_W187
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_M_BELLY_DRUM
|
||||
waitse
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong
|
||||
waitmovement 0
|
||||
applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_W187
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_M_BELLY_DRUM
|
||||
waitse
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
addobject 7
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter
|
||||
addobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter
|
||||
waitmovement 0
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
|
||||
waitmovement 0
|
||||
switch VAR_TEMP_F
|
||||
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold
|
||||
@@ -305,11 +314,11 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta:: @ 8257961
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy, MSGBOX_DEFAULT
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver:: @ 8257A3F
|
||||
@@ -324,10 +333,10 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaSilver:: @ 8257A5C
|
||||
frontier_getsymbols
|
||||
compare VAR_RESULT, 0
|
||||
goto_if_ne BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -342,11 +351,11 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold:: @ 8257AA5
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort, MSGBOX_DEFAULT
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold:: @ 8257AF8
|
||||
@@ -361,10 +370,10 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaGold:: @ 8257B15
|
||||
frontier_getsymbols
|
||||
compare VAR_RESULT, 2
|
||||
goto_if_eq BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -392,12 +401,12 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle:: @ 8257B6C
|
||||
return
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner:: @ 8257BA9
|
||||
applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement 1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement 2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement 3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
applymovement 4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
playse SE_BAN
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
playse SE_BANG
|
||||
waitse
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer, MSGBOX_DEFAULT
|
||||
@@ -479,8 +488,8 @@ BattleFrontier_BattleArenaBattleRoom_OnWarp: @ 8257C0C
|
||||
.2byte 0
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_SetUpRoomObjects:: @ 8257C16
|
||||
hideobjectat 8, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
|
||||
removeobject 7
|
||||
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
|
||||
removeobject LOCALID_OPPONENT
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
|
||||
setvar VAR_TEMP_1, 1
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattleArenaCorridor_MapScripts:: @ 82573B9
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaCorridor_OnFrame
|
||||
.byte 0
|
||||
@@ -9,13 +11,13 @@ BattleFrontier_BattleArenaCorridor_OnFrame: @ 82573BF
|
||||
BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom:: @ 82573C9
|
||||
delay 16
|
||||
setvar VAR_TEMP_0, 1
|
||||
applymovement 1, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor
|
||||
waitmovement 0
|
||||
applymovement 1, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn, MSGBOX_SIGN
|
||||
applymovement 1, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor
|
||||
waitmovement 0
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattleArenaLobby_MapScripts:: @ 8255C36
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaLobby_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleArenaLobby_OnWarp
|
||||
@@ -206,12 +208,12 @@ BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge:: @ 8256003
|
||||
end
|
||||
|
||||
BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLv50:: @ 8256005
|
||||
applymovement 1, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToLeftDoor
|
||||
waitmovement 0
|
||||
opendoor 2, 2
|
||||
waitdooranim
|
||||
applymovement 1, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
|
||||
waitmovement 0
|
||||
closedoor 2, 2
|
||||
@@ -255,12 +257,12 @@ BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor: @ 825604C
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLvOpen:: @ 8256050
|
||||
applymovement 1, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToRightDoor
|
||||
waitmovement 0
|
||||
opendoor 11, 2
|
||||
waitdooranim
|
||||
applymovement 1, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
|
||||
waitmovement 0
|
||||
closedoor 11, 2
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
.set LOCALID_ANNOUNCER, 1
|
||||
.set LOCALID_AUDIENCE_TWIN, 2
|
||||
.set LOCALID_AUDIENCE_WALKING, 6
|
||||
.set LOCALID_REFEREE, 9
|
||||
.set LOCALID_PLAYER, 13
|
||||
.set LOCALID_OPPONENT, 15
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_MapScripts:: @ 824BC9C
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleDomeBattleRoom_OnTransition
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeBattleRoom_OnFrame
|
||||
@@ -43,24 +50,24 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom:: @ 824BD0A
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
|
||||
compare VAR_RESULT, DOME_ROUND1
|
||||
call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat
|
||||
applymovement 1, Common_Movement_WalkInPlaceDown
|
||||
applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
|
||||
waitmovement 0
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
showobjectat 13, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
|
||||
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
|
||||
compare VAR_TEMP_F, DOME_FINAL
|
||||
goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter
