sprite.c: Animation changes when bouncing up instead of bouncing down. If-statement is slightly more efficient for when non-following object events go through it. ld_script.txt: Removed hard-coded memory locations due to overflow from added sprites and palettes. object_event_anims.h: Moved uniqueEast and Double animations to be closer to their respective tables. object_event_graphics_info.h: Made spaces between generations and gave a few really big Pokemon larger shadows. overworld.c: Removed unnecessary do-while loop.
20 lines
164 B
Plaintext
20 lines
164 B
Plaintext
JASC-PAL
|
|
0100
|
|
16
|
|
161 177 129
|
|
121 97 25
|
|
73 57 17
|
|
97 105 129
|
|
41 49 65
|
|
97 17 17
|
|
201 161 49
|
|
1 1 1
|
|
161 129 41
|
|
193 57 57
|
|
129 129 161
|
|
65 73 97
|
|
145 33 33
|
|
0 0 0
|
|
0 0 0
|
|
0 0 0
|