sprite.c: Animation changes when bouncing up instead of bouncing down. If-statement is slightly more efficient for when non-following object events go through it. ld_script.txt: Removed hard-coded memory locations due to overflow from added sprites and palettes. object_event_anims.h: Moved uniqueEast and Double animations to be closer to their respective tables. object_event_graphics_info.h: Made spaces between generations and gave a few really big Pokemon larger shadows. overworld.c: Removed unnecessary do-while loop.
20 lines
167 B
Plaintext
20 lines
167 B
Plaintext
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