Fixed Comatose AI checks (#2866)

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ghoulslash authored and GitHub committed 2023-04-07 09:27:28 -04:00
commit ff2afb0eec
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@@ -144,6 +144,7 @@ bool32 AnyPartyMemberStatused(u8 battlerId, bool32 checkSoundproof);
u32 ShouldTryToFlinch(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbility, u16 move);
bool32 ShouldTrap(u8 battlerAtk, u8 battlerDef, u16 move);
bool32 IsWakeupTurn(u8 battler);
bool32 AI_IsBattlerAsleepOrComatose(u8 battlerId);
// partner logic
u16 GetAllyChosenMove(u8 battlerId);