obj_event constants account for expansion, all functions use constants
This allows for discrepancies between expansion and non-expansion projects, as well as projects that have extra object events that offset stuff.
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@@ -492,6 +492,8 @@
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#define OBJ_EVENT_GFX_HOOH_FOLLOWER 488
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#define OBJ_EVENT_GFX_CELEBI 489
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#ifndef POKEMON_EXPANSION
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#define OBJ_EVENT_GFX_GREAT_BALL 490
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#define OBJ_EVENT_GFX_ULTRA_BALL 491
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#define OBJ_EVENT_GFX_MASTER_BALL 492
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@@ -676,6 +678,194 @@
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#define NUM_OBJ_EVENT_GFX 680
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#else
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// There are no OLD_UNOWN constants in the pokemon_expansion
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#define OBJ_EVENT_GFX_TREECKO 490
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#define OBJ_EVENT_GFX_GROVYLE 491
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#define OBJ_EVENT_GFX_SCEPTILE 492
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#define OBJ_EVENT_GFX_TORCHIC 493
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#define OBJ_EVENT_GFX_COMBUSKEN 494
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#define OBJ_EVENT_GFX_BLAZIKEN 495
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#define OBJ_EVENT_GFX_MUDKIP 496
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#define OBJ_EVENT_GFX_MARSHTOMP 497
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#define OBJ_EVENT_GFX_SWAMPERT 498
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#define OBJ_EVENT_GFX_POOCHYENA_FOLLOWER 499
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#define OBJ_EVENT_GFX_MIGHTYENA 500
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#define OBJ_EVENT_GFX_ZIGZAGOON_FOLLOWER 501
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#define OBJ_EVENT_GFX_LINOONE 502
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#define OBJ_EVENT_GFX_WURMPLE 503
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#define OBJ_EVENT_GFX_SILCOON 504
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#define OBJ_EVENT_GFX_BEAUTIFLY 505
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#define OBJ_EVENT_GFX_CASCOON 506
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#define OBJ_EVENT_GFX_DUSTOX 507
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#define OBJ_EVENT_GFX_LOTAD 508
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#define OBJ_EVENT_GFX_LOMBRE 509
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#define OBJ_EVENT_GFX_LUDICOLO 510
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#define OBJ_EVENT_GFX_SEEDOT 511
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#define OBJ_EVENT_GFX_NUZLEAF 512
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#define OBJ_EVENT_GFX_SHIFTRY 513
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#define OBJ_EVENT_GFX_NINCADA 514
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#define OBJ_EVENT_GFX_NINJASK 515
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#define OBJ_EVENT_GFX_SHEDINJA 516
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#define OBJ_EVENT_GFX_TAILLOW 517
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#define OBJ_EVENT_GFX_SWELLOW 518
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#define OBJ_EVENT_GFX_SHROOMISH 519
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#define OBJ_EVENT_GFX_BRELOOM 520
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#define OBJ_EVENT_GFX_SPINDA 521
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#define OBJ_EVENT_GFX_WINGULL_FOLLOWER 522
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#define OBJ_EVENT_GFX_PELIPPER 523
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#define OBJ_EVENT_GFX_SURSKIT 524
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#define OBJ_EVENT_GFX_MASQUERAIN 525
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#define OBJ_EVENT_GFX_WAILMER 526
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#define OBJ_EVENT_GFX_WAILORD 527
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#define OBJ_EVENT_GFX_SKITTY_FOLLOWER 528
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#define OBJ_EVENT_GFX_DELCATTY 529
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#define OBJ_EVENT_GFX_KECLEON_FOLLOWER 530
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#define OBJ_EVENT_GFX_BALTOY 531
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#define OBJ_EVENT_GFX_CLAYDOL 532
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#define OBJ_EVENT_GFX_NOSEPASS 533
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#define OBJ_EVENT_GFX_TORKOAL 534
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#define OBJ_EVENT_GFX_SABLEYE 535
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#define OBJ_EVENT_GFX_BARBOACH 536
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#define OBJ_EVENT_GFX_WHISCASH 537
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#define OBJ_EVENT_GFX_LUVDISC 538
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#define OBJ_EVENT_GFX_CORPHISH 539
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#define OBJ_EVENT_GFX_CRAWDAUNT 540
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#define OBJ_EVENT_GFX_FEEBAS 541
