fix GetAiLogicData logic
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@@ -255,8 +255,8 @@ void GetAiLogicData(void)
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memset(AI_DATA, 0, sizeof(struct AiLogicData));
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if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER)
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&& !IsWildMonSmart()))
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if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER))
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&& !IsWildMonSmart())
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return;
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// get/assume all battler data
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