Fixed Comatose AI checks (#2866)
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@@ -144,6 +144,7 @@ bool32 AnyPartyMemberStatused(u8 battlerId, bool32 checkSoundproof);
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u32 ShouldTryToFlinch(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbility, u16 move);
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bool32 ShouldTrap(u8 battlerAtk, u8 battlerDef, u16 move);
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bool32 IsWakeupTurn(u8 battler);
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bool32 AI_IsBattlerAsleepOrComatose(u8 battlerId);
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// partner logic
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u16 GetAllyChosenMove(u8 battlerId);
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