|
||||
compare VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY
|
||||
goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter:: @ 824BD4E
|
||||
applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter
|
||||
goto BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker:: @ 824BD5A
|
||||
applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer:: @ 824BD61
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitmovement 0
|
||||
compare VAR_TEMP_F, DOME_FINAL
|
||||
@@ -71,8 +78,8 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent:: @ 824BD82
|
||||
dome_getopponentname
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward
|
||||
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward
|
||||
waitmovement 0
|
||||
tower_getopponentintro 0
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
@@ -88,15 +95,15 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent:: @ 824BD82
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_Draw:: @ 824BDF7
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
delay 60
|
||||
applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeEnter
|
||||
applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter
|
||||
waitmovement 0
|
||||
applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeFaceLeft
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft
|
||||
waitmovement 0
|
||||
delay 180
|
||||
applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeExit
|
||||
applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit
|
||||
waitmovement 0
|
||||
compare VAR_TEMP_2, DRAW_TUCKER @ Tucker always wins on a draw
|
||||
goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent
|
||||
@@ -104,7 +111,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_Draw:: @ 824BDF7
|
||||
switch VAR_RESULT
|
||||
case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent:: @ 824BE4F
|
||||
applymovement 1, Common_Movement_WalkInPlaceDown
|
||||
applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
|
||||
waitmovement 0
|
||||
dome_getopponentname
|
||||
compare VAR_TEMP_2, NO_DRAW
|
||||
@@ -113,7 +120,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent:: @ 824BE4F
|
||||
call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw
|
||||
compare VAR_TEMP_2, DRAW_TUCKER
|
||||
call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
delay 60
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney:: @ 824BE8D
|
||||
@@ -140,13 +147,13 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw:: @ 824BED9
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent:: @ 824BEE0
|
||||
applymovement 1, Common_Movement_WalkInPlaceDown
|
||||
applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
|
||||
waitmovement 0
|
||||
compare VAR_TEMP_2, NO_DRAW
|
||||
call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon
|
||||
compare VAR_TEMP_2, DRAW_TRAINER
|
||||
call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
delay 60
|
||||
dome_getroundtext
|
||||
@@ -161,7 +168,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent:: @ 824BEE0
|
||||
waitstate
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney:: @ 824BF62
|
||||
applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience
|
||||
waitmovement 0
|
||||
frontier_get FRONTIER_DATA_LVL_MODE
|
||||
switch VAR_RESULT
|
||||
@@ -172,8 +179,8 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney:: @ 824BF62
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney:: @ 824BF96
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp, MSGBOX_DEFAULT
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin:: @ 824BF9E
|
||||
special DoConfettiEffect
|
||||
playse SE_W227B
|
||||
special DoDomeConfetti
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
delay 60
|
||||
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
|
||||
@@ -351,28 +358,28 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold:: @ 824C209
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker, MSGBOX_DEFAULT
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter:: @ 824C211
|
||||
closemessage
|
||||
applymovement 2, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump
|
||||
applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeMoveForTuckerEntrance
|
||||
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance
|
||||
playse SE_W227B
|
||||
applymovement LOCALID_AUDIENCE_TWIN, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitse
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitse
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitse
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitse
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitse
|
||||
waitmovement 0
|
||||
message BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant
|
||||
waitmessage
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitse
|
||||
switch VAR_TEMP_E
|
||||
@@ -397,10 +404,10 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver:: @ 824C2B9
|
||||
compare VAR_RESULT, 0
|
||||
goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
|
||||
closemessage
|
||||
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -427,10 +434,10 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold:: @ 824C373
|
||||
compare VAR_RESULT, 2
|
||||
goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
|
||||
closemessage
|
||||
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -441,15 +448,15 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold:: @ 824C373
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle:: @ 824C400
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2
|
||||
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward
|
||||
waitmovement 0