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#define OBJ_EVENT_GFX_MILOTIC 542
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#define OBJ_EVENT_GFX_CARVANHA 543
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#define OBJ_EVENT_GFX_SHARPEDO 544
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#define OBJ_EVENT_GFX_TRAPINCH 545
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#define OBJ_EVENT_GFX_VIBRAVA 546
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#define OBJ_EVENT_GFX_FLYGON 547
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#define OBJ_EVENT_GFX_MAKUHITA 548
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#define OBJ_EVENT_GFX_HARIYAMA 549
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#define OBJ_EVENT_GFX_ELECTRIKE 550
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#define OBJ_EVENT_GFX_MANECTRIC 551
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#define OBJ_EVENT_GFX_NUMEL 552
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#define OBJ_EVENT_GFX_CAMERUPT 553
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#define OBJ_EVENT_GFX_SPHEAL 554
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#define OBJ_EVENT_GFX_SEALEO 555
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#define OBJ_EVENT_GFX_WALREIN 556
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#define OBJ_EVENT_GFX_CACNEA 557
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#define OBJ_EVENT_GFX_CACTURNE 558
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#define OBJ_EVENT_GFX_SNORUNT 559
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#define OBJ_EVENT_GFX_GLALIE 560
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#define OBJ_EVENT_GFX_LUNATONE 561
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#define OBJ_EVENT_GFX_SOLROCK 562
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#define OBJ_EVENT_GFX_AZURILL_FOLLOWER 563
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#define OBJ_EVENT_GFX_SPOINK 564
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#define OBJ_EVENT_GFX_GRUMPIG 565
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#define OBJ_EVENT_GFX_PLUSLE 566
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#define OBJ_EVENT_GFX_MINUN 567
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#define OBJ_EVENT_GFX_MAWILE 568
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#define OBJ_EVENT_GFX_MEDITITE 569
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#define OBJ_EVENT_GFX_MEDICHAM 570
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#define OBJ_EVENT_GFX_SWABLU 571
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#define OBJ_EVENT_GFX_ALTARIA 572
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#define OBJ_EVENT_GFX_WYNAUT 573
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#define OBJ_EVENT_GFX_DUSKULL 574
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#define OBJ_EVENT_GFX_DUSCLOPS_FOLLOWER 575
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#define OBJ_EVENT_GFX_ROSELIA 576
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#define OBJ_EVENT_GFX_SLAKOTH 577
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#define OBJ_EVENT_GFX_VIGOROTH_FOLLOWER 578
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#define OBJ_EVENT_GFX_SLAKING 579
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#define OBJ_EVENT_GFX_GULPIN 580
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#define OBJ_EVENT_GFX_SWALOT 581
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#define OBJ_EVENT_GFX_TROPIUS 582
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#define OBJ_EVENT_GFX_WHISMUR 583
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#define OBJ_EVENT_GFX_LOUDRED 584
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#define OBJ_EVENT_GFX_EXPLOUD 585
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#define OBJ_EVENT_GFX_CLAMPERL 586
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#define OBJ_EVENT_GFX_HUNTAIL 587
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#define OBJ_EVENT_GFX_GOREBYSS 588
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#define OBJ_EVENT_GFX_ABSOL 589
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#define OBJ_EVENT_GFX_SHUPPET 590
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#define OBJ_EVENT_GFX_BANETTE 591
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#define OBJ_EVENT_GFX_SEVIPER 592
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#define OBJ_EVENT_GFX_ZANGOOSE 593
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#define OBJ_EVENT_GFX_RELICANTH 594
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#define OBJ_EVENT_GFX_ARON 595
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#define OBJ_EVENT_GFX_LAIRON 596
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#define OBJ_EVENT_GFX_AGGRON 597
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#define OBJ_EVENT_GFX_CASTFORM 598
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#define OBJ_EVENT_GFX_VOLBEAT 599
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#define OBJ_EVENT_GFX_ILLUMISE 600
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#define OBJ_EVENT_GFX_LILEEP 601
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#define OBJ_EVENT_GFX_CRADILY 602
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#define OBJ_EVENT_GFX_ANORITH 603
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#define OBJ_EVENT_GFX_ARMALDO 604
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#define OBJ_EVENT_GFX_RALTS 605
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#define OBJ_EVENT_GFX_KIRLIA_FOLLOWER 606
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#define OBJ_EVENT_GFX_GARDEVOIR 607
