W1serV1ser 5775ee101b Added Gen 3 Pokemon and other minor changes
sprite.c: Animation changes when bouncing up instead of bouncing down. If-statement is slightly more efficient for when non-following object events go through it.

ld_script.txt: Removed hard-coded memory locations due to overflow from added sprites and palettes.

object_event_anims.h: Moved uniqueEast and Double animations to be closer to their respective tables.

object_event_graphics_info.h: Made spaces between generations and gave a few really big Pokemon larger shadows.

overworld.c: Removed unnecessary do-while loop.
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Pokémon Emerald

This is a decompilation of Pokémon Emerald.

It builds the following ROM:

To set up the repository, see INSTALL.md.

See also

Other disassembly and/or decompilation projects:

Contacts

You can find us on Discord and IRC.

S
Description
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Readme
198 MiB
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Languages
C 79.9%
Assembly 16.7%
C++ 3%
Makefile 0.4%