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker:: @ 824C420
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker, MSGBOX_DEFAULT
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitse
|
||||
goto BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney
|
||||
@@ -477,7 +484,7 @@ BattleFrontier_BattleDomeBattleRoom_OnWarp: @ 824C481
|
||||
.2byte 0
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects:: @ 824C48B
|
||||
hideobjectat 13, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
|
||||
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
|
||||
setvar VAR_TEMP_1, 1
|
||||
@@ -490,10 +497,10 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects:: @ 824C48B
|
||||
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
|
||||
goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects
|
||||
call BattleFrontier_EventScript_SetBrainObjectGfx
|
||||
setobjectxyperm 15, 13, 9
|
||||
removeobject 15
|
||||
addobject 15
|
||||
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp
|
||||
setobjectxyperm LOCALID_OPPONENT, 13, 9
|
||||
removeobject LOCALID_OPPONENT
|
||||
addobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects:: @ 824C4EF
|
||||
end
|
||||
|
||||
@@ -746,7 +753,7 @@ BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance: @ 824C78E
|
||||
walk_left
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_RefereeMoveForTuckerEntrance: @ 824C7F9
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance: @ 824C7F9
|
||||
delay_16
|
||||
delay_16
|
||||
walk_left
|
||||
@@ -893,14 +900,14 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos:: @
|
||||
copyvar VAR_TEMP_D, VAR_RESULT
|
||||
compare VAR_TEMP_D, 0
|
||||
goto_if_eq Common_EventScript_NopReturn
|
||||
setobjectxyperm 6, 2, 0
|
||||
setobjectmovementtype 6, MOVEMENT_TYPE_FACE_RIGHT
|
||||
setobjectxyperm LOCALID_AUDIENCE_WALKING, 2, 0
|
||||
setobjectmovementtype LOCALID_AUDIENCE_WALKING, MOVEMENT_TYPE_FACE_RIGHT
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat:: @ 824C938
|
||||
compare VAR_TEMP_D, 0
|
||||
goto_if_eq Common_EventScript_NopReturn
|
||||
applymovement 6, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat
|
||||
applymovement LOCALID_AUDIENCE_WALKING, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump: @ 824C94B
|
||||
@@ -932,18 +939,18 @@ BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat: @ 824C95E
|
||||
walk_in_place_fastest_down
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeEnter: @ 824C964
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter: @ 824C964
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_RefereeFaceLeft: @ 824C969
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft: @ 824C969
|
||||
walk_in_place_fastest_left
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeExit: @ 824C96B
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit: @ 824C96B
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR",
|
||||
"name": "BattleFrontier_BattleDomeCorridor",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR",
|
||||
"music": "MUS_B_DOME1",
|
||||
"music": "MUS_B_DOME_LOBBY",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_MapScripts:: @ 824B0FE
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame
|
||||
.byte 0
|
||||
@@ -12,12 +14,12 @@ BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor:: @ 824B10E
|
||||
frontier_get FRONTIER_DATA_LVL_MODE
|
||||
compare VAR_RESULT, FRONTIER_LVL_OPEN
|
||||
goto_if_eq BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen
|
||||
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50
|
||||
waitmovement 0
|
||||
opendoor 13, 3
|
||||
waitdooranim
|
||||
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50
|
||||
waitmovement 0
|
||||
closedoor 13, 3
|
||||
@@ -25,12 +27,12 @@ BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor:: @ 824B10E
|
||||
goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen:: @ 824B161
|
||||
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
|
||||
waitmovement 0
|
||||
opendoor 37, 3
|
||||
waitdooranim
|
||||
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen
|
||||
waitmovement 0
|
||||
closedoor 37, 3
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY",
|
||||
"name": "BattleFrontier_BattleDomeLobby",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_LOBBY",
|
||||
"music": "MUS_B_DOME1",
|
||||
"music": "MUS_B_DOME_LOBBY",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
.set LOCALID_ATTENDANT_SINGLES, 1
|
||||
.set LOCALID_ATTENDANT_DOUBLES, 6
|
||||
|
||||
BattleFrontier_BattleDomeLobby_MapScripts:: @ 82497E2
|
||||
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeLobby_OnResume
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeLobby_OnFrame
|
||||
@@ -262,19 +265,19 @@ BattleFrontier_BattleDomeLobby_EventScript_WalkToDoor:: @ 8249C6E
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantWalkToDoor:: @ 8249CDD
|
||||
applymovement 1, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
|
||||
applymovement LOCALID_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantWalkToDoor:: @ 8249CE5
|
||||
applymovement 6, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
|
||||
applymovement LOCALID_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantEnterDoor:: @ 8249CED
|
||||
applymovement 1, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor
|
||||
applymovement LOCALID_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantEnterDoor:: @ 8249CF5
|
||||
applymovement 6, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor
|
||||
applymovement LOCALID_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeLobby_EventScript_WelcomeSingles:: @ 8249CFD