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#define OBJ_EVENT_GFX_BAGON 608
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#define OBJ_EVENT_GFX_SHELGON 609
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#define OBJ_EVENT_GFX_SALAMENCE 610
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#define OBJ_EVENT_GFX_BELDUM 611
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#define OBJ_EVENT_GFX_METANG 612
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#define OBJ_EVENT_GFX_METAGROSS 613
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#define OBJ_EVENT_GFX_REGIROCK_FOLLOWER 614
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#define OBJ_EVENT_GFX_REGICE_FOLLOWER 615
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#define OBJ_EVENT_GFX_REGISTEEL_FOLLOWER 616
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#define OBJ_EVENT_GFX_KYOGRE 617
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#define OBJ_EVENT_GFX_GROUDON 618
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#define OBJ_EVENT_GFX_RAYQUAZA_FOLLOWER 619
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#define OBJ_EVENT_GFX_LATIAS_FOLLOWER 620
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#define OBJ_EVENT_GFX_LATIOS_FOLLOWER 621
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#define OBJ_EVENT_GFX_JIRACHI 622
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#define OBJ_EVENT_GFX_DEOXYS_NORMAL 623
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#define OBJ_EVENT_GFX_CHIMECHO 624
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// Other forms
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#define OBJ_EVENT_GFX_DEOXYS_ATTACK 625
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#define OBJ_EVENT_GFX_DEOXYS_DEFENSE 626
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#define OBJ_EVENT_GFX_DEOXYS_SPEED 627
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#define OBJ_EVENT_GFX_UNOWN_B 628
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#define OBJ_EVENT_GFX_UNOWN_C 629
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#define OBJ_EVENT_GFX_UNOWN_D 630
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#define OBJ_EVENT_GFX_UNOWN_E 631
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#define OBJ_EVENT_GFX_UNOWN_F 632
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#define OBJ_EVENT_GFX_UNOWN_G 633
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#define OBJ_EVENT_GFX_UNOWN_H 634
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#define OBJ_EVENT_GFX_UNOWN_I 635
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#define OBJ_EVENT_GFX_UNOWN_J 636
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#define OBJ_EVENT_GFX_UNOWN_K 637
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#define OBJ_EVENT_GFX_UNOWN_L 638
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#define OBJ_EVENT_GFX_UNOWN_M 639
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#define OBJ_EVENT_GFX_UNOWN_N 640
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#define OBJ_EVENT_GFX_UNOWN_O 641
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#define OBJ_EVENT_GFX_UNOWN_P 642
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#define OBJ_EVENT_GFX_UNOWN_Q 643
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#define OBJ_EVENT_GFX_UNOWN_R 644
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#define OBJ_EVENT_GFX_UNOWN_S 645
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#define OBJ_EVENT_GFX_UNOWN_T 646
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#define OBJ_EVENT_GFX_UNOWN_U 647
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#define OBJ_EVENT_GFX_UNOWN_V 648
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#define OBJ_EVENT_GFX_UNOWN_W 649
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#define OBJ_EVENT_GFX_UNOWN_X 650
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#define OBJ_EVENT_GFX_UNOWN_Y 651
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#define OBJ_EVENT_GFX_UNOWN_Z 652
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#define OBJ_EVENT_GFX_UNOWN_EXCLAMATION 653
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#define OBJ_EVENT_GFX_UNOWN_QUESTION 654
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#define OBJ_EVENT_GFX_GREAT_BALL 655
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#define OBJ_EVENT_GFX_ULTRA_BALL 656
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#define OBJ_EVENT_GFX_MASTER_BALL 657
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#define OBJ_EVENT_GFX_SAFARI_BALL 658
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#define OBJ_EVENT_GFX_NET_BALL 659
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#define OBJ_EVENT_GFX_DIVE_BALL 660
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#define OBJ_EVENT_GFX_NEST_BALL 661
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#define OBJ_EVENT_GFX_REPEAT_BALL 662
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#define OBJ_EVENT_GFX_TIMER_BALL 663
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#define OBJ_EVENT_GFX_LUXURY_BALL 664
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#define OBJ_EVENT_GFX_PREMIER_BALL 665
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#define OBJ_EVENT_GFX_EXPANDING_SPARKLE 666
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#define NUM_OBJ_EVENT_GFX 667
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#endif
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// These are dynamic object gfx ids.
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// They correspond with the values of the VAR_OBJ_GFX_ID_X vars.
