5775ee101b3f4ade38e195afcb1ea73321b1e2f0
sprite.c: Animation changes when bouncing up instead of bouncing down. If-statement is slightly more efficient for when non-following object events go through it. ld_script.txt: Removed hard-coded memory locations due to overflow from added sprites and palettes. object_event_anims.h: Moved uniqueEast and Double animations to be closer to their respective tables. object_event_graphics_info.h: Made spaces between generations and gave a few really big Pokemon larger shadows. overworld.c: Removed unnecessary do-while loop.
Pokémon Emerald
This is a decompilation of Pokémon Emerald.
It builds the following ROM:
- pokeemerald.gba
sha1: f3ae088181bf583e55daf962a92bb46f4f1d07b7
To set up the repository, see INSTALL.md.
See also
Other disassembly and/or decompilation projects:
- Pokémon Red and Blue
- Pokémon Gold and Silver (Space World '97 demo)
- Pokémon Yellow
- Pokémon Trading Card Game
- Pokémon Pinball
- Pokémon Stadium
- Pokémon Gold and Silver
- Pokémon Crystal
- Pokémon Ruby and Sapphire
- Pokémon Pinball: Ruby & Sapphire
- Pokémon FireRed and LeafGreen
- Pokémon Mystery Dungeon: Red Rescue Team
Contacts
Languages
C
79.9%
Assembly
16.7%
C++
3%
Makefile
0.4%