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_MapScripts:: @ 824B1F9
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnWarp
|
||||
@@ -151,7 +153,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge:: @ 824B46D
|
||||
dome_setopponent
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 1, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor
|
||||
waitmovement 0
|
||||
@@ -222,7 +224,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle:: @ 824B5C7
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
|
||||
special LoadPlayerParty
|
||||
frontier_setpartyorder FRONTIER_PARTY_SIZE
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
special HealPlayerParty
|
||||
call BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage
|
||||
|
||||
@@ -1,3 +1,12 @@
|
||||
.set LOCALID_SCIENTIST_1, 1
|
||||
.set LOCALID_OPPONENT, 2
|
||||
.set LOCALID_SCIENTIST_2, 3
|
||||
.set LOCALID_SCIENTIST_3, 4
|
||||
.set LOCALID_SCIENTIST_4, 5
|
||||
.set LOCALID_SCIENTIST_5, 6
|
||||
.set LOCALID_SCIENTIST_6, 7
|
||||
.set LOCALID_PLAYER, 8
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp
|
||||
@@ -5,7 +14,7 @@ BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB
|
||||
.byte 0
|
||||
|
||||
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
|
||||
@ The player is represented instead by object event 8, which has the gfx id VAR_OBJ_GFX_ID_F
|
||||
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB
|
||||
frontier_settrainers
|
||||
@@ -22,7 +31,7 @@ BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj:: @ 825ADF3
|
||||
call BattleFrontier_EventScript_SetBrainObjectGfx
|
||||
setobjectxyperm 2, 7, 9
|
||||
setobjectxyperm LOCALID_OPPONENT, 7, 9
|
||||
end
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_OnWarp: @ 825AE00
|
||||
@@ -34,7 +43,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects:: @ 825AE0A
|
||||
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
|
||||
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
|
||||
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects
|
||||
hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
|
||||
hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects:: @ 825AE24
|
||||
end
|
||||
|
||||
@@ -53,8 +62,8 @@ BattleFrontier_BattleFactoryBattleRoom_OnFrame: @ 825AE31
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: @ 825AE3B
|
||||
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
|
||||
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
waitmovement 0
|
||||
call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
|
||||
@@ -64,15 +73,15 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle::
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: @ 825AE67
|
||||
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
|
||||
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle
|
||||
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
waitmovement 0
|
||||
call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
|
||||
factory_setopponentgfx
|
||||
removeobject 2
|
||||
setobjectxyperm 2, 7, 1
|
||||
addobject 2
|
||||
applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
|
||||
removeobject LOCALID_OPPONENT
|
||||
setobjectxyperm LOCALID_OPPONENT, 7, 1
|
||||
addobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
|
||||
waitmovement 0
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: @ 825AEA7
|
||||
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
|
||||
@@ -139,9 +148,9 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: @ 825B
|
||||
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
|
||||
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
|
||||
waitmovement 0
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -168,9 +177,9 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: @ 825B09
|
||||
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
|
||||
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT
|
||||
waitmessage
|
||||
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
|
||||
waitmovement 0
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -248,12 +257,12 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles:: @ 825B1A
|
||||
end
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: @ 825B1B4
|
||||
applymovement 1, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement 3, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement 4, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement 5, Common_Movement_WalkInPlaceFastestLeft
|
||||
applymovement 6, Common_Movement_WalkInPlaceFastestLeft
|
||||
applymovement 7, Common_Movement_WalkInPlaceFastestLeft
|
||||
applymovement LOCALID_SCIENTIST_1, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement LOCALID_SCIENTIST_2, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement LOCALID_SCIENTIST_3, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement LOCALID_SCIENTIST_4, Common_Movement_WalkInPlaceFastestLeft
|
||||
applymovement LOCALID_SCIENTIST_5, Common_Movement_WalkInPlaceFastestLeft
|
||||
applymovement LOCALID_SCIENTIST_6, Common_Movement_WalkInPlaceFastestLeft
|
||||
waitmovement 0
|
||||
return
|
||||
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
.set LOCALID_ATTENDANT_SINGLES, 1
|
||||
.set LOCALID_ATTENDANT_DOUBLES, 6
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_MapScripts:: @ 82583E8
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_OnWarp
|
||||
@@ -184,11 +187,11 @@ BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge:: @ 825871A
|
||||
end
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant:: @ 825875C
|
||||
setvar VAR_LAST_TALKED, 1
|
||||
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES
|
||||
return