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+11
-11
@@ -10030,37 +10030,37 @@ u8 MovementAction_FollowingPokemon_Shrink_Step0(struct ObjectEvent *objectEvent,
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switch(GetMonData(&gPlayerParty[GetLeadMonNotFaintedIndex()], MON_DATA_POKEBALL))
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{
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case 1: // Master Ball
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case ITEM_MASTER_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_MASTER_BALL, &PokeballCallback, x, y, 2);
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break;
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case 2: // Ultra Ball
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case ITEM_ULTRA_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_ULTRA_BALL, &PokeballCallback, x, y, 2);
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break;
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case 3: // Great Ball
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case ITEM_GREAT_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_GREAT_BALL, &PokeballCallback, x, y, 2);
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break;
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case 5: // Safari Ball
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case ITEM_SAFARI_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_SAFARI_BALL, &PokeballCallback, x, y, 2);
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break;
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case 6: // Net Ball
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case ITEM_NET_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_NET_BALL, &PokeballCallback, x, y, 2);
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break;
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case 7: // Dive Ball
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case ITEM_DIVE_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_DIVE_BALL, &PokeballCallback, x, y, 2);
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break;
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case 8: // Nest Ball
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case ITEM_NEST_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_NEST_BALL, &PokeballCallback, x, y, 2);
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break;
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case 9: // Repeat Ball
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case ITEM_REPEAT_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_REPEAT_BALL, &PokeballCallback, x, y, 2);
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break;
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case 10: // Timer Ball
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case ITEM_TIMER_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_TIMER_BALL, &PokeballCallback, x, y, 2);
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break;
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case 11: // Luxury Ball
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case ITEM_LUXURY_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_LUXURY_BALL, &PokeballCallback, x, y, 2);
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break;
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case 12: // Premier Ball
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case ITEM_PREMIER_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_PREMIER_BALL, &PokeballCallback, x, y, 2);
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break;
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default: // PokeBall
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+26
-25
@@ -71,6 +71,7 @@
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#include "constants/weather.h"
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#include "constants/event_object_movement.h"
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#include "constants/event_objects.h"
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#include "constants/items.h"
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struct CableClubPlayer
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{
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@@ -3639,7 +3640,7 @@ void UpdateFollowerPokemonGraphic(void)
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{
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// Loaded in case the player changed the species of the Pokemon in the lead of the party.
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// If so, the following Pokemon needs to change.
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u16 leadMonGraphicId = GetMonData(&gPlayerParty[GetLeadMonNotFaintedIndex()], MON_DATA_SPECIES, NULL) + 238;
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u16 leadMonGraphicId = GetMonData(&gPlayerParty[GetLeadMonNotFaintedIndex()], MON_DATA_SPECIES, NULL) + OBJ_EVENT_GFX_BULBASAUR - 1;
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struct ObjectEvent *follower = &gObjectEvents[gSaveBlock2Ptr->follower.objId];
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// If the lead Pokemon is Unown, use the correct sprite
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@@ -4069,41 +4070,41 @@ void FollowerPokeballSparkle(void)
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switch(GetMonData(&gPlayerParty[GetLeadMonNotFaintedIndex()], MON_DATA_POKEBALL))
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{
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case 1: // Master Ball
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spriteId = CreateObjectGraphicsSprite(492, &SparklePokeballCallback, x, y, 2);
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case ITEM_MASTER_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_MASTER_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 2: // Ultra Ball
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spriteId = CreateObjectGraphicsSprite(491, &SparklePokeballCallback, x, y, 2);
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case ITEM_ULTRA_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_ULTRA_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 3: // Great Ball
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spriteId = CreateObjectGraphicsSprite(490, &SparklePokeballCallback, x, y, 2);
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case ITEM_GREAT_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_GREAT_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 5: // Safari Ball
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spriteId = CreateObjectGraphicsSprite(493, &SparklePokeballCallback, x, y, 2);
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case ITEM_SAFARI_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_SAFARI_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 6: // Net Ball
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spriteId = CreateObjectGraphicsSprite(494, &SparklePokeballCallback, x, y, 2);
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case ITEM_NET_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_NET_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 7: // Dive Ball
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spriteId = CreateObjectGraphicsSprite(495, &SparklePokeballCallback, x, y, 2);
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case ITEM_DIVE_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_DIVE_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 8: // Nest Ball
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spriteId = CreateObjectGraphicsSprite(496, &SparklePokeballCallback, x, y, 2);
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case ITEM_NEST_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_NEST_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 9: // Repeat Ball
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spriteId = CreateObjectGraphicsSprite(497, &SparklePokeballCallback, x, y, 2);
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case ITEM_REPEAT_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_REPEAT_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 10: // Timer Ball
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spriteId = CreateObjectGraphicsSprite(498, &SparklePokeballCallback, x, y, 2);
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case ITEM_TIMER_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_TIMER_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 11: // Luxury Ball
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spriteId = CreateObjectGraphicsSprite(499, &SparklePokeballCallback, x, y, 2);
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case ITEM_LUXURY_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_LUXURY_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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case 12: // Premier Ball
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spriteId = CreateObjectGraphicsSprite(500, &SparklePokeballCallback, x, y, 2);
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case ITEM_PREMIER_BALL:
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_PREMIER_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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default: // PokeBall, at default rather than 4 in case of item_expansion
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spriteId = CreateObjectGraphicsSprite(59, &SparklePokeballCallback, x, y, 2);
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default: // PokeBall
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_ITEM_BALL, &SparklePokeballCallback, x, y, 2);
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break;
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}
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