sprite.c: Animation changes when bouncing up instead of bouncing down. If-statement is slightly more efficient for when non-following object events go through it.
ld_script.txt: Removed hard-coded memory locations due to overflow from added sprites and palettes.
object_event_anims.h: Moved uniqueEast and Double animations to be closer to their respective tables.
object_event_graphics_info.h: Made spaces between generations and gave a few really big Pokemon larger shadows.
overworld.c: Removed unnecessary do-while loop.