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant:: @ 8258762
|
||||
setvar VAR_LAST_TALKED, 6
|
||||
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES
|
||||
return
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge:: @ 8258768
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: @ 8259ABA
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp
|
||||
@@ -11,8 +13,8 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects:: @ 8259ACF
|
||||
setvar VAR_TEMP_1, 1
|
||||
compare VAR_0x8006, 1
|
||||
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth
|
||||
setobjectxy 1, 8, 7
|
||||
turnobject 1, DIR_SOUTH
|
||||
setobjectxy LOCALID_ATTENDANT, 8, 7
|
||||
turnobject LOCALID_ATTENDANT, DIR_SOUTH
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth:: @ 8259AEA
|
||||
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
|
||||
end
|
||||
@@ -25,7 +27,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: @ 8259AF9
|
||||
compare VAR_0x8006, 1
|
||||
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle
|
||||
setvar VAR_TEMP_0, 1
|
||||
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
|
||||
waitmovement 0
|
||||
compare VAR_0x8006, 2
|
||||
@@ -60,21 +62,21 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: @
|
||||
factory_setopponentmons
|
||||
factory_resethelditems
|
||||
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
special HealPlayerParty
|
||||
frontier_getbrainstatus
|
||||
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
|
||||
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent
|
||||
playse SE_TOREEYE
|
||||
playse SE_POKENAV_CALL
|
||||
waitse
|
||||
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
@@ -419,12 +421,12 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: @ 825A
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50:: @ 825A17C
|
||||
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
|
||||
return
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen:: @ 825A18B
|
||||
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
|
||||
return
|
||||
|
||||
|
||||
@@ -1,3 +1,9 @@
|
||||
.set LOCALID_PLAYER, 1
|
||||
.set LOCALID_OPPONENT, 2
|
||||
.set LOCALID_ATTENDANT, 3
|
||||
.set LOCALID_DUSCLOPS, 4
|
||||
.set LOCALID_AZURILL, 5
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnFrame
|
||||
@@ -5,8 +11,8 @@ BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
|
||||
.byte 0
|
||||
|
||||
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
|
||||
@ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_0
|
||||
@ The opponent is represented by object event 2, which has the gfx id VAR_OBJ_GFX_ID_1
|
||||
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_0
|
||||
@ The opponent is represented by LOCALID_OPPONENT, which has the gfx id VAR_OBJ_GFX_ID_1
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_OnTransition: @ 824F825
|
||||
frontier_settrainers
|
||||
@@ -37,24 +43,24 @@ BattleFrontier_BattlePalaceBattleRoom_OnFrame: @ 824F861
|
||||
.2byte 0
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom:: @ 824F86B
|
||||
showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
frontier_get FRONTIER_DATA_BATTLE_NUM
|
||||
compare VAR_RESULT, 0
|
||||
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge
|
||||
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
|
||||
waitmovement 0
|
||||
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
setvar VAR_TEMP_2, 1
|
||||
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
|
||||
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge:: @ 824F8B5
|
||||
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
|
||||
waitmovement 0
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter:: @ 824F8BF
|
||||
tower_setopponent
|
||||
addobject 2
|
||||
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
|
||||
addobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
|
||||
waitmovement 0
|
||||
palace_getopponentintro
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
@@ -73,17 +79,17 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent:: @ 824F911
|
||||
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
|
||||
switch VAR_RESULT
|
||||
case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
|
||||
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
|
||||
waitmovement 0
|
||||
removeobject 2
|
||||
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
removeobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT
|
||||
special LoadPlayerParty
|
||||
special SavePlayerParty
|
||||
frontier_setpartyorder FRONTIER_PARTY_SIZE
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
special HealPlayerParty
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent:: @ 824F98A
|
||||
@@ -153,8 +159,8 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge:: @ 824FAE2
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge:: @ 824FB14
|
||||
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
closemessage
|
||||
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter
|
||||
|
||||
@@ -203,16 +209,16 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser:: @ 824FC06
|
||||
call BattleFrontier_EventScript_SetBrainObjectGfx
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
setobjectxyperm 2, 15, 1
|
||||
addobject 2
|
||||
hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
setobjectxy 2, 13, 1
|
||||
setobjectxyperm 2, 13, 1
|
||||
applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
|
||||
applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
|
||||
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
setobjectxyperm LOCALID_OPPONENT, 15, 1
|
||||
addobject LOCALID_OPPONENT
|
||||
hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
setobjectxy LOCALID_OPPONENT, 13, 1
|
||||
setobjectxyperm LOCALID_OPPONENT, 13, 1
|
||||
applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
|
||||
applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
|
||||
waitmovement 0
|
||||
switch VAR_TEMP_F
|
||||
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold
|
||||
@@ -236,18 +242,18 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver:: @ 824F
|
||||
compare VAR_RESULT, 0
|
||||
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT
|
||||
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol
|
||||
waitmessage
|
||||
waitfanfare
|
||||
frontier_givesymbol
|
||||
applymovement 2, Common_Movement_WalkInPlaceLeft
|
||||
applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
|
||||
waitmovement 0
|
||||
applymovement 1, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement 3, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestRight
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT
|
||||
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
|
||||
@@ -271,18 +277,18 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold:: @ 824FD8
|
||||
compare VAR_RESULT, 2
|
||||
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT
|
||||
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine
|
||||
waitmessage
|
||||
waitfanfare
|
||||
frontier_givesymbol
|
||||
applymovement 2, Common_Movement_WalkInPlaceLeft
|
||||
applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
|
||||
waitmovement 0
|
||||
applymovement 1, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement 3, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestRight
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT
|
||||
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
|
||||
@@ -306,13 +312,13 @@ BattleFrontier_BattlePalaceBattleRoom_OnWarp: @ 824FE34
|
||||
.2byte 0
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects:: @ 824FE3E
|
||||
hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
|
||||
setvar VAR_TEMP_1, 1
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
|
||||
removeobject 2
|
||||
applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
|
||||
applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
|
||||
removeobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
|
||||
applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 824FE66
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_MapScripts:: @ 824F4A3
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceCorridor_OnFrame
|
||||
.byte 0
|
||||
@@ -8,7 +10,7 @@ BattleFrontier_BattlePalaceCorridor_OnFrame: @ 824F4A9
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor:: @ 824F4B3
|
||||
delay 16
|
||||
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
|
||||
waitmovement 0
|
||||
lockall
|
||||
@@ -27,12 +29,12 @@ BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor:: @ 824F4B3
|
||||
frontier_get FRONTIER_DATA_LVL_MODE
|
||||
compare VAR_RESULT, FRONTIER_LVL_OPEN
|
||||
goto_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom
|
||||
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom
|
||||
waitmovement 0
|
||||
opendoor 6, 3
|
||||
waitdooranim
|
||||
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
|
||||
waitmovement 0
|
||||
closedoor 6, 3
|
||||
@@ -40,12 +42,12 @@ BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor:: @ 824F4B3
|
||||
goto BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom:: @ 824F553
|
||||
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom
|
||||
waitmovement 0
|
||||
opendoor 10, 3
|
||||
waitdooranim
|
||||
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
|
||||
waitmovement 0
|
||||
closedoor 10, 3
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
.set LOCALID_ATTENDANT_SINGLES, 1
|
||||
.set LOCALID_ATTENDANT_DOUBLES, 6
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_MapScripts:: @ 824D77E
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceLobby_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceLobby_OnWarp
|
||||
@@ -269,11 +272,11 @@ BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor:: @ 824DBBC
|
||||
return
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant:: @ 824DC23
|
||||
setvar VAR_LAST_TALKED, 1
|
||||
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES
|
||||
return
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant:: @ 824DC29
|
||||
setvar VAR_LAST_TALKED, 6
|
||||
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES
|
||||
return
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor:: @ 824DC2F
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR",
|
||||
"name": "BattleFrontier_BattlePikeCorridor",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR",
|
||||
"music": "MUS_B_TUBE",
|
||||
"music": "MUS_B_PIKE",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattlePikeCorridor_MapScripts:: @ 825C771
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeCorridor_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeCorridor_OnWarp
|
||||
@@ -13,7 +15,7 @@ BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor:: @ 825C786
|
||||
pike_cleartrainerids
|
||||
pike_nohealing TRUE
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor
|
||||
applymovement 1, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor
|
||||
waitmovement 0
|
||||
lockall
|
||||
msgbox BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun, MSGBOX_DEFAULT
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY",
|
||||
"name": "BattleFrontier_BattlePikeLobby",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY",
|
||||
"music": "MUS_B_TUBE",
|
||||
"music": "MUS_B_PIKE",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattlePikeLobby_MapScripts:: @ 825B6C6
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeLobby_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeLobby_OnWarp
|
||||
@@ -200,7 +202,7 @@ BattleFrontier_BattlePikeLobby_EventScript_ShowResults:: @ 825BA80
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor:: @ 825BA94
|
||||
applymovement 1, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor
|
||||
waitmovement 0
|
||||
return
|
||||
@@ -263,7 +265,7 @@ BattleFrontier_BattlePikeLobby_EventScript_ExitRules:: @ 825BB47
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePike_EventScript_CloseCurtain:: @ 825BB49
|
||||
playse SE_CURTAIN
|
||||
playse SE_PIKE_CURTAIN_CLOSE
|
||||
special CloseBattlePikeCurtain
|
||||
waitstate
|
||||
waitse
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL",
|
||||
"name": "BattleFrontier_BattlePikeRoomFinal",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL",
|
||||
"music": "MUS_B_TUBE",
|
||||
"music": "MUS_B_PIKE",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattlePikeRoomFinal_MapScripts:: @ 825E392
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomFinal_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoomFinal_OnWarp
|
||||
@@ -9,7 +11,7 @@ BattleFrontier_BattlePikeRoomFinal_OnFrame: @ 825E39D
|
||||
|
||||
BattleFrontier_BattlePikeRoomFinal_EventScript_EnterRoom:: @ 825E3A7
|
||||
delay 16
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer
|
||||
waitmovement 0
|
||||
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
|
||||
lockall
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL",
|
||||
"name": "BattleFrontier_BattlePikeRoomNormal",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL",
|
||||
"music": "MUS_B_TUBE",
|
||||
"music": "MUS_B_PIKE",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,8 @@
|
||||
@ Objects in this room are set dynamically with OBJ_EVENT_GFX_VAR_0 and OBJ_EVENT_GFX_VAR_1
|
||||
@ Note: LOCALIDs shared with data/scripts/battle_pike.inc
|
||||
.equ LOCALID_OBJ_0, 1
|
||||
.equ LOCALID_OBJ_1, 2
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_MapScripts:: @ 825D152
|
||||
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePikeRoom_OnTransition
|
||||
@@ -24,7 +29,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom:: @ 825D171
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom:: @ 825D1C6
|
||||
lockall
|
||||
delay 16
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
waitmovement 0
|
||||
pike_gettrainerintro 0
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
@@ -44,7 +49,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost:: @ 825D20A
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle:: @ 825D226
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
waitmovement 0
|
||||
end
|
||||
|
||||
@@ -54,7 +59,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom:: @ 825D231
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer, MSGBOX_DEFAULT
|
||||
waitmessage
|
||||
closemessage
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
waitmovement 0
|
||||
pike_gettrainerintro 0
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
@@ -71,27 +76,27 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom:: @ 825D231
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle:: @ 825D285
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
waitmovement 0
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer
|
||||
waitmovement 0
|
||||
lock
|
||||
faceplayer
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
special HealPlayerParty
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
release
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
waitmovement 0
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom:: @ 825D2BF
|
||||
delay 22
|
||||
lockall
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer
|
||||
waitmovement 0
|
||||
pike_prequeenheal
|
||||
switch VAR_RESULT
|
||||
@@ -104,9 +109,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter:: @ 825D2FB
|
||||
closemessage
|
||||
special SpawnCameraObject
|
||||
applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy
|
||||
waitmovement 0
|
||||
playse SE_CURTAIN
|
||||
playse SE_PIKE_CURTAIN_CLOSE
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
|
||||
delay 4
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
|
||||
@@ -115,16 +120,16 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter:: @ 825D2FB
|
||||
delay 4
|
||||
waitse
|
||||
delay 60
|
||||
playse SE_CURTAIN1
|
||||
playse SE_PIKE_CURTAIN_OPEN
|
||||
delay 65
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
|
||||
showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL
|
||||
showobjectat LOCALID_OBJ_0, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL
|
||||
delay 4
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
|
||||
delay 4
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen
|
||||
waitse
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter
|
||||
waitmovement 0
|
||||
pike_getbrainstatus
|
||||
switch VAR_RESULT
|
||||
@@ -149,7 +154,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucySilver:: @ 825D3DA
|
||||
goto_if_ne BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass, MSGBOX_DEFAULT
|
||||
waitmessage
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -177,7 +182,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold:: @ 825D460
|
||||
goto_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass, MSGBOX_DEFAULT
|
||||
waitmessage
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -188,7 +193,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold:: @ 825D460
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy:: @ 825D49D
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
|
||||
waitmovement 0
|
||||
@@ -206,14 +211,14 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenNoHeal:: @ 825D4DC
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealOneMon:: @ 825D4EA
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons:: @ 825D4FC
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter
|
||||
end
|
||||
@@ -221,16 +226,16 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons:: @ 825D4FC
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom:: @ 825D50E
|
||||
lockall
|
||||
delay 16
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
waitmovement 0
|
||||
message BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth
|
||||
waitmessage
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
special HealPlayerParty
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
waitmovement 0
|
||||
releaseall
|
||||
end
|
||||
@@ -238,14 +243,14 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom:: @ 825D50E
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom:: @ 825D53E
|
||||
lockall
|
||||
delay 16
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft
|
||||
waitmovement 0
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
|
||||
waitmovement 0
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1
|
||||
waitmovement 0
|
||||
@@ -270,9 +275,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom:: @ 825D53
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle:: @ 825D5DC
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
|
||||
waitmovement 0
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit
|
||||
waitmovement 0
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp
|
||||
waitmovement 0
|
||||
@@ -281,7 +286,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle:: @ 825D5DC
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom:: @ 825D605
|
||||
lockall
|
||||
message BattleFrontier_BattlePikeRoomNormal_Text_WatchOut
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer
|
||||
waitmovement 0
|
||||
pike_getstatusmon
|
||||
copyvar VAR_0x8004, VAR_RESULT
|
||||
@@ -311,9 +316,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack:: @ 825D643
|
||||
call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis
|
||||
pike_flashscreen
|
||||
waitstate
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
|
||||
waitmovement 0
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
|
||||
waitmovement 0
|
||||
waitse
|
||||
playmoncry SPECIES_KIRLIA, 0
|
||||
@@ -323,8 +328,8 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack:: @ 825D643
|
||||
playmoncry SPECIES_KIRLIA, 0
|
||||
waitmoncry
|
||||
closemessage
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia, MSGBOX_DEFAULT
|
||||
return
|
||||
@@ -342,9 +347,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack:: @ 825D6D5
|
||||
call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp
|
||||
pike_flashscreen
|
||||
waitstate
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
|
||||
waitmovement 0
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
|
||||
waitmovement 0
|
||||
waitse
|
||||
playmoncry SPECIES_DUSCLOPS, 0
|
||||
@@ -354,8 +359,8 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack:: @ 825D6D5
|
||||
playmoncry SPECIES_DUSCLOPS, 0
|
||||
waitmoncry
|
||||
closemessage
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops, MSGBOX_DEFAULT
|
||||
return
|
||||
@@ -568,12 +573,12 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC:: @ 825D83E
|
||||
call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreTwoMons
|
||||
compare VAR_RESULT, 1
|
||||
call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreOneMon
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
release
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit
|
||||
waitmovement 0
|
||||
end
|
||||
|
||||
@@ -598,7 +603,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_StatusMon:: @ 825D88D
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_Silence, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
release
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight
|
||||
waitmovement 0
|
||||
end
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS",
|
||||
"name": "BattleFrontier_BattlePikeRoomWildMons",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS",
|
||||
"music": "MUS_B_TUBE",
|
||||
"music": "MUS_B_PIKE",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM",
|
||||
"name": "BattleFrontier_BattlePikeThreePathRoom",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM",
|
||||
"music": "MUS_B_TUBE",
|
||||
"music": "MUS_B_PIKE",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_HINT_GIVER, 2
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_MapScripts:: @ 825C843
|
||||
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeThreePathRoom_OnFrame
|
||||
@@ -159,12 +161,12 @@ BattleFrontier_BattlePikeThreePathRoom_EventScript_SetPikeQueenHint:: @ 825CA91
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_EventScript_GivePikeQueenHint:: @ 825CA97
|
||||
applymovement 2, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer
|
||||
applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer
|
||||
waitmovement 0
|
||||
lockall
|
||||
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent, MSGBOX_DEFAULT
|
||||
releaseall
|
||||
applymovement 2, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos
|
||||
applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos
|
||||
waitmovement 0
|
||||
setvar VAR_TEMP_5, 255
|
||||
end
|
||||
|
||||
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Reference in new issue
Block a user